I've always been disappointed by how many TF2 weapons can't be strange. Some of them, namely the reskins, are as such because of licensing issues... but what about the rest? I often hear that certain weapons don't have anything meaningful to track, but I strongly disagree. I think every weapon has a relevant metric that a strange version could count, which is what I want to go through. Let me know if you have better ideas for any of them!
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Outro music by liledix4: • 🎵 Graze the Roof Remix...
Once again a quicker video of an idea that I had floating around in my head over the past few weeks. FNAF map will be done soon.
Негізгі бет Ойындар TF2's Strange Problem (And How To Fix It)
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