Colby: A dead monster does 0 damage Necromancer: Hold my beer
@DnDDeepDive
3 жыл бұрын
lol!
@rocksnrolls
Жыл бұрын
Zealot Barbarian: WAAAAARRRGGHH!
@Ibrahim-gu6vd
Жыл бұрын
Actually necromancer summons called undead 🤓
@parkershea8476
3 жыл бұрын
Mark of warding dwarf has armor of agathys as part of their spells of the mark, making it another way to grab that spell without multiclassing.
@patrickbarley4716
3 жыл бұрын
I second this comment. Mark of Warding adds armor of Agythys, as well as 8 other spells known, bonus spell slots for alarm, mage armor, arcane lock 1/day, and +1d4 on investigation and thieves tools rolls and dark vision. At the cost of 1 AC and immunity to disease, and a need to sleep, eat and breathe Not to mention the option to pick up more mark related character options. (If your DM uses the non WotC keith Baker stuff) I would point out that the 1 level you don't take in warlock can be spent in Artificer for an ASI or wizard for 9th lvl spells. The ASI means a feat, making up for the AC drop at minimum.
@DnDDeepDive
3 жыл бұрын
Right! I did actually look at this and gave it consideration. I should have mentioned it. I think ultimately I decided against because of the AC bump and disease immunity from War Forged (plus I just really loved the idea of a War Forged Artificer for RP purposes) but not discussing in the vid was a fail!
@patrickbarley4716
3 жыл бұрын
@@DnDDeepDive I can see how not mentioning it made the video easier to lay out. Also worth noting, getting anti life shell on your tank is an amazing tool for stopping enemies from getting past you. Mark of Warding adds that to your wizard list, and allows your clerics to concentrate on other things.
@ClintonJohnson1
3 жыл бұрын
@@patrickbarley4716 It also would allow the level 17 report to include spell resistance!
@DnDDeepDive
3 жыл бұрын
@@ClintonJohnson1 My biggest regret :)
@markpurchase4606
2 жыл бұрын
New big brain idea. For the Warlock part go Genie and Dao for the bludgeoning damage, now when you hit with the booming blade you can choose to add your proficiency bonus in bludgeoning damage, now if you have taken Crusher you can move them 5 feet (dealing bludgeoning) so you can move them away from you AND your friends. Meaning if they want to attack anyone (unless they have reach/ranged) they are going to trigger the booming blade damage to come into melee again.
@kingbaby291
Жыл бұрын
Yes. But the most important thing about going genie is the bottle. Its a free item that lets you stack an huge number of glyph of wardings.
@tomtomlinson2835
3 жыл бұрын
Useful Abjurer tip, courtesy of Treantmonk. Alarm is an abjuration ritual one can use to top the ward out of combat without using spell slots. It's slow and tedious, but it works.
@christophercrafte
3 жыл бұрын
id say thats an out dated optimal thing it was ok in the past but NOW with eldtrich initiate you get at will mage armor granting you a two minute charge time for the ward at level 20 and you can get this early if you play varient human
@tomtomlinson2835
3 жыл бұрын
@@christophercrafte Genius!
@godminnette2
3 жыл бұрын
@@christophercrafte Yeah but that costs a feat that you could spend on another feat.
@christophercrafte
3 жыл бұрын
@@godminnette2 a feat that lets you always keep your ward up instantly after every fight. feats are meant to make you stronger this makes you stronger, plus for a wizard you dont need a ton of feats
@tonymullins8437
3 жыл бұрын
@@christophercrafte it won't be instantly if the character is wearing heavy armor. You have to be unarmored to cast Mage Armor, otherwise, yeah, the feat works.
@johnnystulic42
3 жыл бұрын
Biceps, pecks, chiseled chin line, university diploma, photos of his kid on the wall. Respect for different cultures and religions visible in the souvenirs from his travels around the world. Yep - definitely a wizard player
@DnDDeepDive
3 жыл бұрын
Ha ha!
@TheRobversion1
3 жыл бұрын
Lol. How is that a wizard? i'd wager hes a ranger. Travel, cultures, physical build (homelander!), knowledge about creatures... that screams ranger to me. If we factor in that he has a guitar and iirc likes to write stories then another pick (or multiclass) would be bard. So i'd say colby is a ranger/bard multiclass.
@DnDDeepDive
3 жыл бұрын
@@TheRobversion1 🤔 You know... that kinda makes sense...
@TheRobversion1
3 жыл бұрын
@@DnDDeepDive might be a good discussion/community post? everyone can share what class/classes they are based on their life experience/lifestyle/job/skills/talents. :)
@gibbcharron3469
2 жыл бұрын
@@TheRobversion1 Yeah, he's both too ripped and too sociable for a wizard.
@MittenNinj4
3 жыл бұрын
Didn't see this mentioned yet, but... If you either take a second level of warlock or just go for the eldritch adept feat, you can take armor of shadows to get Mage Armor at will and constantly be able to refill your arcane ward to maximum.
@zerosum789
3 жыл бұрын
You cant ignore celestial warlocks healing ability which adds an additional 2d6 that can be healed as a bonus action to you or an ally. It makes it the clear choice for this build.
@GramGramAnimations
3 жыл бұрын
Is it happening?? It’s happening! I’ve been waiting excitedly for this one!
@GaiusTulliusCatallusXXC
3 жыл бұрын
I remember when we were talking about this one in the comments 👍
@GramGramAnimations
3 жыл бұрын
Ah yes we were! 😊
@kbeazy_3050
3 жыл бұрын
Guardian thunder gauntlets aren't simple melee weapons. They are armor that count as simple melee weapons. So somatic components definitely work.
@dachoken6308
3 жыл бұрын
I second! HERE HERE
@1217BC
3 жыл бұрын
Just playing devil's advocate here, but saying something isn't a simple melee weapon, but it counts as a simple melee weapon isn't really a clear argument against treating it as a melee weapon for purposes of restrictions. The more salient argument is that the thunder gauntlet is treated as "a simple melee weapon while you aren't holding anything in it," clearly indicating that you can use it to hold things, and while you do so, it isn't a simple melee weapon. This clearly allows for using the gauntlet hand to interact with your component pouch, and a single hand free to interact with the component pouch can also perform the somatic components for a spell.
@bulldozer8950
3 жыл бұрын
@@1217BC somatic components only use your hands- no pouch or materials (those would be material components). So somatic components definitely work
@1217BC
3 жыл бұрын
@@bulldozer8950 I was referring to the fact that one free hand allows you to meet both the somatic and material component requirements simultaneously. Both a material component and a somatic component require a free hand, but a spell that requires both only needs one free hand for casting. PHB pg 203, last paragraph under Material Components
@andycates7923
3 жыл бұрын
When you said that the ward and the temp HP of Armor of Agathys work together i had to go look it up. Wow! I have always loved armor of agathys, but as a warlock only spell it seemed there was always a better use of the precious spell slot. This is like the best of both worlds.
@redemption101caleb
3 жыл бұрын
Honestly I would listen to this man read the phone book
@MrNemitri
3 жыл бұрын
and so easy on the eyes, hubba hubba XD
@DnDDeepDive
3 жыл бұрын
Ha ha, well thanks - :blushy face:
@redemption101caleb
3 жыл бұрын
@@MrNemitri it’s true and you should say it
@oliverneville5012
3 жыл бұрын
I've got a lot of experience with this type of character, It's my favourite to play. Heres my essay There are a few cheesy things you can do with arcane ward, deep gnome gets at-will casting of non-detection, and warlock 2 (Or eldritch adept) gets at-will casting of mage armour, which both heal your ward really fast. I don't really like either but it's there. Couple of things I do differently/ advice: First off, use your roleplaying to taunt, abuse the monsters, pretend to show weak points, boast about how much impact you're having. This will help make you a target and it's spell slot free and fun to do. Especially effective against melee opponents that speak your language. A lot of people have talked about it but Mark of Warding I think is easily the best choice here (AoA, give away a mage armour and set up your ward. That's a whole level you took for warlock). I personally went 1 Artificer/ X Wizard instead of 3 artificer levels, obviously, armourer is still a good choice but I'm not a huge fan for a few reasons. 1) I was quite concerned with keeping spell slot progression, I really felt it when I was testing with warlock when other party members had 3rd/ 4th level slots and I didn't, and 2nd level artificer delays your spell slots a level. 2) The temporary hit points are redundant with Armor of Agathis (AoA) but obviously, It's just a small bonus anyways. 3) Heavy armour only adds a +1 AC which is good but not worth delaying upcasting of AoA or a bigger ward imo (In practice you have much more hit point survivability and against melee opponents I often let them hit me to deal damage from AoA so I think bolstering that adds more to your survivability than AC) 4) The guardian attack will always be worse than casting a spell, however I think it is better than a lot of your cantrip options, but only because of the disadvantage, which is only against 1 enemy once per turn and takes a whole action, not worth it in most cases imo. But I'd still prefer setting up things like total cover for a ranged attacker with minor illusion. And any leveled spell you'd otherwise be casting is a better option. 5) Also delays wizard levels by 2 for great spells including defensive ones like haste, and features like spell resistance and improved abjuration. Just the 1 level in artificer is enough to totally start playing the tank roll. If you are sold on the armourer though I highly suggest delaying level 2 and 3 until you're at least a level 5 wizard, this gets you're arcane ward and AoA up and running earlier and will make you much tankier, not to mention other defensive spells (Shield etc) that you get access to. Also take replicate magic item with an infusion and get a spellwrought tattoo, you can get a 1st level spell to everyone, so over a few days you can give everyone in the party familiars, and on following days tattoo one of the familiars with a bless for concentration free buffing. Other things: Think about places your defences don't cover (Grapples, saves etc) Blade ward is a useful spell for the first time ever, if you're being targeted by B/P/S melee opponents it doubles the 'hp' of AoA, we play that resistance works on arcane ward so it also doubles that. It's basically used when you'd otherwise dodge so not often but it's still good to have. Thorn whip is better than lightning lure, use that instead. Alarm gives you a way to heal your ward for free outside of combat (ritual, 2HP/ 10m so it's quite slow) Fog Cloud is a great defensive tool in a pinch, lots of spells can't be cast when obscured and is a really effective way for your party to hide/scatter when shit hits the fan, also gives disadvantage to hit against any party members with Alert. Misty Step avoids grapples and forced movement (A tactic for getting you out of the way to deal with the party) I like warcaster more than usual because otherwise an opportunity attack from you is very weak and a monster can just run past you to your party and barely take a scratch. I use grease if you've got concentration up, Hideous laughter if you don't, could always booming blade as well. Use summons to increase the things your enemies need to get to before they reach your friends, these can be large and imposing. Summon greater demon is my favourite. Bigbys hand is also great for stopping people reaching the squishys, and getting them away once they do. Also focus on Crowd Control as it's another way to protect your friends. (Web, fear etc) Also your simulacrum is much harder to kill than normal because your arcane ward and AoA still have full hitpoints Level 6 Damage Report: You have 46 Hp, 3rd level AoA (15), 14 Arcane Ward (+Int ASI) 4/3/3 Spell slots 24 AC (Half Plate + Shield + Shield) if using all of them for AoA (you didn't, but you could've haha) gives 193 max hp! Doing it your way is 113. I think you calculated your DTPR wrong, the dragon would need a 20 to hit, which is (55[crit])*.05 = 2.75 I'm assuming you did (37)*.1. I think crits are important because a large majority of hits you take will be crits. Anyways this takes 8 dtpr and so survives 14 rounds which is a lot less, but the gap lessens significantly with higher and lower to hit rolls and any other form of damage that doesn't go through AC. Obviously you can't cast shield 20/14 times, but I'll concede this point haha. Against berserker your dtpr is 6 including crits, mines 9 so that's 13.3 vs 12.6 so much closer (would round both to 13). dtpr is 14 vs fireball for both which is 6 vs 8 rounds (To me :) ). I prefer being tanky in a wide range of scenarios. I could've also used blur or haste here which makes my numbers much better (I'm guessing higher than yours in all cases but I haven't run the numbers) but that's never something I'd actually do unless I had something like a ring of spell storing to offload my concentration. And also ignoring other defensive spells like mirror image that I'm likely to be casting which close the gap.
@Bernardonogmo
3 жыл бұрын
Colby, I found a little mistake, the artificer multiclass matter of fact adds half your levels rounded UP, so with 3 artificer levels plus 2 levels wizard you'll have slots like a 4th level full caster
@DnDDeepDive
3 жыл бұрын
Correct! Good catch :)
@cofiwright2589
3 жыл бұрын
Hey man, reading Pg 164 of the PHB it says multiclassing spell casters are rounded down so taking the extra level in artificer than warlock will give the extra spellslots and ASI and get Mark of Warding Dwarf for the Armour of Agathys
@cofiwright2589
3 жыл бұрын
@@DnDDeepDive Correct me if I'm wrong, otherwise, it's an amazing character dude, keep it up :)
@DnDDeepDive
3 жыл бұрын
@@cofiwright2589 Thanks! Tasha's specifies that Artificer levels are rounded up, oddly :)
@cofiwright2589
3 жыл бұрын
Damn, okay, I stand corrected lol but either way that only makes the build better!
@chopcooey
3 жыл бұрын
another use of haste that's pretty good: use the dodge action as your main action, hit with your other attack, and now the enemy has disadvantage vs everyone
@dude2299
2 жыл бұрын
While giving an opponent disadvantage against everyone is kinda fun, there's a few flaws with this. 1) having Armor of Agathys up makes you the LEAST attractive target if they have disadvantage against everyone. 2) Disadvantage doesn't guarantee a miss. Tied in with the first point, that means everyone who doesn't have over 20AC and a big beefy wall of magic and temp HP between you and their real HP suddenly become much more appealing to swipe at meaning you're suddenly a far less effective target. 3) You're passing on a lot of damage. If you're not taking hits, you're not clapping back with the armor. You're also giving up extra damage from the second attack itself.
@The_Gnome_Chomskee
3 жыл бұрын
Lol. Loved the sad music with the Crawford Tweet behind it.
@DnDDeepDive
3 жыл бұрын
Right? My friend Mr. Rogers actually edited this time, so that was all him :)
@Torthrodhel
3 жыл бұрын
A smart barbarian? A smarbarian! A paladin reveller? A paveller! A ranger of the city? A ritty! A wizard tank? A w...wicked idea for a build. Can't think of a name.
@DnDDeepDive
3 жыл бұрын
ha ha
@jestbag6001
Жыл бұрын
a Tizard
@caseyneiderman7702
Жыл бұрын
A Wankard?? 😂😂😂
@Vlad_Tepes_III
11 ай бұрын
A wank?
@tarlison2k1
11 ай бұрын
Wank :D
@jeremynowak2800
3 жыл бұрын
Wait, you just merged two classes that I find super boring and made a build that I'm extremely interested in. What sort of sorcery is this? Keep up the good work.
@DnDDeepDive
3 жыл бұрын
Ha ha thanks ;)
@hundrow
3 жыл бұрын
@@DnDDeepDive As cool as this would be. Unfortunately RAW and Sage advice make Armor of Agathys a warlock only spell. Meaning it can only be cast with warlock slots, at the warlock slot level. Also, booming blade has a material component requirement of a weapon valued over 1silver and since your armor is not a "weapon" worth over 1 silver you cannot cast the spell. All in all, those two hurdles kinda take the wind out of the sails. The temporary hit points will be far lower than assumed. The DTPR would be much higher in all scenarios. Sadly RAW breaks this build to nothing.
@DnDDeepDive
3 жыл бұрын
@@hundrow "Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know." As for the Booming Blade issue, there's definitely an argument to be made that the gauntlet, which counts as a weapon, and is part of the armor, which has a cost of over 1 sp, qualifies for the Booming Blade requirement (as others in these comments have mentioned), but even if your DM decides otherwise, it's definitely not imperative to the build working.
@hundrow
3 жыл бұрын
@@DnDDeepDive My mistake. PHB 164 for anyone else interested. I tip my hat good sir. I am now in awe.
@doxjr6979
3 жыл бұрын
Randomly got recommended this video and i am now subscribed! Man your voice is so soothing, and you know your stuff about character building, presenting it in a clear and satisfying way. Time to binge your videos.
@DnDDeepDive
3 жыл бұрын
Horray! Thank you and welcome :)
@paulbergevin3602
3 жыл бұрын
You should make the character sheets on dnd beyond it would be cool to have the references
@federicomassai8927
3 жыл бұрын
I think is a necessity, makes everything clearer, can even make different sheets at different levels, when feels that the character gets something important that makes the build work, or at the different tiers. But I more than agree with you.
@federicomassai8927
3 жыл бұрын
@@flash1face1 more than true, but still, would be an improvement. Imho
@nottelling6727
3 жыл бұрын
@@federicomassai8927 A $2/month channel membership comes with the perk of character write ups for most of his builds. They are simple and straight forward bullet point style level guides. It isn't DND beyond character sheets, but well worth it to support the channel. Also makes me feel less bad for ad blocker. :)
@markusemrich8580
3 жыл бұрын
If you subscribe to the community for 1.99 $ monthly, you get the sheets
@ChickenSoupMusic
2 жыл бұрын
@@flash1face1 It's an hour long video so is it really?
@daedricarmor
2 жыл бұрын
A year after this video I come looking for an abjuration wizard since I’ve never played one and OF COURSE our D4 master has a build (and a perfect one to my taste, I must say). Your videos always are the best
@DnDDeepDive
2 жыл бұрын
Ha ha thanks! Glad you enjoyed :)
@angelheart7750
3 жыл бұрын
I've been waiting so much for an abjuration wizard build!! Thanks!! 😄
@alexbrekelmans3444
3 жыл бұрын
Having stumbled upon this channel today, I'm very impressed. Enough detail given for any newcomers to the game and still engaging enough for those that have played the game for a long time. Keep up the great work!
@DnDDeepDive
3 жыл бұрын
Thanks very much and welcome! I try hard to think about keeping it *somewhat* applicable for a broad audience (though I worry that my regular viewers get annoyed when I stop for a brief explanation about a spell or ability for the umpteenth time :P )
@alexbrekelmans3444
3 жыл бұрын
@@DnDDeepDive in my opinion you can't go wrong with reiterating rules and class features for clarity sake especially with these in depth builds and character concepts
@dragonhearthx8369
3 жыл бұрын
Armor of Agathys works really well with warlock. Because of pact magic. it's harder for other classes to use because you need to sacrifice higher and there spell slots for it.
@Cirdan345
Жыл бұрын
Necroposting but my swords bard with 1 lvl dip in Hexblade had easier time spending 4lvl slot on AoA than my straight Hexblade
@WadeJones
3 жыл бұрын
Just found the channel, and having hung around with a lot of min-maxers in my time, I *really* appreciate how you refrain from making the "this is the only option" comments. You built a functional build that shines and you still managed to not just allow, but to encourage and highlight, the points where RP could shine through as well! Thank you!
@DnDDeepDive
3 жыл бұрын
Thanks for the feedback and happy to have you here! :)
@gregkaye5583
3 жыл бұрын
For characters developed with the intention of multiclassing into wizard I like the idea of working out a rational explanation for an acquisition of a spellbook. One good option may be to take the inheritor background which might also account for a variety of a character's tinkering shit. Alternatively, a DM may have a story that could allow discovery of a spellbook but, even if this was the case, if you already had one spellbook, then you'd have two.
@gorefist3907
3 жыл бұрын
Fantastic build. I think this is probably one of the, if not the most well rounded build to face pretty much any situation defensively. Great job.
@DnDDeepDive
3 жыл бұрын
Thanks!
@Elisterre
Жыл бұрын
Wow great guide! Really shows how to maximize tankiness in a way I never thought of with abjurer (which is my main played wizard style). The way I like to do it is a hybrid for some tankiness and also potential for huge dmg. I also like to play in a relatively simple way as I don’t like to multiclass/overcomplicate things, or have to go into long explanations with other players or the DM. This is how I do abjurer: At lvl 1 (always taking wizard levels): Githyanki for medium armor and greatsword proficiency. Prioritize str highest (16), con 2nd (16), dex to 14 (for +2 on med armor), and remaining points into int (12) (because you don’t need much int with my build, having greatsword for dmg). Along the lvls, grabbing these spells most notably: shield/magic missile for lvl 1 spells, which gives you a ranged dmg option that isn’t effected by having low int. magic weapon/mirror image for lvl 2 spells, offense and defense which again isn’t effected by low int. haste/fireball for lvl 3 spells, with fireball as a backup ranged/aoe option that you likely won’t use often. Haste is your bread and butter with my build. At lvl 4 I get the feat Great Weapon Master for potential to do huge burst dmg. So now, at lvl 5 you have ac 14+2 from scale mail, + 2 from haste, which is base 18, or 23 with shield. 19 and 24 if half plate obtained. Not insane but also very high. You have 37 hp with 16 con, plus 11 for arcane ward, = 48 effective hp (if I calculated that right). So if your typical big battle goes like this: turn 1: caste haste, melee attack turn 2: cast mirror image, melee attack turn 3: cast magic missile, melee attack If you simply do medium dmg, it will look like this: Turn one: 2d6 + 3 + 10 for GWM feat = about 20 dmg Turn 2 the same = about 20 dmg Turn 3 is 20 + magic missile (about 10 dmg) = about 30 dmg I know it’s possible to miss, but if hitting your attacks, you are going to avg 70 dmg on your first 3 turns in every big encounter, while having 23 ac with shield spell, 48 hp, mirror image which makes you damn near invincible in many battles anyway, and the guaranteed dmg of magic missile if your attacks do end up missing. Plus, because of the Great Weapon Master feat, your max dmg potential on those first 3 rounds is huge by getting to attack again with your greatsword using a bonus action when critting (hold person spell casted by a friendly teammate would be ideal) or when killing an enemy on each main attack swing. So, max dmg with that standard combo in 3 turns: Turn 1: 12 + 12 + 3 + 10 is 37 on main action, hit again for a max of 37 on bonus action by critting again is 37: = 74 max Turn 2 is the same = 74 max Turn 3 adds magic missiles for a max of +15 = 89 max dmg To sum it up, with an avg dmg of 70 over 3 turns and max potential dmg of 237 over 3 turns, and quite a bit of tankiness, and with fireball in your pocket when needed, that’s how I like to play tanky abjurer. Feel free to tell me your thoughts!
@davidgreenwood9251
3 жыл бұрын
Colby! This is my second youtube comment ever. You've made a tank that can help keep his/her party up and running and can also blast and counterspell ... I love it! Starting with Artificer was inspired, good AC, con saves and better HPs than wizard, so a tanky start. I may actually play this build in my next campaign , as one of our DMs has a heavy hand when it comes to encounter building.
@DnDDeepDive
3 жыл бұрын
Awesome! Glad you liked it :P.
@benkent6959
3 жыл бұрын
Quick tip if you don’t want to sit around for hours ritual casting Alarm to charge your ward. You can hook yourself up to the Tesla Supercharger that is taking the Eldritch Adept feat. With Armor of Shadows you can spam cast Mage Armor and power up your ward in around a minute.
@nathansmith9597
3 жыл бұрын
Armor of Shadows only allows you to cast mage armor on yourself, and mage armor cannot be cast on a creature that is wearing armor. So it will take most characters in heavy armor 15+ minutes to charge up their ward by spamming mage armor (doff armor, cast mage armor a bunch, don armor), but it will take a little more than an hour for warforged, in particular.
@schniebster
3 жыл бұрын
You hit the nail on the head about tanking sometimes being hard to quantify. The current character I'm playing in our main campaign is a Bladesinger Wizard with the Mobile feat that zips around the battlefield using Haste. Zipping 50 feet across the battlefield to make 3 (sometimes 4, when I have my dagger out) attacks at an enemy (One of them being Booming Blade) and then immediately sprinting 50 feet away without provoking opportunity attacks is so much fun. But quantifying something like that seems almost impossible to me.
@tedorbach3430
3 жыл бұрын
Tortles get crazy AC, buddy of mine playing in a game I'm running is a level 3 fighter with a 19 AC thanks to his shield. With artificer you could end up w a 20 AC at level 2. Great vid!
@DnDDeepDive
3 жыл бұрын
Thank you!
@Blyfee
3 жыл бұрын
Hey, just a heads up that WOTC changed the wording of Arcane Ward after Rules Answers: July 2015 by Jeremy Crawford was published. It now reads as: "The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier." Realy awsome build though and super tanky even with the lower ward HP. Extract from Rules Answers: July 2015 by Jeremy Crawford. Does casting alarm as a ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer can restore hit points to his or her Arcane Ward. As is normal for healing, the ward can’t regain more hit points than its hit point maximum: twice the wizard’s level + the wizard’s Intelligence modifier.
@GreznykGaming
2 жыл бұрын
So, not sure if you mentioned it, but for an extra action you could also cast fire shield, and get an external fire or cold resistance, because it’s a field AROUND you arguably, and do an extra 2d8 damage when hit. The scenario I have up now is as follows, Level 11 (Same break out as you have currently) 1. Cast armor of Agathys at 5th, giving, 25 temp +25 damage when hit. 2. Ward procs, due to AoA, giving you arcane ward bonus’ (19 at 20int). 3. Cast Fire Shield, gives you fire resistance/ or cold, plus an additional 2d8 damage of said type when hit. 4. When hit, you would deal up 27-41 damage. Have fire/cold resistance, halving incoming damage of that type, then reduce 3 for armor (not sure if before or after), then ward gets hit, then AOA gets hit. Whew. You’d be dealing more damage by being hit than by attacking. You could walk into the middle of a middling army and watch as they all die by hitting you.
@White12Shadow
3 жыл бұрын
This video has been extremely helpful. I'm starting my first campaign and rolled awful stats and decided to go down the War magic/Armorer route.
@MagiofAsura
2 жыл бұрын
Shield spell is also an abjuration spell which procs Arcane Ward.....so much synergy! I love it
@Huguenaut
3 жыл бұрын
Forge adept artificer gets armor of agathys. Sure you don't get the special armor you get with the subclass you picked but it keeps you from dipping that level into warlock which will help with spell progression and gives you a +1/+1 magic weapon infusion that doesn't count towards the number of infusions you can have.
@v1talsign393
3 жыл бұрын
I'v been waiting for this kind of build, I'm so happy. BUT I have a challenge for you. Make an optimized necromancer build. I have no idea how to do it if it should be more support by multi-classing into like idk twilight domain after level 6 necromancer or go full damage and go full wizard necromancer. I would LOVE to see the number crunching on it, possibly the hardest class to optimize in my opinion.
@TheRobversion1
3 жыл бұрын
twilight domain doesn't help optimize animate dead. Maybe you were thinking of the peace domain?
@v1talsign393
3 жыл бұрын
Yes! Sorry the one that allows the player to move around, balm of peace I think it is, but I honestly don't even know how to optimize necromancer at all
@TheRobversion1
3 жыл бұрын
@@v1talsign393 check my reply to your other comment. Gave 3 suggestions for optimized builds.
@v1talsign393
3 жыл бұрын
@@TheRobversion1 gotcha, sickening radiance would also effect the necromancers undeads as well yes? Would that last strategy be sustainable if not?
@TheRobversion1
3 жыл бұрын
@@v1talsign393 they are immune to exhaustion but yes they will die to the dmg if they are within the radius. A good way to place this is basically to put it on the opposite side of the grapplers and the bbeg is at the edge of the radius. So that at least 3 grapplers (assuming bbeg is medium size) are untouched by the sickening radiance.
@roccov3614
Жыл бұрын
Will soon be starting our second campaign. Apparently it's a level 1-18 multi quest campaign. Looking for a new built. This is my favourite so far. Like he said, a tank that can rain fire on our enemies. Sounds great.
@luka2784
2 жыл бұрын
for amour of Agathis, clockwork soul sorcerer lets you take it at first level, and also really fits with the war forged-artificer flavour.
@josephyungman9599
3 жыл бұрын
I'm not all the way through yet, but no mention I heard of the feat Eldritch Adept (Armor of Shadows) from Tasha's (might have missed it, doing work while I listen.) It allows you to cast mage armor at will, which can recharge your whole arcane ward without expending a spell slot out of battle in just a couple of minutes! Totally worth the feat slot I think
@DnDDeepDive
3 жыл бұрын
Right, or for a second level in warlock to get Invocations... worth considering for sure! Though if I'm not mistaken, it would cast it as a first level spell, right? And, after the first time you get your ward up for the day, subsequent castings only add 2xspell level in HP, so it wouldn't add a *ton*...
@josephyungman9599
3 жыл бұрын
@@DnDDeepDive Depends on how many combat encounters you are getting in a day. If 3-4 in a single day, that could be your whole arcane ward filled up in between each battle, without expending any spell slots that you could still use during a battle. Yes, if only 1 encounter per day, would add nothing overall, but for 5 encounters, could add a total of 8xwizard level+4xInt Modifier. Guess it depends on the DM
@zacharywiesel900
3 жыл бұрын
Thoughts on delaying 1 level into wizard, taking a 4th level in Artificer to get the AIC at 4, take the heavy armor Master Feat, then wizard for 5-6, warlock at 7, wizard on 8-9. We get 1 more AIC and one significantly earlier
@DnDDeepDive
3 жыл бұрын
Worth considering - I hate delaying the Wiz levels and AoA from Warlock, etc., but I don't mind difficult and interesting choices :). And there are ways to get AoA outside of a Warlock dip, as many have pointed out.
@BardedWyrm
3 жыл бұрын
If you think you might be tempted to pick up Lightning Lure, don't. Instead, grab Thorn Whip with your Artificer cantrips. Despite having double the range of Lightning Lure (and not relying on the target ending the forced movement adjacent to you in order to deal damage) is a melee attack. And outside of Swarms, the number of enemies that will be resistant (or immune!) to it's damage is quite a bit smaller, which imo nicely counterbalances the drop from d8 to d6.
@TylerLawlawsy02
3 жыл бұрын
Holy shit I’m 1 minute in and 90% of the way to subscribed. I think you might be my new favourite DnD KZitemr! I love the longer form content too!
@DnDDeepDive
3 жыл бұрын
Ha ha - thanks Tyler and welcome! :)
@martymoore755
2 жыл бұрын
As the DM of our group, I like using these builds vs my PCs! Feels kinda like espionage though.... Thx Colby!!
@DnDDeepDive
2 жыл бұрын
Ha ha - all apologies to your players! 😉
@augustolenzuen800
3 жыл бұрын
Hey man! I like your videos and your analyses of the builds, the way you mathematically calculate unnecessary statistics just to have a basis for comparison. Truly a work of art. I'm not being ironic, I really mean it. It's hard to find grounds for comparison sometimes, and you do a good job with what the system gives you. That said, I believe I've devised a build that MIGHT (not sure, but I would like you to do the math for this one just to make sure) be better than most if not all the tank builds I've ever seen on your channel. Also, I don't have ANY source books outside of the PHB, DMG and Monster Manual, so it may be possible to make this build even better with the new published materials. But I can only build with what I have, so here we go! Here's the character concept: A DEX-based Stout Halfling Arcane Trickster 12 / Bear Totem Barbarian 8. Why is this build so good at tanking? Against Physical Attacks: Mage Armor (cast at the start of the day) + Unarmored Defense + Shield (not the spell, just a regular shield) + Defensive Duelist (at level 12) + 20 DEX + 16 CON + Mirror Image + Rage + Uncanny Dodge in case everything else fails we only take 1/4 of the damage. Once the Mirror images are gone, he will be more likely to get hit, but he has 21 AC at level 4, 22 at level 5, 23 at level 9, which is not too shabby. All with nonmagical equipment. Add a magical Shield and a Cloak of Protection and he can get to 30 AC with a Reaction using Defensive Duelist. Mirror Image isn't concentration, so we can cast it before going into battle or on my first round. After the copies get obliterated, we can't cast it again because we'll be Raging, so it's a once-per-encounter thing. Against DEX-based spells: Danger Sense to get advantage, proficiency in DEX saves from going Rogue at level 1, Lucky in case we fail, and Evasion to take no damage in case we succeed. Lucky only comes at level 20, though, so there's that. If we fail, we have Uncanny Dodge and DR from the Bear Barb so we only take 1/4 damage. Also, we'll normally be first to act with Feral Instincts, Alert and 20 DEX, so Mirror Image should be up most of the time. Offensively, Reckless Attack will ensure that we can generate our own Sneak Attacks, as well as improve accuracy. The extra damage is guaranteed once per round when we need it, because we have advantage on our attacks, although that does give our foes advantage too. The fact that the option is there doesn't mean we need to do this all the time, but when we do, it's 6d6 damage from sneaks + 1d8 +5 (potentially twice with Extra Attack) with a nonmagical weapon. Here's the detailed build: STR 13 / DEX 14 + 2 racial = 16 / CON 15 +1 racial = 16 / INT 12 / WIS 10 / CHA 8 - I used Standard Array, Point Buy could improve it slightly by going INT 14 / WIS 8. 1- Rogue 2- Barb (just for Shield proficiency and Unarmored Defense) 3-9- Rogue to get Evasion and our DEX maxed out ASAP. At 3rd level we get Mage Armor and other utility spells. 10-15- Barb 16-19- Rogue 20- Barb You could potentially pull the Barb level to get earlier Alert, but I don't know how good that'd be. What do you think?
@TheRobversion1
3 жыл бұрын
i think you didn't watch colby's tank vids enough by reading this. this is NOT a tank. this is a very sturdy character that DMs will ignore. the 1st improvement i'd suggest before we compare this to colby's builds is to get an actual TANKING mechanic. there's nothing here that makes you a more attractive target than your allies. there's nothing that allows you redirect dmg or reduce dmg dealt to allies. there's nothing here that makes enemies stick to you like sentinel. a good starting point perhaps is switching to ancestral guardians barb so you have a tanking mechanic. you could also switching away from barb if you want to rely on spellcasting defenses. rogues as a default don't have tanking mechanics. the only attractive defensive mechanic is uncanny dodge but if you go the arcane defenses route, shield is better. you also might want to add fighter 2 to be able to tank properly on round 1. your current round 1 looks like this: move towards enemies action: mirror image bonus action: rage enemies ignore the barbarian and go straight towards the squishier enemies. with fighter 2 and ancestral guardians: move towards enemies action: mirror image bonus action: rage action: attack at enemy (to impose disadvantage to attack allies and buff attacked ally with resistance) and you can use grapple as the extra attack to keep that enemy or another close to you reaction: spirit shield an ally who's attacked
@augustolenzuen800
3 жыл бұрын
@@TheRobversion1 As I stated in the OP, I don't have any source books, other than the core books. That means this Ancestral Guardian isn't available to me. I don't even know what it does. I do understand what you're saying about not having anything that makes enemies attack this character, and I agree with you on that. It would be something to consider. Perhaps I could drop Alert for Sentinel, but it'd invariably come way too late in the build anyway. I was wondering if you could do that sticking only to the PHB and DMG classes, subclasses, races, feats, etc... I'll think about that. Thanks for the input. I don't know if you noticed, but the reason for going Rogue specifically was to explore 2 synergies between these 2 classes: 1- Uncanny Dodge + Barb DR. 2- Reckless Attacks + Sneak Attack. Rogues may not be the 1st option when we talk about tanking in melee, but against damage spells with Evasion they are better tanks than any other class.
@DnDDeepDive
3 жыл бұрын
Looks like it'd be a fun and tough to kill character! A lot in common with the Rogue Tank I made, for sure. My big concern would be trying to find a way to encourage enemies to attack you instead of your allies... a 3 level dip into Cavalier Fighter could help with Unwavering Mark...
@augustolenzuen800
3 жыл бұрын
@@DnDDeepDive thanks for the reply, dude. Again, I don't have any of the extra source books. The only Fighter subclasses I have access to are Eldritch Knight, Champion and Battle Master. But I was curious if you could do the whole "how many rounds to die" calculation you normally do with your tanks. I reckon it'd be VERY complicated because you'd need to consider the average DCs of spells you'd be facing at each checkpoint, and then do a composite calculation of something like 75% chance to take 0 damage, 25% chance of taking 1/4 of 8d6 in case of a Fireball, for example. The chance to get hit would also be hard to gauge because of Mirror Image and its diminishing likelihood that it'll actually save your skin after the first and second images are dealt with. That's why I posted this here. I figured if anyone could figure out the math for this scenario, his name is Colby LOL.
@TheRobversion1
3 жыл бұрын
@@augustolenzuen800 you mean not available because your dm doesn't allow them or you simply don't know them because you don't have the books? if it's the latter there's alot of free pdfs online as well as sources like dnd wikidot where you can just read the class/spells/feats stuff. i think getting sentinel over alert earlier on is more important. since you've insinuated the lack of feats, this makes fighter more pertinent for the extra asis. defensive duelist is also a very meh feat especially on rogues with uncanny dodge or anyone with access to shield. as far as sticking to phb classes we still have a bunch of options. just not in rogue and barb. one is battlemaster and getting goading attack + protection fighting style. of course just like colby's vid here abjurer's projected ward works in protecting allies. so does the light cleric's improved flare and the nature cleric's dampen elements. paladins have the spell compelled duel (also accessible by lore bards of course). and i'm sure i'm forgetting a couple. yeah i noticed those synergies that you went for. rage + uncanny dodge is great defense. you just need a way to force them to not ignore you/stick to you once you have them in melee. actually, even when tanking spells, rogue isn't the best. that honor belongs to the paladin. though i guess this is campaign dependent as well. if your dm just keeps sendiing fireball mages after you or repeating those few monsters that force dex saves (like dragons) then evasion does shine. but if you base it by the #s of which types of saves as a whole the monster manual forces, dex is not on top of the list. that honor belongs to con saves and the most dangerous effects are will saves. this is why you probably hear colby always talk about getting resilient wisdom or shoring up his con saves. you'll never hear him talk about dex saves. shoring up dex saves/evasion is just a good to have and not an essential.
@ShyBurgos
3 жыл бұрын
Haha awesome build showing the versatility of the mage with multi-classing. Keep them coming.
@Whiplash_MUSIC-hj7vp
2 жыл бұрын
I have a pretty similar to this that I think could possibly be ever tanky-er in certain situations. First of all, at first level I took 1 level in forge cleric, which gives the necessary heavy armor proficiency, as well as a +1 bump to AC, and access to healing spells, and shield of faith. My race is a mark of warding dwarf which gives armor of agathys without the warlock, and pumps CON and INT which is what this build needs. Because forge cleric gets all of these abilities at level 1, the character is free to spend the rest of his life taking levels in abjuration wizard. At level 6 he has a base AC of 21, but because of shield of faith, he can have an effective AC of 28. (for the purposes of the tests you gave the difference between 27 and 28 AC doesnt matter much at level 6 because most monsters would have to roll a nat 20 to hit anyways and at that point your AC is irrelevant.) So against a young white dragon I'm just going to trust your math and say that the dragon would average 4 damage a round because the AC is basically the same. With a CON of +3 and the feat tough, taking the average each level, this character would have a base HP of 58. Casting armor of agathys at 3rd level gives him another 15 temp hp, at because he has 5 levels in wizard, the ward has a hp of 13. Now in this set up you would use a 3rd level spell slot to cast armor of agathys, and a 1st level slot for shield of faith, would gives him another 8 hp of ward healing. That gives him an additional 8 spell slots to cast shield with when needed, or to replenish shield of faith, which translates to an additional 30 hp in ward healing. That totals to 124 effective hit points, or 31 rounds to die. Additionally he could use some of those spell slots to cast cure wounds on himself, or blur to half dpr for the next 10 rounds, or cast haste because it's great, but that would take away from spell slots to cast shield and the math gets very complicated so I'm not going to try. Also every turn except the one he cast armor of agathys, he could potentially use his action to take the dodge action would would effectively have dpr, but your character could do that too so I'm not going to count it. I haven't calculated the rest of the fights for higher levels, but I suspect your build would catch up quickly as its main disadvantage at level 6 is not having as many levels in wizard, and this build is lacking as many options for soft taunts and melee attacks, though I think it does make up for some of that by having a little more spell slots. However, at level 20 this character can have both a higher AC and HP, because the 3 extra levels in wizard for the ward outweigh the 3 extra hit points you get by having a couple slightly better hit die, and with shield of faith, haste, and a fighting style, you could bring your AC up to 31. Alternatively, you could take 6 levels in cleric to get an additional +1 AC and fire resistance, but this would sacrifice the ability to learn 8th and 9th level spells.
@justinmartineau702
2 жыл бұрын
I think Your path also benifits from 18th level wizard ability for infinite shield spell
@alanschaub147
3 жыл бұрын
I enjoy this type of build more than simply optimizing damage output! 😊👍🏻
@varietasVeritas
3 жыл бұрын
Fighter 2/ wizard 18 Tortle with shield and protection fighting style. Ac 25 with shield spell. Shield master feat. Walk up to a dragon and say " Kneel before me worm, or I will ride your corpse by the end of this minute." Cast meteor swarm, action surge, cast disintegrate. That's how you tank as a wizard!
@winkcrittenden6011
11 ай бұрын
I'm doing this build right now in my campaign (only diff is that I took a 4th level in artificer to get the ability score increase early), and this is the most OP character I've ever played at level 8 (4 artificer, 1 warlock, 3 wizard). Full plate armor (+1 with infusion), +2 shield, Armor of Agathys, arcane ward, absorb elements, and defensive field make the the character monstrously tanky. And on top of that a simple level one shield spell brings his on-demand AC up to 28! The DM can't just ignore him either, because he made the mistake of giving the character access to a pair of Illusionist's Bracers that turn him into an Eldritch Blast machine gun.
@joshuapicaro8726
3 жыл бұрын
This was a missed opportunity for Tortle!
@binolombardi
3 жыл бұрын
Tortle is very good at low level, but the static 17AC can be a bit restrictive at later levels if magic items are in play. 17 AC is the equivalent to half plate with a 14 dex/+2 mod. The static 17AC means you can put the dexterity points into another attribute, but the trade off may not be worth it. Especially with other race features available. +2 mod to dex helps saves against damage, levels 1-4 damage with your light crossbow, and gives a bonus to initiative which is powerful. Tortle does give that same AC while not imposing disadvantage vs stealth rolls which is still a slight buff. Wearing magic armor is restricted though.
@joshuapicaro8726
3 жыл бұрын
@@binolombardi my idea was Tortle enables you to go straight wizard. Go straight con and intelligence. Not having armor proficiency then not wearing armor is fine. From there just work with higher levels of wizard spells to protect you. I bet some combination of multi class could get more for a tortle sure.
@HybridHerps
3 жыл бұрын
@@joshuapicaro8726 the way I think of it, a tortle can only have 17AC+ a shield, if that shield is +3 that’s a 22AC, which sounds nice until you consider that you’d be giving up the ability to wear +3 armor as well...+3 heavy armor and a +3 shield could get you an AC of 26 as any other race, 27 as a warforged, 28 if you somehow had the defensive fighting style as well (probably not worth it on this build tho), tortle is a good race and that starting AC is nice but in the higher levels with magic items I just don’t think they’d keep up quite as well...sure, you could get bracers of defense to add 2 to your AC but that takes up an attunment slot that you might prefer to have something more powerful taking up Tortle I think is best for builds that don’t allow a shield and/or heavy armor, maybe a high level battlesmith artificer would be cool as a tortle since even if you wanted the bracers of defense you’d be getting more attunment slots anyways so it feels like less of a sacrifice
@joshuapicaro8726
3 жыл бұрын
@@HybridHerps for a person with armor it stinks. I rather go full 20 into wizard and not multi class. In some respects that misses some key points in regards to being a tank. But the power from full wizard is to much to deny in my opinion
@HybridHerps
3 жыл бұрын
@@joshuapicaro8726 the only thing is, unless you take a feat you’re not getting proficiency in con saving throws, which kinda sucks tbh. Personally I think a 3 level dip into artificer doesn’t cut into the power of a Wizard too heavily since you’d still have the spell slots of a wizard who’s level 18 when you’re 20th level, and even the mind sharpener infusion is nice for those times where your con save fails. Heck, even just going 2 levels into artificer here you that and you can keep your 18th level wizard ability
@hopeforescape884
3 жыл бұрын
You can also get armor of agathys as one of your spells from the Bloodline of Levistus tiefling
@Moleje1337
3 жыл бұрын
Just using magic initiate isn't worth it because you can only cast the spell at its 1st level.
@quendi5557
3 жыл бұрын
Depends on the spell, for mage armour or spells like find familiar it's fine because it doesn't hurt too much in the long run in terms of getting it once per day.
@Moleje1337
3 жыл бұрын
@@quendi5557 In context to the build.
@quendi5557
3 жыл бұрын
@@Moleje1337 True. Personally I rule that you can still cast it with your spell slots since it says you learn the spell. But hey, that's me being picky with the word choice.
@Moleje1337
3 жыл бұрын
@@quendi5557 I rule it similarly in my games as well for the same reason.
@quendi5557
3 жыл бұрын
@@Moleje1337 And if you look at it in artificer initiate it says that you can do that with that spell so, I think that you should in that context be able to too.
@JMichaelC98
3 жыл бұрын
For what its worth you would round up your artifice levels for MC spell slots. So at character level 5 you would be a 4th level spell caster not 3rd. Not a huge deal now but it does speed up slot progression by a level
@Aw3som3-117
3 жыл бұрын
Actually, it rounds down: " *Spell Slots.* You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table." Obviously that is outdated and doesn't include artificer, but the point is it rounds down.
@JMichaelC98
3 жыл бұрын
@@Aw3som3-117 believe it or not the artifice class states specifically that you round up. Contrary to the more general ruling. Ill see if I can find the exact passage.
@DnDDeepDive
3 жыл бұрын
@@JMichaelC98 I'd love to see that if you could find it... I looked myself and was having a hard time finding an exact ruling so assumed it followed Ranger/Pally
@JMichaelC98
3 жыл бұрын
@@DnDDeepDive Page 10 of TCE Multiclassing and the Artificer Sidebar: Spell Slots portion -> Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots
@DnDDeepDive
3 жыл бұрын
@@JMichaelC98 Fantastic! Thanks! More and higher spell slots are always welcome :P
@daviddavalle2068
3 жыл бұрын
WoW ... Very well thought out and I am very impressed. Well done and thank you for sharing. /encore!
@DnDDeepDive
3 жыл бұрын
Thanks friend! Glad you enjoyed :)
@frickenayee
3 жыл бұрын
6.17K... 👀
@DnDDeepDive
3 жыл бұрын
10k here we come! :)
@arthurpintobergamaschi7007
4 ай бұрын
I've been flerting with this build a long time, and i find it amazing. One quick change i would do: Since you are using Eberron Stuff, i prefer to go with the Mark of Warding Dwarf instead of Warforged. Yes, you loose 1 AC, but you gain the ability to use heavy armor without the need of STR, AND on top of that, you get Armor of Agathys added to your list, which would make you skip the Warlock dip and the 13 CHA. I think at the end, is a better build overall.
@100sparky001
3 жыл бұрын
Creates unkillable wizard, recommends not taking simulacrum because it’s too easy to kill... I think your bias is showing lol
@TheRobversion1
3 жыл бұрын
Hey Colby! Excited for your new vids as always. keep up the good work! :) LOL. the elven accuracy+custom lineage obligatory meme. In any case, custom lineage is still a viable candidate if you want a feat on the same level as vhuman. Why go warlock when you can go clockwork sorc? plus i think it fits with your theme more of "magical construct." If you're willing to take more levels, 6 levels of sorc gets you another ward you can use to protect your allies that doesn't consume your action initially plus access to metamagic which is always great. Definitely agreed that saving your reaction for counterspelling is best. Martial dmg can be healed up and mitigated passively. Getting locked in a control spells severely limits what you can do. Watching now and will edit comment as we go along.
@DnDDeepDive
3 жыл бұрын
Oooo... hadn't considered Clockwork but I like it. 6 levels hurts though :(. And I really wanted AoA!
@TheRobversion1
3 жыл бұрын
@@DnDDeepDive If you don't need higher level spells known, then it won't hurt as much as you maintain your spellcasting progression (if your main schtick is using armor of agathys/other abjuration spells upcasted anyways). Either way, a level 2 dip is still good just for that access to AOA, font of sorcery (repurpose your spell slots) and restore balance (remove advantage from foes attacking you from invis/hidden).
@mcullennz
3 жыл бұрын
Treantmonks abjuration wizard starts woth a level of warlock and the rest wizard
@thedude0000
3 жыл бұрын
If you look at his Graviturgist build guide, he specifically states that going forward, he'd take Artificer for his Wizard builds.
@CaitSith87
3 жыл бұрын
@@thedude0000 you just need to get the armor of agugaga (horrible name) somehow. Else you need two multiclass which leaves you so far behind with your wizard spells that they lost most of their power. Take fly is great at level 5 but almost useseless at 8 cause the monsters are written with flying enemies in mind. I read in another comment that the mark of warding would solve that problem. Then i agree but i am not sure about three levels of aritficer. Heavy armor has 1 AC more than medium armor and for this you lose two levels of wizard. And usually you find a spare +1 shield untill level 10? But as said in my post have to listen to the video again withouth doing something else have to see if my problems would have been asressed.
@thedude0000
3 жыл бұрын
@@CaitSith87 I'm not specifically commenting about the video's build. I'm just responding how Treantmonk said he'll make Wizard builds going forward.
@CaitSith87
3 жыл бұрын
@@thedude0000 i ask him when artificer hit which of his build he would change and he said the diviner. No mention of the other builds. Can i somewhere see all my posts the i could show you his answer.
@thedude0000
3 жыл бұрын
@@CaitSith87 Here's the time stamp in his video: kzitem.info/news/bejne/026FzGSag5N7mW0
@imblackmagic1209
3 жыл бұрын
hey man, i would also mention that you have to pass the arcane armor spell casting focus feature with your DM, as RAW it says that it's for your *artificer* spells, not wizard nor warlock spells. i personally wouldn't mind, but i pretty much bend the rules a bit for the rule of cool (like this spellcasting focus thing) Also, from the wizard spellcasting feature: - Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. the important part is "Each of these spells must be of a level for which you have spell slots", and the "as shown on the Wizard table" part makes reference to the spells slots you have at each lvl, so you could have taken earlier lvl 3 spells (when you obtained lvl 3 spell slots)
@JHutch-ts4nl
3 ай бұрын
Taking meta magic adept if you can, and focusing on twin spell, makes for epic play with twin spelling haste or polymorph.
@chopcooey
3 жыл бұрын
i had the idea of making a naga strength based fighter1/wizard with enchanter. Use blind fighting + stinking cloud + sentinel + free grapple constrict attack that restrains enemies + command. And you have a whole slew of ways to keep your enemies rotting in your stinking cloud while you are immune to it.
@faultysynapse9195
3 жыл бұрын
Oh it's the one I've been looking forward to. Thanks for the video and keep up the good work Colby
@DnDDeepDive
3 жыл бұрын
Thank you! Will try ;)
@faultysynapse9195
3 жыл бұрын
I remember requesting this build a few months ago on my other account dizzywithlogic. I knew the numbers would end up being crazy.
@cultivatedjerk5574
3 жыл бұрын
Always happy to see a new take on a Wizard. Awesome class, but aside from a few subclasses, Wizards in 5e often feel very similar.
@WynTheGrey
Жыл бұрын
If you have even moderate access to magic items, the Eldritch Claw Tattoo is a green item and has a lot of potential as far as increasing the range of your melee attacks. You can Booming Blade people who are closer to your allies (along with inflicting the same Disadvantage on their attacks with your Thunder gauntlet), which makes a Haste-user even more useful on the battlefield. Last week, I also stumbled across the Sanctuary (from Artificer) and Mind Sliver (Wizard) combo. This is actual Tanking: directly forcing an opponent not to hit a protected ally. In my case, my ally cooperated by taking the Dodge action so that the one time the enemy actually made the Wisdom save, she avoided the attack.
@FlynnVT
3 жыл бұрын
Been playing a similar character in my current campaign for a while, We started at level 1 so I started as a level 1 Hexblade warforged and I am now level 5 with 1 level Hexblade and 4 levels in Abjuration Wizard. AoA + Arcane ward is really cool and I mostly use BoomingBlade / GFB / Sword burst / Firebolt and upcast AoA. Its been a lot of fun to play, the only problem is it feels kind of bad to sometimes be a spell slot level below the other casters, adding artificer seems really neat, but being even further behind in spell levels could really hurt, Artficer wasn't available when I made my character but I see it could add some really neat stuff. These videos are really cool, keep up the good work!
@DnDDeepDive
3 жыл бұрын
Thanks!
@IFailAtUsernames19
2 жыл бұрын
Artillerist can actually go very well with Abjuration Wizard. The Defender Cannon is frankly amazing. Being able to pass out 1d8+INT temp hp to multiple people on potentially every round of the combat using a single bonus action is very powerful for buffing your party. If you have warning that combat is coming, you can spam it until you roll max. Constantly refreshing temp hp, with the arcane ward over it is great. But you miss out on a lot by not going Armorer. No STR requirement for heavy armor, an INT based weapon attack, no need for an Arcane Focus, and that very important taunt is super important for a tank. Using Artillerist would probably be better for buffing your party, but Armorer is the better tank.
@patrickdargel4684
2 жыл бұрын
I think there is a small mistake at 28:16: With Artificer 3 and Wizard 2, you count as a 4th level multiclass spellcaster. If Artificer is part of multiclassing, the level will be halved and rounded up (Tasha's Page 10, Blue Box)
@sovelis7727
3 жыл бұрын
I don't think Heavy Armor Master works with Arcane ward. "While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that *you* take from nonmagical weapons is reduced by 3." From the Sage Advice we have this explanation of arcane ward: "An Arcane Ward is not an extension of the wizard who creates it. It is a magical effect with its own hit points." Given this, it would seem that the ward is a separate entity from the wizard, and thus would not benefit from heavy armor master. After all the ward is not wearing the armor ;)
@TheRobversion1
3 жыл бұрын
correct. this needs DM fiat to make it work.
@wikigetrachetcrank6864
Жыл бұрын
1) If your DM normalizes racial spells to the newer doctrine (can cast racial spells using available slots), levistus tiefling (Armor of Agathis + Fire resist) is an option. It also opens Flames Of Phlegethos which can add +1d4 fire damage to your Armor's cold damage after casting a fire spell (recommend fire bolt). 2) The eldrich invocation, Armor of Shadows, means free recharging of the bubble out of combat. This would cost 1 ASI, if you dont go Warlock 2. Also as an aside-- if the goal is to trigger Armor as much as possible, AC is technically the weaker option to maximizing your ward's survivability since Armor doesn't trigger on a miss.
@Scaphism36
2 жыл бұрын
Since you’re specifically focused on being a good tank, could do a build on a bad tank? Like a lone survivor, maybe cursed to always be the last one walking on the battlefield or something similar?
@DaekoTan
Жыл бұрын
First thing that comes to mind is a Totem Barb multiclass
@lrioje1
3 жыл бұрын
I’ve had an idea for an evil warforged abjurer that is basically Ultron, in that he was made to defend the city/humanity and ends up misinterpreting his orders and deciding that humanity has become a threat. Anyway, this build has given me some great optimization ideas! I never thought about taking artificer levels
@DnDDeepDive
3 жыл бұрын
Sounds awesome! Glad you enjoyed :)
@berserkervtuber6285
2 жыл бұрын
Imagine a warforged (autognome) wizard who has gauntlets of "Hey, Look At Me", an armor that can make monks second guess of wanting to be ate up by cold damage. A form of dread picked up at the start of tier 2 play. This would be of a dracolitch's boney wings sprouted out the backside of said warforged (autognome) that causes fear that needs a wis save to not be affected and adds some temp hp while in said form. This is the the Whizz-Bang Tank!! Don't forget, as an Undead Lock, you gain access to Bane and False Life spells.
@hypexxify
3 жыл бұрын
I don’t know where to make suggestions for upcoming builds, but have two: - The Ambulance - Heal / Control Sorcerer - The Nimble - Tank Rogue
@DnDDeepDive
3 жыл бұрын
On the list!
@sirrealism7300
2 жыл бұрын
Ive been experimenting with a spore druid/shepherd druid and abjuration wizard hybrid. If you have a high enough wis and int you can have over 33 temp hp and arcane ward combined.
@DirewolfMemento
4 ай бұрын
A more support backline focus Alternate Build in 2024. Start Tasha's Custom Lineage: Take any Feat that boosts INT. Preferably Fey Touch for Bless and Misty step. This lets you start at an 18 INT. +2 from TCL and +1 from half feat. Take the Rune Carver Background which gives you the Rune Shaper Feat. This allows you to have Armor of Agathys to start, and the other spells later down the road. Start with artificer. Take booming blade and mending. (Take Sanctuary, Absorb elements, and Cure wounds at a higher lv) at LV2, Take the armor infusion on your shield. (Maybe bag of holding, up to you) 3rd LV, Take the Artillerist Subclass. (You use this to utilize your bonus action to give 1d8 + INT temporary HP to all your allies within 10 feet of it. This is an unlimited use feature as long as your cannon is alive and well. So each turn you can effectively give all your allies better heroism as a bonus action) (You also have other forms it can take for more DPS if needed. flamethrower, [burning hands], Force Cannon, to knock creatures away from your enemies and deal 2d8 force damage up to a range of 120 feet. Make sure you cast Sanctuary on yourself after you take an action that effects an enemy. Then take 17 levels of Abjuration Wizard. Make sure to take Tasha's otherworldly guise for additional AC , Flying, and Damage immunities, + extra attack. (If you can find this spell at an earlier level, even better.) And fizbans platinum shield 🛡 ASI>> 1. INT+5, | 2. +2 CON (16), | 3. +2 CON (18), +2 CON (20) Starting Attributes with Point Buy: Strength 10 Dexterity 14 Constitution 14 Intelligence 15 Wisdom 10 Charisma 8
@andrewp.4852
3 жыл бұрын
Just found your channel and I enjoy this greatly
@DnDDeepDive
3 жыл бұрын
Thanks and Welcome!
@LeakysTV
2 жыл бұрын
also mark of the warding from eberron give us armor of agathys from level one but we have to be a dwarf and we dont have to pick warlock. also if you take 2 level in warlock or the eldritch adept feat you can take armor of shadows and spam mage armor for full up your arcane ward between combat
@IMZAMORAK
3 жыл бұрын
I like the deep gnome for this idea. You can grab the Snirfneblin Magic feat to cast Nondection at will. Refilling the arcane ward between combat encounters for free
@spectralfire4842
3 жыл бұрын
For an abjuration wizard I always wanted to make a gnome abjuration wizard with Svirfneblin magic. You can cast a level 3 Abjuration spell at will to refill that shield.
@tomtomlinson2835
3 жыл бұрын
Fantastic build Colby, I love the way your mind works. If I were building this to play I think I'd have gone Pure Blood for the magic resistance and poison immunity but I agree that Warforged is better thematically and the ac bump is nice. Warforged Artificer is also a nice dip for a crossbow expert build, using the repeating infusion on your hand crossbow allows the use of a shield. I picture it like Boba Fett's grapple thrower and that makes me happy.
@DnDDeepDive
3 жыл бұрын
Thanks Tom! I love the Boba Fett shout out!
@gregkaye5583
3 жыл бұрын
The new harengon race might suit this build. It gives a Rabbit Hop trait so that "As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. ... proficiency bonus [times per] long rest". You make an appropriately named booming blade attack with thunder gauntlets and, if you hit, you can hop away without risk of opportunity attack. The Thunder Gauntlets will have given disadvantage to the opponent when attacking anyone else but, if they move, they'll take the Booming Blade damage. With some opponents, such as those with poor ranged attack, you might then be happy to keep them at distance leaving them all running after you. Benny (sorry Bunny) Hill :D.
@sebw8169
2 жыл бұрын
the satyr and yuan ti magic resistance get resistance to ALL magical effects, not ONLY spells
@borg286
3 жыл бұрын
Why not clockwork soul hexblade with spell points to pump spell points to 2nd level spells to sorcery points and then fuel the clockwork shield to protect armor of agathys?
@Jpierantozzi
3 жыл бұрын
Mate I love your videos! And this one is JUST AMAZING! You have created the the class I have always play, I have breaking my head to do the Enchanted Knight of Dragon Age inquisition
@DnDDeepDive
3 жыл бұрын
ha ha thanks :)
@rjanssafttheiii4697
2 жыл бұрын
I did this but without artificer and used a high elf for the weapon proficiencies and the extra cantrip. Wizard all the way, resilient con. Booming blade and hold person/monster are vicious at higher levels. Great use of reactions, and you absolutely destroy other spellcasters. Party was my wizard, a thief rogue ganker, a shadow sorlock, and a gloom stalker ranger.
@adamkaris
3 жыл бұрын
If I could make a recommendation for another tank! 5 levels of bear totem barbarian (just for extra attack. 3-4 would also work) coupled with 15-17 levels of celestial warlock. Using the celestial healing dice is possible while raging. Armor of agathys cast before combat works phenomenal with rage (5 thp takes 10 damage to eat) Pact of the tome (since barb gives you weapons and extra attack) taking the gift of the ever living ones invocation. Having an invisible imp within 100' of you means you always heal max when rolling. Meaning those celestial light dice heal 6 hp each, rather than 1d6. And for nova protection, tomb of levistus coupled with rage and the fact your rage won't end when entombed, and it won't end when the ice melts away. I'm playing a dragonborn one right now.
@Axel-zc6xj
2 жыл бұрын
Hey, at one hour in, in your final survivability check, you stated your "resting AC" is 25. If my math is correct, the resting AC (meaning without any temporary increases) is actually 23, 25 with haste, and 30 with shield. I mean in the end the math checks out, but it would be skewed if the resting AC was 25. I kept wondering where you got the extra 2 lol. On another thought, have you considered swapping to give Artificer a 4th level at level 17 to pick up another ASI/Feat? It is actually a nice little wild card where you can pick up a quick ASI at any level beyond 3.
@binolombardi
3 жыл бұрын
Heavy armor master feat doesn’t affect the arcane ward for the same reason resistance doesn’t work for the ward. The feat states that the damage “you” take is reduced. The arcane ward is not “you”. On the flip side, that logic is why an abjuration wizard doesn’t have to make a concentration save if the ward soaks up the entire instance of damage. Concentration saves are only made if “you” take damage. A hit from an attack roll in and of itself does it cause a concentration save. As far as boomingblade and free flame blade go, though the gauntlets counts as simple weapons they aren’t given a currency value to meet the 1 silver piece requirement... Most Dms would probably let that slide though.
@strahlungsopfer
11 ай бұрын
I think one of the most basic ways to be a tank is to just always go in first, thereby drawing a lot of melee aggro out of necessity
@kbeazy_3050
3 жыл бұрын
26:00 a 2nd level clockwork soul sorcerer can get armor of agathys. This would also allow you to get Metamagic with only 1 more level to cast AoA as a bonus action or with double duration. Restore balance allows you to ensure enemies can't attack with advantage Lastly, Mark of Warding Dwarves if Eberron is allowed get AoA
@jeffdietz630
3 жыл бұрын
Big nod of approval. If Eberon races allowed use of Mark of Warding Dwarf makes great sense to get Armor of Agythys. Much better imo than going war forged or taking a dip into a Charisma based class where the ability points can be better used (read bump constitution instead)
@DnDDeepDive
3 жыл бұрын
Hm... why am I not seeing AoA tied to Clockwork in dndbeyond? I actually like that a lot, though I don't love giving up another level for it, the other features from Sorc are nice... as for Mark of Warding Dwarf, I actually considered but decided on Warforged for the AC and disease immunity (and the theme/story), but I should have mentioned it in the vid for sure - good call.
@jeffdietz630
3 жыл бұрын
@@DnDDeepDive clockwork sorc allows you to switch out ANY of its special spells to an abjuration or transmutation school spell from sorc, warlock or wiz spell list. So at 2nd lvl you can drop alarm or prot from good/evil in favor of AoA. Clockwork sorc is awesome with a hexadin. You can get AoA at 2nd level and Aid at 4th lvl.
@kbeazy_3050
3 жыл бұрын
@@DnDDeepDive the new sorcerer's uniquely can change their given spell lists for other spells. Clockwork soul can choose any abjuration spell, so you could easily trade alarm for armor of agathys. DnDBeyond doesn't have the functionality to change it, but it's in the text RAW.
@DnDDeepDive
3 жыл бұрын
@@kbeazy_3050 and Jeff - right! Thanks for the reminder! Definitely a worthy consideration for an alternative here.
@skullsquad900
3 жыл бұрын
I love your voice, your level headed attitude, and you appreciate the Abjuation Wizard. You got my sub! *Tho...War Caster, is still the best Feat a caster can take. Every Caster needs Advantage on Con - being that half the best spells are Concentration, makes it inarguable in itself. & it lets your Caster launch a spell as a Opportunity Attack!
@DnDDeepDive
3 жыл бұрын
Thanks! I typically take it or Resil:Con in most of my caster builds (though I hate that Wizards has put that tax on casters). Main reason I avoided it here was because A: I had Con proficiency and B: you're realistically probably not taking damage all that often (damage against the ward doesn't require a concentration check). Still worth considering regardless!
@TheRobversion1
3 жыл бұрын
agreed on warcaster. I try to get it on all my casters that don't use bonus action spells. being able to cast multiple spells in a turn is extremely useful.
@andrewm.4801
3 ай бұрын
I feel utilizing Faerie Fire, which Artificer's get would add a lot to this build and tanking. At early levels I'd default to it.
@MyUsualMe
3 жыл бұрын
I'm not sure if it's been mentioned but if your DM is allowing Artificer then they SHOULD be allowing Warforged. Both are from Eberron. Loving this build btw. Nice job!
@DnDDeepDive
3 жыл бұрын
Thanks! Glad you enjoyed :)
@jiiaga5017
3 жыл бұрын
Warlock patrons - Archfey gives you one of the best spell options - Faerie Fire - as you can't operate well against creatures you can't see, as well as its offensive benefits. It also gives the aforementioned Fear/Charm ability on a short rest, which is also very tank friendly. Hexblade gives you their curse, and wrathful smite - more of the fear, and a fairly persistent one. Of the genie options 3 of them give you situationally defensive spells (Sanctuary, Thunderwave, Fog Cloud), they all give you extra damage on your single attack each round, and the Genie's vessel allows you to stealth accompany party members by entering the vessel and then having them carry it into dangerous situations. Fathomless lets you weaponize your bonus action for a 10' slow to keep creatures closer to you and grants you a swim speed - which can be either a very powerful or non-existent benefit depending on campaign (not having a swim speed does mean you are basically always at disadvantage underwater), Great Old One gives you 2 great spell options in Dissonant Whispers and Tasha's Laughter but the limited telepathy doesn't give you much as a tank. Undying discourages things from attacking you and celestial is just kind of bad as a 1 level splash, so both of those are probably meh.
@zerosum789
3 жыл бұрын
Fairy fire is good but as with a lot of other concentration spells is not your best option vs something later in the game like haste.
@jiiaga5017
3 жыл бұрын
@@zerosum789 The answer to every question is not "haste". People still cast bless at higher levels because it is universally useful, Faerie fire might be more situational, but still very meaningful for a level 1 spell option. People who get to long rest after every battle probably ditch all their low level spells like bless and faerie fire, if you aren't in that kind of game then having some good level 1 options is important.
@jean-pierrespendier9733
3 жыл бұрын
Really like the 3 Levels Artificer for a Tank (or maybe a debuffing Damage Dealer), didn't think of that before. Nontheless in reguards to Fiend as a Patron for an extra source of Temporary Hitpoints, i'm sorry to inform you, that wouldn't work sadly. For anyone who is not familiar how Temporary Hitpoints work, here a quick reminder. You can have only one source of Temporary Hitpoints on you at any given time and they do NOT stack or interact. That means to replenish your Armor of Agathis you need to cast Armor of Agathis again. Also Magic initiate would probably be more efficient than taking Warlock The Abjuration Ward should work though. Honestly i don't think it's viable though since most of the time you replenish your ward by only 2 or 4 HP and therefore good only at relatively low Levels. Additionally if you want to get the most out of your Combo you want to have as high as possible Spellsots and Levels in Wizard for max HP on the Ward and you want your enemies to hit you so they take damage from Agathis. What brings us to the Dilemma at hand: You want to get hit (so low AC is preferred) but don't want to take damage because replenishing your ward works very poorly. This means you could look to Arcane Trickster Rogue for Uncanny Dodge or Battlemaster Fighter for Parry or something similar which then in return reduces the wards HP by having less Levels in Wizard. Also don't forget the Agathis damage part only works against Melee Attacks. That implies thart you don't want to get hit with non-melee Attacks (high AC and high Saving Throws are preffered). Wanting low AC vs Melee and high AC vs Ranged is a big Dilemma. That's why i think this Agathis -- Ward Combo is nice but works probably better for Defense on a Backline control Wizard with Magic Initiate than on a Frontline Tank. To be a good Tank in my opinion you have to excell at multiple things. You not only need to have high HP or AC or Saving Throws or ways to Croud Control or protect or buff your Aallies or debuff your enemies in some way, it's rather a combination of all or at least most of them. And no you dont need to be the best in any of these but you have to be decent in most of them. Also i think Damage has a lower Priority than anything previously mentioned. What i miss in some of your tank builds is the "Oh Shit-Button". Something every Tank should have like here the Shield Spell. but the important part is it should be for something you are not already good at. For example if you have a high AC but normal to low Saving throws the OS-Button should be for Saving Throws or vice vresa (you are pretty useless if you are mind controlled) or a Hail Mary to save someone else. Immunities to/Advantage against conditions is also a thing that's very overlooked in almost all Builds i see on You Tube. Sorry for the rambeling but i guess i have a similar headspace you have for DPR only for Tanking.
@TheRobversion1
3 жыл бұрын
Actually the best solution is to not just play a tank at all. Play a controller. There's less need to worry about saves/ac/hp if most of the time your enemies are doing nothing. The only time really that a tank becomes relevant is for those early levels wherein you don't have no save control spells and you're facing BBEG with legendary resistance. Once you get no save control spells, the tank becomes obsolete (i mean not totally as he can tank the minions but those arent a threat).
@Recon3Y3z
4 ай бұрын
what about using level 1 spell wrought tattoo? seems better than +1 to gauntlets.
@dragonhearthx8369
3 жыл бұрын
How about this. Tortle race: 3-4 levels in battle smith articifer, 2 levels in warlock, the rest in wizard. As a turtle we have a high AC. The battle smith gives us the steel defender which can take some damage for us. It also gives us martial weapon proficiency, which qualifies us for fighter initiate to take the defense style. Warlock gives us armor of Agathys and armor of shadows. Since we are not wearing armor, we can cast it on ourselves. The only reason for 4 levels into articifer is for an ASI to grab the fighter feat ASAP.
@DnDDeepDive
3 жыл бұрын
A fun alternative!
@tylerofdoom3565
2 жыл бұрын
Alrighty. I'm playing this build through Candlekeep Mysteries, but I didn't take the dip into Warlock. Currently 3 Artificer 3 Wizard. I'm immortal unless I have to make a WIS or CHA save, in which case I'm severely crippled. At Wizard 4 I plan to take the Lucky feat to try to help with the weakness to spells and magical effects. I also rely on my own Counterspells, the Bard's Counterspells and Dispel Magic, and the Paladin's Aura. When I can cast 4th level spells I'm considering Greater Invisibility so that I mostly can't be targeted directly by spells that rely on sight.
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