New Maps 3 - Point Stormy
Modes of Play:
Classic Maps 2P - from previous games, where Red Star fights Blue Moon.
New Maps 2P - consists of brand new maps for this game, and showcases Yellow Comet vs. Green Earth
Special Maps 4P - Four Player Maps with Red Star, Blue Moon, Yellow Comet, and Green Earth
Commanding Officers:
Yuan Delta - Red Star
Rojenski - Blue Moon
Fon Rosso (Von) - Yellow Comet
Hetler - Green Earth
Caroline - Unaffiliated (Lucky) sometimes she does more damage
Billy Gates - Unaffiliated (+10K War Funds per day)
Mr. Yamamoto - Unaffiliated (All units start with two promotions making them deal 40% extra damage, and take 40% less damage
Super Famicom Wars Playlist:
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Super Famicom Wars is an enhanced remake of Famicom Wars developed by Intelligent Systems and released for the Super Famicom on May 1, 1998 exclusively via the Nintendo Power service in commemoration of the tenth anniversary of the original Famicom version. Improvements over the original Famicom Wars include the inclusion of 8 new types of units in addition to the 16 original units, a faster decision-making process for the CPU, the introduction of Reconnaissance Mode (also known as "Fog of War" mode in later localizations, in which enemy units are invisible during the player's turn when they're not in proximity to the player's units) and the maximum amount of deployed units being increased from 48 to 60 units. In addition to the original campaign between the Red Star and Blue Moon armies, there's a new campaign also consisting of 17 maps involving two new factions, Green Earth and Yellow Comet, as well as a 4-players mode consisting of 10 maps involving all four factions, for a total of 44 maps. The player can also assign one of seven generals to each army, which mainly affects what kind of strategies the CPU will employ, although some of the generals do provide passive benefits even when assigned to a player-controlled faction. The game was digitally released on Nintendo's Japanese Virtual Console for Wii, Wii U, and 3DS platforms. An English-language fan translation was released in 2018.
Developer: Intelligent Systems
Publisher: Nintendo
System: Super Famicom (1998)
Wii Virtual Console (2010)
Wii U Virtual Console
Release Dates
Japan: Satellaview demo: April 1998
May 1, 1998 (Nintendo Power)
February 16, 2010 (Wii Virtual Console)
October 2, 2013 (Wii U Virtual Console)
Super Famicom Wars is a game that was developed by Intelligent Systems and published by Nintendo. It was released in Japan for the Super Famicom on May 1, 1998 using the discontinued Nintendo Power (cartridge writing service), and is in that respect, a digital only game. Originally released exclusively in Japan, the game was later re-released for the Wii Virtual Console on February 16, 2010 and for the Wii U Virtual Console on October 2, 2013.
Background
As the successor to Famicom Wars, the game built upon the previous one, and improved several areas. Not only did SFW have enhanced sound and graphics thanks to the new hardware, it also boasted more maps, units, and commanding officers. However, the inclusion of Fog of War and the 4-way multiplayer system were regarded as the greatest new features. Both of these features have since been carried over through the Advance Wars games.
Gameplay
Like the original game, you control an army of modern units (unlike BS Fire Emblem: Akaneia Senki) against an opposing army of similar units. Also unlike Fire Emblem is the fact that each unit can be disposed and replaced, and that each unit does not have a unique and individual background. The game is a tactical role-playing game. Unlike the other "wars" games, in Super Famicom Wars, both the attacking and the defending units fire at the same time. Some units have also been added.
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Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. Yamamoto
Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. Yamamoto
Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. Yamamoto
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