This TAS and the level are my greatest achievements in SM64 for now, On June 30 I started with the first inputs for all Stars until the platform of 1:10 where you have to take different paths to reach the different stars of the map, after having completed and done the TAS of all stars I was missing this one, obviously the most difficult and longest, but I discovered a lot of new shortcuts during my journey and what I learned from previous stars.
I kept looking at my level again, because there is always something hidden that even the creator himself does not realize and indeed I had to make a change in the route of the Red Coins because I found a way that takes less time from Red Coin [16] onwards and it worked perfectly.
For this video I used a 32 bits pixel format with the original contrast of the files and a render of Full HD 59.94 fps, In the previous videos you will notice that there is a glow in the dark levels, with this new configuration I removed everything so that it looks normal and in good quality.
Description of the Star and my opinions:
Star 5 Red Coins or ''Reds'' by its short meaning, currently the longest star in the game, my goal was to defeat it in less than 1 hour but as I said with the new route and the new shortcuts the time was cut a lot so much that I was surprised that I managed it in 33 minutes, Another surprising thing is that it only surpasses by about 2 minutes the Red Coin Star of Aftershock Nightmare: [ • [TAS] SM64 Return of W... ] I designed this level with the purpose of being much longer than the previous ones but hidden shortcuts are always a surprise, but this level has a much more complete design and with a great variety of obstacles surpassing the previous ones, so it makes it much more interesting to see, Aftershock Nightmare There was a lot of focus on the idea of long wallkicks and some quicksand jumpings, this level focused on the same thing as opposed to having more slopes and some terrain for free jumping, and a more better and short shell ride that was skipped by a shortcut on 10:47 hahaha, but will make a video of that part in a future.
The QSLG challenge of the end it really seemed long, I didn't want it to be so excessive, at least with the jumps I shortening the path, but that doesn't delete that there have been a lot of repetitions.
The reclimbs weren't tedious and I didn't want them to appear much like Everlasting Encore of TWDE for example, I focused a lot on a enlaced level where was a single path to the objective in order not to repeat it all the time to get a bit %stress.
Info:
I started this TAS on October 4 and I finish on November 13, I could have worked almost every day but I had no motivation, especially after the days of exercise.
Livestreams of this TAS are in my channel
Rerecords: 27203
Red Coins: 31
Time: 33:55''00 (the ''00 numbers uses 30 frames counter, after exceeding 29 the second changes)
This star requires: Metal Cap and Vanish Cap
Random things that I would like to mention:
The level seems a bit empty but I have put the limits of objects in Toads Tool.
I wanted to put a little more obstacles but I reached the limit of triangles and vertices, I use SM64 Editor 2.0.9 because with new versions I have problems and rom hack becomes defective, With all the new shortcuts I am able to delete a lot of areas to recycle them and put new stuff.
This is the hardest Vanilla Star (no modifications or new scripts, features, etc) in SM64 that I beat. Djonk Junk Reds uses rotating platforms scripts and that is incorporating a new function, Final Tragedy Reds is not saved either, because that Star and Level uses a Red Switch to disable or active a red block from pack of new items and objects patch of Kaze Emanuar
The 2nd hardest TAS that I done in SM64 was the Everlasting Encore Reds in 20 minutes, 31021 Rerecords, more than this one but most of those were testing shortcuts and jumps, something that I almost didn't do here since I knew my level well.
If I had tried shortcuts or things I probably would have been over 30K-35K rerecords.
7:56 fastest way to get to the slippery platform
8:30 the walls are crocked, I tried to make more speed but it's difficult, Mario gets buged and doesn't wallkick.
9:28 snufit almost killed me
10:47 big shortcut to skip shell ride area
16:30 flamethrower almost killed and roasted me
20:23 you need to wait for the bomb to explode to cross the wall, because there is no floor
20:33 hard C-Up trick 300spd firsties
23:08 bad chuckya rng, the most possible thing that I could achieve at that moment
25:25 qslg challenge area start
31:10 qslg challenge area end
I hope you liked it, if there is an error either in the video or in the level, tell me.
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