This is a tool-assisted speedrun. For more information, see tasvideos.org/5238M
TAS originally published on 2023-04-26
Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq ( tasvideos.org/Users/Profile/Sniq ) and NobodyNada ( tasvideos.org/Users/Profile/N... ) goes out of bounds to manipulate stray RAM data and force the ending sequence directly-within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup by switching to the European release. See the authors submission notes ( tasvideos.org/8214S ) for more information.
Негізгі бет Ойындар [TAS] SNES Super Metroid "game end glitch" by Sniq & NobodyNada in
Пікірлер: 55