UPDATE: Nolan414 managed to tie the TAS again. • [Former World Record] ...
Old TAS: • [TAS] Punch-Out!! (Wii...
I want to give a special thanks to the people in the Punch-Out!! speedrunning community for all of their help. I most likely wouldn't have ever found this time save if it weren't for them.
As it turns out, not only does TD Von Kaiser require motion controls, but watching the cutscene is required to save time. On top of that, there's another factor to this that was just discovered this week.
Upon startup, there are a select few fighters that will have time wasted on your very first attempt fighting them. TD Kaiser is one of them. The TAS begins from power on, so since I'm technically on my very first attempt at this particular IL in the beginning of the video, I restart the fight to mitigate this time loss and make it my second attempt.
Coupled with being on any subsequent attempt, letting the cutscene play out will save 1 frame. So unfortunately, you're going to need to watch the cutscene every time if you want to get the TAS time. Make sure to also restart the fight if you're selecting TD Kaiser for the first time after booting up the game. (One of the inputs in the 47.69 TAS was dropped, losing an additional frame. The actual TAS time without factoring in the power on bug or cutscene glitches is 47.63.)
Motion controls are also required due to the need for lefty star punches. These can only be performed by holding down C on the nunchuk, and then swinging it forward; sideways Wii Remote controls lack this option. Throwing lefty star punches will cause Kaiser to dodge in a different direction, thus influencing which attacks he will throw next.
PHASE 1
This is the most important phase of the entire fight. First, counter Von Kaiser's jab with a jab of your own for a star, and then buffer a hook opposite to the side of your jab. Afterwards, delay a lefty star punch for just the right amount of time. If you're too early, Von Kaiser's next attack will come out slower. If you're too late, Kaiser's next attack will come out faster, but you will lose time.
After whiffing the star punch, buffer a right jab for yet another star, followed by a left hook. Then buffer a duck, jab, and opposite hook to counter Kaiser's next jab, which is meant to come out faster thanks to the lefty star punch that was whiffed.
Next, counter Kaiser's right uppercut with a left jab, followed by a buffered right hook, and then a star punch (left or right works, even though the TAS uses left). After this punch connects, throw a left jab (right if you used a lefty star punch) as early as possible in order to recenter Kaiser. If you're too early however, you will miss.
Once again, counter Kaiser's jab with a jab of your own, followed by an opposite hook. Afterwards, you'll have to cancel Kaiser's fast right jab by having him block one of your attacks. If you're too early, your attack will be blocked, but Kaiser will still perform the move like usual. If you're too late, the move will be canceled, but you'll lose time.
Similarly to the lefty star punch at the beginning, delay a righty star punch for just the right amount of time. Kaiser will dodge this. Then, buffer a left jab followed by a right hook for a star. If you timed your star correctly, Von Kaiser's right uppercut should come out faster.
Counter the uppercut with a left jab, followed by a right hook. Then buffer a duck, left jab, right jab, and left hook to counter Kaiser's left uppercut and knock him down.
PHASE 2
Dodge Von Kaiser's spin attack as early as possible, buffer an attack, and then buffer the 3 star punch for an instant knockdown.
PHASE 3
Instead of dodging Kaiser's attack, take the hit. You will be instantly knocked down. Due to this, Kaiser’s attack script will change when you get up. At this point, you need to initiate your get up as soon as the number 1 completely fades out. This will result in you getting up at around 5. If done correctly, Von Kaiser's next attack will come out faster compared to just getting up normally.
Counter Kaiser's fake left uppercut with a right hook. Afterwards, counter his fake right uppercut with a left hook, and then buffer a star punch to end the fight.
Total FPIs (frame perfect inputs): 11
Негізгі бет Ойын-сауық [TAS] Punch-Out!! (Wii) - TD Von Kaiser in 47.57
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