**Important updates** UPDATE 3: The Glyph system has been updated again. Here's the link to my most recent video on the topic: kzitem.info/news/bejne/z6SY3px6m6imgYI UPDATE 2: Here is the updated guide for the new system kzitem.info/news/bejne/yqiq2mZ9cWmBqGU UPDATE 1: The talent system has been reworked. You can still watch this video to learn about the logic behind players' glyph choices, but since the talent tree looks different now and the trade-offs are different, you cannot apply it the same way as before. I will make a new talent video soon, please stay tuned. This companion video is also outdated: kzitem.info/news/bejne/06aCz5ypcGKohJw
@chrisdexter4241
Жыл бұрын
Fantastic guide. I love how you described(and organized) your thought process behind glyph choices. Your content is incredibly underrated. Liked/subbed etc. Here's hoping for more Naraka content in 2023!
@Yuberah
Жыл бұрын
Been difficult to track down some info on talents when I finally stumbled on this. Thank you so much for the video!
@plom9986
Жыл бұрын
very indept guide we need more of those in the community! good job!
@vizwya
Жыл бұрын
very in-depth, good stuff!
@Elalia.
Жыл бұрын
ty now i understand when i should plaay energy or hybrid , you explained very well 😄
@Zeno-p4r
5 ай бұрын
nice guide. it would be awesome to ubdate it when new Glyoh changes
@kaidestinyz
Жыл бұрын
I personally think Rage/Dmg taken makes the most sense over Rage/Dmg dealt because you don't need to use your ultimate if you are already dealing the damage and winning. It's when you are losing, getting damaged where you need your ultimate to turn the tides of the fight. I play Yoto Hime and I use 6x Rage/Dmg taken as it's so essential that to get my ultimate up so I can survive and turn the fight around.
@Zarostar
Жыл бұрын
I guess but that's to your play style.. Its encouraging you to have to receive damage to have your ult up optimally.. Which technically is wrong. Since you don't want to be taking damage at all or very minimum you want to be the one dishing it out. The only game mode I have made a build for damage taken.. Optimised is spirit well because it's 12v12. But in solos n even team I'd rather have u dealing damage to get ur ult up with a cannon aoe or abilities.
@Penemue
11 ай бұрын
I wouldn't recommend going 6x Rage/Dmg taken on Yoto. Her ultimate is typically used as an opener after Viper F2, or as a peeling tool relatively early into the fight. In Viper comp, enemies will try to kill Viper or Wuchen, so these characters will usually take the most damage, whereas Yoto doesn't get focused a lot.
@cazzie9598
Жыл бұрын
i'm glad you brought up the reddit thread on the luck testing cause that's what i always think about when people say they run luck and i am surprised nobody has tested the (buffed?) luck ever since the games release, what exactly would be a good way to test out the luck stat? if i were to test it out in 100 custom standard rules games what should i test it on? 20 blue troves + 10 of a mix of gold/green troves? what should i be counting out of these? purples? golds? coins? finding prayer statues and wishing wells consistently would be a pain in the ass and i wouldn't try to test these
@Penemue
Жыл бұрын
testing luck is 100% going to be a pain in the ass because of how many small things it affects. test blues, golds, greens, breaking boxes and pots (e.g. at artisan's), prayers, wishing wells and lucky souljade bags. more data is better and you need to repeat the tests for different luck levels and modifiers (koi, blessed fortune buff from stash, luck of teammates) because we don't even know how luck scales. we also don't know with 100% certainty if loot from troves is influenced by game time in any way or not (e.g. each of the shadows could increase the chance to get better loot slightly and we wouldn't know it without testing).
@Penemue
Жыл бұрын
also the loot from troves changes in immortal war, so good luck (pun not intended) repeating the test for tournaments
@MK.__
Жыл бұрын
Really good explanation in video✌🏻
@Penemue
Жыл бұрын
thank you, glad you like it
@kogutxpl
Жыл бұрын
Thank you, good video
@X970evo
11 ай бұрын
thank you brother
@fiamma5561
Жыл бұрын
really helpful tutorial!
@SamThaGawd
Жыл бұрын
So I should not be running a rage build on takeda in solos? I feel that having more up time on his ult is very strong, guess i need more experience in the game. Just started playing less than a week ago, and I really appreciate this video.
@Penemue
Жыл бұрын
good players can work better with energy than with rage in solos because dodging and tech chasing is very powerful in 1v1 if you catch the enemy with the right kind of light attack, you can uppercut him and do a high-damage combo while he is completely defenseless. if you run a lot of rage instead of energy, you will catch enemies less and get caught more, so you're tipping the scale in the favor of your enemy besides, if you ever participate in tournaments, you will play immortal war where soulblooms give more rage. so you don't need a rage build, you can just loot extra rage from enemy cairns and refuel your ult in 1-2 kills (kills you can only get if you can tech chase or outsmart the enemy, and energy plays an important role in that) i'm no takeda expert but this is the general advice i can give you for solos
@SamThaGawd
Жыл бұрын
I completely understand now that you explain it. I’m very biased to how strong takeda’s ult is since it lets me cheat neutral a lot and land loops on katana, longsword, and dual blades. Just giving me the kills i wouldn’t get without it. With what you’re saying the extra energy is gonna allow me to secure those kills anyway through tech chasing and not one kill combo where i need to rely on my ult which won’t always be up while my energy will The tidbit about immortal war and rage adds nuance to it as well, so i’m going to infest some tae into more energy based reds and purples now. Once again thank you for the video as someone who isn’t even lvl 50, this saves me the headache of wasting tae on glyphs that aren’t that good. Especially since i barely have any tae.
@itslabyrinth
Жыл бұрын
But what about duos? I do more duos than solos or trios. I usually would run like either full energy on both red and purple or 3 red and 2 purple for duos.
@Penemue
Жыл бұрын
Duos is not a competitive game mode, it’s full of bots and new players and there are no official tournaments. So nobody is tryharding duos or minmaxing their builds in duos. Everyone just does whatever they like, which is why I cannot give any “objective” or “best practice” recommendations for this gamemode.
@AcTiltledVehicle
10 ай бұрын
Does anyone know if Kurumi skill stacks with glif for rescuing allies ?
@Penemue
10 ай бұрын
The F tether doesn't benefit from it
@mobasasuke3610
Жыл бұрын
❤️
@learnCryptoGamingtogether
Жыл бұрын
What about chainging only the reds to rage ones in solo?
@Penemue
Жыл бұрын
Solo meta is all about energy, I definitely wouldn’t put all 6 reds to rage. Maybe 3 max in solos, if you really want to
@riendutout5190
Жыл бұрын
In this video : kzitem.info/news/bejne/u6qvs4mXoqV2jWk the guy explains that grappling distance is useless, so why do you think we should get some?
@Penemue
Жыл бұрын
the whole point of his video is "grappling distance doesn't make your grapple go that much further" but it's not like skill cooldown lets you use your skill twice as much, luck drowns you in gold loot or shop discount gives you max gold jades every game, either. the impact of all blue glyphs are relatively small if you want to look at it that way. i recommend new players to run at least 3 grappling distance to make it easier to chase and run away. they also won't always have to carry 24+ grapples but can carry more armor powder instead. new players also tend to make more positioning mistakes and extra grappling distance can help them regroup or peel for their teammates. if you look at competitive trio lineups, there are some that use grappling distance (e.g. viper yoto wuchen) and some that don't (e.g. tianhai yueshan kurumi). in high-level play, it depends on the strategy and what the chosen lineup excels in. it is outright wrong to claim that grappling distance is useless, but it's also not as good as some old guides are claiming. anyway, i think it's a little bit unfortunate that the video you linked criticizes a blanket statement by replacing it with another blanket statement. the reality is more nuanced
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