Hey Nizzu, we're making a video on The Beginner's Guide, and would love to use some of your footage. Can we get your permission? We'll include links back to your channel. You can email us, tweet, DM, whatever! Thanks so much!
@NiZZULiVE
5 жыл бұрын
Hello Wisecrack, Thank you for reaching out to me on Twitter as Ive been inactive on KZitem for some time. Your video came out great and Im proud to have been included. Cheers!
@anthonyjablonski2294
7 ай бұрын
😅😅😅cff 30:08
@anthonyjablonski2294
7 ай бұрын
😅f 31:16 31:16 cff
@lephalacat
3 жыл бұрын
The game in a nutshell: Davey: *I've connected the dots* Coda: *You didn't connect shit* Davey: *I've connected them*
@HamonmyMind
2 жыл бұрын
And added a lightpost
@Kelcb_
2 жыл бұрын
The dots are very literal in this case
@LochNessHamster
5 жыл бұрын
I played this game right after having a falling put with my best friend at the time. It really helped me take an introspective look at myself, and my own toxic behaviors as a person and especially as a friend. I think I'm a better person for it, and this still remains one of the most powerful emotional experiences with a piece of media.
@Clarinexus
9 жыл бұрын
Thank you for doing a no comment walkthrough. This is a good example where "Let's Play" video people can just get in the way...
@RonMadYTP
9 жыл бұрын
+Michael Fox Exactly. Very glad I found this. Thank you NiZZULiV.
@NiZZULiVE
9 жыл бұрын
+Michael Fox +Ron Mad You're welcome!
@mrdasgehtsienichtsan2020
10 ай бұрын
Haha the first recomendation was jacksepticeye And i love the dude but to this game? Eeeer... nah 😂
@IdeologyOfPain
10 ай бұрын
@@mrdasgehtsienichtsan2020 yeah I watched Jack’s video for maybe 60 seconds before I switched to NiZZU’s channel lol
@mcfarvo
10 ай бұрын
Yeah, imagine listening to 1.5hrs of Jacksepticeye yapping like a moron over this (or any other) game lol
@ShaunCloudSwain
7 жыл бұрын
In literature and art there's several discussions concerning the relationship between the artist and the art. Davey holds, to an exact point, the Romantic stance. Romantic as in the era in which art was judged by how greatly it represented the internal psychology of the artist. But Coda's supposed insistence that not everything has a meaning or has to be seen by the audience is very much in the way of Aestheticism: Art is seen as is, without the author in mind. No context needed. The game comparing these two stances is in line with Post-Structuralism: That the author function is removed, but only for the sake of fluid meaning. To confide in an author is to believe in a single meaning, which there is not. But it is necessary to consider the context of the author as a frame of reference for the differing subject positions of the spectators and how the text allows itself to be understood. Here, the "discours" is through the process of narration that attempts to reflexively explain its meaning. The narration, and all of the games are, in fact, part of a single text. None of them are isolated. So the narration must be interpreted as ambiguous or open-ended as the rest of the game. This same sort of idea is explored in the novel "Pale Fire" by Vladimir Nabokov. There is actually quite a striking resemblance between the two.
@natanielcostard
4 жыл бұрын
I came here to mention Pale Fire. No need, you did it much better. Thanks for this comment.
@ShaunCloudSwain
4 жыл бұрын
@Random Person I absolutely agree with you. Context is everything. Art does not exist in a vacuum
@kelseybarton
3 жыл бұрын
@@ShaunCloudSwain The formalist modernist perspective says that modernist art should be judged ignoring the existence of outside background or context, simply from aesthetic meaning
@justchillin1087
Ай бұрын
You might be reading to deep into it… I don’t see this game as a philosophical discussion nor social commentary, it’s a personal journey about burning out and trying to get back to something you don’t enjoy anymore when you feel it’s the only thing giving worth to yourself
@Whistler-007
8 күн бұрын
Maybe the curtains are just blue.
@Reismiilch
9 жыл бұрын
the house cleaning game really touched my heart. The sentence where "Coda" said that a house is the soul taking care of the house owner itself
@mclongballstv4472
9 жыл бұрын
Thank u for doing a no commentary play through. It's so annoying listening to someone try to be funny while ur trying to watch this game
@bellamckinnon8655
4 жыл бұрын
mike lanza still appreciate it 5 years later
@Sc0rp83
3 жыл бұрын
Or when they stop mid-game for a solid 10 minutes and keep on mingling about uninteresting shit and their thoughts on this and that, completely unrelated to the game, subject.
@bellamckinnon8655
3 жыл бұрын
@@Sc0rp83 Agreed
@christianlawson2940
3 жыл бұрын
was a misleading title sure, ive been baited on worse lol either way i found his perspective to be quite profounding! (every different perspective is!)
@mclongballstv4472
3 жыл бұрын
@@christianlawson2940 the commentary I think ur referring to is actually in the game. The game is narrated over by the friend of the creator of the maps. It's a little confusing cuz viewing it on youtube makes it seem like the commentary is the uploader's thoughts but tht is actually just the game tht has a narrator.... I think. Unless I'm confused
@ItCameFromTheSkyBeLo
5 жыл бұрын
Davey makes us complicit with violating Coda's privacy. The moment you walk through that door and read the writings on the wall, you are culpable. And it hurts.
@patchey8019
3 жыл бұрын
Except for the fact Coda is Davey
@kit2799
3 жыл бұрын
@@patchey8019 what
@barrettross3772
3 жыл бұрын
@@patchey8019 wait, Coda is the guy? That does not make sense considering the request for him to never talk to him again
@frogfrog666
3 жыл бұрын
@@barrettross3772 i don't think it's ever been actually confirmed, but people are pretty sure that Coda was made up for this game/might be based on real people & events, but is not himself a real person. i don't see how that changes the meaning of the game, as whether or not it is genuinely a true piece of work doesn't take away from the fact that the character Coda is very real and meaningful regardless.
@derpsilol1221
3 жыл бұрын
@@frogfrog666 Davey confirmed Coda was made up
@4en0
4 жыл бұрын
I absolutely love the post prison escape call because as someone who managed to recover from depression, anxiety and pretty much being on the verge of committing suicide, this feels like a genuine conversation I'd have with my old self. Being completely still and widly in motion at the same time, to eventually beginning to miss my old mindset just because it is easier to deal with, to ultimately having forgotten what it really was like.. I sometimes look at my old notes and there are some lines that make me say "oh right! I used to think like that a lot" It's still surreal to realize that I have actually forgotten most of it. The only thing that is left is that I know it was a terrible time in my life. And if someone is reading this and is going through the same thing I did: Be a bit easier on yourself, it will be okay. And when things do start looking up, then it is not you getting used to the pain or you just pretending to be okay, it is real and I promise it will happen more and more often until you can call it normalcy again.
@BulkBogan1920
2 жыл бұрын
Grow up
@4en0
2 жыл бұрын
@@BulkBogan1920 LMAO
@yugipup
2 жыл бұрын
thank you for this comment :)
@HamonmyMind
2 жыл бұрын
@@BulkBogan1920 what’s ur issue bro
@smiIeyface
2 жыл бұрын
@@HamonmyMind don't start drama that aint there
@waxerwaer9700
6 жыл бұрын
It amazes me how many times I can watch this and get different feelings and how so many people interpret this story differently. The main example I want to talk about is 37:50 The house cleaning game. This is a spoiler and it should definitely be read AFTER you watch that section for the first time and honestly the entire game Alright I'll start with a LITERAL interpretation of that section. So the housekeeper NPC as I call it starts out already standing in the middle of the home when the player walks in. The NPC is boasting good intentions of cleaning up the house, but says the player will need to help too. So it seems like they will clean the house together and maybe their are a few minor blemishes to it, nothing major but the couch is messed up the table is dirty, ect. But you do not work together all that happens is the 'housekeeper' keeps nagging and pointing out more and more blemishes you need to fix, most of them you didn't even notice. Anyway the task grow more and more ridiculous, cleaning things that are hardly dirty and fixing things you already fixed but just were not up to the standards of the House keeper NPC. And it never ends, you keep going going going and going cleaning the same things for a long time and it feels like it will never be enough for the approval of the house Keeper NPC. And all the housekeeper NPC does is nag you more, and at most offer cheesy insights about you even when you dont ask. And finally after a pause it asks you, " Do you enjoy this." Ok, so this is again a simple section that is open to wide interpretation but to my mind that section your player character is "Coda" himself and the talking cleaning npc is the narrator, a therapist for Coda, or some collection of similar concerned parties. With that in mind like the NPC says think of the "player's home" as a literal representation of the soul, more specifically Coda's own soul or perhaps his outward/perceived personality. So narrator and Coda are just starting their relationship and the narrator walks right in the middle of Coda's "House soul" and all he can see are the blemishes. And these house 'blemishes' could figuratively be seen as the things that are imperfect about Coda. Perhaps Coda even agrees there are some parts of himself that could need cleaning so he agrees to have the narrator help him clean it, help him improve himself. But soon it becomes clear that the narrator isn't really helping coda, all he is doing is calling attention to the things that are wrong, or perhaps just what the narrator perceives as "wrong." Again again and again and never helping or even praising the things about Coda that are good. All the player/coda can do is rush around the house trying to fix the things the housekeepernpc/narrator find are wrong. And then it finishes with the line "Do you enjoy this?" Does Coda enjoy this "perfecting" of the soul the narrator is making him do? Sure the narrator based on the game commentary describing this period seems happy with Coda , He describes Coda as ,"At peace after that dark prison game, and Grossly happy all the time." Grossly happy, perhaps that is just how the narrator is perceiving his 'friend' Like the only emotion Coda can show around the narrator is completely blissful happiness and fulfillment or else he knows the narrator will just call him out and demand he fix it. Like he is not allowed and should feel bad for being sad, or angry, or any other human emotion for even a moment. The narrator says this is when he thought Coda was at his best, but what if he was at his worst. The stress of constantly cleaning his house, the stress of constantly keeping himself mentally perfect in the eyes his 'friend' was the worst part of Coda's life? "Do you enjoy this?" It might have come from the Housekeeper NPC but I think that last line was Coda taking control for a moment. Did he enjoy this always doing nothing but changing himself to suit the whims of narrator? Did he have to keep everything in order? Maybe Coda likes the bed unmade and the books jumbled on the floor? Maybe he liked the parts of himself that the narrator only saw as flaws? Maybe he didn't want to be perfect all the time but in the end felt better when he wasn't criticized and pitied whenever he had a "negative" emotion? Anyways I feel like I could talk for hours on that one section and maybe thats me projecting but this really is a marvel of a game with more interpretation in 90 minutes then the entirety of most of the intellectual books i read in school.
@acopytopy
5 жыл бұрын
I know it’s been 10 months since you made this comment, but I think your perspective is really interesting since I saw this scene in a completely different way! I see the player as being Coda, creating games endlessly and meaninglessly. The music reflects this. However, despite how endless it is, the music is calming and the house looks warm as compared to the dark outside. I felt relaxed. By the narrator’s words, the game was meant by Coda to be truly endless and made him happy. I think maybe Davey saw the cleaning as monotonous chores, but Coda saw them as a nice thing, like cleaning the soul. Davey says the cleaning has to end and the player has to leave, but Coda meant for there to be no true ending, Sorry again for replying so late, I just saw this now!
@foggypebble5159
4 жыл бұрын
Waxer Waer Yhats what being around my parents was like after I got diagnosed with bipolar. Any negativity at all was perceived as something really really bad.
@felipeakira5621
4 жыл бұрын
I feel so different about this game, I have a gf that has a lot of problems, she is messy with her ideas and has her own way of dealing with stuff. I feel like this game represents to me all the things one person can do for another, without anything in return. Helping them just by fixing small things. I really love my gf, and honestly I like cleaning for her and would do so for a long time (maybe not forever lol) This is my interpretation but damn it speaks to me so much ~sorry for bad english btw, not my first language
@corpseinthesky6111
4 жыл бұрын
It’s interesting how this game prompts people to create those deep interpretations and psychoanalysing the creator despite the last chapter in which Coda asks Davey not to do that
@Sc0rp83
3 жыл бұрын
To me, the loudest interpretation was during "Stairs" game - you start going at normal pace, but you run out of breath soon enough - it's just like with making games, you may be full of ideas, energy and potential when you're fresh, but with time - you're running out of juice, you slow down, and barely climb till the end, just like with the end of stairs, that's exactly what the idea of the game was, and you got no option of adding a crutch, like the one that was added by Davey, to retain same speed for entire time, RL doesn't work lke this. Also, the second game (a.k.a space station sacrifice) - what, if that wasn't a bug, like Davey presumed? What if Coda implied that when you make some sacrifices in your life - you ascend over everything else, and you feel liberated from any boundaries (just like it happens in the very end of Beginners Guide - very same game. and very same ascencion). In my opinion, those two games were the cornerstones of Coda's work, the rest of his games were a mere way to communicate with Davey, to give hima hint, that things don't always have to have any meaning behind them, that things should be kept untouched, free of anyone trying to imply their individual vision and opinions over them. Sadly, the only way to explain it boldly - was to make the Tower game, which told those things boldly and not cutting anycorners anymore.
@Ketsado
9 жыл бұрын
That was quite the experience. It's indie games like this that really push the boundaries of story telling through interactive media. They did an amazing job immersing the player (or in my case the viewer) into the world of the creator, the way they put everything together in addition to the narration. I loved every moment of it.
@thedailylemon3822
2 жыл бұрын
This is such a punishing narrative. To go through the whole experience trusting the narrator only for time to expose him as one with flaws and regrets, to learning that he is a massively broken individual who unknowingly destroyed someone's passion for his own benefit, and yet, you can't seem to hate the narrator. You only feel a deep sadness and existentialism for him. Sure, what the narrator did was horrible, but instead of just feeling disgusted and closing the game, you continue to play and feel for Davey, wanting to connect to him, seeing him in his full vulnerable self, someone who hates themselves so much, they objectively go against someone else's wishes in a hope to feel SOMETHING. Truly wonderful experience
@thatoneguy609
Жыл бұрын
I’m hesitant to even say that what he did was horrible. Was there a breach of trust? Yes. Was there a self-serving aspect to it? Of course. But it was still borne out of genuine concern for someone he cared about and believed was suffering. He thought it would give Coda the motivation he was supposedly missing. For some creatives, that _can_ be just the kind of push they need (not that I endorse sharing people’s work without their consent, ofc). It wasn’t what Coda needed, though; it was a bridge too far.
@HuntinaterH
2 жыл бұрын
I always thought it was weird that davey included his email at the beginning of the game, and only now it’s hitting me that he probably did that so coda would know how to contact him if he one day saw this
@Linsen_Chips
9 ай бұрын
coda is fictional
@HuntinaterH
9 ай бұрын
@@Linsen_Chips I’m aware. I’m speaking of “Davey” the character In the game, as opposed to “davey” the games creator. He’s made it clear that he and the games Davey are two separate entities
@niceballsjoseph1597
4 жыл бұрын
twice a year or so i'll come back and rewatch this when i'm feeling bad. it's so good.
@theflyinghawk249
2 жыл бұрын
In the beginning, we see these games as a way to discover the one who created them; in the end, we realize they're a way to discover ourselves, the players. I just love it.
@GenericProtagonist7
7 жыл бұрын
42:18 "Again, you can't stay in the dark space for too long." That line hit me like a brick. It was stated previously that if you stay in the dark space for enough time, you'll start to enjoy it. But you can't stay in the dark space to enjoy it because you have to move on even though you don't want to.
@GenericProtagonist7
7 жыл бұрын
Also, I know that this is mostly metaphorical. But I still can't get over how much of a dick "Coda" is (if he's real and this is literal), he acts like he's depressed and closed off when in reality he's just edgy and needs to find a way to express himself in the most alarming way possible. And when a friend thinks to help him (Even though done for the wrong reasons, but he still wanted to help) he turns it against him and puts Davey in emotional turmoil, before basically saying fuck you and leave me alone. I understand that you're supposed to separate the art from the artist, but there's a distinct difference between reading too much into one particular piece of work vs. someone doing something like making hundreds of copies of the same style of, yet unique in some way, game and passive aggressively sending it to you to prove some sort of point. If taken literally this wasn't Davey being too pushy, it was a failure to communicate where Coda couldn't simply say that his games aren't reflective of himself. This also doesn't help because he *literally says* that one of the games, the one with the warm interior room with game ideas at the top of the stairs case, was a metaphor for how people see him.
@known_questionmark
3 жыл бұрын
@@GenericProtagonist7 this is, one of the worst ways you can possibly interpret the game
@picoultimate7707
3 жыл бұрын
@@known_questionmark Well, Davey, in-universe, is meant to be like an unreliable narrator, as all his claims, such as Coda being male and the contradicting speeches about the dark space compared to the housecleaning game going on forever, are being left up to question.
@HamonmyMind
2 жыл бұрын
@@GenericProtagonist7 his video games were obviously made for himself and the narrator who said he enjoyed them, they weren’t meant to show how edgy he was and the game is about not psychoanalyzing the artist for their art
@certifiedbigboy2201
2 жыл бұрын
@@GenericProtagonist7 I guess you can interpret it that way, but he never wanted to seem depressed and closed off, Davey merely projected that onto him and tried to "help him fix" problems that he didn't even have. Coda was frustrated, and he felt his life was being controlled by someone who didn't even empathize with it, so he cut off all contact for his own mental health. Davey wanted both himself and Coda to stay in this dark space, working on "fixing" the old rather than creating the new, and at the end of the Tower, where the second switch is missing, you could say he finally got his wish.
@nvidiatablet9537
8 жыл бұрын
did anyone else feel really calm during the house cleaning game?
@Alex_K221
4 жыл бұрын
Nvidia Tablet Wish it went longer, but the narrator won’t allow it.
@jamiesoldaccountmead4140
4 жыл бұрын
y e s
@kuromi8384
4 жыл бұрын
It made me want to cry for some reason
@felipeakira5621
4 жыл бұрын
It has so much meaning to me, and in the end I almost cried when I read "stop adding lamp posts to my games", and I just remembered how the house cleaning game suddenly stopped. It was heart breaking
@Oaksaker
4 жыл бұрын
Yeah i felt good
@TranslationHell
2 жыл бұрын
davey (the nonfictional one) is such a smart writer. even past the first playthrough's more obvious emotional beats. he's so so good at recontextualization. every line turns into a new sort of gut punch knowing the full truth
@artmeatj6620
Жыл бұрын
Referring to a person as nonfictional is one of my new favorite things now
@TrickyTricky914
11 ай бұрын
@@artmeatj6620well, it is a worthy distinction to make. Non-fictional Davey wrote this to sound like a non-fiction story (hence why he used his own name for the narrator). However, in truth, it is a game based in fiction; Coda doesn’t exist. But without the outside knowledge that the game is fiction, you would never know. Which is what I think makes it that much more emotional for those who don’t know.
@giantpunda2911
8 ай бұрын
Interesting. I had a nagging sense of being manipulated throughout the game so was quite unhappy with the turn. Seemed too contrived.
@alyssajones9616
4 жыл бұрын
Rewatching this video after knowing what the narrator did is a completely different experience. Hearing him speak about the first lamppost was really sad when you realize it wasn’t what the creator really wanted. At first I thought they could be the same person, I loved how the ending was so out of left field.
@amaterasublackflame3418
3 жыл бұрын
explain better?
@artmeatj6620
Жыл бұрын
Im rewatching right now. The whole thing feels sad now
@ReferToAsQuote
Жыл бұрын
I'm currently rewatching it too. It feels a lot harder and personal now. Such a great game
@Evilevie11
9 жыл бұрын
The fact that there was no one around made it... it made me feel like I was almost a part of the story. Thank you. The gameplay as well hit so close to home. Even the song at the end. really drove it home. I know you only recorded and played through it, but still. Thanks :D
@laytonspuzzle
8 жыл бұрын
(0:00:20) Intro - October 2008 ACT I: WHISPER (0:03:31) Chapter 1 - Whisper - November 2008 (0:07:48) Chapter 2 - Backwards - November 2008 (0:09:11) Chapter 3 - Entering - November 2008 (0:09:46) Chapter 4 - Stairs - December 2008 (0:11:52) Chapter 5 - Puzzle - January 2009 (0:14:14) Chapter 6 - Exiting - January 2009 (0:14:58) Chapter 7 - Down - March 2009 ACT II: PRISON (0:22:36) Chapter 8 - Notes - April 2009 (0:29:34) Chapter 9 - Escape - May - June 2009 (0:37:20) Chapter 10 - House - August 2009 (0:42:59) Chapter 11 - Lecture - September 2009 (0:45:24) Chapter 12 - Theater - January 2010 ACT III: MACHINE (0:49:29) Chapter 13 - Mobius - June 2010 (0:52:28) Chapter 14 - Island - December 2010 (0:57:26) Chapter 15 - Machine - May 2011 (1:04:22) Chapter 16 - Tower - June 2011 (1:16:00) Chapter 17 - Epilogue
@ElijahCem
5 жыл бұрын
Layton's Puzzle THANK YOU
@honeybeesyikes863
4 жыл бұрын
💗
@user-wk2gi5cp9y
4 жыл бұрын
a hero we needed but we dont deserve
@PheePeaAnimation
4 жыл бұрын
I come back to this playthrough every once in a while because TBG is one of my favourite games. For some reason it just hit me where no other game did. The inability to create, the loneliness, the need for external validation ... it's familiar and hard to describe. Also I've had "Va" and "Be in this place" downloaded since forever because they work well if I wanna have a wicked existential cry. Thanks Davey.
@Finding_youssef
4 жыл бұрын
hello can you tell me about those other gamea please?
@radiocoffee7700
3 жыл бұрын
this is a comfort item for me, i listen through this often. SPOILERS: The fact he edited in all the lampposts is crazy to think about
@kelseybarton
3 жыл бұрын
He might not have edited them all in. Maybe Coda did it once and Davey took it symbolically and started adding them to the rest
@wish7321
3 жыл бұрын
I thought it was a metaphorical lamppost. Like "stop trying to assign a meaning/goal to my games"
@earl0000
3 жыл бұрын
@@wish7321 Yeah, me too. I interpreted it as Coda saying Davey was the reason he started adding lampposts, and that he blames him for making Coda unconsciously want to start making games feel more playable/have a solution or meaning to it.
@jeffreyjumisko5165
3 жыл бұрын
@@earl0000 Your take is interesting. I have a bit of a reaction to what you have stated. First, I felt Coda WAY over-reacted to Davey showing his games to a few people. Obviously, Davey was just trying to encourage Coda to become less of a hobbyist and move toward game development. No malintent. Secondly, I feel that Coda cannot blame Davey for suggesting he make his games more playable, lamp post or no lamp post. Friends who share development ideas are usually asking for opinion and feedback, and if not, they need to say so. That said, this thin plot point did not ruin the game for me. I thought it was an amazing and engrossing experience.
@gonk9204
2 жыл бұрын
@@jeffreyjumisko5165 I kindve disagree with the idea that Davey wasnt really violating Codas privacy. He shared Codas work after being told not too, he told people Coda was depressed when Coda argues he isnt. Coda sees game design as his hobby and seems to like it that way, perfectly fine with internal validation, whereas Davey is the opposite and lacks internal validation but strives for external validation. The same way that they differ where Coda didnt necessarily need a meaning but Davey desperately needed to see a meaning and apply it to himself. Its like if Coda had forced Davey to never share his games, like if Coda had unpublished all of Daveys work against his own wishes, that would be unacceptable, and the opposite is just the same. Its also a interesting argument between logic/practicality (Davey) against creativity/freedom (Coda) within art and whether all games need to be made to be played. Because people of different movements in art culture greatly divide/disagree over where the line is drawn or if its drawn at all. Besides, Coda isnt a real person so all the debate is really purely metaphorical, but when i first played the game i remember feeling so intrusive the whole time as Davey peddled a narrative whilst clearly making assumptions/oversharing about this other person for the sake of sharing his own view (which isnt wrong either). Theyre both extremified in ways, right and wrong (and both at some points wanted to help eachother) Coda might be to recluse and stubborn but Davey in response is far too pushy and speculative (he openly adresses this with how he knows he came on too strong when he met Coda). It all really comes down to their differing need for different types of validation. Of course its all down to perspective and people view it differently, who was more right or wrong in the scenario, mostly based off of who you identified more with. And i guess thats the true art of the game, after all that speculation and oversharing for it to backfire, the game offers enough vargueness and distance to invite every player to do the same thing once its ended.
@taofanarchy96-renzomaracas14
2 жыл бұрын
12:51 I Love that you focused on those three dots. Those dots are never explained during the game, and I believe is a symbol… that means just nothing, that are there for being just there. No greater meaning, no greater good. And that makes them powerful. I need to make a tattoo of that, together with a phrase in the game that resounds like a mantra to me: “I’m fading. And all I want is to know that I’m going to be okey.”
@sekinafi29
2 жыл бұрын
Davey, during the Tower segment, said that he wanted to know what the three dots meant, but that Coda never told him even though he asked a bunch of times. Still doesn’t explain them but provides some more context
@thatoneguy609
Жыл бұрын
@@sekinafi29 It feels like an indication that there really is no meaning to them. As Coda makes clear by the end, he’ll sometimes just put things in his games because he feels like it. Davey wants to believe that there’s more to the three dots, but sometimes there really is no puzzle to solve.
@sekinafi29
Жыл бұрын
@@thatoneguy609 ok yeah I’m of this opinion as well idk why I said what I said before
@avivastudios2311
4 күн бұрын
Actually they're a reference to Red John from The Mentalist. That's headcannon. 😅
@hellomynameisscen
7 жыл бұрын
Thank you for taking the effort to make your movements slow and more "cinematic"! That way you don't break immersion, and I really felt as if I was exploring the game myself, especially since our dialogue choices matched))
@EmmaBonn96
4 жыл бұрын
I went from Wanting to know that Coda was alright To wanting to know that Davy and Coda made up and did something together that wasn’t games To realizing That I don’t need that And I’m probably projecting
@sandorrclegane2307
3 жыл бұрын
Yeahh
@deoxtroy802
2 жыл бұрын
Shit me too man
@PicassosCat
2 жыл бұрын
Fucking hell that's so true
@RationalThots
10 ай бұрын
Or…. THATS EXACTLY WHAT YOU GOT. And ya just didn’t realize it at the time you commented
@Etrius10
9 ай бұрын
I went from Ice cream Scooping To shitting And pooping.
@Blackade2000
6 жыл бұрын
I've had a bad feeling about Coda since the video started. Also the thing about the playable games reminds me of Stanley and the narrator. Remember when he says something like, "Is a story without a ending worth telling?". Personally, I think it is.
@natalialyon6628
3 жыл бұрын
Davey is the guy who made Stanley Parable
@picoultimate7707
3 жыл бұрын
@@natalialyon6628 He was just comparing the two games to one another. The Narrator in The Stanley Parable always wants some kind of ending, even if Stanley wanders off the laid path, but here, Coda isn't wanting a plain ending to his games, and that caused the friendship between him and Davey to break.
@SophieRussellMusic
9 жыл бұрын
Thank you for supplying a play through with no commentary. I watched the first ten minutes on NerdCubed's channel, who didn't speak through it, but I wanted to finish watching because the game intrigued me. This game is incredible and I'm very grateful to you for allowing me to experience it properly. Thank you.
@NiZZULiVE
9 жыл бұрын
+Fee Russell You're welcome.
@justlukeunlimited1154
7 жыл бұрын
NiZZULiVΞ 31:41: if this haven't passed your mind: welcome to every women dream... and also every man nightmare: being locked up...inside a FUCKING IKEA!!!!!
@justlukeunlimited1154
7 жыл бұрын
NiZZULiVΞ 31:41: if this haven't passed your mind: welcome to every women dream... and also every man nightmare: being locked up...inside a FUCKING IKEA!!!!!
@ShoutsWillEcho1
7 жыл бұрын
Yes, I too was getting tired of little twats in playthrough videos commentating on EVERYTHING in the game.
@guillaumericard1233
8 жыл бұрын
What I find very deep is that without the narration, then Coda's games would be completely boring and meaningless. So in a sense, when the narrator says that he feels like he's accomplishing something by showing Coda's work, he's perfectly right. He has invented a completely new perspective, a new meaning to those seemingly silly and incomplete games. A perspective that wasn't there before.
@MsLia32
8 жыл бұрын
That is another way of saying it. If you can't make a game. Sell some bullshit about not being able to make a game. I think it's totally awesome how the human ingenuity works.
@Crowborn
8 жыл бұрын
coda and the narrator are the same person.
@hambino28
5 жыл бұрын
Find your own narative. The visuals are full of symbolism. The sound of emotion. Just sayin....
@shill2920
3 жыл бұрын
even then, I would love to just go through all the sames without the narration.
@aaronlucatero8947
3 жыл бұрын
Shut up
@carealoo744
4 жыл бұрын
Imagine how disrespectful it would be, if someone speed-runned it...
@lalramdinavarte4987
4 жыл бұрын
dude lmao
@Andromath90
3 жыл бұрын
"Speed ruined it"
@TheLunatrick
3 жыл бұрын
Somone did a speed run for a game where you play as a elderly lady waking through a graveyard and eventually dieing they found you can beat it if you walk backwards and just leave the graveyard
@carealoo744
3 жыл бұрын
@@TheLunatrick What's the game called?
@orvilleredenpiller338
3 жыл бұрын
I can imagine zero. It’s really not that hard.
@hellomynameisscen
4 жыл бұрын
Your camerawork at the very last scene is amazing, thank you for not breaking the immersion at any point during the gameplay!
@tolman4497
2 жыл бұрын
The beginners guide really intrigues me as a game. In the most obvious way it comes through in the message, the “moral” present. It can be interpreted in many ways - don’t project, don’t force creativity, don’t force meanings. No matter if Davey is Coda, or other theories, this is minutia to the moral itself. Another way the game interests me is in how it must be a game for the message to be portrayed effectively, I believe. This seems ironic watching a walkthrough of it, but even doing so you experience it as a game, not as a movie. The minor interaction keeps you invested, and Davey’s consistent filling the gaps - adding meaning where in truth there is none - works so well because the games in themselves are so empty, have such little to them. The games with the most meaning have the least narration, while Davey desperately tries to fill in the gaps in the games he talks most. Another example is the housework game. I think of all the games, this is the one Davey ignores the significance of the most. It’s a warm, charming and sweet game, simple but endearing. It’s warm enough that some players of The Beginners Guide ask how to play the house keeping game on repeat forever. The fact Davey ignores this is important because it shows the depths of his projection - even adding a lamp post at the end, with no meaning to it, spoiling it. The interpretations of others further interest me. How some people find the game carries nothing for them - claiming it has no arc, or that they know the message well enough already that it doesn’t work much on them. The game doesn’t work for everyone. Equally I love how it feels equally long and short. An hour and a half isn’t long for a game at all, and yet so much of the game is arguably unnecessary. But it is oh-so necessary, to invest the player, to make sure they are in line with what Davey says until the revelation that he’s been saying nothing of meaning. As an aspiring game developer, I love this. So many valuable messages. Creativity does not need to be constant. It does not need to be shared with others. It does not need to be good, or have a grand meaning, or any of that. If you love prison games, just keep making them.
@RMIVfitness
8 ай бұрын
This shit made me mad emotional. It's really got me thinking a lot about being driven by external validation. It seems Coda was just making games for himself as a means to explore and express one's mind. It was therapeutic for him. Between exploring the labyrinth that is his mind, to the fears of criticism (the blue speech bubbles), expressing his insecurities and frustrations, the comfort yet imprisoning house cleaning scene, and various other concepts, Coda was able to observe his own mind unadulterated. Coda seems to have been someone who was taking time to explore his own mind, able to do it in more and more sophisticated ways as his skill as a game dev improved. Then Davey came in and added his own bias and intentions to it. These games were never supposed to be released. They were an exploration for Coda. By releasing these games, removing obstacles, and adding lamp posts, he ruined the overall theme of the games for the sake of external validation. There were many times where I felt like Davey, and times where I felt like Coda. Because this was a fictional narrative, I was able to really put myself in each character's shoes, and it helped me come to terms with many things in my own mind. I loved this experience
@fab.912
8 жыл бұрын
I felt bad, I bought this game because I was so excited to play it. I made it about an hour in before I had to stop. I got a strong sense of motion sickness from this game and it was a shame because I already loved it and wanted to see more of it. I wanted to see the end. But I couldn't play until the end due to feeling like throwing up. I was physically unable to finish this game. BUT! I want to thank you for posting all of it. Because now I can finish this game. Maybe not experience it first hand playing sort of thing, but I can hear how it ends. So thanks! :)
@honeybeesyikes863
4 жыл бұрын
“ I’m fading and all I want to know is that I’ll be okay” OOF😭
@nukacolacompany2534
4 жыл бұрын
Honeybees Yikes Come on now dawg don't say oof on this artwork
@jonathanb1406
4 жыл бұрын
@@nukacolacompany2534 Little bit pompous.
@brandonmorris8011
4 жыл бұрын
Dude this actually made me cry dude like I felt so emotional about this story
@TophinatorStreams
5 жыл бұрын
While we’re sure Davey is Coda, the game points at a problem with communication. This game is relatable to people who are more invested in a friendship/relationship than their counterpart. Some of us dig all the way in while others dip their toe. Coda could have taken Davey’s worry and settled it with words. Davey ended up filling in the blanks where he wasn’t welcome, not knowing what else to do. It’s a bittersweet ending.
@jeffreyjumisko5165
3 жыл бұрын
You made me think a bit more about this. If Davey IS Coda, then that would explain the nearly obsessive interest Davey has in Coda. The only area that got very thin for me plot-wise was Coda's reaction to Davey showing his games to some developers without permission, but with a clearly positive intention. To cut off a friendship because of that 'breach of trust' was a very extreme reaction (not that people don't over-react to certain things). Now, if Davey is actually Coda, that changes the entire reaction toward a sense of his own inadequacy and insecurity about his ability to be a game developer. THAT I get, as a beginning game developer. It also goes along with the creative process, the creative doubt, the well running dry at times, and all that goes along with the Art side of game development.
@AB-ws4kt
2 ай бұрын
The phone booth, ofc it’s multilayered but one layer being, “just talk to me”. You’re back there, I’m here and I figured it out, just talk to me.
@fafflerproductions
10 ай бұрын
"I'm fading, and all i want to know is that i'll be ok" Such a great line and delivery. I constantly have that thought
@lewsdiod
8 жыл бұрын
The section at 53:00 always gets me into almost tears.
@iphaneron9244
3 жыл бұрын
Makes me tear up to this very day.
@McFearsome2
9 жыл бұрын
it hurts. i don't know if it is fiction or not. if coda is davey and davey is coda or its all just a madey uppy thing. but all i see is my own mind and it expresses how i feel better than i have ever been able to. and it hurts.
@fluffy-hellhound
6 жыл бұрын
If Davey really uploaded Coda's work onto Steam, it would have been taken down for copyright reasons.
@gryphon2131
6 жыл бұрын
Fluffy HellHound the again coda never even posted the games to the internet soo 😶
@codykey1512
5 жыл бұрын
JJ2078 coda isn’t real he is a metiphorical person in which davey is trying to find self validation ig you could say
@poet8708
5 жыл бұрын
@@codykey1512 You don't know that for sure, that's just a theory.
@kerririvers2416
5 жыл бұрын
AHHHHHHHHHHHH SHIT
@timeflies313
9 ай бұрын
This is so beautiful. I don't know how to explain it, but it just makes me feel fuzzy. The only other times I ever felt this kind of feelings and emotions is when I'm listening to a specific type of music, reading a specific type of book, or watching a specific type of movie or video. I may have missed some more scenarios, but if you ever also felt the same, or even just experienced the same state of being, then you'll get it. It reaches your soul. Makes you take a step back and reflect on things.
@RubbyDukky
7 жыл бұрын
If it weren't for KZitem autoplay, I would have sat and stared blankly at the screen for at least 5 minutes after it ended. It's past going speechless or motionless... It was like being faceless.
@StopsignGladiators
9 жыл бұрын
For the first time in as long as I can remember I shed a tear.
@vermiliondodo
2 жыл бұрын
This game seems to be literall to most, but for me I have never never felt so emotional from a video. I have never related on an emotional level to something so much, and I hate to admit it but I cried, and I don't cry much. Its sounds cheesy or stupid, but this game shoved truth in my face. You shouldn't pretend to know someone, you shouldn't pretend to know a situation, and you should check if your choices are for others or yourself. the end of the day, I really needed that message.
@orangejuice871
3 жыл бұрын
I wish I could experience this for the first time again
@picoultimate7707
3 жыл бұрын
5:42 If you backtrack into the labyrinth here after Davey teleports you to its exit, he'll actually let you try to solve it as you wish (similar to how he can't skip you past the labyrinth without narration activated (post-game stuff)).
@josephmead8325
Жыл бұрын
I love the meaning of the maze at the end-- or of any of the locked doors and prison rooms that Davey forces the player past. There are things about creators and artists that the audience isn't supposed to see, because its personal. Yet in an effort to understand the work better (or the artist better), we as the audience will endeavor to force ourselves past the boundaries and interpret the work from that new standpoint. Every time coda makes a closed room, a long wait, a restricted area with his own thoughts, Davey pushes into it and misses the point entirely. Davey interprets boundaries as a prison holding the creator back, when really they are a space of safety where the creator can enjoy their work without having the eyes of the world on them. Davey will never understand this, as validation is crucial to his existence, which is why as you float out of the engine room at the end you see an infinite maze-- he has looked past where he was supposed to, into Coda's life, and found that Coda's happiness and contentment is impossible for him to decipher. This playthrough is something I come back to again and again. I'm an illustrator, and I often struggle with questions of why I make work and who I make it for. Usually its for myself-- I draw because its fun and relaxing and nice for me. I don't need validation-- in fact, I used to feel bad about even signing my name to my work. But then other times I feel pressure from the people who look at my artwork to draw more of a certain thing or market myself in a certain way. Or, because I illustrate happy things like children's books and comics with dragons and talking animals, people have sometimes come to the conclusion that I'm never serious, or all my interests are floaty and shallow. Its important to understand that while some artists choose to express their innermost feelings through their work, there are SO MANY of us that just make art because it feels warm and simple and safe. It doesn't have layers, its just something nice to look at. And trying to push beyond that to the artist's mind takes away that safe feeling.
@StillTryingMyBest
9 ай бұрын
I'm really glad you left this interpretation here. It clicked for me.
@etgha
8 жыл бұрын
Did anyone else pick up on the idea of Davey being Coda? I mean, he's talking to himself at the end, telling himself he's ruined things like he has in the other games. And what Davey actually says, about how after Coda stopped making games, he felt sad and alone. Just like how the player (another figment of Coda) feels after the machine (Coda's ability to produce games) stops making games for him and "abandons" him. I don't know, maybe it was just structured to be ironic rather than symbolic.
@lewwy333
8 жыл бұрын
I started to wonder was it the same person the whole time in the middle of the narrator's frustration. He sounded like the one who had problems.
@zarinrafiuddin7147
8 жыл бұрын
I thought Davey and Coda are the same person a couple of time especially through the end.
@bayeisha
4 жыл бұрын
I believe Coda and Davey are the same person as well. I say this because of Coda's games in comparison to The Stanley Parable. Coda's games and the style/look of The Stanley Parable are very similar. Also, if you go to 6:24 of this video, when the blue beam kills Coda's character, it looks exactly like the scene is The Stanley Parable when Stanley jumps to his death off of the staircase in the "Suicide Ending." The screen just turns to the side to insinuate death, no animation or anything. Too similar to me to be coincidence. Either that, or Davey is ultra influenced by Coda's work, which from watching this game would be very understandable.
@joelmole3157
4 жыл бұрын
Yeah but if you start interpreting who Davey is from this game, you will fall into the same trap Game-Davey did. The whole point of this was that you can’t gauge who a person is from their work. Game-Davey tried and his friendship with Coda suffered as a result.
@Nukepositive
3 жыл бұрын
I thought that even though Davey is a real person who really made the Stanley Parable, he is playing a role here for the sake of The Beginner's Guide (which Davey made). Coda is not a real person, but the question is whether Coda is a character or a figment. For clarity, in Fight Club [spoilers?], we thought Tyler Durden was a character, but turned out to be a figment. This is complicated by having an unreliable narrator. Even if Coda is a character, it's difficult to know what Coda did, because both characters admit Davey modified the games. It's probably best to focus on us as the consumers. Being fanatical about a game and obsessing over it to cope with depression is not healthy.
@ItAllFadestoBlack
3 жыл бұрын
Came back to this game because of 52:30. Something happened and I was reminded of the song in the background. I wanted to revisit this. Seeing it played out, Davey projected so hard on to Coda. We have sympathy for Davey but it must’ve been incredibly awkward for Coda to essentially have to deal with Davey’s deeply embedded insecurities. Davey sabotaged his relationship with Coda by crossing boundaries and trying so desperately to get Coda to “fix” him. My two cents
@aspenshadow7920
3 жыл бұрын
He was also trying to fix Coda, but he misunderstood what Coda wanted and needed. Found out the hard way you can't fix other people. They need to fix themselves if they even need fixing at all.
@avivastudios2311
4 күн бұрын
More like Coda is the part of himself that he wants to fix. The person that makes art but doesn't share it but then when he finally starts sharing it thinking it'll make him feel better, it just doesn't.
@kuromi8384
4 жыл бұрын
The house cleaning game made me so emotional for some reason, but I can't put my finger on why.
@Sc0rp83
3 жыл бұрын
I'd say that relaxing music added a huge part of emotion for that scene. I mean, imagine doing the same cleaning routine but in complete silence - would be a completely different thing.
@evasmiljanic3529
3 жыл бұрын
It feels like a gentle, maternal voice inside of you, gently nagging you to take care of yourself and to be kind to yourself
@Hemskelol
9 ай бұрын
probably reminded you of a simpler time where you parents told you what to do xd
@jbcyrino11
9 жыл бұрын
Thanks man. I wanna a no comment walkthrough to show it to my non gamers friends. I will gonna give a look into your others videos later. Sorry for any english mistake, I am from Brazil. Good luck with your channel!
@NiZZULiVE
9 жыл бұрын
+jbcyrino11 You're welcome!
@parzival8160
Жыл бұрын
Eai man jogo daora. Imagina dublado com a voz do briggs
@muffledmuffin6784
5 жыл бұрын
I rewatch this every now and then and it always makes me cry at the end
@cyanmanta
4 жыл бұрын
Spoilers... 1st playthrough: It's easy to overlook Davey's narcissistic tendencies and insecurities and take what he says at face value. Until the end, it's easy to assume Coda is the one with the problem. 2nd playthrough (Coda mode, no Davey): With Davey out of the way, you see the games for what they are and your perspective changes greatly. 3rd playthrough (2nd pass w/Davey): You begin to understand what is wrong with Davey and pity Coda that he had to put up with Davey's bullshit for so long.
@Zero-uh1vm
3 жыл бұрын
after years I still remeber this mind blowing game. and the scene in the end where I rise to space.
@H4DESROSE
3 жыл бұрын
"being around you makes me physically ill" that's like a punch to the fucking gut, even if those words aren't intended for me or you, it just fucking hurts man. i don't want to be a parasite.
@FourthDerivative
4 жыл бұрын
24:42 Narrator: "I could just get to know you through your work." Note: "buttassbutt"
@tundranone8366
Жыл бұрын
24:00 "do you feel like a hero yet?" hits so much harder on the second playthrough.
@sas.tronaut5055
Жыл бұрын
the island game 100% is about how he feels Davey felt about not having Coda’s games. and these games definitely went from “making something that interests me because it interests me” to “davey expects these all to mean something and hes putting a lot of unwanted toxic pressure on me and this is the best way i can think to tell him that”
@TheSupertedd
6 жыл бұрын
Thanks! I appreciated the lack of talking. I played through half this game and lost my save. This let me finish it!
@FredTheRed27
8 ай бұрын
Fuck I just realized he totally made up that story about the ending of the whisper game being a “glitch” that coda saw some artistic meaning in it, didn’t he? It was a better story to tell that way…
@Mr.pigeon935
3 жыл бұрын
What a absolute fuckin game no game like this has made me feel at peace and connect to its unfinished worlds and game. This is one of the most beautiful and powerful games I've ever watched. This needs more attention than. And honestly this has to be one hell of a rollercoaster to ride one and I'm glad I got to watch it
@annabelle5182
3 жыл бұрын
I think the thing that hurts the most is that this game doesn't have a happy conclusion. It doesn't seem to have any conclusion. It just kinda...ends, leaving you wondering what happened next, hoping something good happened. But it's all you can do. Wonder and hope. Probably never *know*.
@thatoneguy609
Жыл бұрын
The fact that Davey chooses to stop narrating at the end does show that at the very least, he understood what Coda was trying to put across to him and resolves to change his ways. “And when you finally see what I am talking about. don't say anything.”
@annabelle5182
Жыл бұрын
@@thatoneguy609 Does it? Because at the end of the day, Davey still hasn't learned. He's still taking Coda's games and putting a compilation of them on the internet, against Coda's wishes. Sure, it's because he wants to reach out to Coda so he can apologize, but that's not what Coda wanted, that's not what Coda was talking about. Coda doesn't want an apology, he doesn't want anything to do with Davey anymore. He wants Davey to learn so that he doesn't do the same thing with others. Not so that they can be friends again. "Don't say anything." and yet he did. At least that's how I interpreted it, I'm not sure if that's correct, since I did spend most of that section crying lol.
@Ceasefirerightnow
Ай бұрын
This game has caught my attention lately and i already watched a full gameplay to it. It's definitely unique and makes you think a lot. Now i can't stop watching videos of it
@eddie2000ad
8 жыл бұрын
this was a lot for me to take in in one sitting. thanks for the upload
@abirdwitharms
Жыл бұрын
Cried around 1:17:02 Not even from the game, just thinking, it is such a wonderful experience. Sometimes I was Coda, sometimes I was Davey, and the rest I felt like I should never have been there at all. It felt like just by viewing this game, trying to understand it, I hurt someone. I don't want another interpretation to follow other than this right now.
@Sam_Hue
Жыл бұрын
The Beginners Guide is truly a masterpiece. There’s no other words to express the mystique of metanarrative game design.
@SirFooplesTheThird
4 жыл бұрын
It's weird how different parts of the game resonate with me during different parts of my life. The Tower just kills me now. Especially the need for validation bit
@dutch_and_dimes
10 ай бұрын
To be clear, Coda isn't actually a person physically, but a person in the sense of a perspective that cannot be seen without experiencing it yourself. Coda is a person in the perspective of Davey's drive in searching for his own Creative Inspiration, from which stemmed from his attempts of figuring out who a person like this would be; their process of making a game and what their supposed day-to-day life would be like, their stories on braving the world of cruel, misdemeaning whims and writhes of seemingly useless but invaluable Game-to-Person Connections, the terrible, hidden pasts of these people that are never shared or documented for the public, and their search for meaning through the use of making these gimmicky Games and Tests that help them find solace in their recluse. It's not wrong to say he didn't understand at the time, because who possibly could've? Experiences like this were never meant to be understood or analyzed from an outsider's perspective, which was what made it hard for Davey to cope with; the fact he himself, a smart and logical man with almost any sense of self-aligned logic and decent understanding, couldn't wrap his head around the understanding of these people or their goals. To say he himself understands it today is an understatement. He has done more than figure it out, and has unfortunately lived it for himself. And it's this realization in his own life and the sheer consequence of understanding who "Coda" was as a person that brought him to make this Game. One of the best key take-away points of this Game is at the end (SPOILER WARNING): At the end you are forced to do the same Engine Glitch you did in the very first game, which you got into the Beam and rose up, clipping through the ceiling and out of bounds. You rose up to see a bird's-eye view of a seemingly endless labyrinth of winding paths and endless corridors; a sheer and utter opposition to what Davey does when he skips the small Labyrinth in the first game to save a few precious minutes. You can try to understand the point of this part yourself, but it seems fairly obvious from Davey's perspective. I love ranting about Philosophy 😊
@WorldsWorstBoy
6 жыл бұрын
This game is absolutely beautiful. Only reason I'm watching it on KZitem is I don't own a PC.
@fafflerproductions
Жыл бұрын
I'm overthinking this for sure, but in my mind: 1:11:47 "Where did I screw up?" He screwed up in the very first moment that he became friends with Coda. He created a friendship for the wrong reasons because he wanted meaning to his life. And due to expectations and pressure, he never realized that he was wrong from the start. That someone can like you because you're "YOU". Not because of what you can provide. So where he truely screwed up is in the beginning. Which is why i think the game is called "The Beginners Guide" It's a tale of how making a relationship while hating yourself -- scouring for solace in friendship instead of valuing it just as a friendship -- is the biggest mistake he made. The beginners guide is a guide to show how not to begin a friendship. How to value yourself and your friends as more than just products that make others happy. Its beautiful to me that it's called the beginners guide (to friendship) yet telling the story with the values you dont want to bring to a friendship.
@whalebirdgaming1949
8 жыл бұрын
I often forget this isn't you talking, it's the game hahaha
@nixmilt3040
5 жыл бұрын
I feel like I understand the invisible maze and the door that doesn’t open. It’s the way he feel about himself his personality. Getting to know him is like walking past an invisible maze where one wrong step will send you back to square 1. And even if you get past the maze he puts up more and more walls that he doesn’t really want you to solve ie the 6 digit code and the inoperable dooe
@nixmilt3040
5 жыл бұрын
I feel like I understood what he was trying to say with the tower, that it’s a representation of himself. But it has so much meaning to me personally that I actually started to cry the first time I played it
@flacoargentino1939
2 жыл бұрын
Im 2 years later but who cares lmao Personally I dont think the tower has any meaning at all. Its a test. Coda gives 6 impossible tasks to make, in order to reach te top of the tower. He knows that the Narrator is going to hack the game in order to see whats up there. The momento he sees it and tries to talk about it to Coda, he fails. If he didin't hack it and just asked: "is there a way of passing the laberynth?" Or "I couldn't make it, its was too hard", then I think he would've past. Again this is my personal opinion hahah
@nixmilt3040
2 жыл бұрын
@@flacoargentino1939 thanks for reminding me this game exists, I think your theory about the tower is cool and the fact that he knew someone would hack it says something in itself
@hestiahar6367
2 жыл бұрын
You remind me so much of Davey, always giving meaning to Coda's work
@iwolfman37
9 ай бұрын
I think Coda sets boundaries that Davey is not meant to get past, but Davey persistently pushes and breaks those boundaries in Coda's games and in the story's real life, like how he argued his games ought to be playable and how he showed the games to people against Coda's wishes
@DontInvolveNoTrust
8 ай бұрын
This gameplay is perfection, brilliant speed, excellent 1st person-camera motion, thumbs up! Came here after being disturbed by advertisment of other ytbers that cut into the experience like that.
@NiZZULiVE
8 ай бұрын
I appreciate that, thanks!
@kingkelevra4545
9 жыл бұрын
This is so cool!! I'm super intrigued by Coda's games!!! :D Thank you for playing this
@NiZZULiVE
9 жыл бұрын
You're welcome!
@millard681
3 жыл бұрын
When all the rooms are shown at 14:00 it really gave me an eerie feeling of doom
@afreemyer5861
Жыл бұрын
I love listening to this while I clean, it allows me to replay the game in my head and to envision each of Davey’s emotions, his thought process, and how he interacts with the player through the game. So much better than music :)
@AnthroArcade
4 жыл бұрын
This reminds me of something that Scott Cawthon said once about one of his games, The Desolate Hope. People began to think that Scott was ultimately trying to make the game an anti-abortion message (If you've completed it you can probably guess why). It got to the point that Scott had to make a statement on the Game FAQs board for the game. The game originally had a statement in it that people took the wrong way, with Scott saying, "I would encourage everyone to read it to be exactly what it says and nothing more." You don't need to read into things so much, not everything has to have this intense, deeper meaning like Davy keeps trying to get from Coda's games, which to me is made evident at the end when you get to see Coda's mini-rant. Sometimes, a red wheelbarrow is just a red wheelbarrow. And that's....honestly okay. _Niko Linni_
@tiagofelixpsps
8 жыл бұрын
Why is this game so incredible? I don't know if I feel good or bad, but... Whatever.
@wesleyrichards9047
9 жыл бұрын
I stayed up till the sun rose to watch this..I don't think I can sleep because my brain is so confused and in amazement
@felipexrmz
2 жыл бұрын
I think it's safe to say that the housecleaning game will never leave me. Love that part to bits
@espicelmecanicodecombustio1632
3 жыл бұрын
"Will you stop putting lamp posts in my games?"
@taofanarchy96-renzomaracas14
2 жыл бұрын
That translated in plain language means: “Stop putting meaning in things that are supposed to mean nothing.” Or at least what I’m thinking.
@orangetoes223
Жыл бұрын
@@taofanarchy96-renzomaracas14 nah I think the cleaning level is an example of where the lamp post activity takes away from the intended meaning or aesthetic.
@tundranone8366
Жыл бұрын
1:03:12 "I really felt like I'd done something good, like I was a good person." As he's shooting his friend in the face. Chef's kiss.
@kidcharlemagne3044
3 жыл бұрын
I never commented on this on my first watch through. What an incredible experience.
@DeGatchi_
9 ай бұрын
I...actually cried at the end of 37:00. I know his pain and frankly it's a call for help but the only one that can hear is himself. I hope he is okay. edit: im speechless
@DrKorvett
9 жыл бұрын
This was amazing. A roller coaster of emotion.
@Solaire_of_Astora13
8 жыл бұрын
This was...seriously. Fucking 10. I mean...few games have made me feel this way...
@kyocho7957
9 жыл бұрын
Alot of tears fell out of eyes, during the watching,playing, and making of this game.
@MultiLIGHTMAN
9 жыл бұрын
This is the best fricking thing that I have ever seen.
@joc414
Күн бұрын
I came here to watch the video because as a creator myself, I am kind of lost atm and I happen to come across a video from @PirateSoftware saying if you're lost then you should play this game. Too bad for me, I bought the game yesterday but couldn't start it. It always crashes before it even loads. But now I see why @PirateSoftware recommended this game. I felt something in me that resonate to Davey's point of view and also how Coda made his games and his message to Davey towards the end. I feel something became lighter from my chess after watching this. Thank you so much Nizzu for sharing this and keeping this in KZitem. Not only Davey and Coda helped me feel less pressure but also thanks to you for you sharing their game to people like me who can't play this game. P.S. I think this game should have its own exhibition in a museum.
@maddie-mr9dl
4 жыл бұрын
co·da noun the concluding passage of a piece or movement, typically forming an addition to the basic structure.
@SuperKitty33
5 жыл бұрын
Strangely enough this reminds me of The Wall by Pink Floyd and I absolutely adore it
@ARCHIVED9610
Жыл бұрын
im unsure how to feel, but i love.. the simplicity of the people with boxes for heads. it’s so strange, they’d look great with suits
@Ash_Carnelian
11 ай бұрын
Im genuinely upset that Davey cut the Housekeeping game short. It was my favorite. If they added even more dialogue with the cleaning guy, I would play that game for hours.
@user-gc7zi4oo1o
9 ай бұрын
did anyone else feel really calm during the house cleaning game?. did anyone else feel really calm during the house cleaning game?.
@VyDovah
9 ай бұрын
A Coda is a notation made by the composer on a piece of music, which tells the player to return to the beginning or at least an earlier part of the piece, and to start again from that point. Heavy.
@andrewv.9142
2 жыл бұрын
Davey: editing Coda's games so they're not played the way they're meant to be played, ignoring games that don't conform to his message also Davey: wHaT dOeS iT aLl MeAn???
@avivastudios2311
4 күн бұрын
It'd be like you rewrote someone's book and acted like you understood them.
@GeorgeCowsert
Жыл бұрын
1:19:10 This moment strikes an anti-resonant cord with me, and I feel like it's at the core of this whole piece. I am an engineer and designer at heart. It is my dream to create something to not only leave my mark, but to be studied. Not for something as pathetic as validation, but to contribute to society. Even if I turn out to be a failure, people can document and learn from my mistakes and avoid them. That is what drives all genuine creators. It isn't some pathetic need to be told "good job"- you'll know you did a good job when you do a good job! The point is to grow beyond your own ego and do something productive. Some people are content doing monotonous things all the time, just helping the gears of society turn; others find their joy in creating the things that make life worth living. I am an artist. My paintbrush is a dremel, and my canvas is metal. I do not need validation, I need to figure out how to make my welds better.
@Infamousnerd702
8 жыл бұрын
Wow that was traumatic.
@justleaveitalone
4 жыл бұрын
The only game that made me genuinely cry.
@avivastudios2311
6 күн бұрын
1:08:40 I like this moment. Him talking about feeling like a failure and then just opening the door for us. 😅😄 It's cute.
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