When you're playing higher difficulties in Helldivers 2 have you ever felt like you're constantly overwhelmed? That the game is just throwing way too many big armored enemies at your squad to deal with, so you have to constantly run from objective to objective to survive?
The funny thing is, the reason your team is overwhelmed is precisely because you're running away, especially against the Terminids. This is going to be a tough pill to swallow for a lot of Helldivers. But the reason why running away looks like a good idea is that very few people understand how the game's patrol, alert, and enemy spawn system works, and it's screwing everyone over.
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*Time Stamps*
00:00 This Isn't Bot Propaganda
01:34 How Detection Actually Works
06:22 Alerts & Patrols
08:52 Lets Talk Tactics
12:53 Prevention is the Best Medicine
15:20 When Should I Run Away
17:22 Dispense Some Liberty
#gideonsgaming #helldivers2
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