This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org/ for more information.
I thought up this idea as an interesting challenge, and it took a fair bit of effort to come up with a good solution for it. While there are many ways to exchange coins between players, it's much more difficult to bring in enough coins into circulation. Once all the coins are gathered, it's also tricky to bring them all over to one player. That said, I'm almost certain less than 7 turns can't be done.
The fastest way to bring in new coins to players is by getting triple rolls with Golden Mushrooms, particularly with 7s to get 50 coins. The issue with this strategy however is for it to be worthwhile, the Golden Mushrooms have to be won from mini-games, and the spread of Item Spaces on the boards means there are limited options to do this every turn. Bowser Land is the only reasonable map, although Mystery Land can be cycled around in the top-left and top-right corners, but requires extra setup time. Bowser Land also offers coins from the reverse bank system, which adds a lot overall.
The highest non-bonus, coin-generating mini-games are Roll Call and Bombs Away for 40 coins. Skateboard Scamper, Platform Peril, and Abandon Ship can each bring in 30 coins, Archer-ival can bring in 35 coins, and Bowl Over can bring in 33 coins, but with skewed coin spreads. Most other mini-games are much less, and you can't repeatedly play the same ones.
The next obstacle is transferring all the coins. Battle mini-games have a cap of 200 coin pots and only 140 goes to the main player, meaning several Battle mini-games would need to be balanced with coin collecting. I found Duel mini-games to be significantly better as they're the only way to transfer all of one player's coins, but they require a detour to collect three Dueling Gloves. They also cannot be purchased or won until Turn 6, and only if the player is in third or fourth, meaning I had to manipulate the coins of each player, while at the same time making sure they're still gaining them. Reliance on Dueling Gloves also sets a cap at how fast 999 coins can be collected.
Overall, I found this challenge to be fun, if a bit repetitive. Some other possibilities to explore involve Hidden Blocks with coins, circling around on Mystery Land, and other routes through Bowser Land, but I think this solution is solid. It could be interesting to see the minimum number of turns required on other maps.
Негізгі бет [TAS] Mario Party 2 - 999 Coins in 7 Turns
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