Our short film, FLITE, exemplifies this mindset and ambition. While small teams of generalists have told stories and made short films using Unreal Engine before, we attempted a first: to put Unreal at the very heart of a pipeline that allowed for full cross-department, interdisciplinary cross-collaboration.
A project like this necessarily drew on four decades of experience, understanding and innovation, and FUSE - Framestore Unreal Shot Engine - was the result.
This short behind-the-scenes film lifts the veil on the tech behind FLITE, and how FUSE allowed us to move away from the traditionally linear nature of VFX and into a new parallel workflow. This allowed for greater flexibility and collaboration, and the chance to make better, fully-informed decisions far earlier in the filmmaking process.
For a complex physical shoot and a script that relied on both high-stakes action and nuanced human performance, the speed of iteration and the ability to see changes in real-time was nothing short of transformative.
Ultimately, FUSE helped us face one of the universal challenges we face as VFX artists, producers and technologists: to tell stories that could not otherwise be told.
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Негізгі бет Technology and Innovation in FLITE | Framestore
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