Got this for Christmas one year. We played it several times, and it was usually an all-day or multi-day experience. I think victory was determined by whoever quit in frustration first.
@davidwasilewski
3 жыл бұрын
It’s weird to think but when this game was first released, some of the people who played it might have actually fought in WW1.
@richardklug822
3 жыл бұрын
I worked for AH as a high school intern in 1966-67. My friends and I helped Tom Shaw playtest the original Bulge and Blitzkrieg games at their Guilford Avenue printing plant in Baltimore. Although we weren't paid in cash, after each test session we were allowed to each select a free game as compensation. I got a lot of their early games in that way.
@laszlozoltan5021
9 ай бұрын
wow- lucky you
@strelnikoff1632
3 жыл бұрын
Quite interesting as a historical view of gaming. I'm older than you (even 🤣)....my first war game was Tactics II. Man, how the hobby has transformed. Good job Gil.
@gowensbach2998
3 жыл бұрын
It has very much changed, but good in many ways with so much innovation. Although History games in its pure state seems lost
@josephgroene5666
3 жыл бұрын
You mentioned the Avalon Hill General Index and Company History. In the entry on MIDWAY (1964), there is this: "Despite state-of-the-art advancements in naval game design, MIDWAY remains a favorite of many due to the exciting nature of the hidden move/search system which has not been greatly improved upon since. MIDWAY was almost discontinued in 1972 when Tom Shaw was looking for candidates to ax to pare the line down. Only pleas by Don Greenwood redirected the ax to 1914 and enabled MIDWAY to survive to climb into the all time best seller list where it remains a reasonably good seller."
@XLEGION1
3 жыл бұрын
Didn't know that. Although "Midway" is out dated by more modern games on the exact same subject, I think the AH "Midway" is still more fun 'to play'.
@boomerok7200
3 жыл бұрын
Enjoyed the video Gilbert. A friend of mine and I played several AH games back in the 60s but we never tried to tackle this one. We still get together to play other games but the old AH games will always have a special place for us.
@XLEGION1
3 жыл бұрын
I've been trying that and it looks promising.
@bulosqoqish1970
3 жыл бұрын
Interesting video. AH can hardly, after all, be faulted when a game designed to simulate a bloody stalemate in the trenches, for year after year, produces game play that's a... stalemate. Sometimes it may not be to your advantage, to design too accurate a simulation, I suppose.
@scottmerriman2691
2 жыл бұрын
I played this three or four times with a friend while we were in high school in the 1970's. I liked the game. My recollection is a bit fuzzy. We could not reproduce the Garman's success. However, the last time we played it, I played the Germans. I invaded Holland. The Allies could not do anything, based on the rules -- Belgium was still neutral. Once I got a majority of my Corps into Holland, I invaded Belgium. I won! The only time. Alas, when I moved to Germany in 1984 as a soldier, the movers lost a few of my household goods. My box of favorite wargames was a victim. Unfortunate and I haven't played many since but, those were some fun times.
@gowensbach2998
3 жыл бұрын
I was an Avalon Hill fanatic. I had around 60 games. Used to get the General mag too. I didnt start til around mid 70’s. Sadly I saw the hobby die , but glad AH is still around. Great video thanks. Wish I still had my collection! My first was Panzerblitz. Then Afrika Korps, Russian Campaign etc. man, it was good to see this video!
@thebalalaikaremains2321
3 жыл бұрын
There’s a story among the DFW grognards that a fraternity house caught fire and one of the gamers fraternity brothers came out clutching the copy of 1914, saved from the fire. As told, another gamer grabbed it and ran it BACK into the burning building.
@GrumblingGrognard
3 жыл бұрын
Tis true...well the fact that this story has been floating around Dallas/Ft Worth for decades at least. :) I have a copy and never thought it was that bad. I actually kinda like it... :)
@thebalalaikaremains2321
3 жыл бұрын
@@GrumblingGrognard my copy exploded when I moved last. Counters in the mud and filth. About the only thought I had as I was throwing the ruined copy away was that it could have been worse, it could have been Afrika Corp, Jutland, or a game I actually might care about playing.
@johnblessing2642
3 жыл бұрын
Thanks for the great review. I have some great memories of those old AH games. Cut me wargaming teeth on Victory in the Pacific in high school.
@jimdingeman6340
Жыл бұрын
The research was very thorough. Butler Library had at that time extensive stacks of Dewey Decimal system categorized books. These materials have been moved offsite years ago by Columbia and are now combined with NYPL, Princeton and their materials in a big library. AT the time the work was being done on this game all the material was in Butler and there was simply mind-blowing materials to be exploited. Butler had complete and intact copies of all the Official Histories of all the powers in WW I. This included the absolutely fantastic maps and atlases of the French official history. So the depth of research was pretty detailed. This is ineresting to hear this debate...the eternal battle between simulation versus game. I would say that at this time in Bayridge the feeling was simulation.
@rabbakahn
Жыл бұрын
I have a copy in my collection still. I remember trying to wrap my head around it in the early 70s.
@HeavyH2006
3 жыл бұрын
Fascinating wargaming history lesson. Very insightful commentary. Tempted to find this 60's classic and add to the collection. Many thanks.
@timothysmith5074
2 жыл бұрын
This was my first wargame, 1968, age 11. Dad couldn't figure it out. Next round: 'Afrika Korps', 'Bulge', 'Gettysburg', 'Midway', 'Jutland', and many thereafter. These we could learn, which made '1914' easier to figure out. I played many times in my adolescent and teen years. I still have the yellow TRTs with my check-offs and annotated comments in this and many of the other AH games. I still deem '1914' a masterpiece, for analytic purposes probably the best manual simulation model of the campaign ever produced until 'Offensive a Outrance'. The flipped units with their attack and defense facings was brilliant. Restrictions on flipping own units added even more fog of war.
@XLEGION1
2 жыл бұрын
I remember the game with great affection but I just can't play it. It is a true simulation but not much of a game.
@colincampbell2418
3 жыл бұрын
A thoughtful and well reasoned review, as we’ve come to expect . I’ll be sticking to Paths of Glory for my WW1 gaming fix .
@wsclulin
3 жыл бұрын
Another interesting review and history lesson of our hobby (amazing that you kept those old catalogues...!), thanks for posting!
@XLEGION1
3 жыл бұрын
My pleasure!
@rockhopper01
3 жыл бұрын
Always interesting to watch your reviews of older games and see how the hobby has evolved. Thank you sir! Looking forward to War for America as well!
@bgarnold46511
3 жыл бұрын
I found this game in a drugstore (!) in Columbia, Missouri, in 1972 and added it to my then-collection of D-Day, Midway and Stalingrad. I set 1914 up several times, but never could get it to play well. Sold it many years later after it sat on my shelves all those years. It always felt like a missed opportunity design-wise.
@mrnoiz23
3 жыл бұрын
Hi Gilbert, I remember ordering 1914 from the initial release and even paying for special USPS delivery so I probably lost out on the collector's value. I played it by mail and carried it over to college in 1968 and kept the setup under my bed. One day the housekeeping came by and messed the whole thing up.. I had two older cousins so i was into Avalon Hill from 1962 or so and remember struggling over Gettysburg squares in my aunt's kitchen around 1962.
@alansalazar9543
3 жыл бұрын
1914 was my first AH game and you really nailed the pros and cons of this classic.
@jimbobbailet
2 жыл бұрын
Have purchased my copy just this week, after seeing this. A very good review which piqued my interest in this old classic. So seeing how much of a simulation it is will be excellent. Which is of course why I actually bought this copy. I can recommend the Wargamer magazine, number 58. That has the game called Clash of Empires. A railway movement game which is also Corp level. Simple to play and very much a fun game on the Schlieffen plan. Myself and my brother played many games, and enjoyed it.
@kenbattor6350
2 ай бұрын
I played this all the time. I had no problem with it.
@GenghisVern
3 жыл бұрын
This is awesome. Thanks for sharing your amazing collection and the story behind it
@paulchoudhury2573
3 жыл бұрын
Excellent video of a game I've long wondered about. Your efforts in producing this type of content is greatly appreciated. A detailed description of the historical setup can also be found in the freely downloadable scenario book for "1914 Offensive a Outrance" by GMT which is the game I'm using in much the same way as you're using this game.
@XLEGION1
3 жыл бұрын
Thanks, I will give it a try.
@procopiusaugustus6231
2 жыл бұрын
I had it back in the day. Accurate analysis- good simulation of WWI. Still, I enjoyed it. I set it up in a spare spot and played it solitaire a few turns at a time. Not sure I ever finished it. A while ago I had an urge to set it up again but couldn’t find it. Rats.
@regwirth3004
3 жыл бұрын
I was one of those nuts who ran out and purchased this game when it first came out. I still have it (a first edition). Eveything you said about it is very true. The game can not be played to the end. It only ends when one player gets tired and quits (just like reality). This game was produced because of a debate that was going on within the hobby at the time (and still is), Reality vs. Playability. In an interview the designer commented, "You want reality, well, here it is!". I've set up the historical deployment for the Germans and did not place any Allied units on the board. Using the games time scale and movement rates, I still couldn't get as far into France as the Germans did in 1914. Best WW1 board game I/ve played was a variant of Axis and Allies. As 1914 is the reality side the A&A was the playability.
@saylortusk8489
3 жыл бұрын
What a fascinating and comprehensive review. I recall that SPI later published a similar game about the Western Front but it covered just the year 1918, perhaps to avoid the "stalemate" debacle mentioned by Jim Dunnigan.
@ethanmckinney203
3 жыл бұрын
You showed the setup key in the video right before you complained about not being able to find it! It's on the mobilization charts! (The pad that you draw you mobilization plans on.)
@vincentcervantes7215
3 жыл бұрын
Thanks for making this video Gilbert, very informative! Seems I’m in a similar situation. My brother purchased 1914 in the early ‘70’s. He was in the later years of high school, and although I was in elementary school at the time. I remember thinking that the map looked really cool and that it would be fun to re-do World War I. I eventually “inherited” all of my brother’s board games when he went off to college. I’ve got eight or so bookcase and flat tray games. Unfortunately somewhere along the line, 1914 disappeared. So, last summer I finally purchased a copy of 1914 from eBay. It is in perfect condition. Like you, I read through the rules, had my doubts and proceeded to set it up anyway. So the problems started. . . From your narrative, I think that I encountered many of the same problems you did: The Rules are unclear in cases and strewn over five separate pieces of information (Introductory Game Card, Combat Results Tables Card, Instructions manual, Battle Manual, and the Game Map itself), which among other things slows down game play. The deployment maps in the Battle Manual are just plain difficult to read. I get it that the symbols correspond to the one shown on the Mobilization Charts, but just difficult to read with the symbols being small, hand drawn, and in a funky green ink. The Mobilization Charts are next to useless: too small and the blue ink (yours green) is unreadable. One surprise in your video is the 1914 Revision. This looks like it’s only two pages long, with a streamlined CRT, and a commentary from Dunnigan. Where can this be had? It seems like it’s simple enough to just be posted on line somewhere.
@robertcleary702
3 жыл бұрын
Nice job in providing a very succinct analysis of the game that I knew of but I’ve never played.
@timk3539
3 жыл бұрын
Thanks for your interesting video, Gil! One of the neighbor kids had 1914; we were perhaps 8 years old at the time, so it was way over our heads. But I always remembered its colorful mapboard.
@XLEGION1
3 жыл бұрын
My story was the same. The 'kid' I mentioned in the video might have been 10 or 12 years old.
@timk3539
3 жыл бұрын
@@XLEGION1 P.S. I enjoy your game MMW. 👍
@XLEGION1
3 жыл бұрын
@@timk3539 Thank you Tim. I'm in an online tournament of the game now and it is quite exciting via email.
@robveenenberg7053
28 күн бұрын
A "7" means a German 7-12-3 A Corps; a "9" means a French 6-9-3 R corps. A "X" means an artillery unit (see mobilization sheets).
@tombarroso7654
2 жыл бұрын
I became interested in playing AH games in 1967 when my friends and I began playing the Afrika Corp. I was hooked and acquired Guadalcanal. We loved it. Then we discovered 1914 and it almost soured me on strategic gaming. The set up was complicated and I found the game piece movement was slow. We never finished one game. I think I should have held on to it, but my parents disposed of it after I graduated from college.
@Veterans_for_Harris
3 жыл бұрын
Wow! Thanks for this video. I had all of the AH games. I'm a kid again.
@Conflict_Boardgaming
3 жыл бұрын
Great vid about an oldie but a goodie Gilbert! Thanks!
@adavis5926
3 жыл бұрын
I remember playing this in high school--back when the game and I were new :) As the Germans, I tried a 1940-style invasion though the Ardennes instead of the von Schlieffen plan. It played out more like Battle of the Bulge than Fall Gelb. You mentioned Jutland. Loved that one and Midway too. Keep those memories coming...
@XLEGION1
3 жыл бұрын
I can believe that. Man, moving through the Ardennes in that game is slow.
@calliecooke1817
3 жыл бұрын
A bear to set up. TacticsII was the first I remember, and Gettysburg. Guadalcanal was quick and ugly, as was Afrika Corps. I always liked The Russian Campaign. It was a bear, too. But the play was faster. Could usually finish in one Saturday. 1830 became my favorite. Like Chess, or Go, there's no element of chance. Same with Diplomacy. My best moment, gaming, was playing a homemade Diplomacy map at Baltimore Atlanticon. 15 players. All the wheels from Avalon Hill were there because they had just released Colonial Diplomacy. I had Eastern Europe. Russia stabbed me and China on the FIRST move. We carved him up, then put our backs together. 6 moves we declared victory.
@peterperla1831
3 жыл бұрын
Gilbert, I don’t understand why you had so much trouble decoding the historical set up. I can’t recall where I saw the key or if I just sussed it out from the historical OOBs. Your assessment of its ludic value is probably a reasonable one, despite the fact that I did enjoy playing it. But as a solitaire exercise it is certainly interesting and it does a good job of recreating the 1914 campaign in the west. I played it by mail back in the day and we got through about half the game, quite a feat in those days. It was definitely not a run of the mill AH game. Far more a Dunnigan SPI-type special targeted at those interested in history and less concerned about fast play. It is in many ways the quintessential analyst’s wargame. Perhaps that’s why I am far more positive about it than you are.
@SaxonChronicles
2 жыл бұрын
I don't know a ton about WWI but I thought 1914 would be simulating the part of the war that was not a stalemate but instead just fell short of Paris and it was then the stalemate commenced
@Warriorking.1963
3 жыл бұрын
Totally brilliant video on a game I know nothing about. Here have a thumbs up!
@XLEGION1
3 жыл бұрын
Much appreciated!
@kennethbriner5390
2 жыл бұрын
This was my favorite Avalon Hill.
@somewhere6
2 жыл бұрын
The imprecise rules were a problem (but solvable) but this was a favourite for me. The fog of war was captured which almost every other land war simulation game manifestly failed at doing. In fact, the vast majority of other games were ultimately absurd and unsatisfying in how much you knew of the enemy's strength and deployment. Realism!
@turks1966
3 жыл бұрын
How do you feel about it's successor from Avalon Hill, "Guns of August"?
@XLEGION1
3 жыл бұрын
I have never owned "Guns of August" by Avalon Hill. But the pictures I have seen of it don't inspire confidence. Also, there are quite a few negative comments. I seem to remember trying it once at a friends house and I that I can recall is moving a bunch of "skyscraper stacks of units" all bumping into each other and the whole thing was no fun to play.
@tabletoptemplar2486
3 жыл бұрын
"The Guns of August" is my favorite WW1 board game. Its a classic although a proper redue would pique my interest. WW1 is a tough war to pla,y as its not as conducive to "fun" gameplay if that's not your cup of tea. Its a grind, stalemates at most fronts, but that's how the war was for the most part. "Guns" is my go to WW1 game when I'm in the mood for that period.
@XLEGION1
3 жыл бұрын
@Mark Robinson Totally agree.
@billwales4861
3 жыл бұрын
In Vol 28, number 6, page 34, of The General, there is an interesting article on streamlined rules for Guns of August by John Bolash. It changes the game scale from corps-sized units and monthly turns to army-sized units and seasonal turns. The original counters are still used. I find it less cumbersome and a good deal shorter, easily playable in a night.
@paulvonhindenburg4727
3 жыл бұрын
@@tabletoptemplar2486 We played that one. ton back in the 80s. It was kind of cool in that either side seemed capable of winning, so it was kinda noob friendly.
@aeromodeller1
3 жыл бұрын
I have a brochure from Richthofen's War dated 1972 that lists 1914. I think I saw ads in the model magazines at the time, c. 1968. This brochure lists the price at $8 and a Play by Mail Kit for $4.
@cwcsquared
Жыл бұрын
Jim dunnigan? He designed numerous games that Re-created the actual events. To the detriment of “what if” possibilities. The only game I’ve played that he designed, that had better “what if” possibilities, was Jutland. His worst game was War In The East. It gave the Soviets many options to change production to more valuable assets, while depriving the Axis player of that same latitude.
@ohalloranjames
3 жыл бұрын
Thank you for the review, I have seen this old game on Ebay, and thought about it. Now, not so much.
@furrysharker
3 жыл бұрын
"Guadalcanal" was another early AH title that seemed really neglected. I had the reprinted version of 'Anzio' and thought the multiple counter step-loss mechanic was interesting but a logistical nightmare.
@bulosqoqish1970
3 жыл бұрын
Many years ago I owned a copy of Anzio. I found the game to be rather frustrating to play as the Allies (Germans just sit in those damn mountains and laugh at you, as they historically did), but man O man did the unit counters ever look beautiful! All those interestingly different color schemes for the various nations and factions (e.g. SS, Luftwaffe and whatnot). All these old AH games, nowadays, are really more "collector's items" than "games", I believe. I remember them all fondly!
@kaiserbill3370
3 жыл бұрын
Gilbert, thanks for the insightful discussion about this game. I got into the hobby about 1980, and this game was rarely mentioned in the AH General at that time. This is the first time I got a good look at the components. Judging from that set-up map, I can see why this game was doomed, market-wise. This is lamentable, as the artwork for the map and game box seemed quite good for the standards at that time. But it seems like it could have worked as a simulation, had it been polished. WWI games on this scale would not be good simulations if they did not end in a stalemate if the Germans failed to gain strategic victory by the close of 1914. That said, it would seem that for the solitaire-historian type of player, this was a missed opportunity to produce an enjoyable simulation.
@XLEGION1
3 жыл бұрын
I'm glad you liked the simulation, although I think you might have missed one of Jim Dunnigan's comments. I think THEY DID succeed in creating a good 'simulation' of WWI on the western front. Unfortunately, it wasn't very much fun 'to play'.
@e-4airman124
3 жыл бұрын
first game I ever bought the friend that introduced me to it taught me how to play.
@SaxonChronicles
3 жыл бұрын
I never really knew about this game growing up because of it not being in the catalogs but on the parts lists I think I would see maybe even with the word "Last One" by it. In other video I think you once mentioned Worthington's West Front WWI game. I think you mentioned it had some issues also. Do remember what those issues might be? thanks for posting this video
@XLEGION1
3 жыл бұрын
Yeah! I didn't keep the Worthington title very long. A few weeks at best. The hexagon grid was so faded in the Ardennes you couldn't even tell what hexagon the troops were in. Also it used a 'chit pull' system which for me, didn't fit Strategic WWI very well.
@donj2222
3 жыл бұрын
IIRC, the 1914 Revision Kit was sold by SPI, not AH.
@airborneranger-ret
2 жыл бұрын
I used to love that game ;) I joined wargames in 1969 ;)
@GotoHere
2 жыл бұрын
Which is why they never had double sided counters. From a printing manufacturer perspective extremely difficult and expensive.
@gerryleb8575
Жыл бұрын
I really enjoyed this game. As I recall, the map with the campaign front and the mysterious numbers is sort of a translation into game counters. In other words, 7 would be a counter with that strength. I agree the game is a brilliant sim of the Great War, which on the W front is basically a bore as a wargame.
@nunogonzalez4037
3 жыл бұрын
Thre is GMT "Grand Illusion 1914" by Ted Raicer at Corps scale.
@750suzuki
3 жыл бұрын
1914 is corps level units
@GrumblingGrognard
3 жыл бұрын
It is my understanding that Avalon Hill got into game production as a sideline. They were a printer and had large government contracts as their main profit source in the 60s. So, this early game would have filled a niche when they had excess production capacity (if that was indeed the case)....and THUS that would explain the small print run(s).
@XLEGION1
3 жыл бұрын
Actually 'Avalon Hill' was not the publishing company. "Monarch" was, but Avalon Hill became sort of a subsidiary that ran itself. Monarch didn't care If any Avalon Hill game ' busted' because they got paid in advance to print it.
@normstewart546
3 жыл бұрын
I may not have know better, but the problem I had with the game when it originally came out was that it moved too slowly and was just too much of a stalemate. I didn't even realize there was a 2nd edition - are you sure? Remember, back then we'd get one or two wargames a year, so you were happy with whatever they put out - or at least you spend a lot of time with it. Anzio was a relief.
@davidbush8765
3 жыл бұрын
I bought 1914 in early 1969 and played it three times, including once (PBM) all the way to conclusion. My set is in decent shape, except for the box lid which is a little worn. The Battle Manual says First Printing March 1968.
@XLEGION1
3 жыл бұрын
That can be deceptive. All of the first printings were 'first editions'. Only the people that pre-ordered the game before it came out have actual '1st editions'. But I wouldn't be troubled by it. These editions had ERRORS in it, including the Combat Result Table and the absence of special rules for Belgium. Anyone who owns one of those editions needs the new rules.
@tlcoolj2322
3 жыл бұрын
I've checked the copy I inherited from my father -- it says "first printing - March 1968." (He was an avid wargamer and an Army intelligence officer at Fort McNair in D.C. then, so it's plausible he was in the first wave of buyers.) What's the source for the information that the first print run was only 126 copies?
@BillsWargameWorld
3 жыл бұрын
I turned my game into standard Avalon hill combat chart
@HarleyGoat02
2 жыл бұрын
Bought it by mail as soon as AH released it. Had it set up and played solitaire for months. Most incredibly boring time of my youth! LOL.... My older brother passed some years ago... I have his MINT copy (counters still unpunched) in the basement...
@mikerodent3164
4 ай бұрын
As a small boy, aged 7, I flew from the UK to the USA for the first time in 1968 where my father was a visiting professor over the summer (yes, strange!) at a Southern University. In the UK these days we have malls and big supermarkets and tall buildings, but to say that everything in the USA blew my mind in 1968 would be something of an understatement. One day we went to the most gigantic supermarket I had ever seen, with the biggest car park I had ever seen... and there I spotted this game. I see I was 5 years too young to be buying it. But I did buy it. I have been fascinated by this game ever since (I'm not interested in wargames in the slightest). I lost the original one I bought years ago, but a year or 2 ago bought a pristine version on ebay. Amusingly, it not only has a completely pristine pad of mobilisation charts, but also none of the pieces has even been punched out of their cards! My aim (I'm a coder) one day is to make a sumptuous and 100% faithful computer version of this game, including scans of the board, somehow then divided up into the hexagons as per the board. Every single railway line would have to be duly identified and included in the computer model, maybe by pattern recognition software (because there are a LOT of railway lines! Far more than now). It would then be possible to play the über-daunting "***Advanced Game***" variant, where all the pieces are turned over, and indeed where, due to the fog of war, you have to use cavalry (and possibly spotter biplanes ... can't remember: is that possibility included? Of course it was only the start of the war, so I don't think they had spotter biplanes then...) to "probe" your enemy's lines. I'm convinced that, with a judicial use of railways, forts, specific "pushes" at the right moments, etc., it might just be possible to break the stalement one way or the other. Maybe I might try to develop a mighty computer brain (I disdain the term "AI") which will eventually be able to play the game itself, including against itself. Perhaps hundreds of millions of times. To find out what strategies might have worked. Yes, I am quite obsessed with this game. It is the Wargame to End All Wargames.
@XLEGION1
4 ай бұрын
Hello Mike: Your path to wargaming is similar to a lot of peoples. The usual thing, you purchased one game in a retail store and that started it all. The big difference seems to be that you never 'got the bug' and branched out to other games. Your project about making a computer version is interesting, but you may not be aware that is has already been done hundreds of times with other games, including your 1914. If you use VASSAL, which is free by the way, you can live your dream. The link is here: vassalengine.org/wiki/Module:1914
@mikerodent3164
4 ай бұрын
@@XLEGION1 Haha, thanks. I just downloaded it, and the latest 1914 module. Very easy to install. Not quite the thing though: they have managed to identify the hex squares on the board, but not the railways (although you see them). This is far less automated than I had in mind. To play the advanced game (or even normal game) I think it is so complicated that you have to be prevented by the app from doing "illegal" things. A great base to start from though.
@XLEGION1
4 ай бұрын
@@mikerodent3164 It is not a 'rules enforcing' program because it was designed to facilitate e-mail and live play. You can play with opponents all over the world which is its high card. It is also handy for play testing. My World War I game "The Kaiser's High Seas Fleet" will be released I believe this autumn. You can see a you tube video of the proto-type here: kzitem.info/news/bejne/uHuOtWyKiWJ4eaw. That is the home made version, the final version by Compass looks really good.
@mikerodent3164
4 ай бұрын
@@XLEGION1 Yes, I get that (the purpose of Vassal). This game modelling is obviously a labour of love. Will keep an eye out for when your game is released. That's an interesting subject to explore: in real life obviously another complete stalemate situation (with some spectacular pyrotechnics).
@robveenenberg7053
28 күн бұрын
Did you also did a video on PRSM??
@pm71241
3 жыл бұрын
Fascinating ... I only have Anzio out of these games.
@RicksPoker
3 жыл бұрын
Nice video! Have you tried GMT's Fields of Despair, a block game of WWI? I would be curious about your reaction to that game. Warm regards, Rick.
@XLEGION1
3 жыл бұрын
No, I don't have that one. But in the last years or so I have avoided block games all together.
@garryeckert5929
3 жыл бұрын
I had a copy of 1914 all the way through one day or days the battle line only move a few inches.
@georgecoventry8441
3 жыл бұрын
I bought the 1914 game in the late 60's when it came out, and had pretty much the same experience you did. I managed to play through the whole game once, and that was it. Yes, it was a good simulation of WWI combat on the western front, which meant it was also tedious, long-lasting, and degenerated into a very tiring stalemate. A good representation of history, but not a very good gaming experience.
@allanfifield8256
2 жыл бұрын
Limited print run (1st edition) and under promoted - maybe they didn't want to pay Dunnigan royalties.
@kenvalentine5341
2 жыл бұрын
The problem with most of Jim Dunnigan's offerings, from both AH and SPI, is that they were good simulations but lousy games--no fun factor. 1914's unit strengths and CRT combined to give the German player a significant advantage in combat, and the fact that the French heavy artillery was dismissed as "ineffective against forts" while even the lightest German heavy artillery had good odds of being able to knock out French and allied forts made the game play obvious--even a minimally-competent German player was going to win. The 1914 map board also had a severe problem--the reddish-brown color used for forest was so close to the red used for rail lines that it was impossible to determine where rail lines actually went in forested areas. The game is still in my collection but I haven't looked at it in 25 years or so.
@jasonjuneau3554
3 жыл бұрын
It pairs well with SPI's Great War in the East.
@grossadmiral1
3 жыл бұрын
Nice game for a remake!
@donj2222
3 жыл бұрын
The unit code for the setup maps is on the mob. sheets.
@XLEGION1
3 жыл бұрын
Yeah, I got that, but it still does not help in the set up.
@JPFalcononor
3 жыл бұрын
What are the victory conditions? Is it territory acquisition, strength point loss or some other condition?
@XLEGION1
3 жыл бұрын
Mainly territory.
@vincentcervantes7215
3 жыл бұрын
I found a scanned copy of the 1914 Revision on-line. It's at www.spigames.net/rules_downloads.htm.
@bmen6401
3 жыл бұрын
I bought the 2nd edition when it came out. I need to dig it out of the closet.
@amare65
3 жыл бұрын
I don't know why, but when I watch your videos I get 'board'.
@XLEGION1
3 жыл бұрын
???
@wildwild4502
3 жыл бұрын
wow yeah
@ken0272
2 жыл бұрын
Played this once or twice, never owned it...yup a real Dunnigan game (simulation)..really sluggish, good summary.
@raven1956
3 жыл бұрын
Would it be possible to send me a email with a copy of the 1914 Revision. I own the original game. Played it many times with my brothers. My brother got it for Christmas 1971. If you reply. I will give you my Email.
@gordo6908
3 жыл бұрын
haha it may be selfish, but thank you for suffering through this documentation
@XLEGION1
3 жыл бұрын
Not a problem. I like doing these video and they are as much for me as the crowd.
@aeromodeller1
3 жыл бұрын
I can scan it for you if I knew where to send it.
@XLEGION1
3 жыл бұрын
That would be nice. My email is gilbertcollins7@gmail.com
@anthonyjones7609
3 жыл бұрын
I've had most fun with this game setting up micro campaigns and smaller battles using the map.
@mollytyson1169
3 жыл бұрын
There are so many better recent WW1 games out then this game. Great review of a weak game.
@XLEGION1
3 жыл бұрын
Yes, I think I'm going to re-visit "Glory's End" as a result. Might have to do another video on that one.
@cwcsquared
Жыл бұрын
Talk louder
@jimdingeman6340
Жыл бұрын
I helped playtest that game when it was being made so I found this fascinating I also helped playtest JUTLAND. Jim worked very hard on 1914 when it was being made. It was playtested out in Bayridge where has was living at the time
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