A Simple Guide to Threat Ranges in Warhammer 40k - kzitem.info/news/bejne/02emzn-bfZWpiJg
@dawn4383
Ай бұрын
Skorpekh lords are oppressive in Awakened Dynasty. They do great with the 4+ FNP, and when opponents kill them in their fight phase, you can revive them and charge back in with a crimson harvest.
@avlaenamnell6994
Ай бұрын
i ran a skorp lord on his solo lonesome with the fnp, worked well as a actualyl fairly scary easy to hide murder bot, very similiar to mortifiers in my SoB, but way more durable. and is infantry so can move through ruins really easy.
@Oncomancer
Ай бұрын
Obeisance stonks would go crazy if royal warden procc'd the abilities
@johnj.spurgin7037
Ай бұрын
Or even just nobles, as opposed to overlords.
@WHPL4SH
Ай бұрын
Catacomb command barge and the 4+ fnp Enhancement is pretty spicy.
@TheAgentmigs
Ай бұрын
Awakened Dynasty is the new kid on the block. That being said..Overlords and Imotek are staples in that detachment.
@Planet40K
Ай бұрын
i think hypercrypt is still there but a lot of canoptek players likely jumped over to awakened
@MrMulligan84
Ай бұрын
I've been using Awakened Dynasty a lot and have had good outcomes. Mostly because I don't have the models to run a proper Canoptek or Hypercrypt detachment but either way, can't argue results. I tend to toss in a 6x Skorpech w/Lord attached and with the +1 to hit being lead and dev wounds I call them my Lawnmower unit.
@Planet40K
Ай бұрын
anything get the 4+ fnp or do you leave that out
@Oncomancer
Ай бұрын
Awakened makes Necrons feel like they ought to be, super elite who don't hit on anything higher than 3's
@arn1345
Ай бұрын
Destroyers work better in Awakened Dynasty which is sad.
@philgagnon275
Ай бұрын
I like a 20 warrior blon with chronomancer and Royal Warden. Did amazing for me the other day
@danjones3012
Ай бұрын
Great combo but try awakened dynasty RW + technomancer and nether realm casket to give the unit stealth and 5+ fnp. A bit more expensive but you exchange move shoot move for the 5+ fnp.
@DaBlueIghuana
Ай бұрын
@@danjones3012Tbf you then also loose out on the -1 to hit in combat that the chrono gives and if you still add a Royal warden that’ll cost you 40 points more, which could be used instead for a scarab screen
@danjones3012
Ай бұрын
@@DaBlueIghuana yes but there are tactical differences from the different setups with our characters. Warriors and immortals don't want to be in melee if it can be avoided so the -1 to hit in melee is muted a bit because most of the time it wont be used.
@jameswebb4545
Ай бұрын
Night Scythe filled with 20 Warriors with Gauss Reapers, an Overlord with Res Orb and Blade, Cryptothralls and Orikan is a tanky unit to take your opponents home objective… 425pts and it’s very unlikely to go down fast so it will bog down the opponent if he comes into it and it’ll keep jumping up into the Scythe every turn if he doesn’t. Id never do it because of lore reasons, but you could put Trazyn in this unit to sticky the opponents home objective if he can’t get to you in one round.
@chrisbeau76
Ай бұрын
I can't believe I never noticed Royal Wardens deal 2 damage plus Rapidfire 2 and lethal hits
@veryblocky
Ай бұрын
I pretty much agree on everything. I personally wouldn’t have Wraiths in S anymore, though I absolutely understand your point about how nothing can really replace them. To compensate for not using them so much now, I’ve had to move to a more aggressive, less defensive play style. It’s working out so far, but is taking a bit of getting used to.
@caboose759
Ай бұрын
If and only IF you don't play Hypercrypt Legion, I say Ophyds are still like an A or High B tier unit. They have a small footprint, can essentially deep strike on turn 1 if you go second, and are only 90 points. They're a unit that really gets forgotten because of just how much better HL is lmao
@veryblocky
Ай бұрын
I disagree, they’re too expensive just for that. I prefer just having one or two units in deepstrike to come in for secondaries. Yes other units need to come in by the end of turn 3, but I feel like on turn 4 you should have enough board presence that you don’t need to deepstrike something in
@caboose759
Ай бұрын
@@veryblocky that's fair I suppose, but it's also a good backup for if you go second. Which means first turn sabotage, recover assets, engage on all fronts and establish locus. Even if you go first it's still a solid choice over Deathmarks despite the points difference. Their footprint is larger and they're easier to kill if you position them wrong. Not to mention that Ophydians aren't taking away space from your reserves if you're trying out more guerilla tactics but that's not the biggest deal in the world. Remember, they redeploy regardless of the detachment and don't need to start in reserves to do so. So you can have one or two hop around while you amass a gun line network in Canoptek Court or Awakened Dynasty. As for points they're 20 more than Hexmarks and 30 more than Deathmarks, but they're not effectively useless once they're done either and aren't going to give your opponent free Assassination points. Lone Op is great, but if you're in the back line and aren't playing a detachment where you can pick them back up, it doesn't take much for a single Battleline unit in most armies to turn around and completely decimate a Hexmark. So charge them in once you're done, pop your Dev Wounds and tie down a battle block for a turn.
@ionsized
Ай бұрын
Have I misunderstood about Cryptothralls? You take them in an Immortal unit led by a Cryptek (Plasmancer), that's 6 extra wounds before you have to start removing Immortals. They can be returned when RP is rolled on the unit.
@thingwithteeth
Ай бұрын
They were really good when they were 40 (30?) points and had their own fnp in the index (making rp more valuable). The consensus currently is that they're too expensive for what they do- you're almost paying the same as another 5-immortal squad or a character
@dawn4383
Ай бұрын
They do that, but they also cost 60 points, and are a regular ablative 6 wounds, and only ever really contribute in the fight phase. 5 warriors are 75 points, and most of time you'll prefer another unit to some extra ablative wounds for similar price.
@avlaenamnell6994
Ай бұрын
i actually like the triarch stalker a lot, 12ws 4++ is very durable for their cost, i use them as anvils to hold a flank or tie up things that cant kill them, and they have scout i really like them on the flanks. removing cover is also preety handy.
@Demigodish4o3
Ай бұрын
You were comparing Scarabs and Lokhusts, and you mentioned "Mounted can't go through ruins/walls", but the same applies to Scarabs. Only Infantry and Beasts go through walls in 10th.
@DaBlueIghuana
Ай бұрын
Holy shit, I totally thought they could! But that’s also so stupid, I hope we can house rule this with my friends. Thanks for the eye opening info!
@johnj.spurgin7037
Ай бұрын
Swarms really should be able to. It's insane that they aren't.
@Planet40K
Ай бұрын
I was meaning the scarabs can hop up a little easier with their fly as they have smaller bases. LD cant go up much as they have an overhanging base which isn’t allowed
@johnj.spurgin7037
Ай бұрын
@@Planet40K I mean, technically scarabs can also advance with impunity, but that doesn't mean much in PN since you can't assault and do actions.
@tomashogberg8514
27 күн бұрын
I like a regular Overlord when combined with Lychguard and the deep strike enhancement in Hypercrypt and rapid ingress/phase around. He hits harder with the scythe and he is more durable in himself. In nearly all other cases I’ve preferred the movement buffs of the Translord, but I think the phasing and deep strike to be sufficient when playing hypercrypt to prefer the added strength in melee.
@Hadthese
Ай бұрын
26:33 really happy to hear my night scythe strat has caught on 😊
@legionact1
Ай бұрын
Nice one!🎉
@d.t.m8393
Ай бұрын
@28:20 I don't think I agree with that assessment tbh. Yes, if your Warriors are only being targeted by D1 attacks with Ap 0-1 total then the FNP probably comes out slightly ahead, but in many other circumstances the 4++ is just going to be noticeably better. Let's use two quick examples to highlight! Pactbound Nurgle Forgefiend: Averages 15x D3 wounds on your Warriors unit. With a 4++, you save 7.5 of those and lose 7-8 Warriors. With the 5+ FNP you save maybe 1 Warrior(there's only a 1/27 or 0.037% of getting 3x 5+ on 3 dice after all) and lose 14-15 Warriors(if that Warrior unit was in Cover you'd save about 2.5 of the 15 wounds beforehand and end up losing 11~13 Warriors instead). Or to take something even more meta, look at something with D2 melee like Blood Angel Death Company: A unit of 10 of those will put about 30 wounds onto a Warrior unit in melee. With the 6+ armour save that's down to 25. With the FNP vs D2(1/9 chance) you'll maybe mitigate 3 of those meaning ~22 dead Warriors on average. Whereas if you just had Orikan's 4++, the 30 initial wounds become 15 dead Warriors and you've still got a unit left. Tldr: I think Orikan is better at keeping big blocks of Warriors alive unless you find yourself fighting against nothing but D1+Ap 0-1. 🤖 The reason the Techno is so good on the Wraiths is because the 5+ FNP is extra valuable on multi-wound models since it often causes damage to get wasted, but since Warriors are only W1 anytime they take D2+ the 5+ FNP really struggles to add defensive value. Plus you know, Orikan can actually do real damage once per game(especially in Awakened where he hits on 2's). Bonk! 🥊
@rhysiieboii
Ай бұрын
First time I used heavy destroyers against my buddy I don't think it initially clicked in his head how much damage these baddies do. When I scored all hits and all wounds and popped a dreadnought turn 1, then popped a tank second turn, his jaw dropped and he started hiding his stuff real quick 😂 Love destroyers man.
@johnj.spurgin7037
Ай бұрын
So fragile, but so diabolically lethal~
@jameswebb4545
Ай бұрын
I’d use a normal overlord in a Hypercrypt list as I’m not moving my immortals unit much outside of the uppy downy - and he has the arisen tyrant with the plasmancer or Chronomancer having the deep strike enhancement.
@Planet40K
Ай бұрын
So you just want the voidscythe?
@jameswebb4545
Ай бұрын
@@Planet40K and the -1 damage on incoming attacks. Keeps it alive in cases of precision.
@Iris_Astraea
Ай бұрын
Scarabs are currently my best unit In my last few games they have done tones of damage and taken the head of a demon prince I just always happen to roll good with them which is nice Also I mainly take the deathmarks since I play against deepstrike heavy armies like grey knights so the hyperspace hunter ability is really nice
@Iris_Astraea
Ай бұрын
The scarabs in one game got 9/12 successful hits (since the first scarabs self destructed and did 3 mortal wounds), with 5 of them being lethals In the end 2 of those actually took off wounds in the end so the phycophage I was fighting was half dead
@Planet40K
Ай бұрын
Decent
@stephenrepper8118
Ай бұрын
I kitbashed a Seraptek earlier this year. So far hes had 7 games, one one-off and 2 RTTs. So far hes 5 wins and 2 losses and has done great work for me in 6 of those games. I run him with the transdimensional beamers + synaptic obliterators, prefer to have more guns to engage more targets. Plus part of his value is psychological, and the look on people's faces when you tell them he has 4 S24, Dmg D6+4 shots never disappoints. He just dominates one quarter of the board and worked well in a threat overload list alongside 3 Ctan. I did have to support him with a spyder for FNP and a stalker to give his Ap-1, D2 small arms ignore cover against a target, so how pt efficient it is I dont know, bit hella fun to play. The only defeat I had where he didnt do well was into 3 x 5 scourges in a drukhari list where he just cudnt interact with them at all, cant even overwatch these days.
@MenstalHelp
23 күн бұрын
Nice tier list my guy :)
@RockRanchCowboy
Ай бұрын
I've been running Annihilation Barges in my last couple games and it's honestly pretty good for it's points. May punish castles, and it's fast and surprisingly tough for the points. And if you roll 95% 4 ups like I did last game, it's also invincible.
@theprojectside6812
Ай бұрын
I’m going to the Grand Narrative in November and thinking of taking a Canoptek Court with all 5 of my Crypteks (2 Technomancers) as it’s less competitive based and more narrative. I’m going to experiment with a Psychomancer with the Dimensional Sanctum by himself and hide it in terrain coz he doesn’t require line of sight for his abilities. The idea is the opponent won’t want to shoot a fairly ineffective character by himself, but he can just throw out battle shock, block deep strike and buff nearby Scarabs, and if they DO kill him I can Curse of the Cryptek that unit. Might be a terrible strategy but we will see!
@Damnedlegion40k
Ай бұрын
Add a comment... Tyranids next please
@clementcate4730
Ай бұрын
Great video as usual! :) I think Cryptothralls are a little slept on, because they dont seem to "do" much, but it was never the point. Put them in 10 immortals led by crypteks, with Szeras around. Quite a common battleline core. Immortals are a seriously good battleline unit overall, they can remove almost any other battleline with their superior weapons, are quite tanky, and can also threaten bigger units just through Lethal hits or shear volume of Tesla shots. Cryptothralls are roughly a +60% tankyness protective shield (2x3 wounds into 10 immortals). REGENERABLE. I went against Tau with 2 units like that. The immortals got shot, a LOT, and at the end of the game they were still up and running and killing. Point is: putting them into Canop Court Immortals sounds... actually reasonable o_o
@THEdeadlynightshade1646
Ай бұрын
Ok picture this 4 (2 units of 2) spiders flanked by scarab units leading the Royal procession directly in front of the silent King the scarabs now have 1 oc spiders help protect the king and replenish the scarabs if they can fall back before dying in the rear we got 2 dda with basic fire lines for side objectives while 2 small squad of tomb blades go to take them meanwhile a single block of immortals with a tech and royal warden using hypercrpt to quickly secure the midfield before the scarab invasion while having 1-2 hexmarks at the ready to either reinforce a fallen flank or sneaking the enemy deployment if they are foolhardy enough to meet you at the midfield
@danjones3012
Ай бұрын
Scarabs only get oc when within range of a cryptek or a command Barge. Can be tricky to be consistent with.
@THEdeadlynightshade1646
Ай бұрын
@@danjones3012 nvm got my abilities mixed up 😂 still though between the 2 hexmarks for secondary and the tomb blades should be able to control it till TSK can get there and have the spiders do actions
@chrisbeau76
Ай бұрын
The Voidscythe is Str 12 but GW stopped selling it.
@MrMulligan84
Ай бұрын
Maybe I am using them wrong but I've never had good luck with Deathmarks.
@Planet40K
Ай бұрын
playing hypercrypt?
@danjones3012
Ай бұрын
The way to use deathmarks changes depending on detachment. Hypercrypt they are the most powerful in, being able to uppy downie. In other detachments they are best used as anti deep strike, multiple can set up a kill box where opponent can deep strike in between them and they all get to shoot it.
@veryblocky
Ай бұрын
I like to take a unit in any list just to have something cheap to drop in for a secondary
@Planet40K
Ай бұрын
Deepstrike all the way
@danjones3012
Ай бұрын
@@Planet40K the deterrent they pose for deep strikes is something that I have found useful, as most opponents dont want to drop their unit with characters back there when deathmarks get to shoot them for free like it was their shooting phase and isnt limited to one of these units with this ability style effect. Precision in 10th is very strong.
@nathanbindschadler7805
Ай бұрын
If ghost arks get the new night scythe wording for carrying capacity, do you think they move up and to which tier?
@DaBlueIghuana
Ай бұрын
By lore they absolutely should, maybe like any infantry unit below 12 models or something but goddammit. Anywho I don’t think it’ll change in game and if it were to happen it might go up to like b or a tier I guess, it can still only heal warriors but speed can be very important to crons
@Planet40K
Ай бұрын
Still with just warriors or anything? If anything then S
@nathanbindschadler7805
Ай бұрын
@@Planet40K was thinking an infantry unit and their leader, regardless of 20 warriors or skorpehk destroyers, etc.
@chrisbeau76
Ай бұрын
Its like GW went out of their way to make 10th worse. Been looking over the rules for AoS 4.0 and wow, the rules are so much better.
@avj_mod5104
Ай бұрын
You may change your opinion on Psychimancers and Cryptothralls after WTC...
@Planet40K
Ай бұрын
will see
@veryblocky
Ай бұрын
WTC? World Team Championship or something else? And how do you think WTC will show them to be better?
@williamgauge9008
Ай бұрын
I have to disagree with your spyders opinion, I run them on every list, they’re vehicles, so they’re somewhat tougher to take out, they’re fantastic anti horde for kicking out so many shots, also, they’re adorable af
@Planet40K
Ай бұрын
Generally people arnt playing horde. In your local meta they might be fantastic
@Lurchlee-Necrons
Ай бұрын
Great video!! I was wondering if you could do a a video about our best infantry/melee units and combos. I was playing SM the other day when the jump pack intercessors moved like 24 inches and wiped out my immortals unit in turn one. I did use overwatch but didn’t do enough damage to them. Any help with offensive strategy against SM would be appreciated.
@jaesistich3218
Ай бұрын
Hi 😁
@Planet40K
Ай бұрын
hey hey
@tacojoe7996
Ай бұрын
I like turtles.
@Planet40K
Ай бұрын
Nice
@LiquidSheet
Ай бұрын
Skorpekhs always have reroll 1s to hit. They get full hit rerolls on the charge. For me that puts them in A Tier
@nathanbindschadler7805
Ай бұрын
Where can I find the current points value ?
@Planet40K
Ай бұрын
Warhammer community downloads page
@christiangruening352
Ай бұрын
Oh yolly
@jackrake5598
Ай бұрын
Thoughts on the Deceiver in 1000pt games vs the other c’tan. Does the point saving become a bigger factor?
@stevenburton7725
Ай бұрын
I love that the two lists the won GT’s over the last two weeks would completely disagree with your list. C’Tan spam with a Tesseract Vault, and Silent King Tesseract Vault Nightbringer with 2 Doomsday Arks. They both ran two Hexmark Destroyers, but their backup was flayed ones and deathmarks.
@Planet40K
Ай бұрын
i rate all those units?
@stevenburton7725
Ай бұрын
@@Planet40K just not as S, and it seems the big nasty Doomsday Arks, The Silent King, Tesseract Vaults, and Deathmarks are the big winning units of the meta right now
@clarkvanderbyl1733
Ай бұрын
@@stevenburton7725To be fair, it is still early days of PN. And it's not like every unit that goes into a competitive list is an automatic S rank...
@veryblocky
Ай бұрын
@@stevenburton7725you need to do more than perform well in one specific list to be an S tier unit. All the examples given in the video are very good regardless of detachment, those lists relied a lot on Hypercrypt to make those units very strong
@Planet40K
Ай бұрын
I don’t think a winning list makes them instant S That list is very unique as it’s got a ton of ctan. Which isn’t common Also it’s a specific detachment . My tier list covered all detachments
@jameswebb4545
Ай бұрын
Night Scythe filled with 20 Warriors with Gauss Reapers, an Overlord with Res Orb and Blade, Cryptothralls and Orikan is a tanky unit to take your opponents home objective… 425pts and it’s very unlikely to go down fast so it will bog down the opponent if he comes into it and it’ll keep jumping up into the Scythe every turn if he doesn’t. Id never do it because of lore reasons, but you could put Trazyn in this unit to sticky the opponents home objective if he can’t get to you in one round.
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