Texture Sampling is fundamental to all grahics these days, but I thought I'd have a bit of an exploration of what exactly goes on trying to emulate what we have come to expect of GPUs. In this video, I establish a little framework, and then create a texture sampling class to demonstrate various methods.
Demo: community.onelonecoder.com/me...
Source: Released at end of series
Patreon: / javidx9
KZitem: / javidx9
/ javidx9extra
Discord: / discord
Twitter: / javidx9
Twitch: / javidx9
GitHub: www.github.com/onelonecoder
Homepage: www.onelonecoder.com
Негізгі бет Ғылым және технология Texture Sampling #1: Points & Borders
Пікірлер: 135