UPDATE LINK GAMES:
ALL IN ONE...
www.mediafire.com/file/xggl81...
www.bilibili.tv/en/video/4790...
C&C Generals Evolution: Beta 0.3 Released!
Hard work since initial release Beta 0.3 is finally out.
Let's get into details.
First of all, thank you for your overwhelming support! It's always extremely humbling to see people talk, appreciate and write articles about your work, thanks to people on our Discord server for bug reports and bug hunting, also thanks to all the C&C Generals/ZH streamers for getting word out and play testing 0.1. Special thanks for all the video game news outlets for picking it up too, one of my naive unobtainable goals is to actually let whats left of EALA/C&C Remaster team know that there's a lot of people who're still interested and invested into C&C games, especially Generals, which really deserves proper remaster. C&C means a lot to us all and there's definitely a market for old school kind of RTS games without layers of micro transactions, any weird moba mechanics and 15 kinds of resources/ground control type of things. In any rate, I digress.
Maps :
● Fixed performance degradation after playing for 20-40 minutes of play.
● Fallen Empire: minor lighting fix.
● Autumn Garden: totally reworked and rebalanced.
● Homeland Alliance: fixed props preventing GLA worker to build.
● Frozen Pipeline: added Observation Posts on high ground, added fence with proper collision around oil derricks.
● Tournament Desert: minor lighting and terrain fixes.
● Armored Fury: minor lighting fix.
● Tournament Island: minor lighting fix.
● Naval Yard: MAJOR lighting fix.
● Defcon 6: New map.
VFX :
● Cleaned up Particle Cannon hit effect flare texture, less color banding.
● Fixed helicopter air explosion fireball FX.
● Less particles on rocket trails.
● Removed misleading Speaker Tower particle effect from Propaganda Center.
New Maps!
Here's brand new 0.2 addition - remake of Defcon 6, popular FFA map from Zero Hour, sgor00 also reworked Autumn Garden, new layout, better performance and fixed issues!
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