An Indie Dev and a AAA Dev discuss the queen problem. A concept defined by Richard Garfield during the creation of Magic: The Gathering - If you could play all queens in chess, why wouldn't you? Join us as we dig into this concept and how you can apply it to your games.
Hosts:
Forrest Imel
forrestimel.com/
Gavin Gray Valentine
www.ggvart.com/
Join the Distraction Makers Discord: / discord
0:00-1:08 What is the Queen Problem?
1:09-4:31 Restrictions, Limitations, Resources
4:32-11:20 Room for Innovation
11:21-12:50 FOO Strategy
12:51-17:50 When is it not a problem?
Негізгі бет Ойындар The Biggest Lesson Magic: The Gathering Taught Game Designers
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