Demoman: "No flame nor bomb can best my shield!" Heavy: "You cannot outsmart bullet."
@Aaa-vp6ug
Жыл бұрын
Next time on DraJoToRi La Ballill GXZSuper Piece
@stargost2338
Жыл бұрын
"2 are reskins of the Eyelander" Proceeds to fade out the Scotsman's Skullcutter as if it was an Eyelander reskin.
@llennoxtf2
Жыл бұрын
Yeah that’s definitely not a reskin…
@GunSpyEnthusiast
5 ай бұрын
@@llennoxtf2 they are both a very funny knife. there's no practical difference.
@arcticfluffyfoxy
5 ай бұрын
@@llennoxtf2 we must have the skull crushers abilities we need a random crits!!!!
@ultimazilla9814
6 ай бұрын
"you can't sheath it" bro with an almost 3 second time to put it away I'm not gonna anytime soon
@beckjayjohn5781
5 ай бұрын
Lol
@themadhatter3989
Жыл бұрын
I think that the "bottle" is S tier, mostly because there isn't any reason not to play DemoKnight in this new reality. The absurd amount of resistences that the shield gives you will cancel out any vulnerabilities that the bottle gives you, the switch speed doesn't matter if you're playing DemoKnight (HybridKnight is a whole different matter), and all of the other downsides are tiny and unimportant, such as the No Random Critical Hits, or the Deals Only Melee Damage When Head Is Broken. All in all, it's still OP.
@TheNewVegasCourrier
Жыл бұрын
Exactly if you play full demoknight to avoid that switch speed it's really op
@zachusaguy
Жыл бұрын
Is that not some thing addressed within the video? Doesn’t he say that it would be best here if not, for the idea of someone else playing regular Demoman?
@GonnaDieNever
6 ай бұрын
It would also nearly always get one free kill on that first melee attack due to the caber head boosting the damage to 150. Mini-crits on charge would do 225, and crits would bring you up to 450 damage letting you one shot fully overhealed heavies on that first brutal whack. Then stack that up with essentially instant charge reload (75% in the shield, 20% on the Persian) and you're already charging the next enemy before the first kills head hits the ground.
@soundrogue4472
5 ай бұрын
The items are measured separate; not they're not considered for their synergy, they're judged on their own merits by themselves.
@lancetheking7524
5 ай бұрын
@@soundrogue4472 with synergy... oh God
@ironencepersonal9634
Жыл бұрын
I think the Skullcutter should have given the combined weapon to do random crits, since while not explicitly listed, is the one thing that sets it apart from all of the other swords.
@youtubeuniversity3638
Жыл бұрын
Slows you down? Does higher damage at base?
@eggroll5510
Жыл бұрын
@youtubeuniversity3638 sorry to break it to you, but even if all the swords could random crit, the scull cutter would still be pretty bad.
@HuonPiper-ir4yj
7 ай бұрын
@@eggroll5510 i dont think thats how you say that, you said it like that would make it better as opposed to worse (which would be the case, it already gets far weaker if there are no random crits)
@Tanzo_Adzuki
7 ай бұрын
@@youtubeuniversity3638Pair it with the Sticky Jumper to completely ignore the speed penalty
@Tanzo_Adzuki
7 ай бұрын
They should make it so that it only do Random Mini-Crits
The boots and parrachute are both worn things you can't unholster, they should merge. You have boots, but also a parachute for OP trimping.
@_Epidemic_
7 ай бұрын
The sword should absolutely be S tier, without question. Most of the debuffs don’t matter if you go full demoknight tf2 and the ridiculous range, the multiple on-kill effects, the bonus damage from the skullcutter, and the capture rate would make this thing absolutely terrifying. A good demoknight with the combined sword and shield would never lose.
@Crazy_Dave_-lv2pu
7 ай бұрын
You don't need to hit an enemy into the air for a double donk to occur, the explosion just has to hit the enemy within 0.5 seconds of the actual projectile hitting them.
@pikatwinsggamingarchives2228
7 ай бұрын
The fact that the bottle has 250% range, means that if the scout was pressed up against you, it would take it 3 seconds to run away from its range (as it would have 1,200 range and the scout runs at 400 hammer units per second) [it also has almost 4x the range of Pyro's flamethrower]
@lightninghawk1014
5 ай бұрын
LOL
@valemontgomery9401
6 ай бұрын
Should probably mention the fact that because half-zaitoichi is involved with this weapon, half-zaitoichi player could one-shot you, not just Combined Bottle players. Given the lower run speed by default, this could make Zaitoichi Knights quite scary.
@TheKoriKasai
Жыл бұрын
I am so happy this is back! Thank you for continuing this. I recently went back to rewatch the previous three because I love this series
@ajschadow7409
Жыл бұрын
Personally, I think you should’ve separated the swords from the non swords
@llennoxtf2
7 ай бұрын
Why is that?
@ajschadow7409
7 ай бұрын
They feel very much like 2 different kinds of weapons, like how you separate stickbomb launchers from shields
@zackcraxyt4525
6 ай бұрын
I think you lost the oportunity to call that Super Sword The Eyecalibur
@jokerofspades-xt3bs
7 ай бұрын
that bottle turned into a Yu-Gi-Oh card
@Caragoner
6 ай бұрын
Again... I don't think the sticky jumper should have been included. It serves a completely different role that just ruins the fun weapon that could be the sticky bomb launcher... It should be treated as a separate class or just not added in
@PhosphorescentMoth
6 ай бұрын
Maybe you should redo this and soldier without the rocket and sticky jumper, as it heavily neuters both combined weapons
@potato1341
7 ай бұрын
Imagine going up against the demoknight. Takes 1/2 the explosive damage, 1/4 the fire damage, charges every single hit/ammo box, has the range of a flamethrower, can make him nearly as fast as a scout, extra damage, max turn charging, your first hit is explosive (combined with 20% extra damage, can 1 shot up to a med without crit, with extra range too) AND every kill gives him over 130 HP at max heads (235 HP/2 = 118 HP (half zatoichi 50% health back on kill) + 15 from eyelander = 133). This would be a nightmare scenario. Only respite is he takes more bullet damage and moves slower but I think the charges and health on kill will more than make up for it...
@arcturus64
Жыл бұрын
Points you forgot: Primary: Other classes than soldier and demo can injure themselves, Scout with the boston basher, pyro with the detonator and scorch shot, engie with both the wrangler. Secondary: you didn't mention the fact that your melee range was set to 128 while charging with the shield, also it gives no bullet resistance so sentries and natasha heavies would still be a big stopping factor.
@llennoxtf2
Жыл бұрын
Honestly, I did forget a lot. I just wanted to make another video out because it's been so long and I should have down a better job writing my script. I don't play a lot of Demo, heck he's my least played class, and I should have done more analysis before I finalized my script. once I am done with the series I plan on making a video correcting all my mistakes throughout the series and I will definitely plan on bringing this up. Thank you for your attention to detail and helping me become a content creator! I love when people criticize my videos so I can make better ones in the future! Thank you and have a great day!
@arcturus64
Жыл бұрын
@@llennoxtf2 No worries mate, also don't fret too much about not posting for a while, TF2 content is made all year long by many creators so there's always something new to watch. Don't overstress yourself over making content, hell just look at lazypurple, the guy doesn't exactly have an upload schedule but when he does post, everyone checks the video.
@_Epidemic_
7 ай бұрын
The extra range while charging is bugged and only works if you swing before charging (the extender) (see Solarlight’s videos about demoknight being a buggy mess)
@Aaa-vp6ug
5 ай бұрын
@@_Epidemic_oh NO! You can start it before the charge and stab a guy accross the map!
@themadvirus613
6 ай бұрын
Google really did drop the ball on demo man
@llennoxtf2
6 ай бұрын
Google did?
@themadvirus613
6 ай бұрын
@@llennoxtf2 demo man is not a musician. I'm surprised the popularity didn't warrant a rewrite.
@chillie4396
6 ай бұрын
You forgot that the loch n load cause pipes to be destroyed on hitting map terrain
@PikaJim
6 ай бұрын
You have a version of the rocket launcher/ sticky launcher without the jumpers
@elfascisto6549
7 ай бұрын
What would the stickiy launcher be like without the sticky jumper influence ?
@llennoxtf2
7 ай бұрын
Maybe we will find that out one day!
@swiss_prince4056
6 ай бұрын
„Demo is the only one which is scottish and has two primary“ and we know very well that you wanted to say black
@celestial_zen
6 ай бұрын
7:31 Demoman sent too far that he isekai'd to Minecraft
@lancetheking7524
5 ай бұрын
I wanna see SolarLight with the combined shield and bottle
@jokerofspades-xt3bs
7 ай бұрын
i had an idea for a demo melee it would only have 2 stats +40% damage -50% melee range
@artifactU
4 ай бұрын
the tide turner cant crit it can only mini crit
@vonreign5982
Жыл бұрын
I know there aren't any jumper weapons left after this but adding the jumper weapons in these weapons is just, not good. It basically just turns the weapon into the jumper which is no fun to think about.
@youtubeuniversity3638
Жыл бұрын
Hard disagree.
@Aaa-vp6ug
Жыл бұрын
No, it’s additive, so the no damage downside doesn’t exist
@vonreign5982
Жыл бұрын
@@Aaa-vp6ug it isn't look at the rocket launcher in the soldier video it literally does 0 damage. So idk what you are on about
@Aaa-vp6ug
Жыл бұрын
@@vonreign5982 no, he said it does 1 damage in the soldier video, and that was due to many, many damage debuffs, not a x0.
@Aaa-vp6ug
Жыл бұрын
@@vonreign5982also, rewatch this video, the sticky launcher does chip damage
@jokerofspades-xt3bs
7 ай бұрын
the thought of jumping with 8 stickys and taking no damage scares me
@jiggsmain9462
Жыл бұрын
Very epic video it is cool and epic and cool
@sahilhossian8212
Жыл бұрын
The ultimate Arsenal for Demogod 😄😉💪😎👌👍
@xsinam
Жыл бұрын
I was waiting for this the series
@BoyOHBoy123
Жыл бұрын
my favorite music artist
@kalebdixon8472
7 ай бұрын
I think bottle and caber shude be there own combine weapon for normal demon leave everything else for demo knight
@sahilhossian8212
Жыл бұрын
Lore of TF2 - Combining All Demoman's Weapon Stats momentum 100
@Randoinyourwalls423
6 ай бұрын
Bootlegger what?
@thunderstudent
9 ай бұрын
Really? You put the Sticky Jumper in tbe combined sticky bomb launcher?! Why?! Don't do that!
@llennoxtf2
7 ай бұрын
It's a sticky bomb launcher! I can't just not add it in!!!
@thunderstudent
7 ай бұрын
@@llennoxtf2 Because it just turns the hypothetical weapon into a worse version of the Sticky Jumper. The same way you don't use the Rocket Jumper for the combined Soldier weapons: it's just a worse Rocket Jumper! It makes things not only unfair to those classes but frankly its not fun and rather cringe.
@llennoxtf2
7 ай бұрын
@@thunderstudent Is that not the point though? It's supposed to be combining ALL the classes weapons combined, good or bad. Is it fair to exclude the worst weapons just because they hurt the overall combined weapon? I'm genuinely curious
@thunderstudent
7 ай бұрын
@@llennoxtf2 In the case of the Jumper weapons, yes. Absolutely, but those two are the only exceptions because they completely neuter anything positive about even the other terrible choices in their slots. Example: As bad as The Back Scatter and the Baby Face's Blaster are, we would still have their individual strengths in a combined weapon with The Short Stop, The Soda Popper and The Force of Nature. Yes they hurt the overall combined weapon, but it would ultimately be usable. The Jumper Weapons on the other hand have their own unique uses, while they're technically a rocket launcher and a sticky bomb launcher, they are so far removed from the others that they shouldn't be included. Example: You wouldn't combine the Shotguns with the Sandwhiches or Banners, you wouldn't combine the Bonk with the pistols, you wouldn't combine the Shields with the sticky bomb launchers, and you wouldn't combine the smg's with, literally anything else because those are completely different from each other. The Jumper Weapons are this bizarre in between because, again, while they're technically a rocket launcher and a sticky bomb launcher, they are more like the above examples than their support peers. These two are the *ONLY EXCEPTION* that should be made.
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