Thanks for this. Every other source was really vague on where exactly to put those commands in the compile window. Important note: I had to put the new commands at the start of the parameters line to get them to work, otherwise it just skipped vrad entirely and gave me no lighting.
@gavra-1337
8 ай бұрын
thanks a lot sir, worked like charm for cs source as well :)
@A2r2r
8 ай бұрын
Glad to hear!
@tellezcrack6440
2 ай бұрын
Hello friend, by chance do you know the parameters to compile xbox 360 valve maps?
@testhekid
9 ай бұрын
i dont create maps but thats rly sick still
@Killerblaster95
7 ай бұрын
Dude, how can i fix the HDR issue in a gmod map? i want to port it to SFM and i did every tutorial for HDR and still having HDR error, the map es Rp_Evocity_V2d, is there a difference between compiling normal and expert?? can you help me pls. i have a serie and i use that map cuz the character live in a house on that map, plsss respond ASAP :CCCC
@A2r2r
7 ай бұрын
what is the "hdr error" or "hdr issue" you're mentioning?
@Killerblaster95
7 ай бұрын
@@A2r2r that there are no HDR Lightning and the map look very Bright, like when you put mat_fullbright 1 in the dev console
@A2r2r
7 ай бұрын
@@Killerblaster95 you probably have a leak; check the logs of said map www.interlopers.net/errors/
@A2r2r
7 ай бұрын
if the map is ONLY extremely bright in hdr, you need a tonemap controller tf2maps.net/threads/map-looks-really-washed-out-with-hdr-on-ingame-solved.39294/
@Killerblaster95
7 ай бұрын
@@A2r2r I already fixed it, the map had custom models and textures, i had to activate embedded files box in the BSPsource, then copy the materials and models inside and paste it on the gmod directory (i used the gmod version of hammer), the outside of the house looks without HDR but it looks cool anyways, i'll upload a video now with the preview, and maybe a tutorial soon, thx anyway for the response, i appreciate it
@chrouu
9 ай бұрын
whar
@toprocket8556
3 ай бұрын
It’s literally a click of a button why do not many people talk about it
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