Great stuff, concise and entertainingly presented, keep it up!
@NauticaTron
3 күн бұрын
Great video!
@beerdo231
6 күн бұрын
Pablo = awesome
@makaramuss
6 күн бұрын
ok I needed this instantly liked
@engelnul6227
5 күн бұрын
Thank you!!!
@Unikatze
6 күн бұрын
Great stuff. It'd be nice to see the exploration activities one work together with the party sheet. And also do stuff automatically like the +1 to initiative from Scout.
@DiceAsylum
6 күн бұрын
Yeah, scouting isn’t really automated sadly with the exploration activities one.
@benhilton7232
6 күн бұрын
Awesome vid! A lot of these are pretty well known, but I'd never seen the reaction one or the exploration activity one. Definitely gonna be using these moving forward!
@DiceAsylum
6 күн бұрын
Even if you learned just one new thing I’m glad it’s gonna help going forward!!
@murraytowle2123
6 күн бұрын
Solid advice and the how-to really makes this a crit success!
@user-jl4dj5mg9s
6 күн бұрын
Some really great tips, would love to see more. Perhaps a new playlist for foundry tips videos would be useful if you plan to keep doing them? Thanks for the vid
@DiceAsylum
6 күн бұрын
Will do! Great suggestion!
@Longshanks126
5 күн бұрын
Good stuff, I'm starting Rusthenge with my group soon so the timing couldn't be better. I'm still new-ish to Foundry so I'm trying to take it a little slow with the modules and macros. But having run a couple Beginner Box encounters to familiarize me and the party with Foundry and PF2e, the basic actions and exploration activities macros are going to be must-haves!
@DiceAsylum
5 күн бұрын
Glad I could help, honestly!
@MPDcaw
6 күн бұрын
Bam is the law !
@Zephz43
6 күн бұрын
Great video! After enabling every one of those modules though, I'd suggest using Dorako UI to have effects in a nice circle around your tokens instead of covering them.
@DiceAsylum
6 күн бұрын
Good shout! I have that but disabled it for the tutorial… it *does* look really neat!
@guillaumeleboss1
5 күн бұрын
306 subscribed ? NOT ON MY WATCH ! I'm pumping that number to 307.
@Gavinwad
3 күн бұрын
Great video, thanks! However, the Reaction Used toggle wasn't working right for me. Its duration of 1 round appears to make it last one round longer than it should. So in combat, a token would keep the Reaction Used marker at the start of its next NEXT turn. You can fix this by editing the marker to have a duration of 0 rounds instead, but that's a hassle. I'm not proficient in coding, scripts, or macros whatsoever. Glancing at the code, I didn't see an obvious solution to reduce the duration. So on a whim, I had ChatGPT see if it could fix the script of the macro and it miraculously worked. I'll try and post the working script as a reply to this comment, though KZitem might not allow it, we'll see.
@Gavinwad
3 күн бұрын
const actors = canvas.tokens.hover ? [canvas.tokens.hover.actor] : canvas.tokens.controlled.flatMap((token) => token.actor ?? []); if (actors.length === 0 && game.user.character) actors.push(game.user.character); if (actors.length === 0) { const message = game.i18n.localize("PF2E.ErrorMessage.NoTokenSelected"); return ui.notifications.error(message); } const ITEM_UUID = "Compendium.pf2e-color-effects.pf2e-color-effects.5ZFXnytwC9sK9gul"; // Reaction used const source = (await fromUuid(ITEM_UUID)).toObject(); source.flags = mergeObject(source.flags ?? {}, { core: { sourceId: ITEM_UUID } }); source.system.duration = { value: 0, unit: "rounds" }; // Set duration to 0 rounds for (const actor of actors) { const existing = actor.itemTypes.effect.find((e) => e.flags.core?.sourceId === ITEM_UUID); if (existing) { await existing.delete(); } else { await actor.createEmbeddedDocuments("Item", [source]); // Use a hook to remove the effect at the start of the next turn Hooks.once("combatRound", async (combat, updateData) => { if (combat.current.tokenId === actor.token.id) { const effect = actor.itemTypes.effect.find((e) => e.flags.core?.sourceId === ITEM_UUID); if (effect) { await effect.delete(); } } }); } }
@DiceAsylum
3 күн бұрын
It might just be simpler editing the effect and putting it in your items directory, so one doesn't have to mess around with macro syntax. Good shout though, fixing the duration of the round!
@DiceAsylum
3 күн бұрын
It seems to work! Thank you!
@MURDERM0USE
5 күн бұрын
I installed the Token Markers into my Abomination Vaults game. Soon as I downloaded the macro the top layer of my map was all messed up. If anyone else has this problem, just uninstall and your world should return to normal. Anyone have an idea what happened? New to foundry, otherwise very useful video! Thanks!
@DiceAsylum
5 күн бұрын
I’m not sure! Maybe check other modules you have and see if it badly interferes with each other. “Find the culprit!” Module is good for that.
@emperornano1030
6 күн бұрын
Boo! Algorithim interaction woo
@n.l.g.6401
5 күн бұрын
That reloading macro doesn't play nice with the Starfinder 2e playtest, by the way. It tries to make you reload after every shot, as opposed to only when your clip is empty. Also I feel cool for not needing most of these because it's legit faster/easier for me to just remember stuff than it is to click buttons. Workbench is cool, though: basic actions lets everyone whip through their turns without waiting for the "GM may I." I appreciate that greater degree of independence for my players.
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