turns out the bit about camera rooms towards the end of the video is incorrect, when spotted on a camera it will alert the nearest guard to come check it out, I think when filming all nearby guards were in their alerted state so they didn't come to me right away, so I mistook it for them not being alerted by the camera
@BluntsNBeatz
11 ай бұрын
Actually it's not wrong. Maybe it varies per map, but if all guards nearby all the camera terminals are taken out, the cameras will literally stop even showing enforcer dots above them. They can still record you and require erasing the evidence, but even committing a crime in front of them doesn't ruin the rating permanently. I've been meaning to test whether it's specific guard NPCs hardcoded as the "camera watchers" or just anyone who happens to be in proximity to the camera terminals that affects this.
@jeffreytenthije
9 ай бұрын
i guess it'd just be whoever is within the room that holds the camera station@@BluntsNBeatz
@NoFormalTraining
9 ай бұрын
I think it also depends on the outfit. I was playing the Landslide mission in Sapienza last night and went up and down the town hall tower in some different outfits and the camera only reacted if I was in outfit that didn't have access there. But there is no guard at the town hall monitors in that mission but no one came running to attack me.
@spacepulse836
8 ай бұрын
I can confirm what @BluntsNBeatz said, I just tested it in Sapienza. Make sure you take out ALL the guards, which in Sapienza there are three (one in mansion, one in tower and one in biolab). Most people do not need to know this, because if you're going to take out the guard at the camera room you may as well just disable the camera's while you're at it, however it is in the game.
@samuelantoniocastillomeza5034
Жыл бұрын
On interesting NPC interactions, there's one in A House Built On Sand. Just take out Kong by poisoning his pipe and his bodyguard will go sob to the bar, just for the waitress to comfort him and both agreeing to go on a date.
@ofFISHal_FISH_FISH
Жыл бұрын
Wait what?
@samuelantoniocastillomeza5034
Жыл бұрын
@@ofFISHal_FISH_FISH Yeah. It's a curious interaction. Just gotta make sure his bodyguard sees him cold and you'll trigger it. Make sure to be close to the bar to listen the dialogue since it can get muffled and doesn't has subtitles.
@Stampyboyz
Жыл бұрын
@@samuelantoniocastillomeza5034you can amplify a conversation your overhearing by zooming into the NPCs talking by holding right click while holding a non-throwable object (example: nothing, lockpick)
@duythuchoang5095
10 ай бұрын
@@Stampyboyzah yes, my favorite object: the nothingness void
@User-jr7vf
9 ай бұрын
@@Stampyboyz there is a tip from someone who really knows the game. As someone who has played the game for 12 years and didn't know that, I must say thank you.
@timothy558
Жыл бұрын
Don't forget the fact that NPC quotes can become the most memorable part of a map
@AmBush2048
Жыл бұрын
Take this! And this! YAAAGHHH!
@spac3fr0g
Жыл бұрын
Look Daniel, she's nice!
@keysystem
11 ай бұрын
There goes my next ex-husband...
@ethanlivemere1162
10 ай бұрын
@@spac3fr0gThat one is iconic. Almost as iconic as "Shit! Still no answer", "So what the hell is a Bare Knuckle Boxer?" or "Man, I wish I had that jaw."
@shaynos47
9 ай бұрын
rain, rain, nothing but rain
@aysn2277
Жыл бұрын
Hitman is both popular and underrated! The mistake most people do is play each level once but the beauty of the game is to replay a bunch of times, to complete a mission in a unique way or getting a quicker time.
@thelastpersononearth9765
10 ай бұрын
Yeah. It has literally hours and hours of content. But someone with less time can also have a great experience with the game. And someone like me put 500+ hours😂
@Unfazed1888
9 ай бұрын
Yeah! I think that people also let the SA board refrain them from doing any wacky or cool challenges that they can make for themselves. The board is for the people who are competitive-that want the speed and the purist feel of Hitman. The checklist challenges, to me, are there get a feel of how to manipulate your targets or NPCs in the level’s design and to unlock stuff instead of it being objectives you complete to win. I’m more of a SA stickler kind of gal, so one my favorite things to do in Contracts Mode is to figure out how to get SA on a contract even though it’s obviously meant to be a messy hit and run or meant to use the more “game-breaking” tools like the Sieker-1.
@fartloudYT
8 ай бұрын
It would be a complete waste to only play levels once. Some of the levels are amazing, but the missions can be terrible. I think the lab in Sapienza makes the mission worse, and China is fantastic, but the mission is silly.
@antoniohagopian213
7 ай бұрын
Completing all challenges for every map after you finish every mission at least once is the way to go.
@itslydiabxtch
10 ай бұрын
Slightly related; It was a genius move to offer Paris for free back in 2016. I played that level over and over until I could buy the rest of the levels. That simple move made me a fan of the series & I'll also be buying their Project 007 when it releases
@HedgeWolf23
Жыл бұрын
Here is something else. You cannot change outfits in front of anyone without them getting suspicious. This affects the mission in Haven Island when you are promoted by the target.
@moditheaxolotl1086
Жыл бұрын
There's an exception on The Isle Of Sgail, when you become an arc member you are required to change into their costume in front of many guards and innocents, luckily it doesn't alert anyone.
@thedeck-buildingdemon8293
11 ай бұрын
Also, as a lab technician you can change into the bio suit without being sus
@BluntsNBeatz
11 ай бұрын
Actually you can, with the following rules: 1) If you are taking an outfit from an NPC's body, you can be instantly spotted. 2) Otherwise, you can take any disguise freely so long as you maintain a certain distance from the closest NPC. The suspicion meter on any NPCs nearby will show and increase but unless they're really close it will not fill up before you finish. 3) If the disguise you are in or taking isn't allowed in the current area, or an NPC nearby enforces that disguise, this may obviously be more problematic as the suspicion will increase faster.
@justwatch7091
10 ай бұрын
@@moditheaxolotl1086 Pretty sure everyone turns their backs for you to change the outfit, no?
@ghostly1750
9 ай бұрын
That’s why you have to wait for Tyson to turn around to sit in his chair doing “work”
@LazarusBell
Жыл бұрын
The fact that so many NPCs do and say things as a result of the player's actions makes it so much more immersive, like when you fire Jeremy Bolt in Chongqing.
@a8f235
8 ай бұрын
My knee is so sore.
@eclipse4631
Жыл бұрын
As a member of the competitive Hitman community, I will say that we usually refer to your three categories as Guards, and then Real & Fake NPCs, with fake ones being the ones that can't ruin SA. You might hear something like, "Are all of you fake?" in a Hitman tournament match or smth like that. Great vid!
@onionbutter42
Жыл бұрын
ah i didn't know there was already a term for them. I just thought ghost sounded cool haha
@Agent420
Жыл бұрын
@@onionbutter42Im also a member of that community and have often referred to them as 'ghosts', it DOES sound cooler haha :)
@eclipse4631
Жыл бұрын
@@onionbutter42Does sound a lot cooler, may be stealing that from you 😂
@AmBush2048
Жыл бұрын
Always just called them "crowds"
@coconoisette
Жыл бұрын
I've also hear outside xbox refer to Guards as Enforcers, and Enforcers as Noticers xD no idea if anybody else says that but i like it better
@thebluehat6814
Жыл бұрын
Correction, actually. Ghosts (or crowds, as they're officially dubbed) can actually report crimes. If a real NPC at the tail end of a crowd saw a suspicous action, the crowd would transmit the awareness like a synapse to any other unaware NPC in the vicinity. This is most easily demonstrated with NPC viewcones off, by dragging someone's body where a crowd can fully see it. Any npc in or around a crowd will instantly become aware of a you dragging the body.
@Unfazed1888
8 ай бұрын
Another correction: If you’re trespassing or hunted, the cameras will alert a guard to you. Not having guards be in the security room makes no difference.
@EnPapX
Жыл бұрын
Honestly that's another part of a core design choice for the game. depth instead of size. the levels aren't huge or numerous but incredibly detailed including the npcs
@BaselBannoud
Жыл бұрын
I also love how NPCs arent just there to exist for the player's convenience. They also have actual personal lives and emotions. The player will first give a quick chuckle when hearing it for the first time, the next times they still chuckle a bit, but less. And at last the player remembers all the NPC lines and sometimes says it with them, to show that the player is familiar with the environment. Best example of this is the Bangkok chef who screams "ITS ONLY NUMBERS!" when confronted with the fact that he has to bring a birthday topper to Cross' birthday. The emotion in it is very easy to notice, and he is actually annoyed instead of talking in lower pitch and higher tone.
@antoniohagopian213
7 ай бұрын
Look Daniel, SHE'S NICE!
@gamingpanda7516
9 ай бұрын
Agent 47 lines in my head: “I have to use the bathroom” “Names are for friends”
@comfylung
9 ай бұрын
Great video! I think something a lot of people miss from a thematic perspective is that since Hitman deals with a fairly morbid subject, the NPC design is critical in ensuring there's a consistent sense of levity throughout missions. Their ambient barks and conversations, as well as their reactions to 47, are I think critical to the humor of the game. There's a meta aspect to this too: someone might hear an NPC report to a guard that 47 is doing something suspicious, but the bark is really generic, like "There's this guy, doing stuff that they shouldn't!" On first blush it seems like a mechanical limitation-that the NPC doesn't have dialogue for specific interactions. But I think it's intentionally vague. They could easily add reaction dialogue for things like suspiciousness/trespassing; they do it under some conditions when they see a body or a murder. But it's funnier if the NPC sounds like they have no clue what's going on. Some of this is _really_ subtle. One of the barks for women sending another NPC to investigate a distraction is something like "Could you go see what that prop toss was?" "Prop toss" is effectively a stage direction, referring to an object as a "prop" as a technical term in film/theatre. The unexpected fourth-wall breaking is funny. And I think these sorts of dialogue are critical to maintaining a humorous atmosphere in a game that is otherwise about purposeful, deliberate murder.
@GoAway3729
8 ай бұрын
Very well said, I’m gonna view those lines differently now haha
@liloskiller365
Жыл бұрын
You forgot to mention that ghosts can’t be knocked and they die instantly in one shot since they have extremely low health. Other than that, amazing video!
@agentwaltuh
Жыл бұрын
This is by far my favorite video from you. Love your content!
@onionbutter42
Жыл бұрын
so glad you enjoyed!
@DusanPavlicek78
10 ай бұрын
I don't own the games, but I watched hours upon hours of Hitman playthroughs and this is the first video I've seen that actually explains the basic game mechanics of Hitman. Thanks so much 😉👍
@speedrunmcporridge286
Жыл бұрын
After playing hitman for over a year, this is the first time I’ve heard this 8:33
@BiggerR10
Жыл бұрын
Me too, really cool detail
@tvrtkokaurinovic7370
4 ай бұрын
is that really true?
@feder28
4 ай бұрын
It's not, the pinned comment says it was later found to not be true@@tvrtkokaurinovic7370
@pineapplebaron2308
9 ай бұрын
Also worth mentioning that certain NPCs can even kill your target for you, deliberately or accidentally, based on how you manipulate the world around you. Your actions can also have profound repercussions for NPCs, there are multiple throughout the trilogy that will commit suicide as a result of your actions.
@celtoucan4956
8 ай бұрын
I know you seem to only do Hitman stuff, but I think the Sniper Elite series also has fairly interesting AI. It's basically like they're all guards, but much more in depth with how they work. They can get stressed, if wounded they will limp to cover and find medical supplies, they will help out their buddies, and (though I'm not sure if this is just by chance or an actual coded plan) they will systematically try to encircle the player, intentionally waiting by exits for the area to block off escapes from combat, and will work together to suppress, flank, and grenade the player (or their last known location).
@QemeH
8 ай бұрын
Honestly, the only tidbit of information you need to know about Hitman NPC to understand their depth and genius design is the story of the car bomb in my favourite map, Miami: There is an NPC in an interrogation room at a security post who tells the guards interrogating him that he was payed by Robert Knox to put a car bomb on the race car of one of Sierra Knox's rivals. One room over there is an evidence locker where you find said car bomb. You can then disguise yourself as a pit crew member of Sierra's team (which you can learn by overhearing that they are short a mechanic and the team leader is frantically calling for a replacement) and place the car bomb on her car. Even better: If you then disguise yourself with the same outfit the dude in the interrogation room has (race marshall), you can give the remote detonator to Robert Knox (telling him the bomb is in the competitors car) and have him explode his own daughter. NONE of this is part of a mission story, the achievment you get if you manage to do it has no description and Diana doesn't even hint at this possibility. The entire unique solution to the puzzle that every Hitman map is comes just from the interaction of NPCs without the input of the player (other than being near, to save your PC the unneccessary workload). It is endlessly rewarding to put these pieces of information together yourself, just because you thought "hm, that dude accused of bombing somebody was hired by Knox... I wonder if I could..." And every map has DOZENS of these tiny little stories. Some don't even involve the targets - like e.g. the guard and the maid who are constantly flirting in the upper level of Dartmoor or the two patients who gossip about the fact that the bandaged patient in Hokkaido is Jason Portman, etc.
@GilCAnjos
10 ай бұрын
The way civilians spread panic among guards and themselves is so great. Compare that to Assassin's Creed, for example, in which civilians will run away if they see you kill someone, but the guards who see them running away never bother to investigate what they're running from
@EndoKU3956
9 ай бұрын
One of the things I love most about the npcs is that most of them are unique with their own lived lives so when you’re a kill everyone speedrunner it hurts every time they cry for mercy or call their families after a massacre although after a few thousand hours of killing later you will end up learning the guards, civilians, and fake npc routes if you focus on it and see how simple it can be which sucks but it doesn’t remove it as my favorite game of all time(not the greatest game just my favorite)
@BudgetKitchen202
Жыл бұрын
I never thought about it like you explained i think you are underrated wish you more success ❤
@bgl1412
Жыл бұрын
BABE WAKEUP NEW ONIONBUTTER VID DROPPED
@dodo9360
Жыл бұрын
As I'm first you'll surely see this: your channel is very funny and your concepts very interesting. I'm always happy when I see you uploaded a vid and I'm convinced your channel will grow big one day 👍👍
@pyro_real2007
Жыл бұрын
really thinks he first 😂😂😂😂😂😂😂😂😂😂🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣😂😂😂😂😂😂😂😂😂😂😂😂😂
@dodo9360
Жыл бұрын
@@pyro_real2007 vertex beat me by one minute
@TheodorixtheGreatWyrm
Жыл бұрын
👍🏼Fire video. Unique Hitman content.
@MisterBlackroad
4 ай бұрын
I also love how some characters show up on multiple locations or how they get referenced, makes it all feel connected. Jason Portman shows up in 3 different levels and is mentioned in another but there are many more
@B.K.7
9 ай бұрын
Can't wait to see what IO Interactive does with 007. They really are great at level design and making the game feel alive. I'm expecting 007 to increas their noteriety tremendously.
@flooterer
Жыл бұрын
i always thought hitman had some of the best NPCs in gaming just because of the ridiculous shit they say, like how they will comically understate a situation, like if you are spotted gunning down multiple people in the street an NPCs reaction would be to call you a jerk
@Rockhard1492
8 ай бұрын
I absolutely adore the NPC dialogue in Hitman. It is some of the funniest stuff I've heard in a video game, and you can tell the voice actors had a lot of fun with it. Sometimes a civilian will see a pile of bodies and they'll go "Oh no, this can't be real! Uh... flash mob! Flash mob? No?! Oh god, oh god!"
@xlxgen555
Жыл бұрын
i missed you dad
@weckar
8 ай бұрын
This is super interesting. I would love to see more mechanics dives like this, or even examinations of the NPC routes on specific maps and how they intersect.
@malaficus
3 ай бұрын
One thing that impressed me was when i got caught tresspassing the gaurd escorded me out.
@Tynansdtm
7 ай бұрын
I like when NPCs talk about past or future levels. I think the guards in Hokkaido guarding the heart talk about being in Colorado. It really adds flavour even though it's really unlikely to encounter the same people in such distant locations.
@6k911Channel
8 ай бұрын
This is actually a great and well made video, good job!
@muffinz4349
Жыл бұрын
Wow there sure are a lot of innocents among the levels doing tasks. Reminds me of something but I can’t quite put my finger on it. Hopefully I’ll remember what it is.
@timothy558
Жыл бұрын
Yeah! On a completely unrelated note, you can travel through the underground facility in Chongqing by travelling through the air ducts...or... What else are they called?
@thebaldpizzaman6319
Жыл бұрын
@@timothy558 vents
@nexvenator689
9 ай бұрын
I love playing hitman just to see the beautiful maps
@silviocarusooo2501
Жыл бұрын
You did an amazing job ,sir. I believe more players will be attracted by HITMAN after watching your video.
@Dante02d12
5 ай бұрын
The NPCs are absolutely the best part of these games. They're also probably the best NPC system I've ever seen in any videogame ever, except maybe for Rockstar games.
@mattyb3885
8 ай бұрын
I'm surprised you didn't mention how a vast amount of NPC's have unique names and loops that present assassination opportunities. This is taken advantage of more in the escalation contracts and online contracts, but it's just another layer of depth for IO's NPC design
@1marcelfilms
3 ай бұрын
These npcs have a more complicated path than me.
@user-qy7sw4dw3i
7 ай бұрын
love your vids !!KEEP GONING !!! =DDD
@danielmallory4687
Жыл бұрын
The best way to show how well innocents are coded look at freelancer
@boblevieux
5 ай бұрын
In Hitman 2's Sapienza, npcs die when they try to pick up something near the opened tomb, and the same thing happens in HT3 in the flooded passage under the confined room in the lab.
@VermZcool
9 ай бұрын
9:01 nice video script you got there
@jinxplays7900
8 ай бұрын
To be fair, the game is pretty much built around 2 things: Environments, and (obviously) NPCs. A captivating environment is necessary for any good stealth game, because it has to balance the actual stealth aspect of the game, as well as looking good and fitting into the lore, to appeal to any fans. The NPCs are the only aspect that can really change the outcome of a play-through of a level, if someone spots you dragging a body, they’ll alert someone. If NPCs didn’t exist to cause the player some troubles, the game would be boring, just running up to the target and their bodyguards and shooting everyone. IOI managed to create a perfect balance between guiding the player to complete the level in the many ways it was intended to be beat, slightly more difficult for newer players, and just letting the player have fun (as Cheru has proven 😂). Generally just a stunning game.
@kevorka3281
9 ай бұрын
So happy that this series didn't get ruined like so many others
@Overlycomplicatedswede
6 ай бұрын
The npc’s can be the most helpful thing in this game or the thing that causes u to get killed because u forgot to hide a body or something
@mililo2980
Жыл бұрын
I have never played a Hitman game in my life, but the first minute is already epic!
@BiggerR10
Жыл бұрын
your'e missing out man. Or ate you just not into stealth?
@BiggerR10
Жыл бұрын
I think you meant are there instead of ate
@BiggerR10
Жыл бұрын
Oh, your'e right, thanks
@BiggerR10
Жыл бұрын
No problem man
@BiggerR10
Жыл бұрын
you just ASSUME MY GENDER!?!!?!
@canonically47
9 ай бұрын
i like this video, but i do feel like you didn't touch on the most important part of hitman NPCs (enough), which is the dialogue. sure, they can provide useful mission intel or even stories, but sometimes, they are just going about their day, mindlessly chatting, and *that's* what makes them feel so alive! even if there aren't subtitles to the dialogue, it's always so fun to hear it - like the two guys chatting in the special mission with the actor in sapienza, one of them whining about how they should've cast dave bateson, while the other argues that he has nothing to do with the franchise. the two lovebirds from dartmoor are also adorable, and all the lines people say while passing by 47?! that man is a chick AND dude magnet and it's hilarious!
@ChristianH3742
6 ай бұрын
*talks about glitches while going to the biolab ledge* Me: :D *climbs down normally* Me: :(
@user-bg5jf7eo4j
8 ай бұрын
why is nobody talking about 1:27, look at the woman carefully, why did he add this???😂
@mcmike89
9 ай бұрын
The security guard/bodyguard/military soldier voices in the entire WOA trilogy doesn't matter where you were in any level always spoke in American English or British English. You never heard the enemy spoke in their native language which kills the immersive experience. I guess the studios didn't have enough money to pay for international voice actors from outside the U.S. and the U.K.
@thirteenoclock4106
Жыл бұрын
Hit man but you have to kill all innocents and guards
@serenalaurence1492
Жыл бұрын
Have you played Blood Money and Absolution? Please do if you haven't and tell me what you think of them, specifically Absolution lmao. Loved your videos, you`re one of my favorite youtuber :)
@onionbutter42
Жыл бұрын
unfortunately i have never played those games, my introduction to the series was the modern remakes, and in all honesty i didn't get super invested in the series until hitman 3, but I will definitely give them a try one of these days
@serenalaurence1492
Жыл бұрын
@@onionbutter42 play absolution lmao you'll lose ur mind
@Dmitri-jx7ps
10 ай бұрын
My favorite npc is the extirmenter guy from whittleton creek map
@strategicbacon7349
Жыл бұрын
Awesome video as always. Keep it up!
@venator5421
11 ай бұрын
More than 200 hours on this game and I hadn't realise that getting caught on cameras depends of the presence of guards in the security room...
@zachsaviary
11 ай бұрын
I usually call ghosts , crowds or dumbPC's also ghosts have one Hitpoint , and do you know that if there is a physical exit near the ghosts they can run and never come back? , in Paris if you set off any explotions the ghosts will run away to the exit , it's pretty cool
@bube7706
4 ай бұрын
1:59 tf was that description that’s wild
@Cyclon32289
9 ай бұрын
Actually this has been the case since Blood Money mission "The Murder of Crows ", which introduces a new kind of NPC for the first time in the serie.
@jakub2273
Жыл бұрын
The Mendoza wine tour is the best you Can lead the tour or be lead by tour guide and both are Unique expirience
@Lefaukoon
9 ай бұрын
cheru entered the chat :
@LiamD446
Жыл бұрын
I once found a Mario reference with NPCs
@Dogicecream
8 ай бұрын
bro had a word count
@SzymekTheNuget
Жыл бұрын
Proud to say ive been here since 4k
@farazriyadh
7 ай бұрын
Happy New year 🎉
@JMorrison117
5 ай бұрын
i know i'm 7 months late but npc is typically "non-player character" not "non-playable character" (unless for some reason hitman/ioi has its own specific definition that i was unaware of). iirc it comes from tabletop games where players have their character that they play as (PC/player character) and the gamemaster/dungeonmaster has characters they play as (non-player characters).
@cryptearth
14 күн бұрын
although a year late to the party for me the most questionable change were the added enforcers in public areas between original 2016 release and late re-release with part 2, 3 and woa: paris there was a random enforcer added to the right part where you can get that one story mission - this enforcer was not there in original 2016 and honestly doesn't make sense: you have a valid invitation and got thru any guard (and you can roam quite a bit) - why does this one random enforcer was added? what purpose does he has? to me it was a massive middle finger from the devs and quite a change to the previous game in which disguises, enforcers and instinct worked quite differently I'm not sure if this was to balance the muffin glitch which never got patched and seem to become some sort of official feature - and along with the panic shot there's so much so broken in both ways sure it makes for a fun video to launch an explosive accross the map with another one - but if the price is most passages are just blocked of by enforcers the fun-annoyance balance tipped over hard
@aDeprivedSeal
Жыл бұрын
Eyy. Cant wait for Cheru's version!
@GhostV8
2 ай бұрын
Ghosts don’t work like that at least for me in hitman 2.
@celeste2991
Жыл бұрын
i have beef with the glitches in freelancer
@badproskillz
Жыл бұрын
Great video!
@lovableprogrammer2800
Жыл бұрын
am i the only one who saw that dark spot at 1:29 below the girl, and am currently asking myself why that was a feature? or is it just me and im weird
@simonedelgrosso4519
9 ай бұрын
Sapienza map is the city of Vernazza 🙂
@literallymediocrityitself
Ай бұрын
why did a google doc flash at 9:00 💀
@tadferd4340
9 ай бұрын
OnionButter: "These NPCs are genius!" Speedrunners: "Watch me fire a few pistol shots at certain spots and then walk through 3 rooms of guards looking directly at me without being detected." Average player: "WTF!? That NPC just saw me through 3 walls!"
@montagesfn633
11 ай бұрын
i killed a npc next to a door and it glitched up on the ceealing then bact to the ground
@brentoutashape9141
11 ай бұрын
I wanted to comment, I but had nothing interesting to add to the conversation. Commenting anyway to appease the Alogorythm Gods.
@ugurbeydemirdelen
10 ай бұрын
8:40 why is 47 holding onto his belly? I do not know this action, it reminded me of instinct blend-in action in hitman absolution.
@justwatch7091
10 ай бұрын
It happens when you are in low health. It was supposed to look as if he tries to hold himself together.
@Vertex_vortex
Жыл бұрын
Epic 😂
@Scarboi2021
8 ай бұрын
I like the rdr2 npc's
@dontcheckitontop
9 ай бұрын
at 2:25 i can literally see your script for the video for like 1 frame LMAO
@dontcheckitontop
9 ай бұрын
and at 9:01 for 1 frame
@Luigiman-rc9fi
10 ай бұрын
Great video, love it, but I have one complaint: Surely no one's beating a Hitman level in 15 minutes on their first run.
@Dextinator12
Жыл бұрын
just finished the contract, its called piss bro's demise. also there's two. i'll make a second one if you want with only piss guy
@onionbutter42
Жыл бұрын
Lmao ty, I’ll play that soon, remind me next time I’m live
@Dextinator12
Жыл бұрын
@@onionbutter42 when do you plan on being live next?
@MidNightMagician
Жыл бұрын
1:14 wtf
@GoGreenBasti
Жыл бұрын
best video! thumbs up
@CuteSkyler
Жыл бұрын
I always referred to "Ghosts" as "unsubdueables" lol I guess "Ghosts" are a better term
@probader1456
8 ай бұрын
Sure I will come with you
@KegOfMeat
8 ай бұрын
Lol you turned everything off on the HUD except the Silent Assassin indicator. The other thing about the ghost NPCs is that they can die from a punch or a non lethal melee attack.
@Randomguyontheinternet59
Ай бұрын
Is it pink?
@Krapoutchniek
Жыл бұрын
Now I want to play again this game :D There is another "mystery" of npcs : their poor IA. You can kill an entire map just by throwing again and again a single coin...
@OliTheMonarchy
Жыл бұрын
Sorry, but the point about cameras is completely wrong. It doesn’t matter if a guard is in the security room or not, if a camera spots you trespassing or doing something illegal, it will alert a nearby guard to come over to where you are and arrest you. You can not “get spotted on camera as much as you like” if a guard isn’t in the security room, that’s just blatantly incorrect.
@onionbutter42
Жыл бұрын
I retested it and you're right, thats completely my fault, ty for letting me know, not sure how I made that mistake :(
@Randomguyontheinternet58
Жыл бұрын
Is it pink sir onionbutter
@onionbutter42
Жыл бұрын
yes
@therandomscout6590
Жыл бұрын
9:02 (You need super slow playback speed) His script lol
@onionbutter42
Жыл бұрын
Lmao I must’ve accidentally left a frame of it in
@YesHumphreyAppleby
9 ай бұрын
Was this written by ai? It really sounds like it???
@XenithAxe
11 ай бұрын
Not as good as Alien:Isolation AI but still pretty great.
@Pigpugborj
Жыл бұрын
9:14
@onionbutter42
Жыл бұрын
we don't talk about that lol
@maximeprost6022
Жыл бұрын
E
@digammaf7060
24 күн бұрын
Merely stating the game mechanics is not what I expected from a video with this title. Yes, the player can wear outfits, this is explained in the first five minutes of the tutorial. What feeling does it give? What is gained and what is lost compared to stealth mechanics found in other games? In short, why was it a genius idea? If you also factor in the fact that there is numerous wild approximations, this feels more like an introduction for new players rather than an in-depth discussion. This is way too shallow.
Пікірлер: 184