How I wish the Dread Saurian would make people worry as the Thunderbarge does.
@lazerrhino
5 ай бұрын
Too true, I honestly forgot it was in the game lmaoo
@Insandom
5 ай бұрын
RoR Dread Saurian is very worrisome. Backed by LZM healing it can easily roll through the unprepared and cause problems even when ready.
@Mrz-bq2yb
5 ай бұрын
They need to give high tier monsters way more physical resist/missile resist. Monstrous units should be countered by dedicated anti large, not just blobs of peasant archers.
@Mrz-bq2yb
5 ай бұрын
@@Insandom its way too expensive for how it performs. It gets countered by low tier missile spam. Especially considering LM already have amazing large entities. Right now Dread Saurians feel too weak to justify the insane price tag.
@calebbarnhouse496
5 ай бұрын
@@Mrz-bq2yb it is a shame how bad the dread saurion is, it would kick ass if the the dread saurion got a shield to help protect it against low teir arrows
@thearchives2691
5 ай бұрын
The Dawi got a Terran Battlecruiser ... and I LOVE IT
@rainfang1992
5 ай бұрын
BATTLECRUISER OPERATIONAL
@TheGreatThicc
5 ай бұрын
The Fist of Thorgrim
@TheGoodLuc
5 ай бұрын
@@TheGreatThicc The Fist of Grungni!
@ogge9296
5 ай бұрын
It's even got a yamato cannon
@geneve34
5 ай бұрын
It's like the Horde Gunship or The Skyhammer of The ALLIANCE
@moistcurtains
5 ай бұрын
"The followers of Nurgle entered this war under the rather childish delusion that they were going to pox-bomb everybody else and nobody was going to bomb them. At Barak Var, Karak Angazbar, and half a hundred other places, they put that rather naive theory into operation. They sowed the wind and now they are going to reap the whirlwind." - Malakai Makaisson
@milkandcookiesTW
5 ай бұрын
that makes me hornyyyy
@joehonan1773
5 ай бұрын
Do it again Bomber Harris
@set_5341
5 ай бұрын
Where is the original quote that you mixed into this from? I half remember it.
@neshirst-ashuach1881
5 ай бұрын
Aghh yes, famous Dwarf commander "Aerial cremmation for the the Aryan nation" Harris.
@TheKingDain
5 ай бұрын
@@set_5341 "The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. At Rotterdam, London, Warsaw and half a hundred other places, they put their rather naive theory into operation. They sowed the wind, and now they are going to reap the whirlwind." By "Bomber" Harris during the Second World War. Referencing a biblical quote.
@Hubba404
5 ай бұрын
Brace yourselves for an End Times level event worth of 'nam-posts: * How can you shoot snotlings? Easy, lad, ye don't lead them as much! * We've named the ship "Puff the magic fire-drake!" * The blood-suckers may command ghosts, but we have ol' "Spooky!" * Black Sabbath: Paranoid running on repeat. * "It ain't me, I ain't no brewmaster's son!" *"I love the smell of burning gobbos, smells like... settled grudges!"
@canadianeh4792
5 ай бұрын
'copters flying in the sun, blasting rats is lots of fun Get a pregnant one, it's two for one Drakefire sticks to rats.
@canadianeh4792
5 ай бұрын
Umgi at his mother's tit, wounded rats in a pit Dawi chemical doesn't give a sh*t Drakefire sticks to rats
@yof106
5 ай бұрын
> *"I love the smell of burning gobbos, smells like... settled grudges!" this one hits hard
@canadianeh4792
5 ай бұрын
KZitem didn't like my Warhammer rendition of the classic Vietnam Era marching cadence "Napalm sticks to Kids"
@dominikpesut7498
5 ай бұрын
Welcome to Estalia gentlemen.
@Vampire123411
5 ай бұрын
"With this airforce I'll make Zharr-Naggrund look like Dresden!" - Thorgrim before dealing with the great shame of the dawi. Also the gondola looks like something a three vikings would get lost in.
@helafinwe
5 ай бұрын
I'm #1 Chaos Dwarfs #2 Dwarfs but damn that comment went hard
@colbunkmust
5 ай бұрын
eh, Chorfs are better prepared than most to deal with thunderbarges.
@Magos_Tungdil
5 ай бұрын
I am from Saxony that one hurt man. XD
@RedGreekWolf
5 ай бұрын
They will reap the whirlwind
@schnitzelfritzel6287
5 ай бұрын
I mean I lowkey feel like single unit of blunderbusses could take out the thunderbarage easily seeing how strong they are
@deusvult6164
5 ай бұрын
The Khorne clip shows once more that bloodthirster suck and hitboxes/attack animations with flying units are a big issue
@mcsqueeb187
5 ай бұрын
Yeah, even when it wasn't moving the bloodthirster was having trouble hitting it
@mandke23
5 ай бұрын
Same for slaanesh there not gonna better these things for the demons that much, there narrow minded to mediocre shit for the demons and that mainstream love for empire dwarfs, obv kislev
@PuddingXXL
5 ай бұрын
@@mandke23 Not really. nurgle got reworked and tzeentch got updates. The next DLC is gonna be slaneesh and 2 reworks so no they're not forgetting about demons, it just takes them longer. Considering how much content there is for Chaos Warriors it's ironic to say Old World stuff is favoured all the time.
@RobinTheBot
5 ай бұрын
@@PuddingXXL If the problem is the animations, then it doesn't matter how many reworks they do, does it?
@canadianeh4792
5 ай бұрын
Flying low o'er the trees, grudgerakers shooting what they please dropping Gyrobombs on Skaven as they flee. Drakefire sticks to rats
@mattholt1388
5 ай бұрын
This fuckin dude gets it
@calebbarnhouse496
5 ай бұрын
On the lore side, the reason dwarfs dont build many of them isn't because they are unreiable, they aren't built in numbers because they aren't cheap, and the idea of flight for most dwarfs is something they'd consider only slightly more reasonable then an elf fetish, when a thunderbarge fails, its like the indestructible, it just explodes
@alistairbolden6340
5 ай бұрын
Also very few dwarves even use machines or gun powder, most just use bows and crossbows as ranged weapons. Its really only the empire dwelling dawi that have accepted the new tech. Most dwarves are very much against the changes in weapons and armour being produces by empire dwarves. Even if they are strong they are untraditional, dwarves really hate change. Empire is really the only faction using blackpower at the army scale no other faction is even close to doing so.
@jackiekennedy4902
5 ай бұрын
@@alistairbolden6340this is what spending too long on the wiki and never playing table top does to a mind.
@calebbarnhouse496
5 ай бұрын
@@alistairbolden6340 firstly, gunpowder is old enough that it's accepted in 99.9999 percent of dwarf hearts, next, dwarfs hate bows, because they didn't use them and then they met the elves, who used them and they became associated with elves, which means when they began to hate elves they hated bows and similar polearms. The dwarfs have ultimately embraced tech a decent amount, regardless of not liking it, simply because it's economic, or your the odd master engineer that wants to walk around with the firepower of a ironclad
@carsonnesbit1178
5 ай бұрын
But if you have read the gotrek and Felix books, especially beast slayer, you know that the thunderbarge is capable of a truly terrifying level of destruction. One of the characters in that book says that a single thunderbarge has the killing power of an entire army. So I would say that total war did it justice, because it seems incredibly OP, as it should be👌
@warmak4576
5 ай бұрын
That îs why de are short, to be closer to the ground duh!
@leedsin3043
5 ай бұрын
Dawi Thunderbarge operational
@dominusmaximus6925
5 ай бұрын
reporting
@Freekymoho
5 ай бұрын
Short of reworking how attacks in the air work, the best option might just be to put a max duration on the afterburners; using them to escape a bloodthirster is fine, but it should be to reposition and get help, not ignore it the entire match. That said, khorne might just be a big outlier. It kinda looks like massed archers will bring it down quickly
@maxwhite4177
5 ай бұрын
Counts, too. They have no archers.
@Freekymoho
5 ай бұрын
@@maxwhite4177 yeah good point. Though, cant they get sylvanian crossbowmen?
@deusvult6164
5 ай бұрын
It counters every chaos faction apart from Tzeentch bc they don‘t have the units to deal with them at least rn
@maxwhite4177
5 ай бұрын
@@Freekymoho In campaign, yes, but they're capped at only 7 or 8 factionwide at the absolute max and not particularly strong. And I play multiplayer, where you cant use Sylvanian crossbows, so I'm also quite concerned about balance there, especially with facing the thunderbarge in the hands of another thinking player.
@Icewolfnector
5 ай бұрын
I don't think Khorne will be the only one having problems. Slaanesh, Nurgle, WoC, Norsca, Vampire Counts... Anything without good ranged fire capabilities against fliers, since your own airforce will be quite useless if it stays as it is now. Also with a good player using it, who knows how archers or ranged units with slow projectiles will even fair against it, since with constant 90 speed it can easily evade them. But i'm also a bit worried for campaign. Even if the AI is shit, like what are you going to do against late game dwarf armies with like 3-4 of those things if your flying units can't do much against even one of them, let alone several. They will just be shoot out of the sky while trying to catch them.
@dtt719
5 ай бұрын
Main problem seems like the afterburner ability. It makes it too fast, in the Khorne video nothing could keep up. It either needs to go down in speed or deal way way more damage to itself.
@jamesmcghie9628
5 ай бұрын
Root abilities will be essential
@Freekymoho
5 ай бұрын
They were faster than the barge in the khorne video. The problem is aerial attack animations having no charges. Flying units have to do a complete stop and then throw out a lame swing infront of them. Because of this it has always been very easy to perma-kite enemy units in the sky, even if youre slower than them; you dont have to outrun the unit, you just have to be fast enough to move out of their range by the time they get around to swinging
@dtt719
5 ай бұрын
@@Freekymoho the barge goes up to 90 speed, faster than a lot of other fliers
@kacperdrabikowski5074
5 ай бұрын
I feel like it the barge would be way less oppressive if the afterburn gave only 150% speed and 75% the other stats. That should be enough for most dedicated flyers to catch up to it.
@Freekymoho
5 ай бұрын
@@dtt719 right, but the furries and the bloodthirster were slightly faster than that, and my point is you dont *need* to be faster than the enemy flier, you just need to move fast enough that when they stop dead and throw out an attack, you have already moved out of the way by the time it completes, which is well below 90 speed
@joshuacollins9346
5 ай бұрын
The afterburn mode isn't the issue. The problem is that chasing units, whether flying or on the ground, struggle to hit enemies unless their speed is way higher. I'd rather not see the afterburn mode get nerfed because of a broader flaw in the mechanics.
@ValentinoMarino11
5 ай бұрын
Never thought about it this way. This is a good change too.
@laytonstainbrook1760
5 ай бұрын
Not saying that doesn't need a change too, but this thing getting 90 speed is ridiculous. It feels so out of place with the roster and how dwarves play. It completely removes the roles for their other flying units with that speed. I wouldn't mind if it was intended to fill the same role as them, but it's not. It's supposed to be an air fortress. Personally feel like they should just cut the speed boost altogether. If you want to give it an ability make the bombs an ability or give it a stance ability to trade mobility and for rate extra range and accuracy
@isthianlyon1706
5 ай бұрын
Once again Total War NEEDS updated chase pathing/damage something. It looks straight up like the game isn't working when the flyers just chase the thungerbarge around but don't attack despite catching up.
@darthplagueis13
5 ай бұрын
I think this partially just highlights an issue with airborne melee in general: Most flying units actually need to stop before they can start an attack animation mid-air and that means catching out a unit that is hellbent on retreating is really difficult. I think slightly reducing the speed boost you get from that ability or making it more punishing (I could maybe see a mechanic where the self-damage scales pretty much indefinitely the longer you keep it going, so you start out at 20 damage per second but get an extra point of damage for every second that it's running or something like that, coupled with a cooldown period after you turn the ability off so you can't just cheese it by turning it off and on again in order to reset the damage build-up) would certainly be a good start but at the same time, there's just a more general issue at play. On the ground, if you charge a fast unit into a slower unit, you will generally disrupt the slower unit and have a chance to get some hits in. In the air, that only works if you fully surround the slower unit and have enough mass to bog it down. I think flying melee units just need a charge animation for air combat and getting charged should cancel or temporarily disrupt movement orders.
@Yog-Sothothery
5 ай бұрын
THOOOOONDABARGE
@pjadtron9415
5 ай бұрын
Time to blast the skaven into kingdom come for all those pesky DLCS they got, it is now time of the Dwarf.
@gunneratijuf8915
5 ай бұрын
Enjoy it cause Thanquol is coming.. and he pulled the airship out of the sky single-handedly … or would’ve if it wasn’t for him getting distracted.
@anamericangrizzlybear8315
5 ай бұрын
@@gunneratijuf8915 *Gotrek and Felix would like to know your location*
@gunneratijuf8915
5 ай бұрын
Gotrek and Felix don’t even know who Thanquol is 😂 but for reals now with the Spirit of Grungni in the game the pieces are set minus Snorri Max and Thanquol.
@shadowdevil126
5 ай бұрын
warp lightning cannon and warplock jezzails proceed to smoke the thunderbarge before the endless ammo gatling guns make sure its dead
@samueljackson605
5 ай бұрын
I'm nervous that it's gonna be "sends in three units of bats, it dies" but it looks dope and seems to function well. Send in three of these with two gyrobomber squadrons and play ride of the Valkyries
@garudalead
5 ай бұрын
2 barges, 2 gyro bombers, and 3 gyro copters, operation rolling grudges.
@jiado6893
5 ай бұрын
It definitely shouldn't die to bats, but they after burner speed needs to be reworked. Nothing being able to get off an attack animation feels pretty unintentional, and frustratingly unbalanced. Or maybe the after burner could be balanced by having a short duration and long cool down.
@scholaepalatinae4988
5 ай бұрын
In a ''real-life'' scenario, a Bloodthirster could just cut open a hole in the balloon or grab the hull while dismantling it. It would actually make sense that the Thunderbarg will receive movement speed debuff when caught in the melee.
@TheDarthMarko
5 ай бұрын
Or any Dragon. Or any single entity anti large flying monster. In Gotrek and Felix they coated the sails with anti fire fluid, but they were saved only by banzai charge of Dwarf with Gyro with full explosive tank.
@pheonox7197
5 ай бұрын
I think it shouldn't be able to use afterburner in melee
@Mr.Anderson__
5 ай бұрын
I think the simple fix is to lower afterburner speed and lower the units mass so it can't push through furies and such. It's a balloon not a tank
@Mr.Anderson__
5 ай бұрын
Or, if it takes melee dmg, it gets a debuff that slows it
@DIEGhostfish
5 ай бұрын
@Mr.Anderson__ Honestly, the game needs a total rework on chasing damage, ESPESCIALLY in the air.
@wtf2676
5 ай бұрын
For balancing afterburn could turn off the shooting, this way the player would need to make a decision if he wants to run or do damage
@Icewolfnector
5 ай бұрын
+1 Imo that would probably be the best thing they could do to make it fair
@leonel121
5 ай бұрын
yea i think this is best one to balancing it, make it choice then be no brainer.
@milkandcookiesTW
5 ай бұрын
thats certainly an interesting suggestion! i like when powerful abilities have meaningful choices to make
@alistairbolden6340
5 ай бұрын
Why should the flying lord that you auto pick be a counter to this thing?? You are are stupid, its very expensive and so should not be countered by your basic ass lord. It should require the other side to take high AP anti lord ranged, such as cannons or hardguns. Lords already hard counter far to much in the game.
@alistairbolden6340
5 ай бұрын
@@milkandcookiesTW I think you really made a massive mistake calling for basic flying lord choices that almost every army already abuses to be a counter to flying ranged units. I totally disagree with you, I think Lords counter far to much in the game already. If Lords could counter the Thunderbarge no one would ever take it, it would be trash. You simply needed to take a couple cannons as Khrone, and not play so poorly next time.
@seranonable
5 ай бұрын
While I want it to be strong, it might be slightly over-tuned at the moment. 😬
@RahnUnatco
5 ай бұрын
Kirov reporting.
@R3GARnator
5 ай бұрын
Spiffing Brit video incoming with how "Perfectly Balanced" the thunderbarge is.
@jiado6893
5 ай бұрын
New units are often imbalanced, but the Thunderbarge feels insulting. Along with the ridiculous ammo capacity, the amount of weapons it has should have been split up between at least two variants, like the Steam Tank and Iron Daemon. Instead they just crammed it all in. Besides this feeling dumb, I can't help by think there's something cynical going on. Like they put out a total meme unit it order to garner community good will again.
@-Kidzin
5 ай бұрын
@@jiado6893 it's a single player unit, jesus
@samrester6254
5 ай бұрын
Great vid. On the 'Needs To Simulate Unreliability' for the Thunder Barge, that's the Skaven's whole shtick. Yet, they have no unreliability and are the sweethearts of the franchise. Don't see them finally implementing it on one unit for the Dwarves. Although, if they introduce such a mechanic, then modders can repurpose it for Skaven. That would be awesome.
@andrewxiaoping1852
5 ай бұрын
Someone already did in Warhammer 2. The Boyz will be Boyz mod added TT misfire rules, and TT abilities for things like the Ratling Gunners.
@samrester6254
5 ай бұрын
@@andrewxiaoping1852 "Warhammer 2" This is WH3. Just sayin'.
@andrewxiaoping1852
5 ай бұрын
@@samrester6254 Do you think that they created an entirely new engine for this game, or even made any significant changes to the previous iteration? How many mods have already been ported over from Warhammer 2 (remember the CA devs occasional helping modders out with it)? If it was possible in 2, it is possible in 3. You just have to create a custom ability, then script the ability, and apply it to the unit in the DB (oversimplified, but this is close enough). Edit: added a "they" where it belonged.
@monged4life442
5 ай бұрын
Initial reaction: Wow that looks awesome! After watching it completely ignore any flying melee damage: Huh. That seems a pretty bonkers oversight in it's design, might want to fix that...
@TtotheCizzel
5 ай бұрын
We need a unique animation for a bloodthirsty taking this thing down power creep here is very real
@nachoguy5
5 ай бұрын
Dragons too
@Guaguadeath
5 ай бұрын
Oh my God that would be so sick lol
@deusvult6164
5 ай бұрын
Bloodthirster are literally one of the worst units in game at least at that cost
@Raishiki
5 ай бұрын
It's not a creep this is just over powered completely 😂
@ilikeboom100
5 ай бұрын
A bloodthirsty lol
@SleepyGaming-ie9fb
5 ай бұрын
90 speed is a bit much LOL
@hakaen2119
5 ай бұрын
You can tell the massive DLC creep, the entire unit alone feels so op with its massive fire rates, on any "normal" unit or old dwarf unit the fire rate would be so much lower
@lol0609
5 ай бұрын
Yall would be complaining if this thing hit like a wet noodle. lose lose
@lukalovric2463
5 ай бұрын
@@lol0609I guess its a sin now to ask for a balanced unit
@lol0609
5 ай бұрын
@@lukalovric2463 What's unbalanced about it? It wont be used in serious MP games. In SP its no different than any other doomstack.
@HawkknightXC88
5 ай бұрын
Dwarf Airship is amazing! Good time to return to the Dwarves again.
@joedatius
5 ай бұрын
also so happy to see Doomseekers have their chain weapons. the new Dwarf units are just way too cool
@dyinginfashion2558
5 ай бұрын
I’m glad I’m playing chaos dwarves right now instead of a month or so from now because the dwarves would destroy me and my military economy so quickly.
@warallied
5 ай бұрын
I can only imagine the thunder barge with an airforce supporting it - holy holy. Id still like Golems to be back but under very specific conditions - you cant make em, but you can find/reactivate them. Needs specific cities, specific artifacts and some quests. BRING BACK THE GOLEMS
@Smarackto
5 ай бұрын
Big ass Balloon airships that are super hard to kill and also drop Bombs on the enemy gotta be one of my fav Genders
@Shimmiy
5 ай бұрын
even the full slayer armies seem rather viable with the variety now
@deni140492deni
5 ай бұрын
I'm imagining a campaign build for this. Lots of melee heroes on the ground to blob up that infantry for bombing, some brimstone gyrocopters/gyrobombers + 2 mercenary large flying units (dragons or hippogriffs or moonbirds or something alike) to defend it + some artillery to deliver damage to ranged enemies. It should be able to steamroll the campaign
@wile123456
5 ай бұрын
The reason it's OP is because air units don't get blocked like land units. A big unit on the ground, even with a lot of mass, can be blocked with cavalry and then surrounded and take a lot of damage. In the air, that doesn't really happen. Air units also don't get a speed buff when charging, so they can't catch it, even when their speed is above 90.
@carbodude5414
5 ай бұрын
This would make dealing with "Good Range" units and artillery a lot more bearable
@pheonox7197
5 ай бұрын
Im glad the airship is actually useful instead of being a big showy way to expensive unit
@meksil8776
5 ай бұрын
Yeah I feel like you're right about the self dmg that should be way higher than this. If something tries to go melee with your thunderbarge, you should either think about preserving your barge at the cost of a huge chunk of HP or play around the fact that the enemy is going to do this and use your ground troops to shoot the hell out of whatever tries to take your barge out. A bloodthirster tries to rush your barge? Well then shoot the damn thing with 4 thunderers and 1 cannon or lose the barge is what I mean. You either go all in about keeping it alive or don't even recruit it at all.
@raynightshade8317
5 ай бұрын
Why does a blimp have as much armor as a giant stone Sphinx
@calebbarnhouse496
5 ай бұрын
Because the boat part is made of steel
@cthulhubecausewhynot1182
5 ай бұрын
Because it’s very heavily armored.
@FoogleBoogle
5 ай бұрын
P2W Pay to get op
@calebbarnhouse496
5 ай бұрын
@@FoogleBoogle don't pretend armor is an actually important stat in the dwarf roster, literally everything not a slayer is head to toe in armor, so everyone takes AP for them, armor is just not what is making the unit OP here, the problem is broken flying melee, and accuracy of gunners
@FoogleBoogle
5 ай бұрын
@@calebbarnhouse496 armor with everything else is op regardless. Every stat is high.
@Justanotherguyize
5 ай бұрын
Not a theorycrafter or balance expert by any means, but one thought would be to force disable all of the Thunderbarge's attacks while afterburner is active.
@hegepunttila831
5 ай бұрын
Looks like the bloodthirster cant get close enough to the barge's model to try attacking. even when he does swing his axe barge health doesn't drop despite barge having only 10 melee defence. When it isn't chasing the after burner that is.
@Sinfilled66
5 ай бұрын
I wish CA would stop releasing completely broken units. The 90 speed boost is obviously OP. It needs to be reduce to 70. It makes no sense.
@Sleepingdruid37
5 ай бұрын
Wow. I was already thinking of putting Rune of Speed on It to have it drop some quick payloads - but is has an after burner too?? Such a cool unit. I really like the speed boosts for hefty pieces like this - they make the Chaos Dwarf trains that much more fun too.
@Existential_Tempest
5 ай бұрын
I'd say that that battle vs. Khorne justifies a rethink of close combat flying animations - units that have them need to be able to attack while on the move so that other flying enemies moving at a crawl aren't functionally unhittable.
@МаксимГригорьев-ъ7ф
5 ай бұрын
I think Afterburner damage should ramp up over time, so the player still has the ability to use it as a quick maneuverability tool in a pinch, but leaving it on for too long is much more costly and can potentially outweigh the benefit if unregulated.
@ApsisApocynthion
5 ай бұрын
I think what I would do for balance is: A. Increase the after burn health % dmg or make it % of max health dmg if it isn’t already. 10% sounds fair per use. B. Keep the speed as is, but give afterburn a 30-45 sec CD. The duration of the buff should be no more than 10 secs. Maybe even less. I think the idea of afterburn should be to reposition instead of endlessly kite. The health cost is thematic and gives a powerful ability a meaningful trade off. With those two changes, I think the unit is balanced even with the current dmg.
@ragnarokivae6136
5 ай бұрын
I'm finaly again so hyped for total war Warhammer 3
@TheDipdoo
5 ай бұрын
Either doubling the self damage on the afterburn or adding a wound mechanic to it should help bring it more in line. Something like losing accuracy and/or reload speed when brought below certain health brackets. -10% to both when under 50% health and -25% to both when under 25% health for instance. But the higher afterburn self damage and the bracketing together might be too heavy handed.
@Tucher97
5 ай бұрын
This is quite fascinating to give to dwarves and surprised they didn't have this sooner since game 2. But if dwarves are getting an arial uber unit, despite Empire getting a landship to help bring them up to speed with game 3 factions where more and more factions are getting large size entities, I personally feel empire could make do with light flying cavalry like gryphon riders except heavy emphasis on light, no armor, maybe have riderless variants for less, with some armor.
I need to see Heinrich Kemmler seeing the thunderbarge and immediately dying of a heart attack
@pheonox7197
5 ай бұрын
Dwarf Air Force has been my desired play style for a very long time
@memedaddy6932
5 ай бұрын
The Vampire Counts are going to love this one
@spartan662501
5 ай бұрын
Honestly, double the damage for afterburn and see how it performs. I think that would help a lot and still make it feel amazing and devastating
@denharte8670
5 ай бұрын
Thunderbarges float using a combination of Dwarfen engineering and Runic inscriptions. The large, egg-shaped structure above the vessel is actually for storing enough beer to last the voyage. One could probably travel for a day straight before needing to stop for refills.
@kuruzsloorig278
5 ай бұрын
Its one of my must go mods i use in zhe previous games when i go dwarf. So they are adding it? Nice.
@altromonte15
5 ай бұрын
-Guns -Tanky -mobile -no line of sight issues what more can you ask for, in a Total War game? It's the perfect unit.
@maxwhite4177
5 ай бұрын
How about some actual balanced weaknesses? Like in the worst case scenario here, suiciding into two blunderbusses and a magma cannon, it still got more than 1500 value.
@jamesespinosa690
5 ай бұрын
Which is why this thing is not a good addition to the game.....
@altromonte15
5 ай бұрын
@@maxwhite4177 well you do have to play dwarves to get it, which is a pretty huge downside
@ValentinoMarino11
5 ай бұрын
@@jamesespinosa690 Nah the dwarves need this. Abouut time they got a lot of love.
@laytonstainbrook1760
5 ай бұрын
@@altromonte15 not sure you can say that anymore
@AndyD25
5 ай бұрын
maybe losing the fire whilst moving ability when doing the afterburner cheese would balance it out.
@avrandlane2735
5 ай бұрын
not going to lie it really would of been cool if it could like drop 4 slayers models as well, like the ones in there chilling, eating, drinking. reinforce a line or something it wont do much but would be cool. eitherway i wish undead and nurgle, and khorne daemons wouldn't have to deal with fatigue/vigor.
@majesticslug3399
5 ай бұрын
*laugh-chuckles in AP Ikit Claw firing line*
@b33mack44
5 ай бұрын
I think just making the afterburners do a percentage damage like healing effects would be better balancing. Then you could still use it, but you wouldn't want to keep it on the whole time. And if the front cannons were less accurate would help.
@Fastwinstondoom
5 ай бұрын
Love how powerful the Thunderbarge looks! ...but I feel pretty certain that the afterburner ability is gonna get nerfed, probably with an active time / cooldown like how most skills function in the game. Still, can't wait to have the TRUE DAWI AIRFORCE finally at my fingertips :D
@maddogmadden23
5 ай бұрын
I think if some of the weapons, especially bombs were abilities instead of automatic that will go a long way. Make it really micro heavy to get realy good value out of it
@hazy1266
5 ай бұрын
If you roll all the qualities of dwarfs, their resilience, peak armouring, devastating firepower and incredible accuracy into one giant behemoth and make it freaking fly, you deserve to strike fear into the hearts of not just the enemies but the enemy player, too!
@jordyvandersluijs4484
5 ай бұрын
feels a bit like the old empire war wagons, but even harder to kill/counter
@marcel-q1m
5 ай бұрын
Looking gooood. Wonder what the modders will do with the already existing thunderbarge mod. That thing is very unique too with active broadside abilites that require you to turn for the cannons on the side to unload. Hope they will keep that and just make it a different variant.
@belisarian6429
5 ай бұрын
I think big things like Thuderbarge, dragons and giants need two things, A to be resistant to small arms fire (which can be implemented currently with 360 degree block, as that blocks only small arms fire) as its often is that low tier archers can counter lot of these units hence why giants were shit for a long time and things like these should have skin/plating so thick that its should almost ignore small arms stuff, but also big projectile stuff like cannons should have bonus dmg vs these units and if these things will be resistant to small arms then you can reduce their max hp make them much more killable by other means. And with Thunderbarge yea it should move much slower with that ability, and personally I think its dps is too much, its should be limited by the fact that it is flying unit, aka it can be equipped only with lighter guns.
@dembro27
5 ай бұрын
Glorious Thunderbarge! Also, what's the deal with Slayer Pirates? Aren't Slayers disgraced Dwarfs who seek redemption through death in glorious battle? I would think going down the route of piracy just adds to their dishonor. Are they more like privateers, targeting only the enemies of a Dwarfen leader?
@spellbound1875
5 ай бұрын
11:40 I have little faith in the Khorne test for the simple reason that Bloothirsters are absolute garbage for the price. 1800 gold for 505 WS means you need 26 hits on the Thunderbarge assuming full damage to kill the unit. Assuming 1 attack per 5 seconds, a 100% AP ratio, and perfect accuracy that's 130 seconds of combat, so over 2 minutes. Many SE's have too little WS for their role currently with the Bloodthirster being a premier example. To match the performance of dueling SE's in game 2 we'd expect the unit to have around 650 WS with the BvL included. That relatively small WS boost removes 6 attacks needed to kill the Thunderbarge, so we go from 130 seconds to 100., again assuming perfect accuracy and a 100% AP ratio which is exceptionally generous. For their role and faction Bloodthirsters really need to have at least 700 WS. This isn't to say the Thunderbarge's current balance is appropriate, but killing big units with large health pools in melee is a pretty bad strategy in TWW3, especially when those units can deal ranged damage back. On the specifics of the flyers failing to land attacks while chasing, that's down to charge speeds often being the same or lower for flying units than grounded units. They just aren't fast enough to close and their vigor gets tanked while in the charge animation further slowing them (I'd bet money the Thunderbarge doesn't take vigor penalties from shooting since it's a multi-entity model which further exacerbates the problem). Flyers need to be faster on the charge to properly close, but I'm not sure why CA set their speed the way they did. It's possible it's to avoid buggy behaviors though I'm skeptical myself.
@defrte
5 ай бұрын
Man, the reflecting spell is gonna work wonders on it
@LightriverArt
5 ай бұрын
I mean, it lacking the unreliability that should 'balance' it is sort of the entire problem with Skaven, Empire, Cathay... Dwarf Artillery is supposed to be the best in the world because it almost never blows up. Empire and Cathay have flashy fireworks and Skaven have ridiculous magic tech which all make the Dawi's stuff feel a little bland in comparison. If they're going to balance things around unreliability (and perhaps they should) then they'd need to have risk and self damage / destruction of so, so many things across many races.
@notrebelbuffoon522
5 ай бұрын
I think you mean Utterly Destroy at 17:39 Decimate means destroying, or killing, 10% of.
@milkandcookiesTW
5 ай бұрын
thats the very literal, original definition. not the only modern one. words change and evolve over time, and can mean multiple things. Oxford dictionary - Decimate - "to kill, destroy, or remove a large percentage or part of." appreciate the help, just not really the kind of thing that needs correcting
@ItWasSaucerShaped
5 ай бұрын
anytime i get remotely excited about anything TW:WH, i inevitably watch footage of the janky combat animation, garbage hitboxes and just overall incredibly awful battlefield experience and get brought back down to earth there shouldn't be many things in video games more exciting than a thunderbarge dueling a bloodthirster... but look at it. just fckn LOOK. it's garbage. that is a trash fire 'fight' that only serves to showcase what a terrible state the engine is in after years of undelivered promises to fix any of it why can't CA comprehend that big melee character should be actually able to, y'know, do the whole melee thing? actually fight effectively instead of getting caught in weird animation loops and clipping problems and etc etc etc? they pour all of that money into completely overdone animations and all it does is make the game worse to play
@kapitankapital6580
5 ай бұрын
Oh the humanity!
@bearkattner
5 ай бұрын
As you say, balancing afterburner with a much higher DoT would work. But the real issue is that the Furies and Bloodthirster were sitting right next to its hitbox the whole time and have absolutely no moving, aerial attack animations. They have to come to a dead stop, and pull out a full swing. If they were able to do damage while within range of the Thunderbarge's hitbox, it would have gotten ganked almost immediately. Another unfortunate casualty of "flying units can't do what they're supposed to" shimmy. 😢
@yayomh
5 ай бұрын
The Thunderbarge should stop its attack if the afterburner is activated.
@Nukerunin
5 ай бұрын
This thing is gonna wreck everyone that doesn't have fast shooting high AP guns. Or lots of cannons. The moment I saw it in action, I figured the Chaos Dwarves would demolish it because of how they machine gun crap down. Cathay and Ikit will prob do the same. But I feel bad for the Vamps. Rofl Vlad's gonna have problems.
@Ivanus59
5 ай бұрын
About the death animation... It looks okay but I dislike that in the end the balloon part looks intact even though it all just exploded. :] Also if you pay attention in the end of the video you can see that the front-left cannon continues to move left and right even though they're all dead inside xd like final post-death switching. :c
@j-dubb614
5 ай бұрын
Thunderbarge should be vulnerable to fire damage if its not.
@taterino2722
5 ай бұрын
Can't wait for the doomstack videos for this and the landship.
@notoffensivenpc8400
5 ай бұрын
how about it progressively does more dmg in stages. if it's on for 10 seconds straight it starts doing more, like a second stage. and so that it isn't just contantly toggled on or off, make it so after a certain number of activations you go into the next stage regardless of how long it's been on
@felixgascon-gauthier8017
5 ай бұрын
tzeentch should be doable, he's the chaos god whose army has the most missile units and quite a few fliers with good speed, their shields and his lore of magic. It would be hard, but surely easier than nurgle or slaanesh
@DrRipper19
5 ай бұрын
Watching it tank those attacks from the Bloodthirster while stationary makes me suspect that its melee hitbox is a bit wonky.
@cango8415
5 ай бұрын
I can see dawi's book of grudge ll be emptied in no time. Perhaps they ll acquire Book Of Joy after new patch.
@Tentacl
5 ай бұрын
I've been playing with the unnoficial thunderbarge for quite some time, I belive the modder is gonna rename it but keep the mod working.
@Planewalker1999
5 ай бұрын
So epidemius and Kugath can have entities carry them but Greesus still can’t get his classic mount. I don’t want his mobility scooter anymore 😢
@Johnnythefirst
5 ай бұрын
Yeeeeah, finally gonna play the Dwarfs again. 8-)
@nothadley9893
5 ай бұрын
Hueh banner of swiftness goes WOOSH
@marvintippmann6307
5 ай бұрын
As someone who only playes campaigne i Sure hope it doesnt get nerfed to much but afterburn seems so much
@FatSultan
5 ай бұрын
This is going to be the sickest doomstack
@gsauwce5488
5 ай бұрын
Indie taking advantage of the fine print. I love it!
@nikolayreshetnikov4566
5 ай бұрын
Sure, this unit should be given to Kislev... "Kirov Reporting", "Kislev! Conforming"...
@sunburst12341
5 ай бұрын
Hi Indi, thanks for the content. Can you manual aim anything on the barge?
@milkandcookiesTW
5 ай бұрын
like going into first person mode? i dont believe so. all the shooting on it is automated
@etch667
5 ай бұрын
How does Slaanesh deal with this? Its cool but its too much I think.
@benderbendingrodriguez6375
5 ай бұрын
Beastmen too. Would be nice if they had a cockatrice that can root and slow it with it's ability and poison. Cygors should also deal a lot of damage if they manage to land hits.
@UniBlue1000
5 ай бұрын
Looks like a lot of fun, cant wait for it to be nerfed in to being useless because of the MP scene.
@SpookSkellington
5 ай бұрын
This kinda feels like a unit that should be locked from multiplayer. It probably won't be, and it might be perfectly fine, but some factions are REALLY going to struggle dealing with this.
@jakesadler7266
5 ай бұрын
Slaanesh crying right now
@adamperdue3178
5 ай бұрын
Vengeance against all the draw-kiters the dawi have had to contend with over the last decade.
@adamt2564
5 ай бұрын
@@adamperdue3178 Grudges shall be settled this day.
@zimtwiers9726
5 ай бұрын
More of a reason to play with capture points. Atleast this thing can’t help capture stuff
@SpookSkellington
5 ай бұрын
@@adamt2564 One wrong put right. But the entries on Elgi remain full.
@Maethendias
5 ай бұрын
kind of odd that a blimp of all things has 120 armor ngl
@the_dropbear4392
5 ай бұрын
Not really, it's heavily armored.
@Maethendias
5 ай бұрын
@@the_dropbear4392 have you looked at it? do you also know what a blimp is?
@the_dropbear4392
5 ай бұрын
@Maethendias This isn't a blimp. And the one in the book was attacked by a giant dragon (dwarfed the airship) and managed to survive the attack and eventually seriously injured and force the beast to flee
@Maethendias
5 ай бұрын
@@the_dropbear4392 exactly how is this blimp not a blimp
@mycatistypingthis5450
5 ай бұрын
Kharadron fixed that by just armouring the balloon parts.
@tobiastalks1070
5 ай бұрын
Thunderbarge should either get slower or get some significant debuffs or take way more damage while using afterburn. Honestly id also love a debuff when its engaged in melee, like reduced reload time or disabling the grudge rakers to show that the crew is trying to fight off attackers
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