Working on a 2.5D Isometric engine for internal spaces to act as a HUB area in between battles. The battles take place in another 2.5D engine focused on randomly generated outdoor spaces.
The map uses layers to hide/show rooms, and NPC locations are randomized, and only unlocked Synths show here. Each NPC type pulls from. I also pull in some voice overs.
There is 4 spaces you can freely explore:
* The central barracks,
* The briefing room where you can play any missions (these are the same as the prologue in the earlier versions of the game)
* The Synth Lab (Not used yet, but this is where you can upgrade your Synths)
* The Portal Room. Takes you to a randomly generated free battle map. You can provide a 5 digit seed to get roughly the same map every time.
Негізгі бет Synthetic Onslaught New HUB Area 2
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