dude that sequence is pure fucking gold what the fuck was that
@EliTheGleason
Жыл бұрын
Died honorably
@NEH85
Жыл бұрын
This is top tier editing and production. Nice job sir💥
@typhoonbh
Жыл бұрын
Much appreciated!
@videoclunk4731
Жыл бұрын
ooh top tier hardcore gaming refernce
@NEH85
Жыл бұрын
@@videoclunk4731 You are painfully stupid. Your ignorance is the sorrow of Mankind.
@samfivedot
Жыл бұрын
I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before
@typhoonbh
Жыл бұрын
It feels great
@MirrorSurfer
Жыл бұрын
"Yet." You don't play grapplers "yet."
@Y2kRito
3 ай бұрын
Checking in a year later. Have you started playing grapplers yet?
@samfivedot
3 ай бұрын
@@Y2kRito Mostly I just play ABA, but I did pick up Manon in SF6 lol
@shaghilathar3588
Жыл бұрын
I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well. Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo
@typhoonbh
Жыл бұрын
Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.
@morgensheeeern
Жыл бұрын
Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.
@HELLRAISER02
Жыл бұрын
@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler As for tackles, maybe theyd be funny ton use at some point in other games
@Maver1ck101
Жыл бұрын
But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.
@HELLRAISER02
Жыл бұрын
@@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki I never played VF or DoA so i dont know how they work
@stealthcaveman9586
Жыл бұрын
Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him. He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.
@typhoonbh
Жыл бұрын
Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi
@videoclunk4731
Жыл бұрын
jesus is this how bad things have got. people are being inspired by a move doing too much damage. no wonder everyone just uses macros now
@typhoonbh
Жыл бұрын
@@videoclunk4731 are you mad that people like Potemkin?
@videoclunk4731
Жыл бұрын
@@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues. are you mad one person doesnt like potemkin?
@videoclunk4731
Жыл бұрын
its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher
@lfg4762
Жыл бұрын
Holy shit this is really well edited, the script flows well and the topic is interesting af, amazing job glad I just stumbled onto this
@typhoonbh
Жыл бұрын
The algorithm made a good choice today
@brocksteele7475
Жыл бұрын
Sol from +R is the best grappler. "Command grab leads into flashy, dynamic, high-damage combo" is way cooler than "command grab = high damage".
@CaroFDoom
Жыл бұрын
i actually picked up ggst sol as a pure gimmick instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw
@gengarisnotinsmash...
Жыл бұрын
I distinctly remember one day I had a bunch of extra time in class, so I downloaded Fantasy Strike on the computer. The game where you tech throws by doing nothing. I throw looped like 5 people.
@dj_koen1265
Жыл бұрын
As much as I don’t like fantasy strike The yomi counter system is absolutely genius and hilarious
@tabkg5802
Жыл бұрын
Author most likely already know this but for those who don't, only Strive grabs are 2 frame. Older GG games had frame 0-1 grabs (so like SF2), meaning that being in close range to oponent at any time was dangerous. Pressure and oki had to be altered to avoid this. Grabs also had built in OS's with buttons like 6P but this was usually character specific
@DestroyForX
Жыл бұрын
Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.
@typhoonbh
Жыл бұрын
I used to hate throws but after taking time to understand them they're really fun.
@Mythicalmage
Жыл бұрын
Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.
@ToddSnap3
3 ай бұрын
The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.
@tengudwn57
Жыл бұрын
I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments
@typhoonbh
Жыл бұрын
2023 is the year of the grappler
@E_Fig05
Жыл бұрын
We found the grappler player. Get 'em boys.
@tengudwn57
Жыл бұрын
@@E_Fig05 Bet, Third Strike, Fightcade, look for TenguManDWN57
@E_Fig05
Жыл бұрын
@@tengudwn57 Woah. I just watched one of your tournaments. My respect goes to anyone who can competitively play street fighter.
@tengudwn57
Жыл бұрын
@@E_Fig05 Never competed in a tournament my friend, hell I'm too afraid to play ranked. But one day, I would surely like to.
@KoopaKoot
Жыл бұрын
Nice vid. I like SFV Mika a lot and Clark from KOF. The sound of clanging sandals triggers my PTSD if you understand what that means.
@octane3346
Жыл бұрын
I live Incineroar from smash, super fun and rewarding but if we’re talking traditional then I have to go with Pot, high damage high reward is my type of play style so he fits me very well
@Storm250
Жыл бұрын
Ah i waited for our videos i love the way u analyze every video games and not only focus on a single fighting game!
@typhoonbh
Жыл бұрын
Thank you so much!
@yikes6758
Жыл бұрын
Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option
@typhoonbh
Жыл бұрын
She’s a hybrid that gets the best of both worlds
@sakarain
Жыл бұрын
getting to the point where i kinda understood how makoto worked was euphoric. she's so fun to play
@SimoneBellomonte
Жыл бұрын
I wish most grapplers had that playstyle, since most grapplers always get big chunky moves anyway.
@videoclunk4731
Жыл бұрын
lmao yeah man ur not even remotely a paedophile. look at the lengthy justification
@yikes6758
Жыл бұрын
@@videoclunk4731 what???? dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways
@veryloudcat8839
Жыл бұрын
this is very well edited!
@typhoonbh
Жыл бұрын
Glad you liked it!
@watoworld
Жыл бұрын
Ty has some of the best FGC type content out. His video ideas are super unique. I wish he dropped content every hour lol there’s no enoughhhhhh
@natethebad
Жыл бұрын
Great video! I think throws are in a pretty good place right now. I'm fine with throws being comboable as long as resources are spent to do it. I don't tend to play grapplers, but as a refreshing break away from my usual fast mixup nonsense I have enjoyed Potemkin in XRD/Strive; and Kanji Tatsumi in Persona 4 Arena
@z1u512
Жыл бұрын
Throws dont always need to require resources to combo, for example in blazblue throws are slow(7F) and you can still tech out during the throw but if it lands you get hit by a devastating combo
@silvera1886
Жыл бұрын
I think throws being comboable without resources have their place. Benimaru could combo off his normal throw in KOF 13, and I feel like throw combos would be appreciated in XV where the defense is pretty strong
@a_shrxydud
Жыл бұрын
sol badguy is my favourite grappler. also, did you know in guilty gear Xrd and previous games all regular throws has no whiffing since they were on 6H. if you missed, you would get 6H or 6(any button) if you option selected. they were also frame 1
@rodent9523
Жыл бұрын
An interesting point to add as a Potemkin player in strive, Okizeme after potbuster is almost always fake unless he has 50 meter, by the time potemkin gets into range and recovers from hammerfall break a 5 frame or faster jab will stop both potemkin buster and close slash, he could stop hammerfall sooner however this makes potemkin buster a non threat since he cannot delay it to catch backdash and far slash/2p oki is nearly completely useless, the only exception is if you kara cancel into hammerfall the first frame after pot buster's animation ends then hammerfall break on the first frame Close Slash will connect, which will counter hit 5 frame jabs but will still lose to 3 and 4 frame jabs, needless to say probably under 5% of potemkin players can do this double frame perfect input with any consistency
@rodent9523
Жыл бұрын
TL;DR unless you are playing against Snake Eyez or FAB just mash buttons after eating pot buster unless he has meter or if you are in the corner
@rodent9523
Жыл бұрын
if you want to be a total nerd for the sake of getting an advantage you can actually tell if he hit the first input by seeing if he lurches forward immediately after he puts his hands down, if his movement into hammerfall is smooth it is 100% safe to mash a 5 frame normal
@doughnutboyo6922
Жыл бұрын
I'm not a Potemkin main, but I know that garuda impact is crazy disjointed and beats short ranged buttons. Can't you call out most fast buttons with that?
@rodent9523
Жыл бұрын
@@doughnutboyo6922 Only after close ranged knockdown, after potemkin buster in full or midscreen potemkin doesn't have time to garuda, getting hit by 2d, buster in corner or slide head in close range are all very bad news because garuda is basically a very annoying guess for game situation obviously this is all assuming no meter
@spreadlove8946
Жыл бұрын
I want devs to listen less to players and make grapplers truly strong ooor just make erveryone a grappler works too for me
@shatterthineekey
Жыл бұрын
sf3 hugo is my favourite because the system mechanics just kinda favour him so hard that despite his horrible matchup chart (look it up) he's still getting tournament results fairly often
@typhoonbh
Жыл бұрын
Hugo is one of those fun low-tier characters
@TheOblomoff
Жыл бұрын
I can easily counter the throw in tekken and soul calibur. Because there's a purple sphere, that shows when I should be counter throwing. Other games give no such luxury, and animation for throws is different character to character anyway. So - I just cannot deal with them, at all.
@typhoonbh
Жыл бұрын
In guilty gear throws aren’t really meant to be reacted to. Throw techs usually only happen if you read their throw
@MundoSD
Жыл бұрын
Very nice edits/transitions. What does Tekken have different besides normal throws and command throws though?
@typhoonbh
Жыл бұрын
command grabs can be broken and some have multiple hits where you have chances break out of them, you need to know the corresponding button though. There are also takedowns that can be reversed onto the opponent.
@z1u512
Жыл бұрын
Guilty gear always had 1 frame throws until strive Edit 2:most anime fighters allows you to combo after throws even without the RC mechanic such as blazblue and every guilty gear before strive
@typhoonbh
Жыл бұрын
damn so they were basically unreactable (even though they kinda still are)
@HeirofDacia
Жыл бұрын
@@typhoonbh Not only that, but some versions of xrd didn't even have throw breaks.
@z1u512
Жыл бұрын
@@typhoonbhnot only that but since its the same command as heavy slash whiffing throws is essentially just throwing out heavy slash so technically there is no whiff animation, characters like raven abuse the hell out of this Also new edit
@nathandam6415
Жыл бұрын
@@HeirofDacia Honestly throw breaks in xrd were pretty non-existent to begin with because the window to tech is like 3 frames lol
@HeirofDacia
Жыл бұрын
@@nathandam6415 It's definitely doable. Techs not existing at all was insane.
@TrentonButtVO
Жыл бұрын
As someone that has played Ken since I was but a wee baby, I love throws so much. Every game, I play the Ken-esque character because of how fun it is to run strike/throw. Letting an opponent naturally open themselves up because they're scared of the throw is awesome. That being said, I don't particularly enjoy proximity throws with no dedicated whiff animation (partially why I don't play earlier Gear titles).
@typhoonbh
Жыл бұрын
Yeah a lot of older fighting games are really unforgiving in that area
@LPgamedev
Жыл бұрын
Love my boy Potemkin the most. Tager is also cool. Besides huge slow grapplers, there’s a few games that have fast grapplers which is interesting
@typhoonbh
Жыл бұрын
Drive rush will be huge for grapplers in sf6
@sp4de5
Жыл бұрын
DSbro just dropped a new potemkin combo that has 4 frame perfect inputs back-to-back-to-back-to-back. He wasnt lying, some of those combos are tough as nails
@Baps_
Жыл бұрын
Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from. Take care!
@typhoonbh
Жыл бұрын
Ape Escape Soundtrack 19 New Freezeland Snowy Mammoth
@Baps_
Жыл бұрын
@@typhoonbh wow. Nostalgic vibes bro 🥹
@linuxblacksarena
Жыл бұрын
The average Potemkin main's theme song: BUSTIN BUSTIN BUSTIN BUSTIN BUSTIN BUSTIN MAKES ME FEEL GOOD FEEL GOOD FEEL GOOD FEEL GOOD YEAH YEAH YEAHHHHH
@benilinshingoseth2086
Жыл бұрын
Oh ... New video... With some good JoJo audio...🎉🎉🎉
@TheG60528XiJinPing
Жыл бұрын
Idk man, looks like a bunch of weeb shish
@StyledelaBigGreen
Жыл бұрын
Definitely a strike throw enthusiast, myself. Whether Ky or Lilith, I'm always down. Didn't expect the snowy mammoth, though. 10/10 OST choice.
@typhoonbh
Жыл бұрын
A fellow ape escape OST enjoyer
@StyledelaBigGreen
Жыл бұрын
@@typhoonbh That game was my jam when I was a wee lad.
@TheMehkey
Жыл бұрын
Throws and my opinion depend on the game.
@boblederp7111
Жыл бұрын
My favorite grappler is Super Broly in DBFZ. He has an aerial grab that wall bounces for combos and gets me hyped everytime.
@Officialencode
Жыл бұрын
2D fighter grabs often feel earned for the most part. Tho for some non-grappler characters i wish there was just a single grab button rather than a multi-button input.
@SimoneBellomonte
Жыл бұрын
Macro
@SunshowerWonderlab
Жыл бұрын
YOMI Hustle:
@matmil5
Жыл бұрын
As a Ky main my only complaint is that you used sol and not Ky in strike throw definition lol Ganted, Sol has two command grabs but still-
@typhoonbh
Жыл бұрын
Haha yeah I could have used Ky since at that part I was taking about regular throws specifically.
@pian-0g445
Жыл бұрын
@@typhoonbh and the fact that ky is a grappler in his heart. He dreams of suplexing people every night
@naejimba
Жыл бұрын
Hawk in Super Turbo is only considered mid tier if played well... he is NOT the reason people hate grapplers; it was only around 2012 that the tech was found and before this point he was considered the worst character in the game. And, sure, if your opponent makes a number of mistakes, and you make a few good reads, and you get them to the corner, it is possible to throw loop them until they die. What isn't mentioned is how this is so insanely difficult to do that not even the handful of Hawk players in the world who can actually play at the highest levels are able to do so consistently. It has NEVER been a problem. The other grappler in the game, Zangief, is also not a problem and is low tier. Now, Honda's stored Oichio throw IS a problem. If you wanted to adjust the balance of the game, nailing Honda is the key to it IMO. Then there are also the most egregious things in the game, like O Sagat's fireballs (recovery is too fast, the fast one is too fast and the slow one is too slow), Claw's wall dive loops (WAY more disgusting than anything a grappler can do in this game), Boxer's rushes that are so fast it's almost impossible to react to, Chun-Li's stored super and the bug that makes here regular throw do as much damage as a light SPD, etc. Think of her head stomps that are a 50/50 guess and if you guess right it's still her turn, or O Ryu's 50/50 unblockable Tatsus on wakeup. As far as touch of death combos, most characters have them and not just Hawk... and considering top tier characters like Dee Jay or Boxer can do this I fail to see how it's a problem that Hawk can. So why don't we see them in matches all the time? Again, the execution is far too difficult for people to reliably pull off in a match. Here is a video showing it done on a lot of different characters: kzitem.info/news/bejne/q4mfnmmempuQYH4 TLDR: Most people have no idea just how difficult it is to execute on Hawk or Zangief in ST, I know I sure as hell can't, to the point where the skill needed is so high you need to just admit that person who beat you is a much better player than you. If you disagree go play one of these characters on fightcade and be humbled.
@Antifrost
Жыл бұрын
I can't really say whether or not throws need to be toned down because most fighting game series (and sometimes even different games within a series) handles them a little differently. One of my favorite fighting games is Pokken, and throws have an important role there. The generic throw that every character has is a guaranteed way to cause a Phase Shift, and it also plays into the RPS mechanic by beating counter attacks but losing to regular attacks. They're also on average stronger than generic throws in other fighting games, so 'taking the throw' isn't always the best idea. At the same time, the attacker has to consider how their position will change after the throw, because one that results in a wall-blast will deal extra damage but also launch the opponent to the other side of the stage, effectively losing the advantage you could have had by keeping them in the corner. Also as a grappler player my favorite always has been and always will be Tager, but I've never played BlazBlue competitively so it's hard for me to articulate why I like him more than others.
@dasuperbeefman
7 ай бұрын
El fuerte is my favorite grappler and I wanna see him back in sf6. Please put your pitchforks down.
@jasomega2446
Жыл бұрын
Thank you for this video!
@sorrydudebros
Жыл бұрын
I actually dislike the strike throw playstyle and playing against it despite loving Sol in Strive. It feels like that people are either just blocking everything to take the throw or getting absolutely annihilated for trying to contest, neither of which feel like I'm earning the victory. It really is just guessing when someone is gonna try to throw and blowing them up for it. For this reason, I love games where regular throws don't have an extremely punishable whiff animation or where pressure is oppressive but every throw is reactable, since it makes what's going on when someone does escape or open you up a lot more clearer.
@ZeroZmm
Жыл бұрын
I expected mention of grabs in smash. Super annoying and advantageous for some characters, like Mario who can turtle up until he gets an opening for a grab>throw>up tilt spam
@Ramxenoc
Жыл бұрын
Laura Matsuda is the best grappler and the only one I've ever played but I almost played Birdie and R.Mika
@andrewvavrunek
Жыл бұрын
That Anji is really bad lmao
@djcwittz3012
3 ай бұрын
The masters of FGC downplay would never promote a video hyping up grabs. Now saying grabs suck? THAT would be grappler propaganda
@Discotechque
Жыл бұрын
And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him? Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.
@chrismanuel9768
Жыл бұрын
On one hand, throws let you mix it up and punish turtles. On the other hand, they're bullshit, do too much damage, come out too fast, and I hate them I HATE THEM I HATE THEM. So I'd say overall they're not bad. I main Faust btw. Unrelated.
@Jyxero
Жыл бұрын
Clark Steel... Calm, and with all the tools to stay chill, waiting for opponent to make a move (Except projectile dogde / reflect like Z "green hand"); yes, fan of big dudes doing big damage Superb editing, specially with the memes
@BackOff_xd
10 ай бұрын
I may add to the Grappler thing: Android 16: The Fastest Grappler ever. He is an unique case because he breaks most of the standard Grappler things. His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.
@Im_mrboard
Жыл бұрын
My favourite grappler is Ky Kiske. Run up grab is our most powerful weapon!
@chickrepelant
Жыл бұрын
i like the throw tech window in tekken 7. It changes the pace, but doesn't allow for all that sf5 throw loop BS
@Izayoink_Saccuy
Жыл бұрын
Play hisoutensoku
@olav_
Жыл бұрын
Well as a Tekken player throws are fine. Marduk has some bs and the true 50/50 kings get is annoying. But like it's fine. Maybe the true 50/50 might be a good idea if it wasn't with GS and shining wizard considering how much gs does for you, but that's a very small thing in general.
@JJSquirtle
Жыл бұрын
My brother's fav grappler is Yang from BBTag, and mine is either zangief, Darun Meister, or Under Night In-Birth's Waldstein (he got them big hands)
@bluechaman9576
Жыл бұрын
First video I'm watching of your channel, subscribed and liked midway haha, excellent work ! Q best grappler no cap
@MirrorSurfer
Жыл бұрын
King player here, the quality of you videos and scripts...How are you this undersubbed?! Blasphemous.
@simoneguadagnucci1515
Жыл бұрын
I play Ky Kiske so i can say i'm a grappler player. Also you forgot to mention that in BlazBlue throws open for full combo without any resources. Anyway, top tier video, the editing is just.... it's mamma mia
@jdirksen
Жыл бұрын
Seeing that intro (featuring my favorite grappler) reminds me of perhaps the most horrifying hard read RPS I seen. Cowboy: Jumps to avoid Bounds Check Robot with 7 bars: *hippity hoppity your win is my property.* For the non hustlers, Robot’s “KILL PROCESS” command grab hits only aerial and eats all your super, but when used in neutral deals 400 damage per bar… (You can also Whiff Cancel into it, which can make it ungodly levels of satisfying if you manage to catch a foe with it when they think they’re gonna get ya)
@archangelmichaelhawking
Жыл бұрын
Blessed be the grab. Holy is potemkin bussin. Suus non culto
@typhoonbh
Жыл бұрын
Potemkin my beloved
@forbiddenbox
Жыл бұрын
Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.
@lucas_lipp
3 ай бұрын
I'm not great at fighting games, so I just annoy my friends by using throws whenever my friends whiff in Street Fighter, to make them regret their mistakes..... and I may or may not try to condition them into some bahaviour, only to then exploit it, later. Not sure if it's smart, but it's fun.
@BeatBlast
Жыл бұрын
God I love Pot, mostly because while I can take away 90% of my opponent's health with one combo, I still dont know how to Kara cancel so I just do stuff and it works Heat Knuckle go brrr
@lrdalucardart
Жыл бұрын
I like throws, cause I'm a player from the 90's where internet was not a thing and my only opponent was the PC so that's wht I learned to use the most, even though I don't play grapplers. Almost 20years latter I'm still trying to shake the habbit of grabbing ppl randomly in a match, but old habits die hard.
@Ramsey276one
Жыл бұрын
I understand now that without throwing, 2P can block until 1P whiffs In my teens, my friends and neighbors were not that enlightened (I throwed too so I sometimes escaped XD )
@Anticlimaxers
Жыл бұрын
My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.
@brodika
Жыл бұрын
0:35 made me break out in a cold sweat. Been in that exact position more times than I'd care to admit...
@jhinpotion9230
Жыл бұрын
GLUE GANG ACTIVATE
@olakpasa6486
Жыл бұрын
I play android 16, z broly and super broly on dbzf, I live for those 80% combos, altho they occur once every bluemoon XD
@admiralmonsoon2846
Жыл бұрын
I'm a big grapple head and some favorites of mine include Android 16, Potemkin, and Beowulf
@thejuryofwolves
Жыл бұрын
Nice video! Lol this was fantastic. As far as grapplers go for me as far as favorites, the One and Only, King From Tekken 🐆
@captaineflowchapka5535
Жыл бұрын
meanwhile platform fighter :shiek grab you can she tech chase ? if yes pray and change mixup . is the sheik Jmook ? let you controller down and enjoy the sick combo
@kronus_2694
Жыл бұрын
My favourite grappler is waldstein from undernight inbeirth ex (I'm bad at full circle inputs)
@jankopzmavc6834
Жыл бұрын
I love throws....i main grapplers. I hate the universal throw in DBFZ tho.. I mains Super Broly
@imshaunnurse
Жыл бұрын
You shouldve did it on the 2d mortal kombat throws. Perfecting that was akin to cheating. You can literally stop moves mid frame with a simple back or forward and low punch
@claudemirp2772
Жыл бұрын
Grapplers are my worst nightmare, i don't now why, but they tilt me so hard (i'm a new in fighting games complexity stuff, only play for fun when young)
@dj_koen1265
Жыл бұрын
I don’t like grapplers usually but i do love my command grabs Think about heavy hitting damage dealers that also have a command grab and advancing move Like sol ganon and geese I don’t like it when my gameplan revolves around throws But a sick command grab adds a lot imo if its not the main thing the character revolves around
@Hat_Cola
Жыл бұрын
Throws can be annoying, but I play Ky so I love to do them💜
@tenkaichi412
Жыл бұрын
I like throws, but not 0 frame throws like in guilty gear. Some counterplay would be nice.
@Maruhodo
Жыл бұрын
i dont play grappler, im more of a rushdown high risk high reward characters. but that one time i tried using grappler i was like, holy hell that's awesome. but yeah, still wont main a grappler though 😂
@chimericalical
Жыл бұрын
Eh… I play characters that excel in zoning out the opponent from the safety of the other side of the screen… so…. Grapplers are kinda boring to me. Rush down on the other hand… those fuckers push me to be at my best.
@s.b.e._9692
Жыл бұрын
Dragunov is kinda nice
@zell189
Жыл бұрын
Very solid video dude My Favorite Grapplers are Armor King/King and Pot due to the massive amount of emotional damage i deal to my irl mates on offline matches
@firstnamelastname6601
Жыл бұрын
I see a Strive thumbnail on a fighting game video? I'm not watching the video. It's as simple as that.
@typhoonbh
Жыл бұрын
Thanks for the comment
@Jonatha1908
Жыл бұрын
With SF6 just around the corner, I'm prepared for the early grappler syndrome.
@sansnyan982
Жыл бұрын
My favourite grappler is Beetle Kirby No joke, I really like playing it as bad as it is compared to Wrestler
@ErdingerLi
Жыл бұрын
I love playing grapplers, but I usually play some sort of semi-grappler like kof vice/shermie or gg zato
@josesosa3337
Жыл бұрын
I'm sure I'm not the only one who guessed this video was about throws from the title?? I'm a casual, let me have this win!!
@yeeaahh8863
Жыл бұрын
My favourite grappler is Waldstein from Under Night In-Birth
@breadifies2800
Жыл бұрын
Lmao the not gonna sugarthrow it YOMI Hustle Robot tackle threw me off guard
@jobulletchief8936
Жыл бұрын
I think I like Potemkin one.
@typhoonbh
Жыл бұрын
Potemkin is the best
@naerolf09
Жыл бұрын
This reminds me of a conversation where me and my bros were arguing that fortnite doesn't have a "grab" feature to counter builds
@Malacai087
Жыл бұрын
Great and informative video but I also wanted to add that KOF 15 (don't know about other KOF games) also doesn't have a throw whiff animation. Instead, you just get Heavy punch or heavey kick since the input is back or forward plus either of those buttons
@typhoonbh
Жыл бұрын
Interesting
@julesedelweiss
Жыл бұрын
"do you like throws?" ...my r-code says "nagrabiyuki"
@Zeek0079
Жыл бұрын
I've conditioned multiple people to take at least 5 throws in a row in DOA and ive never felt a higher high
@Proto-bug
3 ай бұрын
Hugo and (arguably) Q are my two favorite grapplers :3
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