This article analyzes the connection between gamification and business success, focusing on customer retention, new customer acquisition, and transforming user perceptions. Based on a qualitative comparative analysis of 40 high-profile gamification projects, it shows that a combination of three key features-virtualization, social comparison, and tangible rewards-explain the various pathways to success. Each pathway requires the presence-and sometimes absence-of different design features, and firms do best when they focus on one or two objectives rather than all three at once. The article presents a framework for designing and implementing gamification more strategically and effectively, noting the ethical questions that arise.
Based on the article: "The Business Value of Gamification" by Michael G. Jacobides, M. Dalbert Ma, Konstantinos Trantopoulos, and Vasilis Vassalos
Read the full article:
doi.org/10.1177/0008125623121...
California Management Review
Volume 66, Issue 2 (Winter 2024)
cmr.berkeley.edu/browse/issue...
Video production: Jae Park
Негізгі бет The Business Value of Gamification
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