That's the most KZitem thumbnail I've seen on this channel. Nice get.
@JunaidWolf3
2 жыл бұрын
I love how the game puts link in the air during the cutscene after the tower falls
@jordanbtucker
2 жыл бұрын
Love the Wind Waker homage at 11:46
@MikeOShay
2 жыл бұрын
Hah, 8 years later and the author's notes still say "Ganon fight coming soon"
@marcgomez8391
2 жыл бұрын
Oh I thought it would be a more recent No SRM Any% run, but this doesn't even use GIM, and instead gets the bottle from cuccos in Kakariko. What year is this from?
@pigfish99
2 жыл бұрын
2014
@ericdanielski4802
2 жыл бұрын
Nice TAS.
@sanglish18
2 жыл бұрын
Ok the gohma fight was absolutely fantastic!!
@szymon6207
2 жыл бұрын
Sub 20 min 10 sec
@CptGibbsy
2 жыл бұрын
I would love to see a commented version of this to explain what has changed.
@iFukuyama
2 жыл бұрын
"This run is an improvement of 6037 frames or 1:40.62 minutes over the old run. The final time of the m64 is 20:09.98 and 16:57.69 using the RTA (Real Time Attack) timing used by all of the console speedrunners of this game. The RTA timing goes from file select to the final hit on Ganon. When the last run was submitted I doubt anyone really expected another improvement of far over a minute to happen, especially not within one single year. Neither did I, but "GlitchesAndStuff" went totally crazy and found new tricks that allowed for this massive improvement within like a week and made discovering them look like it was the easiest thing ever to him. He discovered the basic tricks themselves, faster methods for them were discovered later on by Bloobiebla for the Void Warp and Sva for the Gohma clip. If I'm not mistaken this is the first time a 3D Zelda run was done by a real team (dunno you can call 2 people a "team"). Usually all runs contained inputs from various people, but this time 2 people really worked on each section together which allowed us to go for an even higher technical level than what we had already. 2 minds are simply superior to one, so this is no real suprise. As this game became very short thanks to the new tricks, we finally decided to go for an all out frame war. I think it's fair to call Ocarina of Time an official part of the "Frame War League" now. Maybe it is even the highest optimized 3D game out there directly after Super Mario 64. The rerecord count is completely wrong because we always worked on the run at the same time and also used many different m64s. I assume 250.000 would be a way more realistic count. It is hard to say how much time we saved by pure optimizing and how much by using the new tricks. All I can say for sure is, that we managed to improve almost each section (I even think all but one). Some were even improved to a degree I didn't believe to be possible (2-3-1 room *cough*). You can find a list showing the frames we saved at each section by scrolling down. More details on this in the "Section by Section"-section (hehe, I like that term). Some people may be disappointed that we didn't re-do the run completely. We restarted at the end of the cucco collection because we knew that we could improve this part slightly more. Bloob TASed the whole Zora's River section as well and got exactly the same time I got in my old run, so this section should be pretty clean. The very beginning to the Kokiri Sword has been done many times already and should be quite maxed out, same as the Lost Woods and Hyrule Field sections. Only thing that can be improved of the parts we didn't re-do is, of course, the cucco collection. This section will never be maxed out completely, simply too many variables are involved that all have to work out perfectly at the same time. The collection of my old run is pretty well done, we don't even know if we could do it better if we went for it. It could very well be a nightmare to even tie it. We decided that it is better to invest all that time into the following sections which we knew could be improved and max those out completely instead. I think the result proves that this was indeed the better idea. If we had really gone for the collection as well, I'm certain I would have gave up on the run already right before entering the tree. Bloob probably as well. " tasvideos.org/4147S
@FuttFel
2 жыл бұрын
Nothing? It's a repost of a movie from 2014 as far as I can tell... Correct me if I'm wrong of course. I don't like when they do this, you get all excited and then it's some old thing because... I don't know, because they need the views?
@Iownyoujk
2 жыл бұрын
@@FuttFel Good question, maybe uploading a better quality version for KZitem? Even then this TAS time can be brought down significantly since huge developments like SRM have been found in the game so I’m scratching my head on this one.
@ezgames6925
2 жыл бұрын
@@FuttFel this TAS was never on this channel, and it’s a reupload in better quality.
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