Art Of Fighting 2 (RyuuKo no Ken 2) - YURI : 4001748pts.
- Using-Character: Yuri SAKAZAKI
- Score: 4001748pts.
- BIOS(ver.): MVS Japan ver.6
- Settings: Difficulty:Lv4, Time:60sec, Rounds:3.
- Result: ALL(P),ALL(F){ R×48, D×12, without GEESE }.
- Brand/Maker: 1994©SNK
- Date-of-Recording: 2022-09-20.
timetable of this video:
+ 0:00:00 Start-Up
+ 0:00:18 Openning-Demo and Title-Screen
+ 0:01:11 Character-Selecting
+ 0:01:27 01: ROBERT
+ 0:06:46 02: KING
+ 0:12:02 03: TEMJIN
+ 0:17:12 1st Bonus-Game: Strength Trainning
+ 0:18:10 04: MICKY
+ 0:23:23 05: YURI
+ 0:28:43 06: JOHN
+ 0:33:48 2nd Bonus-Game: Strength Trainning
+ 0:34:45 07: TAKUMA
+ 0:40:02 08: RYO
+ 0:45:15 09: LEE
+ 0:50:24 3rd Bonus-Game: Strength Trainning
+ 0:51:21 10: EIJI
+ 0:56:36 11: JACK
+ 1:01:56 12: Mr.BIG
+ 1:07:16 Ending and End-Credits
+ 1:10:48 Score-Ranking
- "Art Of Fighting 2": • Art Of Fighting 2
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notes on this game:
the scoring-system in this game is not only a hit of special-move, but also you can gain a score even if it is blocked, excluding regular-attacks which have no block-damage. so, you will gain more better score if you make an enemy block your attacks rather than you make a hit, because the block-damage less than the hit-damage. there is "WORLD HEROES 2 JET" as a game that has a similar scoring system.
there is "GEESE" as a secret-character in this game that appears after the having defeated Mr.BIG the final-boss with undefeated, but you should build up a score round by round without "GEESE" by intentionally losing if you would aim to make a true high-score record seriously. because it can not over the score of 12 rounds gained by intentionally losing, even if you combine the scores of 4 rounds that can gain in the stage of GEESE alone. in this way, the development that you can gain a total score becomes low occurs like "KARNOV's Revenge" by the making appearance of a secret-character.
and also, this game has a distinctive system called "reserve-input". it is similar to "pre-input", and you may understand that the reception-time to input is very long. it is 1 second or more. the command input within this time is automatically activated at the fastest timing in theory at the moment when the previous action is completed, so you can make a perfect play as if it was operated by AI without using a macro circuit. as a result, the playthrough of this game by an expert player looks like an AI-controlled.
notes on this character: YURI
her just only 2 weapons are "Ko-Ou-Ken(projectile)" and "Sai-Ha(aura-wall)", and the other 2 moves are de facto "trash"...! "Ko-Ou-Ken" has a score of 1100pts, but you can not make most enemies to block continuously it, because the motion of her move is slower than TAKUMA's. and also, you can make most enemies to block "Sai-Ha" but can not be blocked continuously without tricks, because YURI does not move herself unlike TAKUMA's "Hien-Shippuu-Kyaku".
having said that, the other 2 moves also have a limited use. "HyakuRetsu-Binta(dashing-slapping)" is very useful to spend spirit-meter quickly, and "Rai-Kou-Ken(air-projectile)" can bring out the enemy's strange behavior, if you are able to use them in different ways depending on the situation.
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notes on watching this video:
the playthrough in this video has been made using "MAMErr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.
- "learn more": drive.google.com/file/d/1_Phu...
in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make it look better as an entertainment content, rather than a video as a documentary valuable record.
#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun
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