The common interpretation for how a game's difficulty curve should work is generally wrong. Understanding how they should actually be used can be really helpful for when we are testing and trying to balance our games.
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TIMESTAMPS
0:00 - Intro
0:10 - The Normal Interpretation
1:24 - A Better Alternative
2:47 - Avoid Difficulty Spikes
3:10 - Battletoads and more
4:53 - Tadpole Tales
5:40 - How does this help you?
7:13 - The Zero Problem
8:50 - Important Info
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