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@Tolwrath
2 жыл бұрын
Fun fact: many base styles can be adapted to handle toxic fallout by roofing over the pathways, and using area restrictions to make your colonists not veer off said paths. Fallout is blocked by a simple roof. No walls required
@DBT1007
2 жыл бұрын
Walls needed to support the roof
@Tolwrath
2 жыл бұрын
@@DBT1007 a few columns works just fine. But mostly the pathways are just outside the buildings, so they can be roofed over easily just by being near the buildings.
@rodrigoneves6621
2 жыл бұрын
@@Tolwrath columns are a waste of resources, put some walls working like columns, they support a smaller roof area, but it's perfect to use over the pathways
@Degurechaff
2 жыл бұрын
I was looking to say this too! also you can use a mod to see the foot traffic via "heatmap" to make a path of the most used paths
@SaintSC05
2 жыл бұрын
@@rodrigoneves6621 I refuse to not waste resources when something looks better.
@8Jory
2 жыл бұрын
My favourite base I've ever made was a "honeycomb" base where all the rooms were hexagonal. It had a lot of its own challenges with planning, but it wound up being crazy efficient colonist movement wise. Plus it was just nice to look at, hexagons are the bestagons after all.
@PresidentFunnyValentine
2 жыл бұрын
*Me, an octagon lover:* How can you be so confident and WRONG at the same time?
@8Jory
2 жыл бұрын
@@PresidentFunnyValentine Octagons are just squares with the corners cut off. Hexagons are tiling perfection.
@person-zi7mc
2 жыл бұрын
Glad to have found a fellow truether
@lailalaika3032
2 жыл бұрын
That's interesting. I stick to square grid layout, but think I'll try ⬡s next time. I've noticed that in squareish environment pawns move kind of funny as if they want something hexogonal or triangular. But what sizes do you use?
@personman2346
Жыл бұрын
Hexagons are the bestagons dear cpg grey viewer
@ohuckabee
2 жыл бұрын
When you talked about the multipurpose room, it kind of made me want to build a colony where the gimmick is that it's a future Wal-Mart, so it's just a giant box with all the amenities organized into departments. Could probably use that mod that lets you make a corporate ideolion and sell stuff with Hospitality for the full nine yards.
@DragonRiderShiru
2 жыл бұрын
I like it
@comradeinternet467
2 жыл бұрын
About a decade ago, 4chan's Traditional Games subboard which had created a tabletop RPG setting based around the apocalyptic concept of "What if literally everything was a planet-spanning Wal-Mart". You may want to do some research into that lore to get some ideas.
@zachary8872
2 жыл бұрын
Kinda like scp 3008
@HiFar
2 жыл бұрын
@@comradeinternet467 Link??
@augustdenger8231
2 жыл бұрын
@@comradeinternet467 same, link
@Orsabell
2 жыл бұрын
Im the mountain base dude thanks to dwarf fortress but Im built slightly different. My colonist houses are on the outside of the mountain (unless a extreme weather hits) so they can focus on farming or defending much faster. I keep my wardens inside of the base so he can get to the prisoners faster but its a double stone door in a narrow corridor. So it may take him 7 extra minutes to open the door but that's 7 extra minutes they get to think about what they have done to deserve imprisonment. That will teach them to crashland on my turf.
@thirstyserpent1079
8 ай бұрын
I would be fine with that if not for the possibility of an Ice Age and some of the other rather nasty events you can get in the various mods that have expanded events. The Ice Age the first time that came along for me was painful, not because it was hard but because the Spinegows I had for milk and such all started to freeze to death and I wasn't able to create a proper shelter for them to keep them and every other animal warm. I then discovered eventually that one of the reasons the Ice Age had occurred was that the mechanoids had built additional climate controllers on the ships they had spawned and when I destroyed a few it caused the ice age to rapidly end xP.
@dtaggartofRTD
2 жыл бұрын
Mountain bases are great as long as you can manage infestations. Melee is often overlooked in RimWorld combat, and it is the critical component in fighting them off.
@Omni0404
2 жыл бұрын
Here's a dagger go fend off that 11 foot tall alien
@dtaggartofRTD
2 жыл бұрын
@@Omni0404 More that axe/sword we lifted of a raider the other day. Flak armour and a decent edged weapon are deeply underrated when used with internal walled chokepoints. A trio of pawns can hold off a huge number of attackers if the geometry is right.
@Omni0404
2 жыл бұрын
@@dtaggartofRTD Oh yeah I completely agree. I use a wall of huskies if I'm well established 😁👌
@captain_buggles
2 жыл бұрын
Yeah, but sometimes I turn off infestations in those anyway even though I know what to do now, particularly when I want a low-stress run. Like yeah, I can make the colonists like bug meat so that I get a ton of food and chitin every time there's an infestation, but god, the big gross mess combined with all the injuries really gets on my nerves sometimes. Either that, or I keep it on but install the autocleaner mod or something.
@dtaggartofRTD
2 жыл бұрын
@@captain_buggles I feel you there. They're still one of the nastiest encounters in the game.
@downsidebrian
2 жыл бұрын
Huh. I tend to gravitate toward a mix of the mountain base, the superstructure, and the temperature control base. I may be missing some important downsides, but I find that the large central hallway alleviates some of the inflexibility of the superstructure design. Whenever I want to expand the base, I only have to tear down three walls(I use a three-wide hallway) and maybe an A/C. I just make sure that, after two or three rooms, I branch the hallway off in both directions so I can build both north/south and east/west. And since I generally use a very mountainous map, any superstructure kind of inevitability turns into a mountain base, which means my hallway expansions are also resource-gathering.
@NyxNyxaroes
2 жыл бұрын
My first rimworld base was a tightly packed base sadly it had some issues due to combat extended *glares at centipedes with inferno cannons*
@Noobert
2 жыл бұрын
XD
@NyxNyxaroes
2 жыл бұрын
@@Noobert it still held we started to build some turrets including missile turrets we loaded with heat missiles mechanoids didn't know what hit them
@BargB
2 жыл бұрын
@@NyxNyxaroes my first base was a tightly packed mountain base, didnt knew abut insects tho, was pretty ugly
@NyxNyxaroes
2 жыл бұрын
@@BargB i didn't have much of a moumtain base i was lucky
@sleep3417
2 жыл бұрын
Quite based that your first run had CE
@georgea5991
2 жыл бұрын
So I'm apparently using a walled, tightly-packed, organic superstructure as my current design. Twelve years in, it's going pretty strong.
@basilacis5661
2 жыл бұрын
The trick is to use a combination of all design types corresponding to your colony's situation but never stay in one design for the entire colony and for the whole run.
@followerofthemantle3489
2 жыл бұрын
A way to get around the toxic fallout with villages/separated bases, is to build a roof over the walkways connecting buildings, this allows pawns to be *outside* without the risk of getting poisoned. It also helps with snow as well, as you don't need to clear it away. Using pillars of some sort also allows for larger bases, protecting against mortar fire; of course, this also has the downside of taking more time to get to places and harder to defend.
@moarsaur
2 жыл бұрын
I have trouble getting away from superstructures that start out nicely planned and symmetrical, then devolve into organic chaos. I'll usually use Map Reroll until I get decent rich soil patches near the middle, then plan my kitchen/lab, dining/rec, freezer, workroom and storage around the farm, in some not-too-blocky, semi-symmetrical (often diagonally) style. Then by year 3, you can barely see the starting design in the mess of bedrooms, chapels, hospitals, armories etc that have sprouted around it.
@voids11
2 жыл бұрын
New to rimworld and have taken a liking to mountain bases. Though it usually becomes half and half with a town usually sticking prisons and storerooms deep in the mountain on different sides with my pawn rooms in between them. Outside the mountain are my rec room, kitchen and hospital (hospital being closest to the gate) as well as the solar panels and geothermal reactors. Animals pens both inside and out depending if their resource or hunting animals same with my electricity plant.
@Irokaj-backwards
2 жыл бұрын
👍
@gopher697
5 ай бұрын
How is this made for 1.5 two years before 1.5 released?
@bruhtholemew
4 ай бұрын
It's still info relevant and useful to 1.5
@gideonmele1556
4 ай бұрын
And changed the title
@Oscar-mf4od
3 ай бұрын
The foundations in RimWorld don't change, just like human anatomy.
@clnetrooper
2 жыл бұрын
Errrrm, just one thing. Disease spreading is a mod and not a vanilla feature.
@peenyyt4921
10 ай бұрын
seems like it should be vanilla
@kodiakcalkins7883
2 жыл бұрын
I really enjoy taking the time to build big pretty walled cities. With my large mod list, there's lots of variety to build and have fun with. Great video!
@MadArtillery
2 жыл бұрын
I like a nice tight village around a central megastructure acting as hybrid workshop, rec, and dining room. Makes sure everyone spending a lot of time in one particularly impressive and beautiful room while still getting their outdoor time.
@starstudiosRPG
6 ай бұрын
Bro really changed the title lol
@khaledx735
6 ай бұрын
He changed the titles of every other video too lmao
@lemurpotatoes7988
4 ай бұрын
Yeah, I disliked because of it, lots here that's not accurate like mountain bases needing geothermal.
@ezranash9694
2 ай бұрын
@@lemurpotatoes7988I’m sure that dislike did a lot of damage lol
@izu..
5 ай бұрын
Rather than renaming the title for engagement wouldn't it be much better content wise to make a new up-to-date base design video for 1.5?
@brainpain111
4 ай бұрын
There's nothing new to add, unless you're making a specific base design for Anomaly or something..hence the 1.5 and "+"
@jamesgatz5301
Жыл бұрын
Just started Rimworld. Trying to figure out how to play somewhat effectively….MY HEAD IS GOING TO EXPLODE!!!! THERES SO MANY PROS AND CONS!!!
@bruhder5854
Жыл бұрын
My advice, start with a multi purpose room/base. It'll simplify a lot of things.
@nowherefool5869
2 жыл бұрын
you can hybridize superstructure + towns + mountain base designs. coz superstructures still require corridors, but you can use pillars instead of walls to roof those. so having a square corridor surrounding unroofed farm surrounded by hydroponic farms connected to geothermal plant, at the center of the base, prevents cabin fever. meanwhile, the mountain part of the base is usually best used for material storage and freezers. so you can just freeze the infestations, though if the temp is low enough, they won't even spawn in the first place.
@_stonhinge
2 жыл бұрын
Putting a roof up is a fairly quick task as well regardless of pawn skill. I generally have open corridors that are 2-4 tiles wide. If toxic fallout hits, draw roofs and set everyone to construction to get them up.
@user-yy3ki9rl6i
2 жыл бұрын
its EASY to prepare for infestations. 1. have an empty big (mined out) room at the absolute corner of your base and dont put any light on it. this room serves as an infestation bait. 2. section corridors with 1-tile-wide door so 1 melee pawn can hold it. 3. put lamps everywhere. 4. 30-50% of your pawns should be melee focused.
@Noobert
2 жыл бұрын
XD
@Mccx81
2 жыл бұрын
why not just send a guy with a molotov and cook the bugs instead
@okavara3833
2 жыл бұрын
Why not raise a herd of a dozen megasloths to sick on everything
@Mccx81
2 жыл бұрын
@@okavara3833 well yeah that could aslo work
@comradeinternet467
2 жыл бұрын
My normal is spending the first few hours of a new game on pause as I use More Planning to plot out buildings and utilities for town builds. Really looking forward to proper vehicle mods so I can treat Rimworld like a hyper-violent version of OpenTTD. It'll be much easier for pawns to cross the map in colonies where people have transit systems set up.
@bepamungkas
2 жыл бұрын
Giddy Up for pawns, industrial rollers for the hauls. I don't know how current state of the game is, since I stopped playing shortly before Ideology came out. But back then, those two mods is essential for my playthrough since It allows open/ town -like design without sacrificing too much efficiency. I can have multiple production center and one central bazaar location to bait raiders, host caravans, and place orbital beacon. Having mount for pawns also help negating mortar risk since I can rush my snipers and camp near their supply drop to prevent the mortar from being built and get free steel & shells. The only drawback is manhunter pack that ignore loot and target pawns; will rush unimpended. Never really get a proper design that could handle them without casualties.
@Killifar
2 жыл бұрын
Personally i prefer to use a ton of 7x7 bedrooms (5x5 interior) and maybe 5x10 rooms for workshop etc (gotta have that symmetry) kind of like the town idea, then wall off all directions making a large compound with one large killbox. Very effective but expensive.
@athatcher9367
10 ай бұрын
if you do the mega structure don't roof hallways to mitigate cabin fever, or include at the core of it a park, which i like to do. if you do the town then put up a few pillars and put roofing over your walkways.
@ChiefKene
Жыл бұрын
Downloaded Rimworld on my steam deck with all the DLCs. Love this game, it’s sooooo well made and with mods. Sheeesh. Rimworld, Kenshi, and Mount and Blade Bannerlords are some of my favorites on steam. Awesome games, probably haven’t liked a game this good since Skyrim.
@fudatheman8198
Жыл бұрын
Mountainous superbases that are walled for a section of farming and solar panels is my go to and is resource efficient and it clean and easy to architect
@tefnutofhoney2832
2 жыл бұрын
I tend to make three buildings day 1; a barracks/research room, a dining/rec room/kitchen/freezer combo, and a storage room with workshops attached. My most successful base was a walled off city with a tequila brewery
@alpacaofthemountain8760
2 жыл бұрын
My current base is a walled city built in a circle of mountains, super easy to defend
@brandonlink6568
2 жыл бұрын
My bases are built around 23x11 boxes; they can be used whole for things like storage and rec rooms, split in half for 11x11 hospitals and dining rooms, for crafting a 1/3 / 2/3 split fits 12 benches on one side and leaves 15x11 for crafting materials, and they split in to 6 7x5 bedrooms (all sizes are interior squares). 3 wide walkways between buildings can be covered in case of fallout then 2 layers of walls around everything and loads of turrets on the corners.
@nathanfield8789
2 жыл бұрын
If you roof your paths using pillars/walls you can have some of the benefits of a mega structure.
@ncamon
2 жыл бұрын
I like going with either the mountain base, or walled city if I don't have the mountains to do it. I can usually subvert the infestations by building a hot box room deeper into the mountain. Have a dug out room with rough stone all round, 3 layers of stone door air locks, carpet on most of the floor, and an Incendiary IED (or two) to trigger without the need of sending a pawn to start the fire. Got so used to it, I have a minor stockpile near the hot box for cotton and ready to place IEDs.
@miguelrodriguezcimino1674
2 жыл бұрын
I like to use a design which consist of a superstucture built around a central courtyard. I use rooms to close off an outdoor area where my geothermal, wind and solar panel generators are safe, and paws walking across the courtyard to get from one side to the other get fresh air to avoid cabin fever. Resource stockpiles are close to the workshop and the fridge close to the kitchen and dining room to minimize travel times.
@SavahAmhyrr
2 жыл бұрын
I often start off as a very specifically planned out town. Which provides good comfort and variety as you said, but is hard to defend from a raid. I then wall off my town leaving a single choke point entrance which keeps my farms and outside activities safe. Finally i connect all of the buildings in my town with a hallway essentially turning it into a walled superstructure. Its a slow process and i normally build entirely with stone so the risk of fire is mitigated. As well as it turns into a very spacious and sprawling superstructure with multiple routes to each room so controlling disease isn't a huge issue either. As well as now each original building now has 3 layers of defense. Its own walls and door, the walls and door of the superstructure surrounding the rooms, and finally the wall around the superstructure its self. I also like to leave a "path of least resistance" that goes through the chokepoint in the walls, then directly to the superstructure, and finally through the first hallways of the superstructure its self which makes it much less likely my walls will be breached and my farms and power attacked.
@redacted7230
2 жыл бұрын
An alternative for walled cities is to ignore the walls can keep expanding outside and building new walls. This could be used to create an onion design and provide areas to retreat to if your outer defenses are breached.
@segarainon9070
2 жыл бұрын
Played with Randy for the first time today on a harder difficulty than normal. Just about had an incredibly efficient base running before he spawned in so many enemies the game crashed -_-
@resmarted
Жыл бұрын
Mountain base infestation tip: Infestations are more likely to occur in a room that is warm, dirty, and dark. It's a guarantee that you will get an infestation at least once in a mountain base playthrough, so you can plan accordingly by making one room in your base the infestation room. Order your colonists to never clean it, keep a strong door to it forbidden, and never build any lights in it. Lastly, make sure you have a plan to defend it when they do spawn in there. You can easily set the room up to be turned into an oven when the infestation occurs by having a long hallway with some wood furniture in it to be burned when they spawn. Keep the hallway long so they don't have enough time to get to your pawn before they are able to light the furniture and get out the door before the bugs get there. On toxic fallouts affecting town style bases: Just build roofs in between buildings. You should be doing that anyway to keep your pawns out of the rain. Pawns get debuffs to shooting and mood when in rain.
@BlackLiger788
Жыл бұрын
Megabases with open air gardens can work, since you can keep everything accessible without going outside, but have outdoors areas safe for your pawns...
@OssomUmbra
7 ай бұрын
My base is basically Tightly Packed, but with a focus on defence. It's a rectangle, with multiple internal rooms and corridors going between them, occasionally there's embrasures either at the end of a corridor or looking in to the corridor from the rooms, this allows average temperatures AND helps with dealing with intruders. If anyone wants to use this build, i reccomend having the central rooms have access to a corridor the leads to a bunker that can fire in to the central room incase of droppods, and have one of the rooms with no roof and plenty of plants for recreation
@atigamerofficial
Жыл бұрын
My favorite base design is centralished town, Its just combination town and mega structure, The big structure is middle followed by workshops and houses, central building have important things like recreation area dining room fdrige room kichen and a barrak (barraks are not normally used , they are for refugges and new members) when any fallouts or manhunter packs happens everyone come inside themega structure and live there
@francegamer
2 жыл бұрын
I kinda want to make a base with only 4 rooms, the play room the work room the clean room and the cold room. They could be directly connected or just close but i think I’d be fun to simplify it down to so few rooms (having a barracks would be a pain because I think it’s a -5 moodlet compared to if they were alone in the room but it wouldn’t be that bad.
@slomow-1540
2 жыл бұрын
My colonist is mostly town , superstructure , and walls
@dedamx
9 ай бұрын
its crazy how good and entertaining your videos are! very inspiring and enjoyable
@Noobert
9 ай бұрын
Thanks a bunch it means a ton! Been feeling kinda down lately I needed that!
@dedamx
9 ай бұрын
@@Noobert glad to read that. You seem like a very good person, no need to feel down! You made at least one person (me) a bit happier than before :)
@somecringelord5387
2 жыл бұрын
I wish the z levels mod would be done already. It is a mad needed game changer
@bobreil7464
Жыл бұрын
I find your show to be a combination of wacky entertainment and useful technical information you've achieved an excellent balance I appreciate the insight and the distraction thank you.
@garethmartin6522
2 жыл бұрын
I use something that seems like a hybrid of all of these. It is multiple superstructures, made of purpose-specific rooms, separated by 3-tile open air corridors, and surrounded by a perimeter wall. Toxic fallout actually isn't a problem because the construction of roofs is so quick. When it begins I simply roof over the corridors, and when it passes I unroof again. The perimeter wall has a lot of doors, partly to kite hostiles, but mostly because I have lost too many pawns to animal attacks. However these external doors can be fortified further with a symmetrical 3x3 blockhouse with 4 doors, which allows more concentration of fire. I never build unwalled towns, and I never build under mountain if it can be at all avoided.
@ambientTakeover
Жыл бұрын
I enjoy making colonies focused around bridges and water tbh. Rimworld used to have waist deep water was impassable in older versions, but you can activate that again with mods. Makes for some interesting colony builds/bridge defense scenarios in my opinion and really lets you use water more creatively.
@Xinder2000
2 жыл бұрын
And then there is me who builds a walled in mountain base😂
@RedTheSaviour01
2 жыл бұрын
yay finally a full length comedy video🤣
@francez123456789
2 жыл бұрын
i use a combination of these. typically make compact under mountain bases with multi use rooms- my previous playthrough i even had central heating because i was playing on an ice sheet. double walled exterior walls and made spaces for heaters dotting the halls- the rooms where also laid out to allow a sort of wacka-mole play style to combat bugs popping up in my prison and growing areas. (those being the deepest parts of the base and where they tended to spring up)
@pavelperina7629
2 жыл бұрын
Quite interesting. I usually had something like two or three superstructures based around central storage area - bed rooms one side, food area (bucher->kitchen->cold storage->dinning room and workshops. Later I switched to single workshop. But never tried shared functions such as hospital, tighly packed beds and dinning room in one single corridor. Also I never realized which place/biome to choose. Usually edge of warm forest that does not have winter on or near the road. Mountains are horrible from perspective of caravans and also horrible because mining rooms can be much slower than building walls. I tried tundra once, but it's super hard to get food. There are no berries, fields freeze early, hunting animals across the map means that there's no time for anything else than hunt-cook-eat-sleep-repeat routine followed by ops-out-of-wood, ops-too-cold-to-go-out endings. One design I saw was something like an European 200 years old farm (hard to find proper english word for large U shaped building with machinery, workshop and animal pens on one side, accommodation on other side and yard in the middle for hens, geese, goat etc, where a yard was enclosed by wall with gate. I guess it's practical for defending ship and crops from enemies. I guess it was build like that exactly for this reason - one entrance protecting property from thieves. Obviously in Rimword it's useful to build this between two mountains and enclose crops and energy production inside and add deathtraps around the walls.
@keithwallace5277
2 жыл бұрын
"You know how randy is, he likes to give and giving he does" I have never Heard truer Words
@dmitriwojcik210
2 жыл бұрын
I tend to follow the idea of organic, but with a tightly packed design, building and removing as needed with Occasional expansions ahead of time. Kinda screws me when I forget the hospital for awhile though.
@JoshSweetvale
Жыл бұрын
Bedrooms make the best walls. Other good walls: Research area, Kitchen, Dining area, rec room. What makes a bad wall? Storage area. Hospital. Animal pen. And you want all 3 of those together, obviously, with the storage area connected to the kitchen (and it to the dining area). Then put crop fields as a buffer between the inner and outer layer.
@Noobert
Жыл бұрын
Yes this indeed good planning
@caltheuntitled8021
2 жыл бұрын
I usually make a combination of the super structure and walled town. Most of the stuff is in one building, but one or two other buildings may be separate, and crop fields are within the walls. Ideally, there’s also a river running along the edge of it for a bunch of consistent passive power.
@rexcunningham959
Жыл бұрын
Love your quirky, lighthearted humor! Good video, keep it up.
@storytsunami
4 ай бұрын
Well, looking at all these. A walled city is probably the closest to what I have. I decided to build along a large river with my opening placed on the far bank with barricades lining the side closest to my city. Invaders have to wade through chest-high water to get to attack me. Downside to that is if I come across an enemy that out-ranges me, I either have to fall back or go around for the flank.
@chicopjota
Жыл бұрын
For a very compact barracks I set 4 beds and 1 nightstand in the middle. With this pattern I can have 16 beds in a 6x6 area. The hospital is slightly different having 3x1x3x1 and 1 vitals monitor in the middle, with a TV on one side, so bed rest with recreation up
@nosleepgaming1229
Жыл бұрын
i usually make a mountain base as my main compound with the freezer crafting area etc the branch out for areas like housing, the prison, and the defences this makes it hard for enemys to destroy the base completely as its too spread out and if all else fails i can have my pawns hold the inside
@zacharyhutchison4006
2 жыл бұрын
I like decentralized, it grows better. Or rather, I'm better at growing it. I'm playing a ghost city start and I'm "zoning" each block.
@docmexicano6649
2 жыл бұрын
I always play with Randy and I’m a superstructure builder, you wouldn’t believe the insufferable amount of pain he makes me go through
@thomasragnesjo7994
Жыл бұрын
After watching a LOT of Adam vs Everything my bases are extremely utalitarian. Big barrack/dinner room, production room, storage area and later a separate kitchen with add-on freezer plus a walled compound with a concave killbox... I've tried big villages but they never seem to get anything done, it takes them over an hour to just get dinner and go to bed and big man hunter attacks are terrifying instead of laughable
@yukioacumora4430
Жыл бұрын
I kinda do a mix of mega bases and town/village style. I tend to consolidate similar buildibgs together into one, such as rather than making every colonist a house, i make a large complex with all the rooms, and usually a prison near the back. The worshop space twnds to be consolidated with the research and storage facility, and my freezer doubles with the kitchen and rec room into a large structure. (Ofc the freezer room is segmented off with a wall and door(
@edhikurniawan
Жыл бұрын
I used to build my base near the river. Took the advantage of bridge or water to mow down the invader.
@themilkman910
2 жыл бұрын
I love how everyone agrees randy is the best storyteller
@Headshothoncho
2 жыл бұрын
For the town you can protect from fallout by building roofs over paths and using zones to keep them from going into the toxic fallout
@Hawokki
2 жыл бұрын
My bases are usually partially inside mountain. Consisting of semi-superbuildings (like a themed complex) and other part is outside, and outside part is walled off with 2-3 exits in different directions
@ziljin
2 жыл бұрын
I always go for open space colony with lots of separate rooms and then a few perimeter walls.
@CatLover-lk9gz
2 жыл бұрын
I love how sometimes your base just has to conform to your spawn area. "Unless if you move" In a plains region? Good luck getting stones,steel ETC. In a swampy/marshy region? Haha, have a great time building your base "or make a mountain base"
@CatLover-lk9gz
2 жыл бұрын
Find an awesome natural walled city? Enjoy
@Corner5tone
Жыл бұрын
Circular rooms don't actually use fewer resources than square (because you can't build proper circles), they just look better at the cost of interior space.
@arturomanuelreispons9440
Жыл бұрын
For mountain bases you can all ways make it cooler like a cooler and give your pawns a ton of cloathing if you don't or cant deal whit bugs.
@TESkyrimizer
2 жыл бұрын
Mountain bases are to Rimworld as stealth archers are to Skyrim
@talknight2
Жыл бұрын
I've naturally gravitated to mountain bases so far, but I'm about to start a colony of tree-worshipping Yttakin ranchers so looks like a loose collection of wooden huts is in order.
@Noobert
Жыл бұрын
Oh i bet haha thats gonna be a lot of fun. I wanted vampire elfs
@joewilson3393
2 жыл бұрын
I usually end up with a walled city style and one large killbox. I connect the buildings with covered walkways and use the Skylights mods to build covered farms. In cold biomes I enclose them.
@KyleJohnson-ny7uu
2 жыл бұрын
I build my colonies with connected octagons as designated main rooms and then the area in the middle of the sets of 4 would be a diamond shape which is just perfect for bedrooms so it's all modular, safe and you can build a exterior wall with a kill box.
@nathanburgett1599
2 жыл бұрын
I just started. I opted for the walled organic super structure with a killbox connected to my hospital.
@alexanderelderhorst2107
2 жыл бұрын
I tend to lean towards a village because I' still a bit of a noob and hate reorganizing an entire base, but I tend to always double up my dining room (connected to the fridge and kitchen with an air lock and a paste dispenser) with recreation, so they eat and socialize and play chess or pool and everything else in the one room. Other than sleep work meditation (in the bedroom) and outdoor activities like telescope horsepin cloudwatching and a walk, everything happens in there. I also tend to wall it off (walled village) but only in the mid-late game when I've established a decent few of the buildings so there's little change to the outside wall which as you said, is expensive. Does suck against the rare drop pod attack though, but I guess I could do an animal sleeping spot strat and dirty up my base.
@stormraven8484
2 жыл бұрын
Nice video i was hopeing fir floor plans for the super structure format but i will check the discord latter
@Noobert
2 жыл бұрын
Will cover floor plans soon
@stormraven8484
2 жыл бұрын
@@Noobert thank you if you want i could post a barrack desine that i do like on the discord for sleeping area eating area and entertanment room.
@augustcziesch5556
2 жыл бұрын
Can y'all cover bionics eventually? Limbs and what not 👍🏼👍🏼👍🏼
@Noobert
2 жыл бұрын
There's a chance yeah
@plansh0332
2 жыл бұрын
I normally build specialized places with hallway of two tiles, but when it comes to defend it, it's a bit hard but I don't have too much place
@iloveblender8999
Жыл бұрын
A mix between town and superstructure should be the best approach.
@ghostiulian1
2 жыл бұрын
I wonder where I fit with my insistence on 5x5 squares separated by one wall in some gigantic grid. Bigger rooms? 11x11 or 11x5. Looks damn orderly, tho
@pankek5431
Жыл бұрын
My base is a mix between a superstructure and a mountain base, with half of it being outside, and the other half being inside of a mountain
@potdottooter324
2 жыл бұрын
super structure and walled off chad right here
@krofgninut5984
2 жыл бұрын
Noobert: a downside of a walled city is that you have to tear down walls to expand. Me: >.> just puts a door in it and makes it an internal district wall.
@OhNoTheFace
2 жыл бұрын
Huh, I guess I lean towards walled city. Never thought about it too much. Although everyone lives in one big building sort of like apartments I guess
@Cooldude-ko7ps
Жыл бұрын
5:16 unless you create several layers of walls as you expand. Kinda like attack on Titan with its multiple walls
@BlackRabbit223
2 жыл бұрын
Massive stockpile surrounded by production rooms, surrounded by living areas. You can leave a space between the living area and the production area for farming if you don't like using hydro or don't have it yet. Long hallways can be easily fortified and defended.
@carlthegamer9215
Жыл бұрын
I literally always do a village within a super structure within a wall. I'm somewhat of an over achiever.
@Szszymon14
Жыл бұрын
My base is usually a tightly-packed mountain base mixed with walled organic design multipurpose rooms. It's a mess more often than I want to admit.
@emmamix
2 жыл бұрын
A "what your base design says about you" video would be fun, if it hasn't been done already
@nunyabidness39982
2 жыл бұрын
All of my colonies end up being tightly packed double walled fortresses. I can't stop, I won't stop.
@TheMinuteman28
2 жыл бұрын
So far I’ve managed to avoid building only superstructures but boy are towns much harder to defend
@USSLongIslandCVE1
2 жыл бұрын
I personally like combining mountain bases with a town outside the mountain, makes it look all snazzy
@aquarius5264
Жыл бұрын
i build superstructures into mountains basically, i guess i never really considered alternatives for some reason.
@mh3708
2 жыл бұрын
Very informative, well-edited videos. I appreciate the effort you put into these! :)
@eventprogenitor1873
2 жыл бұрын
Unless there was a patch update mortors are the one thing that punch thru overhead mountain.
@dokkheadkasi
10 ай бұрын
i usually build two or more buildings, one being for general living and the other being for workstations
@blueveins295
2 жыл бұрын
My current base design is a superstructure with an enclaved farm & horseshoes pin. It's fucking amazing during animal hordes, it's about as suited to surviving nuclear fallout as any superstructure, it's pretty efficient in terms of materials, it's fairly good for mental health, and it's decently defensible against raids from the map edges. Haven't had drop pods yet going into the enclaved outdoor area, but I assume it'll be Hell when that happens. :|
@themanhimself5650
2 жыл бұрын
So glad your videos are getting more popular, you deserve more exposure fs🔥✌️💯❤️
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