I worked on star wars Galaxy's edge, and this is accurate. It kills every artist on board, because we're all full of skill and talent and all the company cares about is deadline.
@smoofles
4 жыл бұрын
That’s often the difference between working on a big project and an indie one, I think. In a small team there’s more room to enjoy the creative process, but often with higher stakes; less chance of a big payout, more chance of complete burnout. At a "corporate job" the work can be unfulfilling, but job security is slightly higher, and, well Star Wars Galaxy’s Edge sounds more impressive than That Thing No One Knows. I often think working as an artist is kinda like aiming for a chef job. You gotta slice those onions for years until you get to the point where you can help run the show. Most of the time people only want to talk about the chef work, not the slicing and dicing.
@daviedood2503
3 жыл бұрын
Because the fun has turned into a CHORE. It sucked the joy out of all of it. This is why I'll never do this professionally with a boss over me. I love drawing etc and to have That joy sucked right out.. I'll have nothing left. I've gone 6 months to 2 years soemtiems even 5 years of no drawing. Gave it up bc I hated my quality. Felt like it looked like a child despite being my age. I've recently picked it back up and enjoy the doodling and asset designs, and I really don't want that joy to go away. This rule applies to just about ANYTHING you enjoy doing. If you're your own boss, awesome but having one above you definitely will make u hate the task 6 months to a year into it. Stay safe
@Within_Cells_Interlinked
4 жыл бұрын
I’ve heard Maciej Kuciara talk about this a lot, specifically with regard to “just getting it done” with photobashing, etc. After talking to other concept artists, my understanding is all the “ugly” art is only going to be seen by the art director(s), while the “nice” art is seen by the producers, etc. (ie, people who don’t understand what concept art means). Even though that GOT book is huge, there’s probably ten books worth of extra concept art that they cut and will never see the light of day. Some of my favorite concept art books are for the Destiny games. :)
@AdamDuffArt
4 жыл бұрын
I particularly respect that they're showing this "behind the scenes" side of the art - it's a very honest and helpful perspective. Many studios just show off their pretty stuff making artists think that that's the standard they're aiming for all the time.
@stuffystuff1661
4 жыл бұрын
Also lets not forget that other studios such as naughty dog allow their artist to take their time whit each piece ( Of course there are some dirty sketches here and there)
@TropikSchmitt
4 жыл бұрын
@@stuffystuff1661 ...and by "time" you mean night-time XD
@stuffystuff1661
4 жыл бұрын
@@TropikSchmitt Yeah News about the crunch time broke out : ( , I'm unsure about how much it affects concept artist compared to the other departments
@planetrift
4 жыл бұрын
"Get to the god damn point" should be a mantra, and this is actually relevant for programmers as well. Not only them either come to think of it.
@Goldschlager
4 жыл бұрын
This is another reason why I love this channel. You tell it like it is. I bought this book two months ago and was disappointed when I received it. The art in this book is so underwhelming and sloppy and you explain this issue much more in depth that helped me understand why it was bad.
@Gumpa2
4 жыл бұрын
Had the same experience with the Witcher 3 Artbook. Lots of sloppy fotobashing. I often do feel, that shows films and games could be so much better if they simply would give more time to illustrate the ideas and really explore them.
@JacksonTaylorandTheSinners
4 жыл бұрын
Game of thrones The Story Boards by Willam Simpson. It’s a very cool book, just the rough thumbnails, but great for pacing and camera angles.
@AdamDuffArt
4 жыл бұрын
Oh cool, I’ll check it out - it’s Jackson :)
@Toto69584
4 жыл бұрын
That's a fantastic book. Tons of great storyboards. Plus he does it all with pencil and paper, no hiding behind any software tools. I talked to him at a book signing. Great guy too, very generous with his time for fans :-)
@JacksonTaylorandTheSinners
4 жыл бұрын
simon prunty it really is a beautiful book and for someone like me trying to learn illustration to self publish my own graphic novels it’s been a wonderful teaching tool. 🙏🤝
@JacksonTaylorandTheSinners
4 жыл бұрын
Adam Duff LUCIDPIXUL by the way I bought my Wacom after watching your review. Absolutely love it! Thanks for the content. 🙏🤝
@acquis0921
4 жыл бұрын
The battlefield 1 art book is an excellent example for the contrary. All pieces, although are Matt paintings, show incredible artistry, while also seaming fast to put together.
@TylerEdlin84
4 жыл бұрын
Cool video Adam nice setup
@AdamDuffArt
4 жыл бұрын
Gracias my friend :)
@MrRandomnese
4 жыл бұрын
This is a little off-topic, but I just want to tell you that your videos mean a lot. My friend has recently been put in a hospital, but before all of this happened, I remember sending her one of your videos. She said that your video helped her calm down, and it meant a lot to her. Your work has a real important impact on people's lives, and I wanted you to know that. Thank you
@Sicarius40k
4 жыл бұрын
love your‘re videos, thank you for everything you do for me/us. It is so mutch more than sharing video‘s, it‘s sharing pure love. And this world need‘s more love..
@AdamDuffArt
4 жыл бұрын
Aww, thank you again Lukas, you really are purely awesome :)
@IshikaShanai
4 жыл бұрын
I've spent time working on productions for theater a little bit growing up and all throughout high school and this was the reality: you get some sketches done for what to paint, direct people on what to paint and how to paint it, and act a go between been what the director(s) aka drama teachers want and what your team can do. Only a day or two is spent on the ideas for what to do and the rest of the time has to be allocated on getting the props done, panels painted, and backgrounds made. It's a little relieving to see that what I grew up with, which is one type of production process, can be tweaked for similar industries as well. Thank you for sharing!
@KM33VM
4 жыл бұрын
this was also my first reaction when I saw Bioshock infinite artbook when I was a student, I was like how could these people create a very beautiful game starting with these kinds of horrible scribbles.after some years working on games, I realized that the book is gold. most of the time,concept artist's job is to create ideas, assist 3D artists, . except when I worked for pitching or marketing-related illustrations.
@DrakenGuardz
4 жыл бұрын
Bioshock Infinite's artbook was the first one I ever got, and it still remains one of my absolute favourites to this day. There's so many different stages of production but that main thing to me was just seeing how they got to their final designs. So yeah, even the horrible scribbles may not be aesthetically pleasing but it wasn't about that, which I found kinda reassuring lol
@itzhen7032
4 жыл бұрын
Same reaction i had to the witcher 3 art book
@okanduzalan3026
3 жыл бұрын
Hi Adam, I came across this video today. I am in the VFX industry and I am an avid fantasy/sci-fi movie fan. I can understand your comment from an artists point of view. Every artist should have time to finesse and polish their work. BUT different projects have different circumstances. The priorities change depending on time and budget. Sometimes the art is more important sometimes the ideas. GOT was one of those immense undertakings in the industry. You said it yourself they pushed the bar to the cinematic level. But what is incredible and important here is that they have done it with and incredibly low budget. Now you're gonna say that "They spent $1.5 billon on the entire show"... I will say "Yes! But that is very little when you compare to the cinema/block buster fantasy films". LOTR trilogy (2001) had a total budget of $281 million. Seems very little compared to GOT. But consider this: total runtime of LOTR trilogy was 228 minutes... Total runtime of the entire GOT series was 4166 minutes. This means that per minute GOT had $360.000 to spend whereas LOTR trilogy had $1.232.000... This where artists like John Howe and Alan Lee worked. To me this book and it's contents is remarkable. A testament to not only the design of the whole GOT world but the the brilliance of the people and the execution of such a show to create such a story, sets, visual effects, actors, music, costumes etc... I just couldn't help but point this out. This was the first video I have watched in your channel as of now. Really curious about the rest.
@stormveil
4 жыл бұрын
Thank you for contextualising this for me. I bought a similar book - the 'Art of Assassins Creed Odyssey' - this year and was honestly so disappointed by it that I haven't even finished looking through it. I think what I expected and what I really wanted to buy was "here is our best work, in book form." Instead the quality and detail is uneven. When sketchy pieces are blown up - sometimes to 2 page spreads - the detail simply isn't there and feels like a waste of space and ink. Why would I buy this only to glance at it quickly? Then when an intriguing design is left small and undeveloped it feels... frustrating. It didn't help that I'd just come from some old master monograph books where you could literally take a magnifying glass to them and still see more! So, thank you - sounds like most of these game/movie/series tie-in books just aren't what I want. :)
@nitinvenkatesan
4 жыл бұрын
I work in the film industry as well and most of the work I produce is under a short deadline, except when its going to be seen by producers and investors, and it does get very stressful but I always have the "The Art of Metal Gear Solid I-IV" with me, as looking at those drawings and crude Photoshop paintings rejuvenates my mind to get back to work.
@crowofcainhurst
4 жыл бұрын
Dishonored and Bloodborne artbooks those two are worth throwing your money on. Absolute masterpiece.
@AdamDuffArt
4 жыл бұрын
I’m a proud owner of all the souls books, but not dishonoured yet. I’ll definitely jump on it, thank you :)
@jezelf2774
4 жыл бұрын
Yep. concept art = idea factory + mood.
@MightyBrend
4 жыл бұрын
Awesome video :) I'm not a professional artist however my take is while concept art isn't refined or finished or detailed, it has to communicate very quickly. There's a lot of skill in being able to very quickly create composition, shapes, perspective, colour schemes, that evoke a mood and tell a story. That's real artistry.
@olivermirez6667
2 жыл бұрын
Exactly my thinking, it's about making an image that serves a puprose well and it's really striking, without going too much into detail, it's a really difficult thing to do and you have to have a great understanding of the fundamentals of art in order to achieve it. It's a perfect mix of design and art.
@adamyoung6797
4 жыл бұрын
This hurts me to see, as my main inspiration is Adam Adamowicz (Fallout, Skyrim) who did everything traditionally. His creativity and energy helped him do amazing things and he didn’t have to sacrifice in this way. Is it just not possible to avoid photo bashing now?
@AdamDuffArt
4 жыл бұрын
Don’t be discouraged Logan, this video only touches on a very specific high octane side of production. I’ll be discussing many more refined examples moving forward which should inspire and reinforce your desire to produce more finished pieces This video shines a light on how to handle artwork in high demand situations
@DJCarsonCreative
4 жыл бұрын
Thank you, I couldn't have said it better myself. I struggled when I purchased this book with a reality I am seeing in concept art not only in films but in the architecture and theme park industry. I think it would have been less of a bitter pill to swallow if the book had been titled "Game of Thrones Production Boards" or something similar? This is the sort of work I am seeing requested by clients, not because they don't want thought out works of art, they just want the work done really quickly. Thank you for your comments and perspective. No disrespect to the artists in this book for the GoT production was top-notch, but I feel the struggle when asked to produce work that you know you could do better if allowed just a little more time.
@AdamDuffArt
4 жыл бұрын
I am so happy you voiced in on the topic - aspiring artists need to hear what you just said from seasoned professionals like yourself Your supposer also reinforces my message greatly, thank you for that!
@DJCarsonCreative
4 жыл бұрын
In contrast I simply love the art that follows each episode of the Mandalorian, no matter how they were produced they follow all the rules of good design and storytelling I love to see in concept art. Great work is still being done out there!
@tb8865
4 жыл бұрын
I still enjoy the Half-Life artbook "Raising the Bar" that I got for Christmas as a kid in the early 2000s. Now that I understand the process that goes into creating the images, my appreciation has only increased. And that book had much less photobashed concepts than this one appears to have.
@AdamDuffArt
4 жыл бұрын
Oh definitely - this book doesn’t necessarily reflect the daily norm - more how artists need to perform under intense circumstances I have many books that are mostly very developed pieces, but it’s clear that the conditions were far more favorable
@fishyovohhh
4 жыл бұрын
One of my favorite artbooks that showed me how unfinished concept designs could be was Dragon's Dogma: Official Design Works. It has 2 really beautifully rendered paintings by Craig Mullins but the rest is quite rough. It would be cool to learn more about the production of your work goes as well, personally I have a big interest in illustration as its more up my alley artistically. Love your videos, Adam, always very thoughtful and thought provoking, and very soothing! We need more content like yours!
@BellamyCatherine
4 жыл бұрын
Very true! I wish people remembered it more when working with different genres or just using terms.
@skorqion_art
4 жыл бұрын
Now I just need to find out how to integrate photo bashing into my own concept art in a way that doesn't make it look cheaper, but enhances it
@male6089
3 жыл бұрын
What a ride
@JacksonTaylorandTheSinners
4 жыл бұрын
Check out the GOT storyboard art book. It’s pretty bad ass.
@AdamDuffArt
4 жыл бұрын
Definitely - you're like the 1000th person to recommend it - thank you so much :)
@avoidohio2
3 жыл бұрын
This is a very true thing. It is soul crushing. I hate it more than I hate anything else in the whole world.
@dibujemaestro
4 жыл бұрын
If you see the concepts (published in two books) of Star Wars by McQuarrie, you will see that there is no reason for a bad concept illustration. He had no time, no money, making all by hand. And no place to look for references. And it’s still great. I think we don’t have the standards so high nowadays. We get the job done. Period. But that doesn’t mean that every concept art must be so flat.
@dibujemaestro
4 жыл бұрын
And one more thing. I think that this illustrations have a lot of detail, contrary of what you said. To give the idea of an ambient of a scene, you don’t need so much info. See Mc Quarry. That’s no detail, great sense of a scene. When he wants detail, he made a detail illustration alone.
@sdjohnsononyoutube
4 жыл бұрын
This is a little different, but the same concept. Although, it was 20 years ago, it seems things have not changed except that "we" need things faster. I worked as an auto interior designer. In 2 weeks, we had 2 full car interiors finished. This means, I spent less than a day designing the seats for the 1st row and 2nd row. We immediately went into manipulating foam and creating the fabric to attach and fit over the foam. When college senior students who knew me as a student saw my "professional" designs, they said, "those concepts look uninspiring". I replied, "in the commercial industry, it is not about uniqueness of aesthetics or innovative functions of a product. It's about getting the job done in the time allotted that the customer has invested with their money ." Prior to the 2 car seats, I spent 9 long months on a project for a well-known company and a domestic luxury vehicle. It was a slap in the face when the powers-that-be settled on a design that was the same design they had from the past. Yet, it was a lesson learned - a disheartening reality.
@narutomoonkun
4 жыл бұрын
Thisis a reality. And as someone who got into the stilized games side of things I noticed that difference and It makes sense. Concept artists are in a team to show ideas and to motivate a team and direct a large group to the same goal. One art book that for me shows some really beautiful and functional concept art is The art of Overwatch. But also times and size of teams dedicated to a task really differ from AAA studio to a little indie Dev.
@AdamDuffArt
4 жыл бұрын
I’ve seen it - amazing book! I want to add that to my list of book reviews moving forward for sure - and thank you for the recommendation Jose :)
@narutomoonkun
4 жыл бұрын
@@AdamDuffArt That will be a great contrast. I also super recommend Spider Man into the spiderverse. Happy Holidays Adam!
@3db-
4 жыл бұрын
Thank you for making this video. I think photo-bashing is a great technique for concept artists. The only time I've taken issue with this technique is when it's pawned off as illustration. This isn't common, especially in the industry, but I've come across a few freelancers who don't disclose to their client that what they're doing is photo-bashing. At the end of the day, I realized it doesn't really matter so long as the client is happy with it, and they most likely have seen the artist's work prior and decided they liked if they were going to commission them. All in all, I think there has been confusion around this topic, mostly pertaining to layman and amateurs, so I appreciate you taking the time to illustrate (pun intended) the differences, and use-case here.
@johannesmayrhofer5778
4 жыл бұрын
I love how this video turned out! :-D I am new to your channel, but I am staying ;-)
@SilentScholar1023
4 жыл бұрын
That’s what a deadline can do
@jeffsimpsonkh
4 жыл бұрын
looking forward to more book reviews!
@ststurm
4 жыл бұрын
Good concept art always communicates IDEAS and MOODS. That's the point. Its only a fundamental base to build the next step on. Its not an contemporary art. imo
@LaLiLuLeLoX
4 жыл бұрын
This is possibly largely already known. But I as an noob amateur artist is giving myself lessons and techniques to adapt and evolve to that world.
@kristanbenson803
4 жыл бұрын
A mate of mine is a storyboard artist, he used to hate photo-bashing, very much a purist, he then worked on destiny and the artist had like a day to turn out one of he’s storyboards for a scene, there’s just no way you can have that output without using photos, I also remember Jonas De ro saying concept art isn’t pretty, it’s information and communicating as efficiently as possible, shaddy Safadi says 3 days is the maximum amount of time for a illustration from last of us. I wonder what it’s like at places such as blizzard and Disney were it’s all hand drawn.
@KevlarOxyTheARTofVideoGames
4 жыл бұрын
I was a little worried when you started, Adam. I thought you were going to pull it apart, but you made an excellent point. I've worked on this kind of 'art' and at the start of per-pro, you have to churn out many images in a day. I have this book and it's pretty awesome. I also received the art of SOLO and ROGUE ONE and they are a similar concept format, although a little higher quality I would say (both highly recommended). Thanks for the video.
@NICEMANTV
4 жыл бұрын
I must say Adam, I love the idea of becomming a concept artist but still don't know if I want to photobash all day, in fact I hate photobashing haha (i know it's not all about photobashing but you get what I mean I guess). it's one of the most difficult choices of my art carreer and I'm struggling with it for 4/5 months now. and btw the book is awesome. My girlfriend gave me the book as a bday preesent
@christophercant
4 жыл бұрын
In my experience, unfortunately, the novelty of finally being a concept artist will wear off quickly, and you'll just be left with what you actually do every day. I think the better approach is to identify what art you love to make and the process you love to make it with, and then identify industries or markets that want it.
@NICEMANTV
4 жыл бұрын
@@christophercant I think that's part of the "problem" I'm having right now, I mean I love creating new creatures or characters etc. I love the rough concept style that still looks so detailed from a distance but yet I also love the high quality splash art what makes me think I better be of an illustrator or just what Adam was telling in the video doing projects like cards for hearthstone and stuff where you have a bit of both I guess. Thank you so much for responding btw!
@miquel.9503
4 жыл бұрын
Understand that Concept Artists are actually designers, the art is just a way to communicate (visual communication). Photosbash is a technique that has been used for its efficiency but it's being replaced by 3D nowadays and that too will be replaced in the future by something more efficient. It's about design and the communication of the design, that's what matters.
@Markerton
4 жыл бұрын
Master Feng Zhu said that it takes him a working day to provide 2-3 scene shots for movies. But in that time he can provide realistic quality.
@TylerEdlin84
4 жыл бұрын
Anton Bakhmat I believe he was referring to his production studio, as in a team effort, he usually provides layout sketches sends them to his 3D team and then them comeback for him to finalize
@debilita9999
4 жыл бұрын
@@TylerEdlin84 So combined group effort, that speeds things up. Trent Kaniuga says that he himself works at most 7 hours on a piece. In very rare instance up to 12 hours max. And he works with his studio on some pieces but wants to do some alone by himself. That said work is more painterly for the most part. Master Feng Zhu is an entirely different beast.
@Markerton
4 жыл бұрын
@@TylerEdlin84 check out EP 98 - Cinematic Lighting :)
@TylerEdlin84
4 жыл бұрын
Anton Bakhmat yeah I suppose I would consider those highly realistic though or detailed for that matter. They are quick production paintings like in the game of thrones art book, they are photovashed and quickly tossed together.
@alyrahsabre5982
4 жыл бұрын
It is curious to see the perspective on what "Concept Art" really entails and how broad the term truly is. Long ago I had a discussion with someone about the differences in "conceptual art" versus "concept art" and how easily they are confused. Yet, looking at what you've shown here, it's hard to miss the parallels between the two. By definition of conceptual art - "Art in which the idea or concept presented by the artist is considered more important than the finished product, if any such exists" - the artists were successful. Although I'd argue and say that they've accomplished more than just a mere chair defined in front of a wall... I must thank you. I feel rather ashamed, in the past I was quick to judge a concept art book I browsed - not knowing what I was looking at. Thank you again for sharing this perspective, it is good to see all the facets. Would you say, then, that is a good idea to actively collect such books? Is it possible that such 'loose' work could influence or create false expectations, or even drop the standards of other artists? Might there be an argument like, "Well, if they can get away with it, so can I."?
@stieve6740
4 жыл бұрын
Very insightful video Adam! I really hope you continue to talk about art books in the future! Maybe look into the art of Fallout 4 and Skyrim, and tell us what you think!
@AdamDuffArt
4 жыл бұрын
Fantastic suggestions - I’ll definitely look I to it, thank you :)
@TheRathdowne
4 жыл бұрын
Thank you for a wonderful review. I had this book earmarked for purchase since it was announced earlier in 2019. l loved the show and am a passionate art hobbyist. My art skills are nothing compared to yours or others who have submitted their own opinions here. I decided in early December that I was not to buy the book because of the reviews I read back then. Completely different from what you have said, they stated instead that there was very little of the line drawing, simple painted early stage "conceptual" drawing etc ( I am afraid to mention that word "concept" after watching your video review). I guess these type of early stage drawings/quick paintings etc were not in the scope of this book? For a hobbyist, this book is beyond what I wanted. As a comparison, I loved most of the Star Wars art-of books. They satiSfied my needs at a hobbyist level wonderfully. The GOT art-of book is more of the finished product so to speak. And then, mainly landscapes, architectural type images. A wonderful book nonetheless as you have pointed out. But for my needs, it's maybe a reference book for the images to copy or use as a reference, and then, to reside on my coffee table. Funnily, most people who would look at it at my home, would not see most of what your trained eye sees so blatantly, as I imagine most trained artists will also see. Yes, I can certainly see what you are talking about - IIn the end, I guess it all depends on why one purchases this book. Your discussion on the reality of art production and the role of the concept artist in cases like these is totally eye-opening, and something i never knew. I am not looking at entering that arena as I am quite mature age and soon to retire from my line of work, so that possibility is pure fantasy. Another thing I always found fascinating about the franchising of GOT, books like these being one, (the storyboards book and another on the costumes of GOT), is that there has been a total paucity of franchising ( at least in Australia) other than coffee mugs, or T-shirts, or childlike miniatures. I have seen some better items appearing on shelves only in the last few months, when the show has concluded. Compared to the Star Wars franchising, where there are heaps of books, some wonderful ( for me) art-of and other, action figures (some quite elaborate and expensive), etc. My wife pointed out that this may be because the Star Wars audience appealed to a younger audience so the selling capacity was higher? Maybe? As you said, GOT was a totally amazing show. Thanks for your review. You present very very well (not surprsied you are also teaching) and I look foward to viewing your other reviews as I get time.
@chaoswolf7976
4 жыл бұрын
That is exactly, what i like you and your videos for Adam. That you show upcoming “wanna be''s“ (like me ^^°), that not everything in the world of professional work is made of tasty sugar. And that you share your own experiences with us :)
@JGVIllustrations
4 жыл бұрын
"Tasty sugar" haha love that term, so true!
@marcblur9055
3 жыл бұрын
It's funny, but I came here from a link on a portrait painting video. Looking at the pics at video scale, I kept thinking if someone had done these as oil paintings on canvas, they'd be regarded as pretty successful depictions. But even in paint and brush artwork, "get to the point" is a big part of the job. Good design, light/dark value and color will get you farther than torturing an eyelash to death if it doesn't match the rest of the painting.
@eyecred4153
4 жыл бұрын
I've noticed this trend while photobashing, to use a TON of clear(or clean?) thingy.I remember Topaz Labs having that thing and if you overused it, the photos started having some typical swirls thingies.Can't really find the words atm xD...Anyways, they are pretty easy to spot.I guess people/clients that aren't working in PS or this domain won't notice them?Now back to watching the rest of the video.
@ahmadjammoul1460
4 жыл бұрын
First i want to thank you Mr Adam for always making inspiring and insightful videos, but after watching this video i have a concern about the the concept art work environment.. you see, im building a concept art portfolio, to be a fresh start from a domain not so different from concept art that i used to love but absolutely hated it due to the bad work environment, not because of the stress or the amount of work but because of the treatment; the environment.. so can you please expand more on that based on your experience, im sure lots of aspiring artists would love to hear ur opinion on this matter so that we know what kind of world we're getting into.
@ATLAS-cy4xi
2 жыл бұрын
I saw the artstation of Kieran Belshaw, one of the artists who worked on a lot of the concepts. He's a great artist, and one of the things he sometimes mentions in the description of his concept work for GoT is how little time he was given to have a finished, final concept to send over to vfx. A lot of it is pretty rough, but I do commend his composition and mood setting for the concepts he made. Even a lot of the other stuff in the book had great moods and lighting except for a rough execution on fidelity due to time constraints. I honestly don't understand why you seemed overly critical over the concept art. Concept art is supposed to be quick as hell which is why there's very little overpainting and most of it is photobashed and or simple 3d work mixed with photobashing. It's not like this is meant to be promotional art/poster. This is a concept art book and it is for that reason that this is one of the best examples of concept art and what you need to do to acquire a job. This is meant for the team you're working with and not to be seen for any other purpose besides portfolios and books like this. It clearly did its job since, in terms of looks, the show is great. Other books you covered had good looking concept art because they just had way more time to work on the games. For example: Fallout 4, Witcher 3, Cyberpunk 2077 which all notoriously took a very long time to release.
@nicktheritter
4 жыл бұрын
I really like these book videos you're doing. I work in advertising (harmonbrothers.com) and this idea of speed and quick execution is crucial in my field. We've hired concept artists many times to sell the client on an idea or to help the Creative Director, Director, and VFX artists to better wrap their minds around the visual. We take speed and accuracy over polish just about every time. Also I'm subbing to see what comes next :)
@igorkirdeika4765
4 жыл бұрын
it is what it is! The use of illustration as a tool for design solution its totally different that the use of illustration for marketing as final product. We are seen those days so many good people out there that easily can comeup with 18+ paintings a day very good rendered, and of course they will gonna use 3d, kitbashing and photobashing cause it's the fastest way to deliver the design but never can compete with marketing art or look dev in quality therms cause they are diferent stuff for different purpouses.
@DisplayLine6.13.9
4 жыл бұрын
I'm an amature and to me that art looks good, certainly better than what I can do. Be it I never did photobashing and I didn't have the video in full screen view.
@yinoveryang4246
4 жыл бұрын
There is another side to this: going into anywhere, and doing this kind of loose stuff, without the sure knowledge that you have the license 100% to “get away“ with it - is a very bad move. Little story from my life… Once I was in a retouching studio and produced a lot of visuals in one day, probably 5 to 7. This kind of nature, really fast, literally thrown together. (That’s how you work when you are brainstorming Ideas either with yourself or with others) Long story, Thought this was the best approach, because I’ve been recommended from somewhere else ,and that’s the way we worked. One one of them was accepted by the end-client, and you guessed it, a week later some studio manager who didn’t realise what had happened with regard to timings, or how quickly it’d been done, was standing over one of those loose visuals, going “who the hell did this!“. Whilst it’s true that any group of creative people know that this kind of loose work has to happen, for it to be efficient and creative, There are other environments where you get an experienced art-directors or even worse administrative people,... and what happens is up for grabs Play it safe to begin with. Really safe. Ask.
@lehfeldt1
4 жыл бұрын
I imagine you'd learn tons about composition anyways from pumping so many artworks out.... seems like you'd get a lot out of this work experience if these artists then chose to go on to do illustration work.
@paintangel13
4 жыл бұрын
I work for over 30 Years in the industrie and i can say...... concept art is for production and fine art for marketing. In Productions as Landscape artist you must paint 3-4 Landscapes in a day....this are no fine art this is like in this book very fast and on the info you get from the storyteam or from the artdirector and supervisor of the show.
@medinaruben786
4 жыл бұрын
Wow
@paulskalla6845
4 жыл бұрын
This isn’t anything new. Even the concept art of McQuarrie’s for Star Wars was heavily simplified....maybe not in the same sense as photobashong, but it was sort of a visual shorthand to helpwork out/ communicate the director’s vision. The fact it gets compiled into an art book is because some bean counter realizes the secondary art stream these days. I’m fairly certain there are no art books for any Ed Wood or Roger Corman films
@Daniel-qi3qv
4 жыл бұрын
I got nothing against photobashing I just find messy rough art for production a hell of a lot more appealing. Granted I havent had much experience in the industry yet.
@polrusstomakriss9001
4 жыл бұрын
Hey man this was really insightful I've been getting into alot of art books I have two art books since there very up my alley with the art style itself but I would recommend 2 to 3 one is a comic book but his Instagram is blackysan from Instagram and he's a French artist but I like his art style because I used to hate that art style for like 2 to 3 years but right soon after I ended up enjoying detail and complexity and then the more I thought to accept it made me appreciate it a bit more with how detailed everyone has been getting with there works so yeah it's a really good comic book it's called PTSD by Guillaume Singelin The second book is called bravely default artbook and it's amazing how well put together the illustrations art is and I just fall in love with it so so very much and it brings out so much chibi joy into it and me lol and yeah check it out if you can And then the final fantasy book of 1, 2 and 3 collection you can buy them seperately or get a limited addition on Amazon and it's phenomenal and it brought me so much joy each time I skim through it and gain some knowledge or just appreciate Yoshitaka Amano's art, because I love how he draws I always wonder about his art and finding new ways of doing things from a different lenses and keep up the good work man This was really beautiful and your other video made my day about 2020, it change my wholllllllle perspective on people in general I must thank you
@AdamDuffArt
4 жыл бұрын
You have serious taste Polruss- those are some gorgeous books. I know much less about comic art, but I was raised on FF art. I aim to review some soon
@polrusstomakriss9001
4 жыл бұрын
@@AdamDuffArt thank you so much, I look forward upon the review I'm super excited, I always wanted to know there styles and omgoodness I'll be super pumped and yes I'll be commenting from here on out man 😌😌😌😌😌😌😌✨✨✨✨🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾😊😊😊😊😊
@batonyabgoin9268
4 жыл бұрын
idk its not terrible, but I see your point.
@iammrlazy
3 жыл бұрын
I think this video should pretty much put anyone off becoming a concept artist.
@RukileinchenChan
4 жыл бұрын
Thanks for the interesting insight! =) An artbook I'd love to hear your opinion on is the one of Bloodborne. I want to be able to get an artstyle like it's someday because I love the focus on 2D art of their environment concepts. It would be very informative to hear your thoughts on the different techniques they used there. Also I'd recommend you to take a look at the Breath of the Wild artbook because for me it is just amazing how much love flows into Nintendo franchises. Keep going!
@WobbleKun
4 жыл бұрын
what new camera/lens did you get? looks nice.
@AdamDuffArt
4 жыл бұрын
Thanks! My top cam is my older canon 80d. The main cam is now the Sony A7iii and kit lens. Going to be upgrading the kit and replacing my 80D with the a6400
@AmmarYaqoub1020
4 жыл бұрын
Nice move. For once I thought you were downgrading the art in the book turns out, you were not. You are actually explaining the talent of the artist and that what he does is the true meaning of concept art. I heard this from different artists like your self. Thank you for everything.
@AdamDuffArt
4 жыл бұрын
My pleasure Amman - I know that it’s objectively easy to bash It’s important to show the hyper-focus that goes into executing this volume of work
@AmmarYaqoub1020
4 жыл бұрын
@@AdamDuffArt Absolutely true.
@AceHardy
4 жыл бұрын
👑
@Petearts
4 жыл бұрын
great video, emmanuel shui worked on some of these concepts, you should give him a shout.
@AdamDuffArt
4 жыл бұрын
I certainly will, thank you for bringing that to my attention :)
@Petearts
4 жыл бұрын
@@AdamDuffArt no problem at all, I'd love to hear more about these pipelines and his work is lovely.
@ahmedouardani2370
4 жыл бұрын
Fast food vs Traditional Meal. Maybe Game dev Production pushs boundaries on concept art because of the game designers and Marketing trying to sell the game using the artwork while on the side of Movie makers the role of selling a good frame is up to the set builders ,Decorator team and the cinematographer work. 3D modeling scenes for games takes a lot of times with a deep thoughts on mechanics for the programmers team to keep the whole thing functional while for the post production team in a movie the quick compositing is the best solution for most of the scenes. Sometimes they would rebuild the whole castle from footage and frames of photo bashed castles. GOT started on a low budged the first ones has been focusing on the interiors. I've spent a lot on the seasons wondering how that red tree is connected to the castle of the crows that finally clearly appears in the final season "The Arya Jump"( (That 3D opening song theme saved them a lot of CG real castle modeling on the scale of (Lord of the rings) ) While in games the camera/ A wondering player moves around and discover levels of sets. So you better make layers of sets with high detailed paintings the way old Masters took the finesse to achieve on the most faraway background. Cinema is always saved by that Editing "Cut". Love it Adam keep it up.
@cmralph...
4 жыл бұрын
I taught digital film editing and special effects for the University of California at Santa Cruz's Cupertino Extension for 2 years 2002 - 2004 - I have heard stories from employees of major studios that would curl your hair. I can only imagine it is worse now. So many people calling themselves "artists" are churning out repetitive visual garbage thanks to the corporate mindset that bankrolls it. It's both sad and disturbing at the same time. Mainstream audiences have become numb to it. Meanwhile an "artist" in a gallery in Florida duct tapes a banana onto a wall and is paid $120,000 each for them. I don't even know where we are anymore in terms of what art is.
@paulskalla6845
4 жыл бұрын
Commercial artists have to remember that fine art is a weird and fickle creature. I bet Frazetta was never paid $120k for any of the book covers he did. I sort of agree about audiences being numb to it....at least to some degree. It seems only the most egregious sloppiness is noticed by non-design/art people (I’m looking at Cats).
@theforgedone
4 жыл бұрын
I see you have a standing desk back there... what desk is it? Would you recommend it?
@AdamDuffArt
4 жыл бұрын
It’s the prime cables 2-motor one (on amazon) best quality for price Just note that at full height there’s a bit of a forward/back wobble (that you get used to) when drawing - otherwise it’s very stable
@theforgedone
4 жыл бұрын
@@AdamDuffArt Awesome, thank you for the response! I've been looking around at standing desks for a heavy cintiq - I've done enough damage to my back sitting at a desk all day
@luanmaia
4 жыл бұрын
Well, thiis looks like fast concept people do before production. Like art directos fast concepts to proof scenes, photos, film, etc. Its not about being the best "art" as its just to make it so people understand scenes, concepts and art/photography direction. ITs a tool, not a end.
@TurinInquisitor
4 жыл бұрын
another book but Westeros - The world of Ice and Fire has awesome art. Even though not this much.
@liztaylor2711
4 жыл бұрын
I wonder what the deadlines were like.
@nekochan1692
4 жыл бұрын
I use photobashing to make memes 😂
@NavyBlueManga
4 жыл бұрын
Wow! I was watching one of your videos then this pops up.
@AdamDuffArt
4 жыл бұрын
Yes I know, I'm on a roll! lol
@paulz1841
4 жыл бұрын
My eng is not good. The book is good or not? Do you advise this book?
@xuongly9295
4 жыл бұрын
Package I book, front door🔮🔮🔮
@pixlvamp5838
4 жыл бұрын
Great topic. I wouldn't be surprised if every artist there did get a book about the 80/20 rule.
@leonwong7968
4 жыл бұрын
Where can i learn this style of art ?
@ramoncastillo5708
4 жыл бұрын
Hello. New to this channel, I wanted to know what kind of artist your art class/course caters to? What kind of experience would one need? Is it for people who know nothing, or is it for people who already have learned the fundamentals? Thanks.
@ramoncastillo5708
4 жыл бұрын
Enjoyed this video, btw
@Laura-198
4 жыл бұрын
Art of Diablo
@Jamadarsalman22
4 жыл бұрын
Do a review for VISCERAL by Jason Edmiston art book.
@bmsr13
4 жыл бұрын
I can only think back to the person I knew a while back. She was this snooty art student - you know the type - 'this is not real art' and 'that is not real art' and it 'if you cannot draw a perfect anatomy without a reference - get out of business'. A week into actual job as a concept artist she had this giant revelation that no one at work cares even slightly if you used reference. If you used photobashing. If it is a straight-up shitty collage of random photos with a filter over it. All they cared is time taken and if idea comes across or not. She'd almost lost that job in that first week because she tried to render a beautiful picture and was taking too much time with it. Never before I seen a person going 180 degrees in attitude in such a short time XD And I cannot even fault her for it - that probably was on her teachers who taught her all that crap she used to repeat, and never mentioned that actual job can have different demands. Thankfully, she was young and adopted very fast. She can still render a beautiful picture, but she knows that sometimes job demands getting to the point in ten minutes with whatever means necessary.
@nanadrawslot
4 жыл бұрын
Adam: get to the point 😏😁
@fodassenaosei
4 жыл бұрын
The problem is that doing things fast is destroying this industry. Everything is done by slapping some photos...everything from the last seasons of got for me were so uninspiring. Artists don't even have the time to actually think what they are for the sake of beauty and mood...If you choose a photo to paint over, your creativity is already limited by what you see in front of you plus your naive understanding on how the world works. There's less of the humanity in the drawings and more automatization. You have big guys in the industry using More a more tools and sadly they influence newcomers to do the same,because it's easy and fast. Good video mate!
@debilita9999
4 жыл бұрын
I understand that concept art is supposed to show the idea - You can see that this is aa sea or a temple , good MOVE ON. But THIS BOOK is an artbook, not concept art artbook imo and as such should be made to show high rendered, beautiful pieces that are true works of art. Moods are nice but from such a book I would look for and expect details, texture quality etc.
@debilita9999
4 жыл бұрын
@@WindowsPhotoshopping Yeah but those are concept art artbooks. It should have it in the name or somethign liek that. But if you have name Game of Throens artbook you'D think it bould be high tier Ilustration book/encyclopedia. World of withers is technically filled with concept art but it looks better in terms of detail etc.
@diego_sanches
4 жыл бұрын
Shaddy Saffadi has a GDC talk (bait-called "Concept Art is Dead") where he goes deeply in this topic > kzitem.info/news/bejne/pI-Yv6p_ppZodaw Great insights, information and reality checks.
@savannahrosedigitalillustr1946
4 жыл бұрын
oh dear, bit of a scathing review for Deborah Riley, I'll know not to spend my money of this. I dont think Id want to by a book that stresses me out as an artist, Id want a book that I aspire to. This is why I don't have a graphic design portfolio of work I'm proud of and it massively effects my confidence because my career ive spent, banging stuff out with little care for quality :(
@PicmipPixel
4 жыл бұрын
was the book done after season 8 or before? maybe the artist was upset at how it ended :D :D :D :D lol....
@futurestoryteller
4 жыл бұрын
God, that is so overblown, in some cases people don't even contemplate why certain decisions were made, they just complain about them and say they don't make sense. - It seemed rushed, and the scene to scene writing wasn't as good, but I understood the logic behind most of the story beats that people ended up whining about.
@prestonowens4594
4 жыл бұрын
Yeah, I’m not a professional artist, but I’d rather do the more illustrative side of things instead of the conceptual side.
@MorrixYoda
4 жыл бұрын
Well shit, this is depressing... Good vid though!
@ted1995art
4 жыл бұрын
Is it a Prius lol
@gabriellaagate9942
4 жыл бұрын
As a traditional artist - I know, haha. I'm trying to get into digital, but layers and rendering make my eyes cross at some point - I saw a few things wrong with the book right off the bat. As you scrolled through the pages, your words went a little over my head (again, traditional artist, rendering and overlays sound weird), but even I could see that there was something... wrong. I paused and stared at the images, and they felt off from the lighting to the cohesiveness of the piece itself. Many of the color palettes made sense, the emblems splashed here or there, but almost all the images felt lacking in one way or another. The shading wasn't deep enough, the light wasn't bright enough, the proportion was a bit off, etc. etc. Now, I've seen some concept art books where the art was something I've aspired to - Dishonored, Dragon Age: Inquisition, Trollhunters - but it feels as if those are on a separate level. Are they without flaws? Certainly not. There are portions that betray some of the same, glaring flaws here, but that doesn't mean I'd chuck any of them into the bin either. The Game of Thrones art book might make for a good lesson, or a good color study, since that's all they seem to have been going for, but I certainly wouldn't use it as a guide for art.
@AdamDuffArt
4 жыл бұрын
Absolutely - this doesn’t set an ultimate precedent by an means, it just serves to very honestly capture what high level artists need to hyper-focus on when working in a no-nonsense environment - just execute the general idea period. But for inspiration, we’ll... I’ll be reviewing those very soon :)
@kenadams9725
2 жыл бұрын
They look like pics taken from the show 🤦
@mikkelmelby
4 жыл бұрын
lol
@improvementTime10.3.17
4 жыл бұрын
9:50 95% of production is not great looking
@AdamDuffArt
4 жыл бұрын
Yet, we all strive for beauty. Lol
@owenbarber2072
3 жыл бұрын
This seems like something that shouldn’t be sold to the public as an “art book”. To me, it seems like more of a tool for the writers and set/costume designers for the purpose of adapting mr. Martin’s words into visuals.
@annaqura3360
4 жыл бұрын
Worst artbook I purchased EVER. Going to send it back this week ^^ Good that I am not the only one with that opinion!
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