I highly recommend Grant's courses. I've watched others who attempt to learn blender by scrabbling various KZitem courses together and they tend to struggle a lot. The simple fact that Grant uses a thought out lesson plan where each step builds off of the last means that you can move in a consistent direction, rather than randomly through various steps. Grant makes mistakes on purpose to show you how to escape from, and correct, those mistakes. Above all, he has a consistent pacing and calm but cheerful demeanor that make his lessons easy to follow.
@grabbitt
Жыл бұрын
Thanks
@arti5769
Жыл бұрын
Nice to read. I actually want to go for the black friday sale. However, english is not my first language and I'm thinking of getting a german course instead. Dunno if it's better for me though, since I watch almost every tutorial in english by now, (but still struggle with a lot of vocabulary.)
@golemtabak1183
Жыл бұрын
@@arti5769 It was the same for me and over time I learned "Blender English". Grant is an excellent teacher. Our apprentices make the same mistakes over and over in Blender and I always say "Didn't you do Grant's tutorials? Do them!" :)
@manonthedollar
Жыл бұрын
07:17 - "Let's finish off by looking at the monkey once again." Beautiful sentence.
@C0llinsW0rth.
Жыл бұрын
This was excellent, literally was just using smart unwarp and wondering why the textures were coming out weird on my stuff, thanks so much for this clear and concise video!
@seanposkea
Жыл бұрын
Nice job. I appreciate the extra work you're putting into the production values. Its a lot more work to make this documentary style than a simple screen recording. Looks good.
@Rozlan31
Жыл бұрын
Agree on this one, yep
@bastian6173
Жыл бұрын
Yep, definitely stands out among all the other channels here on KZitem. Top notch production level
@nostalgicnow6001
Жыл бұрын
Thanks so much for notifying us on Udemy! 🙌🙌
@djordjestokic7962
Жыл бұрын
Thanks Grant! These type of videos are really informative.
@TikiShootah
Жыл бұрын
Very informative. I remember the wild west days of blender, with ppl trying to use external programs to uv unwrap because blender was so clunky.
@anettebianca6855
Жыл бұрын
wild west indeed - lol!!!
@SaniveK_
Жыл бұрын
BUFF GRANT IN THE HOUSE!
@ibrahimert1453
Жыл бұрын
I can't tell you how grateful I am. I will buy you a beer once i got a job i promise.
@macofish1
Жыл бұрын
As always thank you Mr. Abbitt, good stuff.
@phwilk
Жыл бұрын
This is a great explainer video, and kudos to your effort in showing just the right visuals to get the point across! I have made quite a few tutorial videos for other things specifically in my line of work. Your technique is really good, and I appreciate how you explained it. I wish this was around way back in time when I first began using 3D applications and using primitives before actually modeling. One of the biggest turn-offs for beginners is UV-mapping for texture. So, for most beginners, it is easier to use the other texturing methods that avoid the use of UV-mapping. I even changed textures on 3D files provided with the UV maps that the original artist made. That hack got me by... but ultimately, I wanted to create from scratch without doing that reverse process.
@grabbitt
Жыл бұрын
Thanks
@the_stray_cat
Жыл бұрын
3:22 the other problem with this method is it being ununiform . you need your uv map to be somewhat uniform or else part of your mesh will have higher resolution the others . which when doing things like faces is vary notisable
@saurav68786
Жыл бұрын
Thank you. this will help me a lot.
@monas1510
Жыл бұрын
Nice to see you again!
@mhhilex
Жыл бұрын
been a while, I've missed your great videos!
@LopezBOT90
Жыл бұрын
Thank you so much for this breakdown. ☮️☮️☮️
@emergencyfood6565
4 ай бұрын
great work !
@gugsgugi
Ай бұрын
i think the easiest method is break the model into pieces and then apply smart uvw unwrap it always help me
@raphaelprotti5536
5 ай бұрын
My suggestion to really make this 'complete' is an explanation of UVtile space and the different nomenclatures. Like UDIM and Zbrush/Mari.
@cosmic_koala
3 ай бұрын
very helpful nd really quick thnx a lot
@megansmusiccorner4666
Жыл бұрын
Awesome video! Thank you so much for the explanation!
@TheRichardMarks
Жыл бұрын
You got a sub from me from this video. Great stuff. Short and to the point. Excellent! Thank you. :)
@CGSTUDENT15
3 ай бұрын
That's Great video Coming to blender after 2 months cause of my first year exams now my computer is giving me dome errors when i open any thing but i hope i will fix it in a dayd anyway great video ❤
@vivekvictordungdung8859
Жыл бұрын
This video is great. Could you further explain the tools we can use to arrange the UV islands. Like pinning and other tools like that?
@grabbitt
Жыл бұрын
Yes next video 😄
@vivekvictordungdung8859
Жыл бұрын
@@grabbitt Hurray
@juncando
Жыл бұрын
Excellent.
@robertelmouchi5018
Жыл бұрын
GREAT EXPLANATION! Thank you. :-)
@TheFlyingEpergne
Жыл бұрын
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!
@zacharystephens174
5 күн бұрын
My issue has been making my character for unreal in blender. I kitbashed with multiple obj and fbx files, so I have five textures applied to 17 materials. I wanted to uvunwrap it but no matter what I seem to have 90 islands which consistently results in blurry muddy textures when I bake and apply them. I'd love to learn more about the texturing technicalities
@grabbitt
5 күн бұрын
That will be down to the overlapping faces wasting space on your uv map
@zacharystephens174
4 күн бұрын
@grabbitt gotcha, I'll check it out. I don't have many overlapping faces afaik. The model was a full body outfit, I only added a head, hat, goggles, face wrap, and gloves. I'll work on it some more and see what I can do, though. Thanks
@shardaojha7558
Жыл бұрын
Hello can you make a video in which you show us how to apply texture on object step by step on a item. It will help a lot
@grabbitt
Жыл бұрын
See the plalist for uv unwrapping
@FunDumb
Жыл бұрын
I seams to get this!
@Igoreshkin
Жыл бұрын
God how much I hate unwraping. I work with product visualizations and unwraping shrinkfoill in such way that 2D design looks good is such pain in a booty.
@paradoxvuim8562
Жыл бұрын
Ty bro
@mrcricket275
Жыл бұрын
yes
@plinker439
4 ай бұрын
My question, do you unwrap a whole character to one UV map or more? What is the practice of this?
@grabbitt
4 ай бұрын
You can do multiple if you like
@johnjoeparrot
Жыл бұрын
Do you recommend any UV plugins for characters models?
@grabbitt
Жыл бұрын
Uv pack master I think it's called could be useful
@johnjoeparrot
Жыл бұрын
@@grabbitt Thanks dude! I'll give it a shot. I'm enjoying your character creator course. It's easy to follow along to and the results are dope
@_sherps2831
Жыл бұрын
Any big good tips for seams with models that have beveled edges other than using a bevel shade?.
@grabbitt
Жыл бұрын
same rules apply really. do you find you get errors?
@sirarzey
Жыл бұрын
Hello Grant. When i export my final object into FBX format, and then import the object into a new blender project, the Material tab/textures in viewport display are now set to alpha blend and not opaque as its supposed to be. I can of course flip it back to opaque and the object works fine, but how do i export it as opaque? Is this a glitch? I am using 3.1.2 version of blender. Cool videos btw.
@grabbitt
Жыл бұрын
I've not encountered this problem before sorry
@duftcola
Жыл бұрын
Ok but what do you do if you have an object made out of different meshes like a game asset . How do you uv unwrapp that ??
@grabbitt
Жыл бұрын
Select the whole object and go into edit mode and unwrap
@Jez2008UK
10 ай бұрын
What do you need to do if/when your texture isn't a square one - oftentimes I'll have a wood texture (eg Arroway) which aren't square at all :) - what to do then?
@grabbitt
10 ай бұрын
The uvs adjust automatically.
@Jez2008UK
10 ай бұрын
@@grabbitt Respectfully, that isn't true. I looked it up (because I needed to) and the answer is you need to scale the UVs in either the x or y axes by the aspect ratio of the image (and I tried it and that works).
@AnimaStudio88
Жыл бұрын
You forgot to say WHERE turn on stretching function! ^^ (choose symbol with 2 cycles and turn on Stretching)
@grabbitt
Жыл бұрын
Next video
@judofernando8298
Жыл бұрын
question please, how can i unwrap 4k uv ? every time i try to unwrap, it always bigger than the uvmap
@grabbitt
Жыл бұрын
it should be unwrapping to the size of your image
@judofernando8298
Жыл бұрын
@@grabbitt i use substance painter when texturing. should i adjust the UV size from blender ?
@vetor1982
Жыл бұрын
Great, this subject is hard to explain. Need to pratice a lot. The tip to reduce for basic shapes is killer.
@sabrishparker7629
Жыл бұрын
Sometimes a white patch occurs while unwraping on uv islands (like at 6:52) could you tell me why this happens?
@grabbitt
Жыл бұрын
I think nuthatch just the selected face
@dopplegangerdavid
Жыл бұрын
I saw your anime course on Udemy. Is that your waifu, Grant?
@arpuarpuarpu
Жыл бұрын
2:52 what is shorcut to unwrap
@grabbitt
Жыл бұрын
u
@cekconi1773
Жыл бұрын
👍👍👍
@glory2027
Жыл бұрын
how to make a 3d robot in blender 3.3.1🙏🙏🙏
@tonybrutal
Жыл бұрын
I love all of your work. Always amazing and better than what most colleges teach.
@grabbitt
Жыл бұрын
You can now but you weren't when I released the video
@AstralNostalgia
Жыл бұрын
deleate the seams at the end of the model before exporting the model and voula, not more rare bleeding or bad projection in a game engine.
@bennylittle9678
Жыл бұрын
PЯӨMӨƧM
@user-wo4bf8ij9z
Жыл бұрын
i wouldnt call this a “complete guide”
@grabbitt
Жыл бұрын
Perhaps I should have called it the complete beginners guide
@Norman_Peterson
Жыл бұрын
I HATE! UV. i hate unwrap! you didn't explain the most important and convenient thing. that MULTIUV, multi uv on multiple materials can help a lot.
@TheFlyingEpergne
Жыл бұрын
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!
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