For some reason, the hardest for me has been the 'its not cheating to work on your renders outside the 3D software'. Strange mental block that I think wastes a lot of time, but I'm starting to finally push past it
@MrJans3n
Жыл бұрын
This was my thing with photography too. Getting past the idea of having to get everything right in-camera was a big step
@mr.rationality5349
2 жыл бұрын
Great video! I’ve actually replaced the default cube with a human.
@WilsonDigitalDesign
2 жыл бұрын
Thanks! That sounds like an awesome idea!
@Icrowncat
Жыл бұрын
most people: 70% open 30% detail Ian Hubert: switch those numbers baby!
@akoras3222
2 жыл бұрын
Sweet video, glad I followed Curtis Holts suggestion :)
@WilsonDigitalDesign
2 жыл бұрын
Ay thank you!!
@Jhowswarriordesigns
10 ай бұрын
hey Can you believe that I'v being studying 3D art and working with it for the last 7 yeas, and I still make all of this mistakes, and I think you gave me all the reasons why I don't stand out! thanks m8 great video! 🙂
@sb810
Жыл бұрын
I love how about 70% of the followers adhered to the 70/30 rule
@hugoantunesartwithblender
2 жыл бұрын
Great video!! Came here by Curtis Holt sugestion btw ;)
@WilsonDigitalDesign
2 жыл бұрын
Woa awesome thanks!
@Larry3D
2 жыл бұрын
A great video. I still can't properly present my work. The 7:30 rule is new to me too. Thank you!
@crazystuff7605
2 жыл бұрын
u mean 4:30?
@Larry3D
2 жыл бұрын
@@crazystuff7605 sorry, the 70/30 Rule. KZitem made a tag out of it.
@crazystuff7605
2 жыл бұрын
@@Larry3D ohhhhh lol
@TheFlyingEpergne
Жыл бұрын
i really struggle with lighting, especially white objects on white backgrounds 😭😭
@WilsonDigitalDesign
Жыл бұрын
Ah yeah it can be a challenge! 😭
@sreezz_fx
6 ай бұрын
Using human born to usu to scale
@hyperchango
2 жыл бұрын
Tremendously useful tips. Sir, you have very rightfully earned a subscriber.
@WilsonDigitalDesign
2 жыл бұрын
Thank you! I'm glad you found them helpful.
@solesteak3875
2 жыл бұрын
Great Video!!
@rudyls
2 жыл бұрын
come from Curtis Holt
@shalomormsby
2 жыл бұрын
Appreciate these helpful tips. Subscribed! And like Garrison, I'll swap in a human for the default cube (great idea!).
@SamThisguy
Жыл бұрын
Why swap the default cube for a human???
@CGPython
2 жыл бұрын
Great tutorial! Thank you!
@WilsonDigitalDesign
2 жыл бұрын
Thanks! You're welcome!
@shayan-gg
2 жыл бұрын
great video but i would advise not to boost so much low end in your voice
@WilsonDigitalDesign
2 жыл бұрын
Thanks glad you enjoyed. Unfortunately I can't really change the natural sound of my own voice, kinda stuck with that. 😅
@MannMimrot
7 ай бұрын
Great video! Really needed
@sahebfahmi
2 жыл бұрын
Great ideas Thank you
@theludonarrian
8 ай бұрын
1:11 I liked the one on the right because of the detail. The one on the left was bland.
@RagePiglet
2 жыл бұрын
epic
@DiegoSynth
Жыл бұрын
Nº4 should be rule Nº1! 2:34 looks much better to me (washed out) Nº5 is very important as well!
@mind_of_a_darkhorse
2 жыл бұрын
What? No Comic Sans? That's my favorite font! BTW Curtis Holt sent me!😜
@openroomxyz
2 жыл бұрын
Thanks!
@MoveBlocker
Жыл бұрын
can you not add background music it's distracting.
@flywell86
Жыл бұрын
Thanks a lot for advices
@StanleyKubick1
Жыл бұрын
to sum up: have artistic talent
@krishang_10
2 жыл бұрын
THANKS
@WilsonDigitalDesign
2 жыл бұрын
No problem!
@dexterbarrett2085
2 жыл бұрын
😢 Promo'SM!!!
@inigomontoya1759
2 жыл бұрын
Great Vid, helped a lot. :)
@matejivi
Жыл бұрын
thx
@WilsonDigitalDesign
Жыл бұрын
np
@theludonarrian
8 ай бұрын
The reason you make every aspect of the 3D art in the 3D software is because it shows what you can actually do in 3D. Adding touches in Photoshop afterwards is lying.
@WilsonDigitalDesign
8 ай бұрын
Nup, in the real world no employer wants you messing about in 3D software if you can do what you need in half the time in compositing or editing. For one, colour correction is a step often overlooked by beginner artists because people think what comes out of the rendering engine must be the final image. Sure, if you're making a portfolio piece about hard surface 3D modelling and you Photoshop in all the details, then that IS lying. But there are lots of times when adding final touches in Photoshop is required. Think adding people in architectural rendering, doing sky replacements or even using different rendering passes to separate features in your scene.
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