I watched a few of your videos now. Very nice improvements on decision making, but I'm not seeing heat usage. I've been playing Alisa since T6 launch; I know heat is weird and jarring, but it's crucial in T8. As a combo extender, a "get off me" (important for Alisa), life recovery, big chip damage, etc, heat opens up a lot of options. You get it every round, don't let it go to waste. This'll elevate your game further. One example usage, at 1:43, floor break. Some better options imo, that use heat: -Heat burst -> 3,2 f -> heat dash -> f1+2 - doubtful to close out the round, but better position. guaranteed damage. at 1:16, this definitely would have KO'd -Heat burst -> 3,2 f -> heat dash -> uf1 - this is a tech trap that can only be defended with side ukemi (which steve didnt do in the open); will have KO'd in any other scenario. if they backroll, it's a reset and f3 f1 is guaranteed -Heat burst -> 3,2 - threaten with saws and heat. can do a heat engager into heat dash for a 50/50. in this situation, DES f2,1,2 f -> heat dash is a very strong choice that will beat most anything that steve could have done.
@erikkumitsubashi1048
5 ай бұрын
Thanks. I'll take it into consideration. I'm always looking to improve so any tips are welcome.
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