READ FOR MORE INFORMATION: tasvideos.org/...
So, this has been a project I've been working on for the last eight months or so (Would've been shorter if I didn't have to work at a job), in which I show what a 100% completion speedrun of The Subspace Emissary would look like if human limitations weren't a factor. It features a number of new sections in comparison to the any% TAS, alongside new optimizations to preexisting rooms that can be directly compared.
Naturally, I kinda stole my own thunder right at the very end after I discovered a very useful glitch that sort of makes autoscrollers disappear, that could have been applied to a number of locations. Oh well!
While I was encoding the video, I accidentally moved the emulator window around during the start of The Forest. That caused the video to glitch a bit, so I rerecorded that particular section to overlay a clean version. As it turns out, Premiere Pro lied to me about the exact video placement, as there's now a few frames of black screen right before the level starts, making it seem as if the entire thing is spliced. Technically, it is, but I assure you, the input file plays from beginning to end, no cheats or splices or anything needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Become a member! (If you want): / @dyllonstejgaming
Check out my Patreon! / dyllonstej
My Discord Server: discordapp.com...
My Side Channel: / @dyllonstejstuff
Twitter: / dstejgaming
My Project M/Brawl Mods: www.dropbox.co...
Негізгі бет [TAS] Super Smash Bros. Brawl - The Subspace Emissary: 100% Speedrun in
Пікірлер: 588