I give this game a rating of 6.9/10. In this third installment, it didn't strike me as anything extraordinary because it's practically the same game with more levels and cars. What I dislike about this series are the controls. In "Easy" difficulty, if the player wants to drift, they have to press the Shift key, which works well as it simulates a handbrake. However, in "Expert" mode, I don't understand why they stick to this gameplay. I don't like it at all; to drift, you have to brake, release the accelerator, press it again, and turn left or right, which, honestly, is not the issue. The main problem is the controls. If I want to play on a higher difficulty, don't change the controls for me. Let players choose how they want to play because in "Easy" mode, the controls are excellent, but the opponent is slow, trailing far behind. The distance difference is enormous, like a "nerf," as they move very slowly, unrelated to the player's speed. This becomes evident with the final boss, the Bugatti. I won with the FC3S, a common car in the game, usually reaching a maximum speed of 200 Mph. Still, the Bugatti, when chosen by the player, reaches up to 270 Mph, and not even the opponent reaches such an exaggerated speed. I initially thought it was due to the "Easy" difficulty and believed that the final boss was too slow for this reason. However, playing with the Bugatti against the final boss in "Expert" mode revealed that the player-controlled Bugatti was much faster, with a massive acceleration that resembled a hacked game. There is no balance in the game, and it loses its appeal, appearing somewhat poor in that regard. Honestly, I don't understand the purpose of adding a difficulty level; for me, it doesn't make sense. I prefer the "Easy" gameplay because, in "Expert" mode, having to brake to drift prevents braking and taking an open turn because the car drifts on its own. In "Easy" mode, you just release the accelerator and turn, and it makes more sense. The levels have excellent designs, very creative and cool tracks. I liked that there are once again some crazy tracks, although there are only seven levels, and opponents can use different cars depending on the difficulty. For example, in level 2 in "Easy" mode, the opponent is a Subaru, but in "Expert" mode, it's a Ferrari. This is what I mean by recycling; the cars not used in "Easy" mode become opponents in "Expert" mode. It might add a bit more variety, but replaying levels with changed controls and knowing you've already beaten them is not particularly enjoyable. The graphics are the same; there's nothing different in terms of graphical improvement. Although I noticed some recycled levels with changed tracks, having similar tracks isn't necessarily a bad thing. I find it okay, but it gives me the feeling that I've played this before. This isn't necessarily bad because it has different curves. I liked the detail that pressing Z activates scanlines to give it an arcade feel, even though I'm not used to it; it's a nice touch. The interfaces are almost the same but very good. The car designs are the same, with a few additions. While I understand these decisions to maintain the game's essence, I would like to see something new. The sounds are good, but more music would be appreciated because it's the same, although very good-nothing overwhelming or annoying. I don't have anything specific to highlight. The game is something I might play up to level 7, but I would leave it because there's not much else to do, and it's not a game for many hours of gameplay
Негізгі бет Super Drift 3D 3 Flash Game
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