0:00 Intro 0:59 Details 6:46 Why details matter 8:26 Deliberate changes 12:08 Fat official 14:52 Gross 17:19 Latria 😡 22:47 The real problem 25:06 The last point
Some of you wont know how I feel until Bluepoint remakes Bloodborne and changes the things you like. 😔😔
@TheVioletBunny
Жыл бұрын
I agree with you 100 % this is the best video you have done and you said what I’ve been arguing on Reddit since 2020 to massive downvotes lol
@milesdp1990
Жыл бұрын
Compelling points so far. I never played the original, and I think that's why I enjoyed the remake so much. I understand where you're coming from, and can agree with others echoing that I wouldn't want Bluepoint to remake Bloodborne. Edit: finished watching and I can TOTALLY see where you're coming from. The changes you described in Latria alone would make me depressed if they did the same thing to Bloodborne.
@greatestcait
Жыл бұрын
God I hope that never happens. I would kill for a remaster at 60 FPS, but they literally shouldn’t even touch anything about it. Just make the gameplay 60 FPS, that’s it.
@Kampfender_Krieger
Жыл бұрын
@@greatestcait Bloodborne PC will be the best game ever made *continues breething copium*
@SuperDoolu
Жыл бұрын
Truuueeee lmfao
@sleeper1855
Жыл бұрын
"second of all, no I can't let people enjoy things, because that would prevent me from enjoying the thing I like the most, which is critical analysis and being a hater." Caught me off guard with that one, I burst out laughing.
@fastenedcarrot9570
Жыл бұрын
Based beyond belief.
@ventusvanitas7544
Жыл бұрын
Same
@nigrum_angelum6655
Жыл бұрын
Truly based. More and more people need a wake-up call that criticisms does not equal hate/hatred.
@worsethanhitler4022
Жыл бұрын
Yeah funny that he would be some close minded i spent 2k on a ps5 rip the ps3 gow 3 wasn't even that good
@fastenedcarrot9570
Жыл бұрын
@@worsethanhitler4022 Que?
@namirakira7138
9 ай бұрын
I don’t think people will understand the problem until Bluepoint remakes Bloodborne and gives Ebrietas horrible acne, adds six rows of nipples to Mergo’s Wet Nurse, makes Lady Maria look evil when she is one of the kindest people in the lore, replaces Gehrman’s theme with an epic orchestra, makes the music box play through all of Yharnam instead of near the little girl’s house, and so on and so forth.
@chestermicgun
9 ай бұрын
Except that blue point never really did all that I’ve looked at the old and new boss designs and really the only one that got a really drastic change was like fools idol and armor spider
@namirakira7138
9 ай бұрын
@@chestermicgun They did do all that. Ebrietas acne: Vanguard Demon Wet Nurse nipples: Adjudicator Evil Maria: Fool’s Idol Gehrman’s theme replaced: False King Allant Music Box: Mistress in Latria I agree that most of the bosses were fine. The Remake is largely fine and even good. Some designs were on par, some aspects of the boss were sub par but the whole thing was on par, etc. Few were improved imo, like Penetrator’s red parts on his armor and adding a storm to Storm King and the sound design. But a good amount of the iconic enemy and boss designs were made gross looking. Like Adjudicator was a weird potato sack with a tongue and tattoos (I want a plushie of the og Adjudicator) but now he just has gross nipples and teeth. Vanguard looks gross and menacing rather than goofy but menacing. Some NPCs were butchered like Satsuki being a horribly racist caricature. And this is not a matter of preference, that is just straight up morally wrong. I wouldn’t mind the design changes if the remake didn’t replace the original, but it did. When you google Demon’s Souls, the remake is the first result. The original is stuck without a remaster or port while the Remake is pushed in front of it. The original will be inaccessible and forgotten in the minds of many. The moment the og one gets ported or remastered, I can appreciate the remake for what it is rather than kind of dislike it for what Sony made it do to the original.
@aoao3340
9 ай бұрын
Just the thought of them doing a remake of Bloodborne terrifies me.
@La0bouchere
5 ай бұрын
Don't forget every dark level being bathed in supersaturated orange glows from over the top lighting effects.
@quintfl
5 ай бұрын
Don't forget 60 fps/4k graphics
@yvindlavold5741
5 ай бұрын
Bro, imagine if Bluepoint remade Dark Souls and made Smough into an actual grotesque fatass instead! 😂
@MysteriousStranger50
4 ай бұрын
I can see them doing that. Someone link bluepoint to vaatis playlist of interesting facts about dark souls so they don’t gloss over the eye holes lol
@da_001
4 ай бұрын
..... they will turn ornstein into a actual golden lion man. oh god no,
@regularguy7840
4 ай бұрын
Oh my god. Now I REALLY see where the original fans are coming from when talking about the adjudicators design.
@n8doggy733
3 ай бұрын
who cares, as long as they dont harm glorious Ornstein 😍😍😍
@Dan-Ky-Kong
3 ай бұрын
@@n8doggy733 Ornstein will now be an actual furry
@ummmmmmmmmmmnmmmm
2 ай бұрын
Now I'm imagining dark souls where they play Ornstein and Smough's theme music as background music for the entirety of Anor Londo and redesign Smough so that he's fleshy and sad.
@the_seer_0421
Ай бұрын
Exactly what I thought. Or Imagine if they didn't like the duo mechanic and just make you fight them one after the other or something. I would be very disappointed.
@vaenii5056
Ай бұрын
Also change the Milan Cathedral inspired design to something inspired by ie. Wieskirche or Hagia Sophia.
@Kanabroz
Ай бұрын
Also remove Smough's laugh which is on point for his lore
@Sabbathfaax
17 күн бұрын
The sheer thought of them replacing plin plin plon with big orchestra terrifies me.
@DourFlower
11 күн бұрын
@@Sabbathfaax Dark souls where instead of the sad, somber, tired final boss theme they turn it into bombastic choirs like Old King Allant
@embargovenom9948
Жыл бұрын
One part of the environmental storytelling and lore I like to point out is also in Latria. In the original, the level has these yellow flags, or straps of cloth, spread throughout the level. This obviously, OBVIOUSLY references the Old Monk's takeover and corruption of the area, which the player only realizes later when they meet the boss and see his famously yellow robes, the source of his power. Now Blue Point saw these bits of foreshadowing, figured yellow wasn't scary enough or something, and made all the flags red. RED How do you even miss the point this bad?
@iota-09
Жыл бұрын
Yellow is glory and warm care, red is danger and blood, OBVIOUS color theory, right bluepoint? ... Sigh.
@GrodyPineman
Жыл бұрын
A lot of people think the Latria banners are a nitpick but the thing is that it's so emblematic of the remake as a whole that they had absolutely no good reason to change but did so anyway and in the process totally stripped out a piece of worldbuilding and environmental storytelling, and the same people who OK'd that also approved of *all the other changes* in the remake.
@ATC43
Жыл бұрын
This shit right here is why remakes for Souls games should not be given to studios who are going to take such drastic creative liberties. The Souls game's stories, narrative, and world building relies so much on the LITTLE details interspersed through the levels, art, and character design that changing shit all willy nilly without understanding what youre changing runs the risk of completely ruining it. And the tragic part is that 80% of the people who play these games dont engage with that shit and have no idea its there so they'll just defend bluepoint and say all of us are being "nit picky"....sighhhh.
@iota-09
Жыл бұрын
@@ATC43 in fairness, if they don't notice the changes and still enjoy the games as much as any other fan they'd have a point... if not for the fact that so many people who loved the original didn't get hooked to the remake because of that, or in some cases, people who saw comparison videos and such genuinely liked the original more.
@chestermicgun
Жыл бұрын
@@ATC43 the reason we say you guy are nitpicking is because you just say the same thing over and over again like you guys say the atmosphere is ruined and you repeat that
@WinterAyars
5 ай бұрын
I knew Bluepoint didn't understand Demon's Souls when i heard they changed--not just updated but outright rewrote--the music. The dude said their job was to make the game not like it actually was but like people remember it. Well, i dunno about him but that's not how i remember Demon's Souls.
@fel1cio829
25 күн бұрын
They really changed the music thinking we heard it wrong, they thought that we remember it as a action game instead of a souls game
@AluminumFusion22
3 күн бұрын
It's so weird, because apparently Shadow of the Colossus's soundtrack was completely untouched.
@Clash1138
5 ай бұрын
one thing I noticed is that many of the bosses in the remake give me doom or Diablo vibes with their design
@mattyb9601
7 күн бұрын
I felt the same way! I love Armored Spider and flamelurker and it killed me going thru the mines thinking "why does it look like everything here was inspired by tribal tattoos and the zerg" GIVE ME MY ARMORED SPIDER BACK
@chiselbit2
Жыл бұрын
During the segment about deliberate changes that missed the point, I wish you had included a segment about the Flamelurker. It was apparent before release Bluepoint didn't 'get' Demons Souls vibe. I say this as in one of the 1st trailers they showed off their design for Flamelurker and it was a generic westernized demon. It looked like it was designed for Diablo, not Demon Souls. Due to minor backlash from that trailer, they did update Flamelurkers' design to be truer to his intended design. But it left a lot of questions about what they had done with any content that wasn't included in trailers and didn't take feedback on. Which left us with what we have now.
@dancreary3340
Жыл бұрын
Melted dwarf king > generic bulky monster
@___.51
Жыл бұрын
Did you want him to copy/paste every point other KZitemrs have made? This video was practically a regurgitation of other peoples’ work already. You know what I’m talking about lol.
@Homiloko2
Жыл бұрын
@@___.51 How could I know what you're talking about? This is the only video I've ever seen about demon souls remake.
@joshuakim5240
Жыл бұрын
The Fat Officials in particular got butched SUPER hard. They were supposed to be masked, corrupted humans with the fatness being part of a disturbingly jolly image that did horrible things. The remake Official are just...gross and bloated while also lacking the dark jolliness which completely defeats the point of this enemy entirely.
@iota-09
Жыл бұрын
Especially because vanguard demon isn't even an original design of demon's souls, unlike the flamelurker.
@Nomadestra
10 ай бұрын
The thing about the Tower Knight's OG song is that it's a rally chant. It's symbolic of a kingdom putting all of their hope and faith into a giant knight in order to protect the kingdom against intruders that may mean harm to its inhabitants. Changing his theme into a generic orchestral piece is plain stupid.
@joeyxl3456
10 ай бұрын
Very cool comment. Never thought of the chant like that
@d.g.6147
5 ай бұрын
It was a really badly conceived and performed chant that made thrilling David and Goliath fights sound like three ring circuses both times we had the misfortune of hearing it.
@Nomadestra
5 ай бұрын
@@d.g.6147 What a bad take. It's fine if you personally didn't like it. That doesn't change the absolute fact that the original score is thematically in line with the story the game is trying to tell. The remake score is a disgrace.
@d.g.6147
5 ай бұрын
@@Nomadestra *What a bad take.* Oh, you didn't like it? :(
@Nomadestra
5 ай бұрын
@@d.g.6147 Cope
@NumberJ42
5 ай бұрын
It blows my mind when people say they want a bluepoint bloodborne remake... please god no just give me a pc port.
@Thecoldsun
5 ай бұрын
you can always play the old one what is you on
@changedmynamee
4 ай бұрын
@@Thecoldsunnot… everyone has a ps4 dude. Also 30fps is gross
@-Cybin
2 ай бұрын
@@changedmynamee you don't deserve it then... And a PS4 is cheap. I want nobody else but Bluepoint to remake bloodborne. They will do a great job... You don't have to play it and you can stick with the OG if you don't like the remake. Nobody is forcing you and nobody will touch the OG game, it will still be available for you, unaltered. Thats what @Thecoldsun said.... It has 30 fps because its made by Fromsoft and not Bluepoint
@hiroshima19
2 ай бұрын
just get PS Now, the streaming service. I played Bloodborne on my PC over a year ago, it sadly doesn't have the DLC. Maybe PS will fix that one day and I'll resub to play it again
@kavid8120
2 ай бұрын
How about you buy a PlayStation. People don’t realize that also helps these studios receive more funding to explore bigger projects. You Pc guys are so stubborn and prideful I swear.
@Arjanator
3 ай бұрын
The original Demon's Souls avoided trends and didn't care about sales. The remake does the complete opposite.
@rafael3138
Жыл бұрын
the luck of bluepoint is that demons souls was an extremely niche game, if they make these changes in dark souls for example, they would suffer a wave of hate, souls is not about the graphics but the best set of atmosphere and design that counts their stories, and that's why they are such special games
@rafael3138
Жыл бұрын
* I know bluepoint was never going to do a dark souls remake because it's not a sony IP, but it was just to give a context that people were "ok" with demons souls because it's not a very popular game, unfortunately
@fastenedcarrot9570
Жыл бұрын
People complained enough about some slightly brighter spells.
@iota-09
Жыл бұрын
I'd give them a pass to change only izalith and izalith alone, should they touch anything else it's war.
@theworstcatholic7247
Жыл бұрын
@@fastenedcarrot9570 Personally I complained about the spells NOT working in the remaster, at least the lock on, due to a lazy implementation of higher frames. Plus the bonfire aesthetic was butchered.
@fastenedcarrot9570
Жыл бұрын
@@iota-09 I'd change Izalith. Double the enemies and make the lava brighter. Perfect.
@Garl_Vinland
Жыл бұрын
“They didn’t like the anime warrior guy” is a perfect line to why they changed the art style.
@MagnusVenatus
Жыл бұрын
do·na·tion something that is given for the purpose of charity, usually a sum of money.
@relton66
Жыл бұрын
Dumb-ass A person who whines about a remake being "bad" when the original is still available to play
@Garl_Vinland
Жыл бұрын
@@relton66 The original ISNT still available to play fully since the servers have been disconnected.
@relton66
Жыл бұрын
Then quit whining and play the game
@shira_yone
Жыл бұрын
Wonder what this thread was about before the comments got (seemingly?) deleted
@jakebrown2235
5 ай бұрын
As someone who never played the original but loved the remake, this was very compelling. What were they thinking with the sound design of Latria??? I love blue point but wow. They really dropped the ball in many areas and I understand og fans frustrations now.
@jdrok5026
5 ай бұрын
Play the og but honestly neither one is really inferior. It's like many things it's two distinct things.
@octagonseventynine1253
4 ай бұрын
@@MiguelAviles175 you might need a better soundbar. The clunk of the meat cleaver hitting the ground in Demons Souls remake is the most satisfying thing I’ve heard in any souls game.
@calebh3632
4 ай бұрын
@@MiguelAviles175 the magic sound effects are the best, most chunky, most powerful sounding magic sounds I've heard in any game
@fatal_error8397
4 ай бұрын
When I heard the song I was immediately reminded of the Shrine of Amana and was somewhat disappointed because it seemed like the shrine was just a copy of something Fromsoft did before. Now I learn that the original sound design was fundamentally different. How could they be so wrong in the remake? It boggles the mind.
@SB-mr2nk
4 ай бұрын
Man, the first boss in the OG Demon's souls was SO SCARY because you couldn't see SHIT. You had no idea what you were fighting to start with, you had no idea how big the room you were in was. It was just darkness and spears flying at you and you'd get a glimpse of a shield and shit your pants!
@redpandah3309
5 ай бұрын
Im surprised, but it seems remake delevopers didn't have access to og demon souls design documents. No artbook, nothing. Which is so odd.
@grislyboar3396
3 ай бұрын
That's weird. Miyazaki seems like the kind of person who, if they simply just shot him an email asking nicely, he'd be all "Oh! Fuck yeah you can have our design docs! Hell, I'll give you shit from all the other games I worked on, too! Why would you need art for Armored Core 4? Idunno! Take it anyway!"
@peradolia
2 ай бұрын
This actually happened with the halo remakes. the composers for the remakes soundtrack werent allowed to talk to the original composer. I assume these situations arise because of legal issues. corporations like Microsoft and Sony dont care about the original creators intents because they have full rights to the IP now and they dont want any outside involvement even if they were the original creators
@manab787
Жыл бұрын
I did not play the original. The lullaby argument is what drove this home for me. I cannot imagine how I'd feel of they remade bloodborne and added the music box throughout central Yarnham. It would absolutely ruin the greatest atmosphere I have ever experienced in a video game. Bloodborne was my first fromsoft game and the crippling fear of wandering the streets of yharnum was the most immersive atmosphere of all. Hearing the music box only from outside the gate and finding a way to get to the window was exhilarating. It would dramatically change if the music played throughout, and even worse if they made it soothing and less creepy.
@dylanschmeichel2008
Жыл бұрын
Lol well central Yarnham does ironically have the music box playing only it’s quite faint, however your point is valid.
@manab787
Жыл бұрын
@@dylanschmeichel2008 only when you're close to the girl's house, no?
@flamingmanure
Жыл бұрын
frankly speaking, i think DS1, sekiro and especially elden ring has substantially better and far more creative atmosphere and art than bbs drab constant grey corridors and castle/church spires, but i think theres something about your first souls game's atmosphere that always stays with you. mine was ds1 and its world will always have a really special place in my heart. never have i been more immersed in a video game than my 1st playthrough of ds1 over a decade ago, bb just doesnt come anywhere near to replicating that feeling for me, in fact i remember feeling really disappointed by bb when i finished it the first time, its environments just lacked the creativity and variety of the other games, sekiro and especially elden ring came really close though, especially elden ring, which at some points not only matched ds1, but surpassed it, but the rest like bb, demons and ds3? nah not really, they are fantastic games dont get me wrong, especially ds3 which arguably has the greatest boss/lore moments in fromsoft history! lets see if elden ring dlc bosses can top that, and im sure they will.
@manab787
Жыл бұрын
@@flamingmanure when I say atmosphere is not just the colors. The true meaning behind the atmosphere for me is the "gothic horror" aspect of it. The way bloodborne's story unfolds aligned perfectly with the changes of the atmosphere, from hunting beasts to literal great ones. I agree that nothing is like a first souls experience, but I believe Bloodborne would've been my favorite regardless. Sekiro was damn near close though! It's the only one that I'm not confident to say it wouldn't be the best even if it was my first. But this purely from a gameplay perspective, not the setting. I did not enjoy the sengoku Japanese era more than the gothic horror. But I would be lying if the many moments like entering the dragon palace didn't leave my jaw on the ground from it's beauty. Elden ring on the other hand is an absolute "meh" for me. Not even close to dark souls. Let alone Bloodborne and Sekiro.
@nostalgicdouchebag1912
Жыл бұрын
@@flamingmanure colour is not atmosphere, it's a part of it and those games are thematically a different genre to Bloodborne, high/dark fantasy to gothic/Lovecraftian horror, they're not comparable
@alexandreauclair8857
Жыл бұрын
What is the most disturbing about this remake is that when they show trailer for this game we saw a completly different design for the flamelurker and people complain so they went back and change it why didn’t they understand that it would be the same for all of the boss ?
@RandomGuyxd
3 ай бұрын
Man, a lot of these comments just seem like they didn't even watch the video. Any criticism that isn't an obvious, surface level one is immediately considered "nitpicking", "reaching" or just "bitching"
@doctordice2doctordice210
3 ай бұрын
To be fair, a lot of people just don't understand aesthetics which is reflected in pretty much any remake nowadays The crash bandicoot remake, the resident evil remakes, (I can go on) are all kinda mold themselves into this really transparent "we just threw high end textures and call it a day" ugly uncanny void To many people, especially Sony fanboys just kinda despise anything that doesn't aim for realism in any degree
@alexanderkopaneff3551
Ай бұрын
The concept behind the remake was: “Guess this Miyazaki guy didn’t have enough money to hire a full orchestra! Let’s correct this”
@XxExtremeSamX
Ай бұрын
It seemed like that in the videos they released before the Remake released.
@Bobobo-bo-bo-bobobo
Жыл бұрын
I think the biggest atrocity is how they somehow managed to make Tower of Latria not scary
@grutsthefoodman3645
Жыл бұрын
For me, the fat official's redesign is the most criminal
@Ren-gk2tg
Жыл бұрын
@@grutsthefoodman3645Yep. He can't even do the creepy bow he did to the player in 1-3 bc he's too big.
@grutsthefoodman3645
Жыл бұрын
@@Ren-gk2tg it hurts even more knowing the item descriptions still talk about the fat officials with rocky smile faces
@lucasbelmonte2832
10 ай бұрын
It’s definitely not scary but it’s uncomfortable especially if you know the lore, the only place that still creeps me out in souls born games is new londo and upper cathedral ward
@MGrey-qb5xz
8 ай бұрын
@@grutsthefoodman3645 oof that is so tone deaf
@rolfo728
Жыл бұрын
You convinced me at the fat official example. That's actually pretty outrategous.
@mavrickindigo
Жыл бұрын
It's weird as that is like the first thing I heard about the game was the redesign
@Ruffy112
Жыл бұрын
Same here. I didn't buy the overinterpretation and assumption of motives and arrogance on the Tower Knight comment, but then the video delivered VERY GOOD points afterwards starting with the fat official and turned me around
@SJ-di5zu
Жыл бұрын
@@Ruffy112 Yeah lol I was like “overgrown plants? Seriously?”, but the fat official redesign point is very fair as someone who only played the remake (first souls game too). The OG fat officials look menacing, snobby, and like complete assholes. The remake one still made me hate him in 1-3, don’t get me wrong, but they looked more disgusting and disfigured than anything. I still kinda got the point when I was playing through, but the original design looked better. Same with the Tower of Latria stuff, although I did kinda like how calm it was, it probably would’ve felt completely different with the scarier vibes of the original. I’d be pissed if someone redesigned my favorite game and ruined the charm/atmosphere of it too. The graphics were excellent on the remake though and I’d say overall it was very good.
@bluegrave4376
Жыл бұрын
I would've forgiven everything else since it's pretty nit-picky, but changing the fat officials to not have the creepy smiling face is the worst artistic choice they could've made
@uijnghhj402
Жыл бұрын
Yeah everything before that was kinda ridiculous (especially the "classic filter" thing) but everything after that is straight facts.
@lt3880
5 ай бұрын
gamers said the same thing when Bluepoint did Shadow of the Colossus, but of course it was largely drowned out by a sycophantic games press who is more interested in flashy screenshots.
@bostonbignutts
Ай бұрын
Still saddens me that people view it as the "superior" version. It's my favorite game.
@spitfiremanlizerd
Ай бұрын
SOTC wasn't quite as bad as Demon's souls, but I don't know why Bluepoint keeps being allowed to remake games where an understanding of them would actually be important. Let them remake Assassins Creed or some other AAA ubislop.
@TheAntlionGuard
21 күн бұрын
I'll never understand why Bluepoint REMOVED Wander's facial animations in SotC. In the original he was very expressive, he would look around and have a ton of different expressions, even had REFLECTIONS IN HIS EYES, on the PS2. None of that is in the remake.
@Aanderan
5 ай бұрын
two notes: Ostrava was isolated from his homeland and father for most of his youth. I think a better point about the oppressive brutalism of the castle-city with the lack of nature being something that was intentional and to do with the degradation within the fog. At the same time a lot of the older textures implied the sort of disrepair and growth; mainly the floor tiles The Vanguard Demon was a reused asset from a previous game. It's definitely a conscious choice to reuse him but it's worth keeping in the back of your mind when considering what From wanted to portray always wished with all the creative liberty they decided to flex that they would've added the cut archstone instead of making it a 1:1 copy of the levels and gameplay but with some cool coins and the penetrator armour
@nayyarrashid4661
2 ай бұрын
One thing I don't understand really is that while people are complaining about these little changes which have like zero percent effect on Lore implication or gameplay but they are fine with asking Blue point for adding the allegedly cut content and add a whole new area which never existed in the original game. Why?
@Aanderan
2 ай бұрын
@@nayyarrashid4661 A short and skinny explanation is because the Archstone itself has always been in the game. Both as a physical Archstone you can walk up to and completely unique UI element in the tendency screen. Combine that with the fact From would later put out some amazing dlcs that built upon lore and unused files you can get why some people may long for such an expansion. A fair bit of the Sixth area is in the game's files!
@tytsty5716
Жыл бұрын
the redisign of the officials is the weirdest thing to me honestly, who at blue point saw the old one and went "lets not only make his whole fit just his body and make him look like he midway through puberty but lets also make him capable of frowning" like the static grin is THE most iconic thing about that enemy and the removed it.
@LinneRinne
6 ай бұрын
I love how you explain that in the souls games the inherent look of things and design is there because they cared to make a cohesive world and context.
@joedatius
5 ай бұрын
I think thats a bit of a misguided view. the souls series if anything but perfect. throughout most of the games there is usually massive glaring issues with its world design somewhere. just look at basically the entire final act of Dark Souls 1, where almost all of the great world design kinda falls to pieces and becomes a mess.
@LinneRinne
5 ай бұрын
@@joedatius Yeah I think you didn't really get what I meant. I never said perfect, I said that he explained why things look the way they look, and also offered insight into Miyazaki's mentality, his "elegance". Most games can't be perfect because we aren't, as someone who's studying art it's pretty much obvious and the DS saga as a whole has moments where it goes downhill. But what always shines through it's the fact that they CARE about making something good and the appearance and the details in old and new games show that, even going back to games like King's Field.
@joedatius
5 ай бұрын
@@LinneRinne sorry but thats not what he was talking about. the entire point about Miyazaki was about not making something ugly. which in itself is a bad quote to try and use because the games are filled with designs and locations entirely focused on looking gross and ugly. Yeah of course they cared but so did the people who made the remake. but caring isn't a measurable quality.
@LinneRinne
5 ай бұрын
@@joedatius If anything, I don't think we're on the same page here. I believe I see what you're saying and where you think my comments are coming from but I'm not really talking of games being perfect or an unmatched quality because they cared, it's more nuanced than that, and I do not take Miyazaki's comment on just face value. I think the DS saga has elegance to it in a design sense and in general Fromsoft titles do have it even when the game they worked on is terrible like Ninja Blade. And what I meant in my initial comment is that DS has an inherent intentionality aspect to it, which is how their design cares about environments, item descriptions and how things look and even sound in general. Even in zones that I personally would consider to be terrible gameplay wise like DS2's Iron Keep there's a experience to be had and a reason of why it looks like that in lore. But even if you do not agree with me or think I'm tripping I wish you a good day and I respect your opinion.
@therandombag2121
5 ай бұрын
@@joedatiusWhat do you even mean by world design in this case? Do you mean the way the world has literally artistically been designed or the way the enemies are placed and designed into the world? They’re very different things, but even if the enemy placement and level design is off by the second half, the world design is still very good and fits into the context of the story being told and explored. The original commentator is talking about how the theme of a place fits with its design, an intentional Miyazaki choice and a big chunk of the game’s elegance, again, not perfect.
@acoolnickname4195
4 ай бұрын
yo anyone know what the ost at 9:00 is called? Its been stuck in my head for a long while but I dont know what its called
@acoolnickname4195
4 ай бұрын
nvm found it
@hexcodeff6624
4 ай бұрын
King's Field IV - Dark Reality for anyone else reading this
@johnnysavior4538
2 ай бұрын
Bro, they turned the Flamelurker into a fucking Diablo monster and then call us whiny? xD
@matthew-dq8vk
4 күн бұрын
Yeah.. you guys are whiny and autistic. Remake was excellent.
@SmoughTown
Жыл бұрын
Agree 100% on everything said here. The reality is this BP misunderstood the entire 'point' of what the game is about. The game is about Human Greed and the Cruelty we inflict on one another, it is NOT an 'Epic' Demon Slaying game. The Epic Music with the fight of True King Allant is one of my greatest issues with it. In the original that moment made me feel genuinely sick, with the sound track to match it.
@sams7068
Жыл бұрын
They changed the true king allant music to epic? That’s ridiculous lol. It’s so obviously supposed to be an anticlimax that I almost want to wear a tinfoil hat and say they intentionally desecrated the game. I could see them messing up the Gwyn fight in this way, because it’s less obviously an anticlimax (still pretty obvious), but Allant is like a tiny ooze.
@iota-09
Жыл бұрын
@@sams7068 imagine gwyn with the soul of cinder ost and an full blown chorus and orchestra substituing the piano :V
@viktorpagels7569
Жыл бұрын
Love your Videos smough.
@SmoughTown
Жыл бұрын
@@viktorpagels7569 Thanks dude
@alumlovescake
Жыл бұрын
You clearly have not played the game. Alant was said to be a good king or at least decent. And though it seems Ostsra has not seen him in a while and maybe only visits little he is nice and raised well He did not sign a deal with the evailent of the devil for power. He grow tired depressed and maybe even crazy and did what he thought would help the world. He is literally a blob mangled and deformed and living inside the Old One with no food or anything but still believes he is helping people and he clearly had nothing to gain from it . He was not greedy or cruel. Play the game then come back and trash the remake
@fulltimeslackerii8229
Жыл бұрын
i’m kinda surprised you didn’t go into detail about the “bloodbourne-ization” of the soundtrack, completely killing unique boss atmospheres
@chestermicgun
Жыл бұрын
Now I’ve never played the original but I will say that the original soundtrack is good and unique but there is a few boss ost that sound better in my opinion such as the penetrator boss fight you can hate on the remake as much as you want but you have to admit the new penetrator them is great
@GiantDad_
Жыл бұрын
@@chestermicgun the thing is the penetrator never had his own track
@chestermicgun
Жыл бұрын
@@GiantDad_ yes he just had the tower knight theme so yes the new theme is better
@nhan27.
Жыл бұрын
@@chestermicgun agree that the only good thing that they do but then again i wish his theme would be less badass like ds3 theme and more like tower knight theme and atmosphere from demon soul
@chestermicgun
Жыл бұрын
@@nhan27. yes I agree
@tbotalpha8133
4 ай бұрын
A central problem with the art design, which I think most people struggle to articulate, is how much more positive space there is in the remake over the original. This is a bit complicated to explain in text. Basically, the human eye and brain are extremely sensitive to contrast. Between colours, in different hues, saturations and shades (especially shades). Between shapes, in 2D & 3D. Between shapes in different positions, rotations and scales. Between the size, shape and composition of different groups of elements. And any combination of the above. Because humans are pattern-seeking animals. We naturally pick up on patterns, and breaks in patterns. Contrast is a break in a visual pattern, so it attracts our attention. Dark against light. Red against blue. A circle among squares. An individual apart from a crowd. We tune out patterns, because they don't demand a lot of attention. If we've seen one bit of it, we don't need to see the rest. We can just extrapolate from what we've already seen. While breaks in patterns get our attention, because we have to determine what we're seeing, and what it might mean. Even if the exception is meaningless, our instinct is to check anyway. That's what positive and negative space are. Negative space is any element of an image that is either a repeating pattern, or a random pattern. Such areas of an image don't attract our attention, because they are predictable. You can even make highly-contrasting visual elements read as negative space, by arranging them in clearly repeating or random patterns. On the other hand, positive space is the elements of an image that are irregular. Such areas of an image attract our attention, because they are unpredictable. They are questions that demand answers. And therein lies the great difference between the original and the remake of Demons Souls. Look at the opening of original Boletarian Palace. The high stone walls, towers and turrets are covered in repeating elements. There's the crenellations and machicolations atop every wall; the quoins running up every outside corner; the arrow-slits in the walls; and the whole thing is covered in a repeating stone brick texture. All the contrasting details of the building are organized so that they read as negative space, whilst still being recognizably a castle. Compare that to remake Boletarian Palace. Putting aside the architecture being a completely different shape in places, it's all covered in irregular details. There's the arched stone decorations; the coloured draping banners; the random and overwrought wooden hoarding around the gatehouse towers and elsewhere; and the damage to the crenellations and the fire in some of the hoarding. All of these things are vastly more eye-catching than the original castle, because they are all pieces of positive space that were not present in the original game. These kinds of changes are everywhere in the remake. Areas that were previously negative space have been filled with detail, making them positive space. Which changes how those environments feel, because now they're more visually-stimulating than they were previously. But it's visual stimulation for no other purpose than the stimulation itself. It's more detail for the sake of having more detail, not in service of replicating the original game's experience. And making previously-negative space into positive space is not an inherent improvement. Because filling an image with positive space makes it feel like the whole image is yelling "LOOK AT ME". And in a videogame, the imagery is yelling for attention constantly. It is exhausting. Negative space gives the viewer a visual rest, and allows the remaining positive space to stand out more through contrast. Good art needs a mixture of positive and negative space. The original Demons Souls understood this. The remake does not.
@x-wing8785
4 ай бұрын
Well said! Details for details sake. This is what separates the artist from the amateur. The artist understands where details are not needed. The amateur fills the space with details and imagines it to be art.
@ethereous
3 ай бұрын
I think this is incredibly well said. I'll add this; I think much of the motivation behind Blue Points erroneous art style stems from their desire to continue the visual style of Dark Souls 1 and 3. I think they failed tremendously, but Dark Souls 3 especially is very busy. In my opinion, Dark Souls 3 is in a minor way guilty of what you're describing here.
@lionelstarkweather982
2 ай бұрын
Incredible insight. I'm not planning to play any remakes, but I remember looking around in the original, when i first played it, at whatever detail broke the pattern, such as the mausoleum in 1-1, the giant statue that shoots arrows in 3-1, the shanty town in the valley of defilemnt and the pool of blood in front of maiden astrea. Similarly, in the original dead space, which i also replayed a lot, they built each level from negative space, repetitive corridors, yet in the medical level, there are bloody operating tables, in engineering there are also repetitive corridors, but with pipes, of different sizes, that let off steam, and giant fans spinning somewhere above, and the shadow is projected on the corridor you are walking in. You can even compare dead space 1 with 2, which i think is also "loaded" in positive space. The golden rule of game design, is "less is more" imo. Thats the elegance Miyazaki is talking about. This is what more processing power has done for the game industry. Look at how they made the berserk 2013 adaptation, they animated individual soldiers in the backgrounds fighting, and it looks crappy. In the 1997 version, the fights were showed as frames taken from the manga, colored, with clashing of swords and horses neighing, which was very elegant.
@bio0link
2 ай бұрын
Commenting so I can find this later.
@SrGundisalvus
20 күн бұрын
You also explained perfectly why I love DeS and the first two dark souls gsmes way more than the rest of the souls games from soft released after There's a lot of oversaturation of details almost everywhere in posterior souls games
@elliotmcmanamy613
3 ай бұрын
The point about the existence of the remake reducing access to the original is so true and infuriating to me. I'm just imagining this being the basis for future remasters of Demon's Souls to future systems, instead of the true original, and that's just sad. Biggest reason I've kept my PS3: so that it's not forgotten.
@dizzy2445
9 ай бұрын
On top of the Adjudicator redesign, it also impacts the concept of its whole mechanic. You cant harm it outside of the wound on its stomach because its made of gold armor, in the remake, unless you are aware of how it was originally, its entirely possible to not have any idea why you cant harm it, and you might not even realize that its the wound that lets your attacks land, it might appear that attacks land at random
@BlueHayes05
7 ай бұрын
Can confirm it took me 30 minutes to figure out this, and that It was not a ranged fight.
@Powerful_Raf
6 ай бұрын
I snipped him in the head with a bow, never touched him once with the sword. Didnt even know about the wound untill I read this comment.
@aleshofastora440
6 ай бұрын
Honestly in my first playthrough in the original Demon's Souls, I did not realize how I could damage him, yes I might be dumb, idk
@justAncorisfine
6 ай бұрын
Ohhhh, so that’s why. I never played the og game.
@CosmicTornado1
6 ай бұрын
This is exactly what happened to me. I was low on health and in a rare occasion of chance, I didn’t have any healing items left. So I was being extra cautious to not die. When I entered the arena I immediately noticed the poor footing I had, but because my focus was where I landing I never really noticed the bird on its head. So basically, I got to the bottom, did my best to dodge and weave and attack, but because it all looks like skin in the remake I had no idea that I NEEDED to attack its weak point first. I died, looked up a guide, and got frustrated at myself for not realizing it had a weak spot I needed to damage first. From the sound of it, if I had played the original then I would have more easily been able to notice the weak point, and then I would have been able to deduce mid combat that I needed to hit it first.
@combatrobot1443
Жыл бұрын
I honestly cannot believe that Bluepoint saw the Maiden Astraea fight and made the conscious decision that "you know what? This fight needs a really *heroic* sounding boss theme!" Like, what the fuck? The original Maiden Astraea theme was sad and melancholy for a reason. How do you possibly miss that? More than changing Tower Knight's theme to not have the laughing any more, I think Maiden Astraea's theme is the most egregious example of changing the soundtrack for the worse.
@viktorpagels7569
Жыл бұрын
I wouldn't call the original maiden atrea ost melancholic. But i also don't know what I'd call it instead. Conflicting maybe?
@johnboviLP
Жыл бұрын
I also woul'd not describe it as melancholy, even thou there are certainly those undertones. I'd say the theme is supposed to cause tension in the player, a push towards action and make the situation feel out of controll, where in reality the player controlls the situation fully. The music with its constant beat in the melody tells you "go go go". I may even go as far and say that it is not astraeas boss theme, but the players. After all the player is the aggressor in this situation. Thats my take on it
@ferhog7705
Жыл бұрын
The "heroic" part of the Astraea theme only starts when you fight Garl and ends when he dies, being replaced with more somber music. I think it's totally fair to musically turn the fight with Garl into an epic confrontation, which then disappears when the hero is dead and his lady is defenceless.
@Vitaire
Жыл бұрын
@@viktorpagels7569 I'd call it "desperate"
@Tackitt
Жыл бұрын
This is my biggest gripe. Original Maiden Astraea was my favorite all time boss music. The new shit is too epic and bombastic.
@programofuse8731
4 ай бұрын
I believe the elegant thing is how everything looks like the things put themselves together instead of being just a pile of stuff. Like in dark souls, the serpent men honestly look like they actually put their equipment together to work well with them. Overall just a lot of things look like they were put together well
@protolad2458
7 ай бұрын
Ok but for real what the fuck did they do to the adjudicator? I thought the implication was that it was supposed to a noble figure. One that judges the souls of fallen warriors and is worshipped at the shrine of storms. There's even a shield depicting the adjudicator being prayed to. (The remake also fucked this up by drawing the art on the shield in perspective and thus losing the look of medieval tapestry that made the original design interesting). If you look at the og adjudicators model it's got intricate patterns over its body and is almost shaped like an antique urn. it's still grotesque, but subtly regal and that's what makes it cool and memorable. They took an ambiguously elegant and revered creature and turned it into some fuckoff ugly monster so they could show off their 4k nipple jiggle physics.
@Dre2Dee2
5 ай бұрын
It also had a somewhat cute or funny look with the big goofy mouth, which was a contrast to how insanely dangerously this thing is. It might look a little silly, but it's completely evil. There's a sinister whimsy to it The redesign has none of that, it's clearly pure evil and demonic. I mean ok I guess, but the original is certainly more memorable by miles
@reckermatouvc
5 ай бұрын
they did the same shit with fat officials. In the original they were a sinister figure with a metallic mask that instilled fear and uneasiness. the new one is just some ugly mf
@d.g.6147
5 ай бұрын
It's a frog-tongued lipless blob with a duck on its head, dude. No amount of people praying to it is going to make it look dignified.
@nawson
4 ай бұрын
Dude... it was a fat, headless body with a golden bird for a head. Is this really a hill you are willing to die on?
@link99912
4 ай бұрын
Reading this comment, I get the impression that you haven't looked at the old Adjudicator graphics in the past 10 years... because it looks pretty much the same, lol. Maybe a bit less shiny/gold? But it was a "fuck off ugly monster" from the beginning, lmao.
@pranaviyer8178
Жыл бұрын
I have to also mention that the change to maiden astrea's theme in the remake completely changes the tone of the fight. In the original it was supposed to make you really think about what it is you were doing and the consequences of your actions. These are real, sentient people you are slaying (sometimes). In the remake it feels like a grand fight with garl vinland with a melancholic tone. It doesn't have the same impact since garl was never supposed to be a real threat to you, although he hit hard and strong, he was designed to be able to be killed easily, you were supposed to be unstoppable, and astrea showed you what that means.
@123darkelf
Жыл бұрын
Personally and I will admit I’m a bit mixed on this. I find it more infuriating they didn’t fix Garl’s ai. Seriously in footage of the remake he looks so damn dumb that it takes me out of it. I do get the change of tone being an issue but what frustrated me is Blue Point even saw janky stuff from the original and went,”Yeah thats fine.”
@Kage-pm6qi
Жыл бұрын
I hate is how they changed Astrea's Direction in her defeat quote. Seriously the amount of Venom and Vitriol in the original line when she says " Take your Precious Demon's Soul" hammered in the tone of her fight, in the remake she sounds so bored like she barely cares that Garl died.
@123darkelf
Жыл бұрын
@@Kage-pm6qi yeah. It honestly feels like blue point fucked up so much. Hell the AI is what bothered me about the whole fight because it was something that should of been noticed and adjusted…instead they took liberties with music and such.
@pranaviyer8178
Жыл бұрын
@@123darkelf yeah exactly the remake wanted you to remember the fight against the garl vinland, but that was always a shitty fight and they did nothing to change it.
@123darkelf
Жыл бұрын
@@pranaviyer8178 yeah. Its like,”AH MUR BADASS MUSIC MAKE BETTER,” but Garl still a dumba-“ITTTTT BETTA!”
@noahthompson95
4 ай бұрын
What's especially ridiculous about the Latria situation is that Dark Souls 2 has music playing throughout an entire level as well, but actually did it RIGHT. The Shrine Maidens sing a song to soothe the dead, and one of them stops when you approach her. As soon as you leave, some mudlurkers, which previously were moving about, begin to sit still and sparkle as she continues her song. Then you continue onwards, still hearing the song. You enter another shack and find nothing there but some bones with item - yet you can *still hear the song.* It doesn't stop at all. As you journey through the final stretch, right before the boss gate, you encounter a Shrine Maiden who looks devastated and hollowed, and isn't singing at all. You interact with her and she vanishes, and the song continues to play. It's only after you pass through the boss gate that you encounter the Demon of Song - a monstrous frog-like creature which has a taste for human flesh, and appeased by the Amana preistesses until their lineage ended. It's singing the song to *lure you to it,* because that's how it hunts.
@tbr2109
7 күн бұрын
I'd like to point out that there are plants that can absolutely grow that much within 5 to 10 years assuming they are left completely unchecked. Virginia creeper (20 feet per year), and Kudzu (up to 60) spring to mind and I'm sure there are many others.
@DplusTr
Жыл бұрын
when you did find grotesqueness in the original, like in valley of defilement, it had a big impact. In the remake everything is grotesque
@flabbajabba9527
Жыл бұрын
No, most things are not grotesque in the remake. I don't think you know the meaning of "grotesque".
@TheGrimRaper.
Жыл бұрын
@@flabbajabba9527 both games are shit and both of your opinions are shit. End of story.
@cosseybomb
Жыл бұрын
@@flabbajabba9527 I don't think YOU understand what grotesque means 😂
@grutsthefoodman3645
Жыл бұрын
@@flabbajabba9527there are more instances of gross in the remake than in the original and by using grossness in areas where it wasn't needed the original intent gets diluted
@BestofCalcioIT
11 ай бұрын
If everything is grotesque, nothing is.
@jo-almartinez9623
Жыл бұрын
The music was everything to me. Scores for film are made to help set a mood and compliment the visuals and story. When they changed the score for DeS so drastically, it changed the experience of the game for anyone playing it for the first time.
@moonkinx
Жыл бұрын
Maiden Astrea theme :(:(:(
@mrROAR104
Жыл бұрын
The music sounds straight out of dark souls 3 or BB and it's a shame.
@Yobolight
Жыл бұрын
The main OST track was the worst offender for me. It went from bizarre and disconcerting -> epic and only slightly offbeat.
@dixego
Жыл бұрын
What even is Tower Knight without the soundtrack going "HO HOHOHO HO" at you??
@shoopypit4884
Жыл бұрын
Man I REALLY wish there was a toggle in the remake for.the original soundtrack and voice acting
@greglane334
10 күн бұрын
I've never understood why studios who remake games don't consult the original teams. At least PCSX3 exists. Replayed the original a while back and it's still a blast.
@invidatauro8922
4 ай бұрын
Here's one. In the original, the Sage Clothing and the Saint Clothing were basically the same model, the difference being the color. This implied that Sage Freke used to be a member of the Church and possibly a Saint himself at one point, before becoming disillusioned. While SOME of these design elements are still visible in the Remake, it is much less obvious and the similarities might be accidental. It removes some nuance.
@yassiryabeta3204
Жыл бұрын
What they did to Mephistopheles is a crime, just to show how they managed to make the characters open their mouths when speaking, they removed the mask that covered her face and that made her so intimidating and they changed her voice to a more feminine one.
@MidlifeCrisisJoe
Жыл бұрын
That's a very good example of "missed the point" actually. Destroy a character's identity in order to show off your improved tech.
@acherontiaatropos6048
Жыл бұрын
I don't want to imagine the horrors they could inflict on Eileen should they remake Bloodborne.
@lukecetion
Жыл бұрын
Mephistopheles' mask never "covered her face" in Demon's Souls though. It covered parts of it, specifically the upper half, leaving the mouth and bottom part of her face exposed. The remake made the "holes" for her eyes slightly bigger and made the mask cover more of her lower face. They also gave her a hood. While I personally prefer (most) of the original's design then the core idea of her design, that being a mysterious masked woman dressed in black and gold is very much kept intact and certainly not changed to "show of a moving mouth". As they wouldn't need to change her original mask for that, and certainly wouldn't need to make the mask reach lower on her face. Again I don't personally like it, nor do I think its the best design in general. She has problems in terms of design in both the original and the remake, ironically its the same thing about the designs in each that bothers me but for completely different reasons. In the original the "holes" for her eyes feel too small, while in the remake the feel too big in my opinion. (I think the better solution would be cover them up entirely, as to make it unclear how she sees or if she can even see at all...)
@bigdumbfatcat2869
Жыл бұрын
@@MidlifeCrisisJoe Not even. They removed the mask to show it is a woman. It was ideological, the same reason why the crestfallen warrior is now black
@wormwood8352
Жыл бұрын
@@bigdumbfatcat2869 ideological? breaking news: women and black people exist. stop inventing issues you child. of all the things in the remake to complain about you choose the two most insignificant and harmless things which were in the original damn game anyway.
@therandompersona
Жыл бұрын
The most obvious area where the remake contrasts the original is the soundtrack, understated songs are replaced by bombastic melodies. Changes like that affect the tone and give the game a different feel. Having played neither of the two games though I did listen to both osts, I find the original's to be better by its theme, best seen by the difference in maiden astraea's theme from the two games.
@relton66
Жыл бұрын
Some ost is good. The remake tries a new feel than the original.
@steeltarkus58
Жыл бұрын
@@relton66 While some tracks on their own sound good, they clash a ton with the overall tone of the game
@yamnbam4346
Жыл бұрын
Flamelurker’s theme is a better example, I feel like astrea’s is genuinely great for both versions of the game. While flamelurker’s theme sounds “better” in the remake, it isn’t demons souls
@bigsmall2842
Жыл бұрын
@@yamnbam4346 flamelurker was the one theme that felt way out of place in the original. Fighting a giant hulking fire monster that explodes while listening to a funeral song. Didn’t fit at all. That’s the one fight the remake did better, everything else missed the mark.
@BiggusThiccus
Жыл бұрын
@@bigsmall2842 if you think Flamelurker's original theme "didn't fit" then you know nothing about Flamelurker
@ags8507
2 ай бұрын
i will never forgive them for butchering the ost
@peanutbutter6167
3 ай бұрын
What’s the background music at 22:55 ?
@gordonfreeman5872
3 ай бұрын
dark reality from king's field 4
@danksalt5935
Жыл бұрын
It's like remastering a WW1 documentary but all characters wear WW2 uniforms, somehow.
@dariozganec4885
Жыл бұрын
Yeah, it reminds me of modern historical movies that change the fucking history it's supposed to correctly portray just to push a narrative. It's not really as bad as that, but both examples involve massive egos and people who think they can do whatever they want. Like, did you know that the kingdom of Dahomey (from "The Woman King") didn't "free slaves from the evil whites"? It was actually the OPPOSITE. At that point the slave trade was made illegal and the Brits told the king to pretty please stop selling his people into slavery. Mf said "aight bet" and still kept selling people, only this time ~illegally~
@lanceg6197
Жыл бұрын
THIS! THIS IS THE BEST EXPLANATION
@homelander2243
Жыл бұрын
What did you expect? It’s a new generation of gaming and it’s getting worse new devs are lazy and want cash plain and simple.
@bignate6568
Жыл бұрын
I enjoyed the remake, but only because i didn’t have any clue whet the original was like. But now im wishing bluepoint kept many of the original elements. There were a lot of good points here, like the vibe of Latria being gone and the fat official being gross instead of decadent
@AnarchyIsLove
4 ай бұрын
The old statue gives me major Nameless King vibes from DS3, the Dark Souls most akin Demon's Souls, and them changing that is heartbreaking
@Live2Play1000
4 ай бұрын
What song is playing during the real problem section?
@Loinenn
Жыл бұрын
They also did quite a job on Maneaters. When you enter the arena in original, the first thing you see is a pair of glowing green eyes coming at you from darkess, as this extremely creepy and ominous music kicks in. In remake, you'll see the monster right away and the music is changed to a generic orchestra piece. Not to mention that Maneater's design was changed from a statue embedded with a tortured soul to a hairy gorilla with wings
@ianwilliams2632
Жыл бұрын
I didn't know they changed the music... sigh, it's definitely a remake, not just a remaster. Very sad.
@WeedgokuBonerhitler
Жыл бұрын
@@ianwilliams2632 They changed almost all of the music and it sucks. Like - to go along with what the video says about the Adjudicator fight; the original had a bizarre sense of unreality. You walk in and this high-pitched lilting tune begins while a fat rubbery golden man-shape giggles at you and the golden bird nesting in its severed throat screams. It's weird in a creepy circus sort of way and while the fight is absurdly easy, that fight alone was what convinced me to play through the rest of Demon's Souls despite how much it was kicking my ass; because I wanted to see more stuff like that. In the remake, you walk in and there's a giant fat guy with a bird in its severed throat, and generic skyrim style norse operatic boss music starts to kick in. It doesn't feel similar at all, and it sure as hell doesn't feel like the same game.
@based-ys9um
Жыл бұрын
@@ianwilliams2632play the og then 😢
@based-ys9um
Жыл бұрын
@@WeedgokuBonerhitlerplay the original then 😢
@igniortix
Жыл бұрын
@@based-ys9um you are so cringe man
@user-hs9ge3cj9p
Жыл бұрын
I’m terrified they’ll do this to Bloodborne. Changing the atmosphere or music would be a crime.
@PenguinsAreColdish
11 ай бұрын
what makes you think they'll even remake bloodborne. it came out in 2015
@_dandelliam_
11 ай бұрын
@@PenguinsAreColdish it's sony. the last of us 1 already got a remaster and a remake even before reaching its 10th anniversary. and according to an insider, a horizon zero dawn remake is already being planned.
@Vespyr_
11 ай бұрын
@@_dandelliam_ A horizon remake? Gross.
@GMOTP5738
11 ай бұрын
@@_dandelliam_ Gonna make alloy look more butch and focus on how gay she is lol 🤣🤣🤣
@ilovecody7514
11 ай бұрын
@@PenguinsAreColdishPretty ironic considering the Last of Us news that recently came out.
@zonadogt
5 ай бұрын
I feel the same about Shadow of the Colossus remake
@VTeixex
4 ай бұрын
For real, blue point is all misses for me
@wisemage0
5 ай бұрын
Bro, they white-washed The Adjudicator! 😭
@michaelkitchin9665
Жыл бұрын
I do think some of the artistic changes might have been done at Sony's behest. The remake feels like a showcase or a tech demo. The kind you'd use at launch to shift consoles.
@fivehundredeightyseven599
Жыл бұрын
I think that could be it because if you look at what was done for the Shadow remake, aside from the Sword of Dormin and the special edition content everything remained the same, however I think changes in remakes can sometimes be good as in the case of the dead space remake where there’s a lot more moving parts for lack of a better term, something that’s rather simple like shadow should be left mostly how it is but with dead space you have the ability to change things and still accomplish the same feeling
@discipleofsound4565
Жыл бұрын
This was the only thing that made me consider getting a PS5 at the time. Never bought one; gonna start a new run of DeS on PS3 soon.
@denimchicken104
Жыл бұрын
Sony, more people who don’t understand or respect the art of the original game.
@osvaldoprado9906
Жыл бұрын
@@fivehundredeightyseven599 Oh Adam Sandler's creepy adventures, oh yes. Black people in the ISHIMURA sure, logic. Not as bad as DeS remake, but still.
@horrorking1000
Жыл бұрын
That's exactly what the remake was well done
@arsenicsulfide7549
Жыл бұрын
One of the things that irritates me the most is how the Kris Blade is no longer like, y'know, an actual kris? It's such a small thing but it really exemplifies how bluepoint's changes are all arbitrary and backed by nothing besides "i think we should change this... because we should!".
@meathir4921
11 ай бұрын
I only recently started the Remake and have never played the original but I noticed this. It’s just a curved knife?
@arsenicsulfide7549
10 ай бұрын
@@meathir4921 A kris is a specific type of dagger - most have the same wavy patterned blade as a flamberge, but occasionally they are straight bladed. But there are no types of kris that look as jagged and, frankly, poorly crafted as the one in the remake. wikipedia.org/wiki/Kris
@Zoretsu
10 ай бұрын
The same thing with moonlight Greatsword it’s a faith weapon but now it had a god damn MAGIC FLAME BASTARDS THIS SHIT IS BLASPHEMY AND DISRESPECTFUL TO MIYAZAKI another thing the flame lurker use to be my favorite boss because he looked like a old demonic Viking but now he looks like your damn generic demon from Diablo it’s annoying
@DarkepyonX
9 ай бұрын
@@ZoretsuThat sword type has existed in games long before souls 😂 Tabletop rpgs had them FFS and Miyazaki was just the director, he didn't create crap for game and as Director only makes changes if investors or execs say so the DEVELOPMENT TEAM actually makes the games , not a suit in and office miles away you ignorant fanboy 😂😂😂 And a Kris is a small dagger, original game had alot of known weapons with bad representation.
@weberman173
9 ай бұрын
@@DarkepyonX way to show you have no idea what a Game director actually does its like saying "the movie director dosnt do shit" when he is one of the most important aspects of a movie. He dosnt(usualy) write the script or designs sets, but he sets the tone, he decides what gets made, and what dosnt.
@MattSinz
2 ай бұрын
I'm just glad ps3 emulation has come as far as it has, I can play the original at 60fps with online functionality.
@yatogami2018
12 күн бұрын
Whats the ost that starts playing at 8:44?
@aoao3340
11 күн бұрын
King's Field 4 - Dark Reality
@matthewball9851
Жыл бұрын
The Fat Offical changes read as a very 'American' for lack of a better term to me. Strip out the horror of class-opperession and disgust for the clean, put-on cheery faces of bureaucracy and replace it with body horror.
@LequidAir
Жыл бұрын
great way of putting it
@manafish8732
Жыл бұрын
there’s a noclip documentary on the remake (great channel btw) and it’s clear from how the higher ups at bluepoint talk about it that the whole thing was a huge vanity project. just like with SoTC they remade a classic, highly visually distinct game, not because they felt like they could do the original vision justice, but because they wanted to show off their technical prowess and impress everyone with raw graphical power. both remakes are just *gaudy*
@yaqubebased1961
Жыл бұрын
Which is why I'm not too keen on them touching my waifu bloodborne
@piotr78
Жыл бұрын
@@yaqubebased1961Of course I would rather have a competent studio remake the games i love, but in the end nothing changes for me. They can't delete the original games.
@heyheythrowaway
Жыл бұрын
This explains why I couldn't get into the SoTC remake enough to complete it even though I have fond memories of the original. They removed the soul.
@MidlifeCrisisJoe
Жыл бұрын
It's very strange to be proud of the fact that your studio produces no original content, only upscales better work from masters of the craft.
@LokiHades
Жыл бұрын
@@MidlifeCrisisJoe I’d be happy with them if they actually cared about the art direction. Too many good games unplayed by masses because graphics are a high barrier for a lot of (imo nonsensical) people. It’s fine to be an optimizer company, but they are just clout-chasers and not vision respecters. I like the visual flair they can bring, just not in SotC, DeS, and hopefully not Bloodborne because they won’t capture its soul.
@sencremer4927
3 ай бұрын
Is the music playing at 8:56 a demon's souls soundtrack? If so, what is it?
@sencremer4927
3 ай бұрын
And what about 21:30?
@MrYTPfan123
3 ай бұрын
King's field 4 - Dark Reality
@sencremer4927
3 ай бұрын
@@MrYTPfan123Thank you.
@richstrasdin4991
2 ай бұрын
9 out of 10 times the original is always the best.
@SINE382
Жыл бұрын
The original game felt dark, stark and almost depressing the world felt picked from a horror novel. The remake was to bright, too full of life. The original really felt like a dying region removed from the rest of the world as if evil had won and the only ones alive are now stuck in this world without hope. It made you feel hopeless like you’re fighting for something already lost with hope being “what could be,” not what is.
@anti-ethniccleansing465
Жыл бұрын
The word you were looking for is _OPPRESSIVE._ The first game felt extremely oppressive and heavy.
@mister-pinkman
Жыл бұрын
The remake absolutely still has that depressing eerie vibe especially in the first area
@shoopypit4884
Жыл бұрын
They give you filters to use and one of them gives it a similar vibe to the OG.
@randomsandwichian
Жыл бұрын
Next they'll be saying they need to add loot boxes, and it'll just be a shit show from there.
@jiqian
Жыл бұрын
Actually, I find that they tried to make it too dark. Original is somewhat ominous but in a more regal manner, it's hazy, almost ascetic in a way, and the remake tried to make it more like the later games, darker like DS, violent like Bloodborne, and more stylish like DS3 (and BB).
@miken4163
Жыл бұрын
I will never not feel heartbroken over the fluted armor set being redesigned. For me, it’s the best and most iconic set in the entirety of Miyazaki’s portfolio. I could not contain my excitement when Bluepoint announced this remake. I couldnt wait to use their photo mode on the fluted set. Then one day, for no reason, they just arbitrarily redesigned it. Not one fan had ever complained that Demon’s Souls was held back by its art design. If anything, Demon’s Souls was held back by a restrictive camera system that often made it tough to get a clear view of its brilliant art design. Thank you for your video, I totally agree.
@Excalibur5k
Жыл бұрын
And then hiding the original helmet behind a boss that you only get one chance to fight per save? It makes absolutely no sense.
@nicke5801
Жыл бұрын
Yep. The old design was distinct and had realism to it. Definitely iconic even at a glance. The new fluted armor is a disgrace, looks like some generic knight armor. It also lacks the realism that the original had like the coif protecting your characters neck, which is now gone in the remake leaving your neck exposed in favor of a scarf... The og helm being in the game doesn't even make up for how badly they botched the rest of the armor
@blueveil3277
Жыл бұрын
@Maria Flores idk if you played the original Demon Souls, but the female version of the Fluted Helmet looked basically the same, all opened in its front... In fact Demon Souls has a lot of this different designs for different genders of your character.
@Metalgearfox2000
Жыл бұрын
@@blueveil3277 they also ruined garl vinland armor.
@blueveil3277
Жыл бұрын
@@Metalgearfox2000 oh they really did that armor dirty. It went from a sacred silver D&D God-like magic armor to a plain armor plate with extremely exagerated World of Warcraft proportions.... because.... Paladin I guess...
@luketheslayer1047
Ай бұрын
Well, I tried original demons souls recently and I think it's one of the best in the series, especially tower of latria with it's spooky and anxiety inducing atmosphere.
@sarou3457
Ай бұрын
Great video but do you think Vallarfax is the guy from the intro?
@CrunchyVideos
Жыл бұрын
It’s almost like one game was made by people who got creative because they thought it was a lost cause, and the other was made by people who were smug and complacent because they knew a graphically impressive launch title was going to sell. It’s almost exactly like that.
@iota-09
Жыл бұрын
Reminds me of the pokemon company, who "allows themselves" to not have overtime and have EXTREMELY lenient work ethics while also switching out lower level devs like they were straight up expandable because "in the end, it's gonna sell anyway" And the technical qualities of modern pkmn games shows it very clearly, leaving very little room for creative innovation.
@stratovariuscain5854
Жыл бұрын
It's literally a tech demo for the PS5, it's what makes me so mad
@poordude2175
Жыл бұрын
While that is a fair point, at the end of the day you haters make up like 5% if not less of the demons souls community. Bluepoint games did a fantastic job at remaking demons souls and received mostly praise for their work, so I wouldn’t be surprised if they are rebuilding Bloodborne as we speak
@movieman6456
Жыл бұрын
@@poordude2175You get what you ask for, that’s what I’ll say.
@chandlerlowell5
Жыл бұрын
Man to call Blue Point smug is the biggest of L of this decade. They are passionate and they are fans. The remake is also 50 billion times better than the original. This was an L video
@Kampfender_Krieger
Жыл бұрын
Finally someone said it. I realized Bluepoint didn't "get" Demons Souls when they added facial animations and changed the music, seriously, why does every score in the game need to have a choir to make it more "Epic ™️ "
@costumedjoe4995
Жыл бұрын
Wait whats bad abour facial animation?
@acherontiaatropos6048
Жыл бұрын
I was surprised at how over-exaggerated the facial animations were. With the west's obsession with making things realistic I'd have expected something less jarring.
@naxergss2625
Жыл бұрын
@@costumedjoe4995 They have way too much movement imo, it kinda looks like that mod from RE2 that increases facial animations
@fastenedcarrot9570
Жыл бұрын
@@naxergss2625 >Make hyper realistic faces >Give them facial animations to make them more realistic >Make the animations so over the top that they suddenly look less realistic >Profit?
@naxergss2625
Жыл бұрын
@@fastenedcarrot9570 Lol yeah, agreed
@ept3228
5 ай бұрын
What’s the song’s name that starts at 21:16?
@Ev74977
5 ай бұрын
King's Field 4 - Dark Reality
@ept3228
5 ай бұрын
@@Ev74977 Thanks
@_hey3266
12 күн бұрын
Man, this really puts a damper on my view of blue point. Their work on the shadow of the colossus remake had me hyped for their future work.
@Foogi9000
11 күн бұрын
I like BP's SotC Remake. It's insane how they faithfully did SotC yet they couldn't faithfully remake Demon Souls. It makes me worried about how they would handle a remake of Bloodborne. I personally just want a graphical overhaul of the game and for it to be 60 fps. That's it, don't change anything unless absolutely necessary, to me Bloodborne is almost perfect as it is i just want it brought up to modern standards.
@phir9255
11 күн бұрын
@@Foogi9000 Souls fans are not like your normal gamers, for us the souls series is special. The original game's servers has been dead since 2018 so I personally welcome any remake.
@mallow2902
Жыл бұрын
Elden Ring drew me into FromSoft games and I've been going back to play their old games (recently been playing a bunch of Armored Core games, love it). I grabbed a copy of Demon's Souls on PS3 thinking "Well, I'm not gonna buy a PS5 for this, but at least I can play the old version." Little did I know I bought the better version of the game.
@loubloom1941
Жыл бұрын
The "better version" is subjective. To me, the remake is overall the better version.
@toxiconflict
Жыл бұрын
Same here. I wanna play the PS3 version of Demon souls after hearing the Maiden of astreae theme and how bad the remake butchered it.
@andrewfleming4027
Жыл бұрын
Good for you
@jackreeves7
Жыл бұрын
You got the far worse version mate
@mallow2902
Жыл бұрын
@@jackreeves7 15 dollars for the original version on a console I already own vs 560+ dollars for a console I don't own and a version of the game that heavily alters the art design of the game? Nah I think I made the right choice.
@schmoe5869
Жыл бұрын
The remake is visually amazing but my god, it completely murders the feel of the original. The atmosphere and visuals of the original are so unique and captivating
@DelNiceBeto
Жыл бұрын
This pretty much summarizes bluepoint
@yinlo5876
Жыл бұрын
Oh so that's why it never felt like a souls game 😅
@hatchell18
Жыл бұрын
The atmosphere is just as good. Plus you can always use the classic filter if you want the og lighting so what?
@comeandgetyour187invitatio6
Жыл бұрын
@@hatchell18 The atmosphere is way worse. Plus the "classic filter" is garbage. It looks alright in the Nexus but everywhere else it looks horrible!
@hatchell18
Жыл бұрын
@@comeandgetyour187invitatio6 the atmosphere is amazing no idea what you’re talking about
@poprex415
4 ай бұрын
Bro I totally agree with everything you said especially about the Vanguard demon. When they announced they were remaking Demon's Souls the first thing cam in my mind is how they would redesign Vanguard's skull with those yellow eyes and a well textured black helmet that covers his head making his yellow eyes stand out and deliver the feeling that you're actually standing against a demon not just an ugly fat monster. One thing I noticed in the remake is that they made world four raining all the time. I mean people in that world had something like a myth that it's believed that those flying creatures who through you with spears are responsible for weather change especially when it comes to rain. So when they added rain to that world they confirmed that those people's myth was real not just a myth. If they made it rain after killing storm king that would strengthen the original story confirming that those flying monsters including storm king don't have a real effect on weather or rain. They literally made a huge difference in the remake hoping people wouldn't notice it. I mean just imagine the Island's edge area covered in fog with modern graphics that would be insane. But no they had to become masters who know better than those stupid fools who played the original Demon's souls and enjoyed the lore in detail. I hope when a remake of Bloodborne comes out that Miyazaki himself overseas those arrogant devs and directors who think they know better than the original creator.
@metazare
5 ай бұрын
A lot of these changes are things that I didn't really notice until they were displayed here. Now that they've been pointed out, I agree with all of them. I'd would like to add a complaint of my own that I did immediately notice regarding The Valley of Defilement. In the original, I HATED this area. I didn't just hate it, I dreaded going there and it always took me a very long time to get through it compared to other places. The reason I hated it was the sounds the enemies made. This cross between a weird moan and laugh, you know the sound if you hear it. This sound made my skin crawl, in fact I'm getting goosebumps just thinking about it. It would paralyze me and I wouldn't want to continue going forward. This sound in particular, or anything remotely like it, was completely absent from the remake. Without this the entire area to me felt so much less threatening. Just to be sure I plugged in one of my PS3's and loaded up the area. Sure enough that old sound still gets to me to this day, so I know it isn't that I've changed. I know I said I dreaded this area, but even so I was profoundly disappointed that the remake did not instill this same feeling.
@weglarz
5 ай бұрын
Imo this is the definition of nitpicking. If you didn’t notice it the first time, was it really that big of a deal? I think a lot of these criticisms are way overblown, and this is coming from an OG DeS player. Yes, it’s different. But imo it still has overall the same feel as the original, just a little different.
@JordTheeNord
5 ай бұрын
@@weglarz exactly. Might as well change title to 'Contrarian goes into way too much detail to justify being mad at something.'
@metazare
5 ай бұрын
@@weglarz I could just as easily argue that if it isn't a big deal, then there is no need to defend it either.
@artoriassif9458
5 ай бұрын
@@weglarz well sure ig for the points made in the video but for the valley of defilement for them they say this changed ruined the atmosphere for them. And honestly demons souls lives on atmosphere. Also this people clearly has already played the game so they have the vibes of demons souls in there head already so they can look past some of these changes. But for completely new players it will be their only experience and be lacking in the original vision and experience of the game. Sure it'll still be fun its an awesome game to its core but bluepoint thought there were things to be improved because they didn't understand the game fully.
@Disso_nant
5 ай бұрын
@@weglarz Not everything felt is noticed. Just because you don't recognize that something is affecting you does not mean it isn't affecting you. I haven't played the remake, so I can't really comment on the differences in feeling between them, but I would hardly call it nitpicking to say it's an issue that their intense sense of dread at the thought of the Valley of Defilement in the original was missing for this person in the remake. That seems like a pretty substantial difference to me
@Er404ChannelNotFound
Жыл бұрын
Take it to Bluepoint to turn a very interesting Japanese take on western fantasy into a generic western fantasy in the most egregious and expensive way possible. Architectural changes, atmosphere, and other aspects whose details are CLEARLY shown on the concept art for anyone curious on how they may look unrestrained by OG Demon's Souls' graphical limitations which Bluepoint proceeded to entirely ignore. The most telling is when enemy designs like Fat Official were turned into generic zombies especially, which is a deliberate change on their part as dialogue from Rydell SPECIFICALLY references the fat official as "that ebony swine" and the remake removes the word "ebony" from there. The use of color specifically feels inspired by the obnoxious trend in Hollywood of turning every scene into the most overused combination on the color wheel: Orange and teal. Literally every area had its colors nudged in that direction even where it makes no sense. Latria's second half was given a big glowing orange moon specifically for that purpose. Speaking of Hollywood, the soundtrack is Hollywood-ified to the max. So many tracks that had no choral elements in the original now sport a choir for some reason. They put a choir on the bloody Leechmonger, a pile of leeches now has an epic choir blasting your ears out. There's absolutely no restraint with this sorta stuff which completely contrasts with the original's subdued use of instruments to emphasize specific aspects of the each boss' character. Sound design changes were also annoying, especially the constant loud yelling on every sword swing from both the player and enemies. The sounds of impact and explosions also feel jarring with some stuff feeling straight out of a sci fi game. Continuing the trend of sci-fi stuff, the UI is terrible. It's so "clean" it'd feel right at home in space game or something, doesn't belong in a medieval game at all. Worse still is how much it violates pan-and-scan and other rules of UI design which FromSoft are uaually very cautious about.
@SuperMaster000X
Жыл бұрын
I like the use of "hollywood-ish" too refer to generic-making stuff hahahah.
@MidlifeCrisisJoe
Жыл бұрын
And you just know they removed the "ebony swine" line because it "might be perceived as racist" on twitter, even though it obviously referred to the black masks/clothes the officials were wearing.
@Er404ChannelNotFound
Жыл бұрын
@@MidlifeCrisisJoe I don't like to assume intent too much but that was my first gut instinct too, that they felt it's "racist" and "problematic" to be left as is.
@Er404ChannelNotFound
Жыл бұрын
@@SuperMaster000X It's very Hollywood in many ways, including the racism. Satsuki who used to look like a regular badass guy was turned into some generic asian stereotype lol.
@embargovenom9948
Жыл бұрын
They even made the spells sound like generic scifi lasers, too.
@ronwiesel5120
Жыл бұрын
Demon's Souls and Dark Souls always had this magical feeling to them, which no other game ever recreated for me. I've seen a lot of videos that let me to remember this other-worldly feeling, but your vodeo is one of the very best! I will check out the rest of your channel in a bit, but i would really love to see in-depth analyses on the most mundane aspects of these masterpieces☺️ Thank you! For keeping its memory alive and vivid
@dodgyhodgyo4
Жыл бұрын
Kings field series also has a similar vibe.
@themightymcb7310
Жыл бұрын
Certain parts of Bloodborne had it too, imo. The Hypogean Gaol/Yahar'gul, Unseen Village and the Upper Cathedral Ward are so unsettling and otherworldly.
@ladyfox6705
8 ай бұрын
For sure. I definitely don't ever want Bluepoint touching Dark Souls.
@TyroneDeMarcusWilliams3rd
4 ай бұрын
I feel like Bluepoint got the purpose of Demon’s Souls completely wrong. The reason why Demon’s Souls holds up today is its dreamlike atmosphere, unique aesthetic, brilliant exploration of themes, and the subversion of the fantasy genre. What is dated is the terrible AI and janky gameplay. I can’t believe I live in a universe where Bluepoint is praised for being so detailed in their remake and the Man Eaters have the same busted AI. Like come on…it’s so lazy not to change the 1 thing that has aged poorly. Might as well have went all in a redesigned the bosses to be more of actual fights, but no, they took the laziest way out. Slap on a generic fantasy coat of paint and leave it as if it’s “true to the original”. I hope they never touch another Soul’s game.
@vintagevideogamenights2923
4 ай бұрын
That comment at 9:30 mark is an exaggeration. It's not about thinking that you are better than Miyazaki, it's about not spending extra time and resources to create an one time only asset. Sometimes devs have to prioritize one thing over another because of the budget or deadlines.
@ElrondMcBong.
4 ай бұрын
Then don‘t make a remake if you can‘t afford to do it right. Also I don‘t think that is the reason and the guy in the video is spot on.
@vintagevideogamenights2923
4 ай бұрын
@@ElrondMcBong. there is a making of Bluepoint's Demon's Souls. The devs talk about that specific asset.
@horizontide568
Жыл бұрын
Yea you're right. As someone who never got to play either game, I would be upset if BluePoint did a Bloodborne remake and took massive liberties with the architecture or enemy design and the story that it tells.
@SixWings
Жыл бұрын
I really hope BluePoint don't get to remake Bloodborne.
@horizontide568
Жыл бұрын
@@SixWings Bro bc of the notification I actually read Ratatoskr pinned on this video and it looks like I copied his pinned comment 😂. This man knows his audience 💀💀💀
@ni9274
Жыл бұрын
That's very different, there is enough details in Bloodborne to make a remake without changing some elements. Demon souls original lacks details, so bluepoint was forced to add new elements.
@ni9274
Жыл бұрын
@@SixWingsSo who remake bloodborne ?
@comeandgetyour187invitatio6
Жыл бұрын
@@ni9274 Bloodborne doesn't need a Remake. Bloodborne needs a remaster! Or just a 60fps patch and a PC port. Why do you think Bloodborne needs a Remake?
@asianbronyman
Жыл бұрын
The Demon's Souls remake being *the* main PS5 launch title probably played a huge factor. From a development standpoint, they probably wanted this game to be a visual spectacle. That's an understandable goal in theory, but they chose one of the most visually subtle and restrained games on the market to use as a base. Many games like Demon's Souls or SMT: Nocturne are great because their intentional lack of decadence is part of the atmosphere. It's actually kinda nuts that Bluepoint keeps doing remakes for games with very uncommon and avant-garde art styles (DS and Shadow of the Colossus). Bluepoint are obviously experts at optimizing games for the hardware and more gaudy visual styles, and other games like Bloodborne would have been a better fit for their skillset (not saying they should have had a Bloodborne remaster as a PS5 launch title, just that it's more compatible with Bluepoint).
@pleaserespond3984
Жыл бұрын
Not to mention the Shadow of the Colossus remake actually came out perfectly fine from what I remember. They did a good job on that. I'm almost tempted to say _someone_ just couldn't beat Demons' Souls and decided to fuck it up.
@GoldenWolf115
10 ай бұрын
@@pleaserespond3984I had issues with colossus, lol. The color palette and lack of fog fucked it up for me. Whether the fog was to cover up design limitations or not, it doesn't matter, it is part of the game's identity and I would say the fact that you don't know the real repercussions of your actions throughout the game. IE the fog represents how unaware you are of the consequences that obscured and hidden from your view pretty much until the end.
@La0bouchere
10 ай бұрын
inb4 they drop the ball for a bloodborne remake.
@TheStraightestWhitest
10 ай бұрын
@@La0bouchere They put Gehrman in a dress and take his hat off and make him look fat and gross because it's clearly superior to his current look.
@Ashlevon
9 ай бұрын
@@La0bouchere They'd give the Doll look like a creepy Tim Burton-esque design because obviously she's creepy, and they have to make it more obvious. After all, completely disregarding subtlety is Bluepoint's forte.
@dvaccaro96
4 ай бұрын
Your argument makes a lot of sense. I would add that the real problem with the remake being artistically inferior to the original is that new players will NEVER experience the old one, most likely. So thanks for letting people know they are missing out.
@genarovargas5661
4 ай бұрын
I think the most clear showcase of BluePoint's arrogance is the Flamelurker design. When they presented their first design, they had stripped him from anything that made him unique, and the fanbase spoke. They did listen and added his eyepatch and chin slits, but said in the process "when you look at a low-poly, lowly detailed model, your brain has to make up stuff to fill in the gaps. But if you go and actually look... it really isn't there." SURE. FLAMELURKER ABSOLUTELY DID NOT HAVE THE EYEPATCH AND CHIN SLITS. IT WAS SOMETHING THAT FANS MADE UP. BLUEPOINT KNOWS BETTER 👏👏👏👏
@inkajoo
Жыл бұрын
100%. It's like if a conservator who was tasked with restoring a painting just decided they'd like to paint a new painting over it. Being careful to follow the outline of its "core", of course.
@ni9274
Жыл бұрын
What "remake" mean ?
@mark0183
Жыл бұрын
Ecce homo moment
@--cook--
Жыл бұрын
as somebody who had a very distinct memory of the fat official, it's really tragic seeing what they did to his iconic design in the remake
@TheMeanArena
7 ай бұрын
They didn't change anything. He actually is not wearing a mask in the original but PS3 graphics players seem to think that it is a mask. The PS5 version he still does the same smile but From Software games never animated their faces so his face is always smiling to give off that effect.
@ThyBigCheddar
7 ай бұрын
@@TheMeanArena So they did change a lot. His face isn't silver to give the impression of a mask and he's not smiling constantly to keep the appearance of a mask.
@TheMeanArena
7 ай бұрын
@@ThyBigCheddar Because it wasn't a mask in the original. From Software has a history of not animating faces so in order to show his sinister smiling, that is the look he was given permanently. The color itself doesn't matter. The PS5 version has a full facial animation system so he doesn't walk around looking that way but still does the smile frequently.
@ThyBigCheddar
7 ай бұрын
@@TheMeanArena They have a history of not animating voice acting. They have a lot of facial animations. Their second souls game has characters with animated faces. The colour itself does matter. It matters a lot infact. Because it gives an impression of a mask. I don't know why your so dead set on the theory that From didn't animate the face and just made the face metal colour as opposed to being made to look like a mask. Actual mental gymnastics
@TheMeanArena
7 ай бұрын
@@ThyBigCheddar Well we're not talking bout my mentality, we're talking about a game. He wasn't wearing a mask in the original and he's not wearing a mask in the remake. Yes, they changed the color of his skin, who cares? The shiny effect on his face was just a terrible choice in shader / materials. Same goes with shiny bricks or glowing leaves etc. in the original. Demon's Souls is my favorite game of all time and the remake IMO just elevated the original. I don't care about the small changes here and there as they do not hurt the game.
@JustBuyTheWaywardsRealms
2 ай бұрын
is there a way to play the original demon souls on pc?
@bardista9546
2 ай бұрын
PS3 emulation with a private server for online play was how I did it
@aapelikananena9699
4 ай бұрын
what's the song playing at 9:40
@E-Bizzy
7 сағат бұрын
Kings field 4 ost. Forget the track name
@aapelikananena9699
7 сағат бұрын
@@E-Bizzy THANK YOU SO MUCH, FINALLY
@E-Bizzy
6 сағат бұрын
@@aapelikananena9699 lol no problem
@TheVioletBunny
Жыл бұрын
I love your takes. I think it lost the atmosphere it was too focused on being “next gen” it lost all the aspects that made the game dingy / dark and mysterious. I hated the look of it. I still can’t get over how badly they ruined the fat officials I just feel blue point doesn’t get it.. just don’t get the atmosphere at all. Edit : you even touched on the fat officials bro you are my spirit animal
@didixtar2863
Жыл бұрын
I agree, except for the Tower of Latria, that are they took it to the next level
@Niemandzockt
Жыл бұрын
You're just nostalgic, you narrow-minded fool.
@TheVioletBunny
Жыл бұрын
@@didixtar2863 nah no agonizing screams it felt like they still tried to hard to make it “next gen” and missed the boat on the dark extremely smelly dirty atmosphere that runs through the game. It’s like everything is filthy and grimy/ dingy dark etc it has this atmosphere that even from soft have lost touch with.
@acherontiaatropos6048
Жыл бұрын
They ruined the atmosphere of Shadow of the Colossus as well.
@TheVioletBunny
Жыл бұрын
@@acherontiaatropos6048 because all they care about is being the latest and greatest with graphics and don’t consider or care about anything else but that, and it really shows in their remakes.
@kiberme
Жыл бұрын
I never played the remake (nor the original). But when I watched footage of it I always got the feeling that it was made by an AI.
@TheVioletBunny
Жыл бұрын
It has no soul… it doesn’t seem to care about the lore just the “sweet graphics bro” 🙄
@angel17891
Жыл бұрын
I think it was made just to showcase what the ps5 can do.
@kiberme
Жыл бұрын
@@TheVioletBunny "soul" is a poetic expression, although there are some objective things. Like Fat Officials. Ok, the differences in their visuals maybe up to subjective preference but - remember that they have those giant pustulas on them? Let me ask you - what are those? Is this a plague? If so - what plague? If those are of mystical nature (result of demonic infestation) - then why only Officials affected by it? But Ai wouldn't have an answer to that. It just turns everything into random ornament. It's just "Demon Souls as an 80's Dark Fantasy Movie".
@TheVioletBunny
Жыл бұрын
@@angel17891 that’s all it was a tech demo to show off graphics at the expense of An amazing world they should have done this crap with god or snore of another game.
@TheVioletBunny
Жыл бұрын
@@kiberme the original demons souls was very poetic in many of its messages and themes and this game ignores all of them to focus only on graphics and being next gen… in the process it lost all the dark/ stanky dirty atmosphere which the original had now it’s just a generic bright colored generic world. It’s a stinkarooni remake.
@OmegaMetroid93
26 күн бұрын
This video is incredible. Well articulated, well researched, with examples and references to interviews. Tons of good points made here. Also, is that King's Field music in the background?
@Gakusangi
5 ай бұрын
The remake may have been a boost in graphical fidelity but it left behind a lot of "identity" in the process. It feels a lot more like a generic Souls clone unlike the original game that had this odd, fast but clunky almost alien design to it that wasn't like anything that was out at the time.
@serene-illusion
Жыл бұрын
I always thought I was losing my mind whenever I told someone I didn't like the artistic changes around the time the Remake came out. Glad to know I'm not alone
@ozanozkirmizi47
Жыл бұрын
You are not alone my friend...
@Tayfungurses777
Жыл бұрын
@@ozanozkirmizi47 Kardeşim orijinali daha iyidi değil mi ya.
@johndodo2062
Жыл бұрын
Nothing like some good old confirmation bias
@johndodo2062
Жыл бұрын
@@Tayfungurses777 no it really wasn't
@joeclarke7982
Жыл бұрын
@@johndodo2062 but it was
@KingCribble
Жыл бұрын
You know a Soulstuber's about to go hard when Dark Reality drops.
@BLAM5980
Жыл бұрын
Facts.
@imustconsultwiththeeldergo5906
Жыл бұрын
yea dark reality is nobody cares for this and they will continue making remekes, bloodborne is next, I hope ubisoft remakes that one, I want to see lightsabers and rainbows in the sky of bloodborne
@hexmancer69
4 ай бұрын
As someone who hasn't beaten a single souls game, at first I was like "wow this is a souls fan being a souls fan" but once you got to the fat nobles I was like wtf that's an awful design change and now I want to play the original on my ps3 Great video you clearly love this series deeply and it's honestly inspiring
@asaleger6009
Ай бұрын
I mostly agree on the other hand ten to fifteen years is more than enough time for an ivy to rise up and over grow a structure. My reason for believing this is that we have to take English ivy (an awful invasive species) off our house literally every year and if we don't it would over take the house within ten years.
@alanreplicant8615
Жыл бұрын
I think this only reflects the game industry in general. When I was learning game design 10 years ago... I was trying to get a job in level design, my task was to build 2 maps, a florest and a canyon, so i made a little plot to each of them and a canyon became an connected with a poison swamp where there was an infection and almost everything was dead and the florest was an really beautiful organized florest because of the people that lived there, so they dint like it, they said that a florest needed to be almost random like nature and a canyon just need to have rocks and cliffs... Those are the things I'm seeing in Demons souls Remake, a bunch of people that learned something from someone but never think about it themselves. Of course that new statue would make more sense in some real aesthetics, but never in the demons souls culture and lore...
@tilleul6917
Жыл бұрын
A canyon's poison swamp, are you a from software dev ? ;)
@flyingjudgement
Жыл бұрын
Hi Fellow Gamedev here, I think I start to understand the problem. I start to learn Business and Game dev bussines model try to remove the drive from the Bussines analasis like Bussines Managment Canvas That is: "What problem we solve? " Bechause games and art dont solve a problem but satisfy a need. I belive this is a huge mistake misleading prety much everyone. Art been over mistified when in reality is a very mathematical calculative building proces, like you described the canyon. As artis I think our job is to toy lead and manipulate human emotions with all the tools discovered by psyhology, than support it with sience related to the subject to give predictability and reason to the world. What need to be understood Arts problems not driven by the drive to happines, but offten trying to schock people out of they innosence, immerse them deep in a feeling they didnt know they can have.
@Lilgip234
Жыл бұрын
Bro those designs are awesome I see nature as fungus as random but flowers as pointed and not random they seem random but aren’t you hit the mark on the florist and the canyon is just awesome they said canyon which can mean anything like a death baller or poison swamp in it
@insertgoodnamehere6025
Жыл бұрын
Bruh after seeing the original compared to the remake , i really see where people come from when they say this, i agree with your take
@DT-tq8ku
3 ай бұрын
I agree 100%. All of this was perfectly said, especially the ending.
@davidp5784
5 ай бұрын
I hate this remake. I wish it could be undone. I just wanted a straight up remaster for the longest time. As we get further and further without a Bloodborne port, I'm afraid this studio will touch it.
@a3k8n9el
5 ай бұрын
What they did with the fat official is UNFORGIVABLE
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