Great that N3V are at last realising that many content creators use Blender. I'd like to see N3V create a whole range of assets in Blender (rather than just a cube) so that other content creators can use them as a template for their own creations. A lot of older content creators have given up because it's been difficult to keep up with the number of changing methods of content creation, most recently in the field of textures.
@trainzcontentcreation9435
5 жыл бұрын
What do you mean by a range of assets? Do you mean example locomotives, buildings, track, etc for users to look at for reference?
@kibristuber
5 жыл бұрын
@@trainzcontentcreation9435 Yes, exactly that. N3V have moved the goalposts so often that many older modellers have lost track.
@trainzcontentcreation9435
5 жыл бұрын
@@kibristuber I see. When I get to doing Locomotives/Rollingstock I will definitely include the source so I hope that will be helpful. N3V has some of their old sources on the Trainz Dev Wiki, such as the TS2009 SD40-2.
@ThomasFan2002
5 жыл бұрын
In this video, you say that the alpha option should be ticked in the normal texture, but at the Trainz wikia, it is told that it should be unticked. What's the right setting?
@trainzcontentcreation9435
5 жыл бұрын
Since we want to use an alpha map for the normal (it provides the height map for us) we want it ticked. From my experience, the importer doesn't really care too much about this setting, except for the albedo when using it for glass materials.
@JBVector
4 жыл бұрын
Using Quixel Mixer for creating textures, and following your steps, I created my first trainz asset! It also appears to work in blender 2.8. Thank you very much!
@Trainfan1055Janathan
4 жыл бұрын
I'm moving from GMAX to Blender. I've successfully made a replica of the Bodie Island Lighthouse.
@ThomasFan2002
5 жыл бұрын
Very nice to see this tutorial come out. It's very clear what needs to be done, so big thanks for that. If you don't mind me asking, would it be possible to make a tutorial how to export animations in FBX and how to make them work in Trainz? Thanks in advance!
@trainzcontentcreation9435
5 жыл бұрын
Yes, that one will be in a bogey animation tutorial coming soon.
@MarkozalGaming
5 жыл бұрын
I has try follow the step by step but after export to fbx the config.txt and thumbnail cant show in that folder. i use blender 2.79. Could u help me to find solution? thanks
@trainzcontentcreation9435
5 жыл бұрын
The config and thumbnail will not show in the Blender export window since it is not the same file type. There are a sample config and thumbnail in the description of the video for you to use if you cannot make your own one.
@NicolasCruz3493
3 жыл бұрын
I Can't Find The Mapping & The Influence Properties
@ohshoottre5262
3 жыл бұрын
Lol when this guy comments, I can perfectly hear his voice through his comments. Not an insult, but I thought it was a little funny. Also, good tutorial
@frankb4793
4 жыл бұрын
This is great, just what I was looking for, thanks.
@deleteduser3424
Жыл бұрын
I followed every step but I get like 10 errors, Failed to compile texture.txt file, material in mesh is missing for mandatory texture slot etcetc :/
@kevinseipel5130
Жыл бұрын
So do you know how to import or export props from other games like from L4d2, tf2, gmod stuff like that? Like the Rick May Statue, or the wrecked cars and trucks in l4d2 into trainz 2019? I wanna learn how to do so.
@安超林
2 жыл бұрын
My original asset model is missing, but there is a problem with the asset. I need to modify it. What should I do
@ohshoottre5262
3 жыл бұрын
Is it possible to export using blender 2.9?
@dieseld261
5 жыл бұрын
I'd love to see a tutorial on LODs and how to go about them on more advanced meshes such as a small locomotive so that I know how to make the UV maps work on the same texture.
@trainzcontentcreation9435
5 жыл бұрын
That is definitely planned for a future episode!
@dieseld261
5 жыл бұрын
@@trainzcontentcreation9435 Good to know. Looking forward to it.
@evanthepleaseimsorry4663
2 жыл бұрын
Could you please make a tutorial on how to make the different parameters and apply them to an actual train?
@berniewiemers728
4 жыл бұрын
Thanks for creating a fantastic tutorial. I hope you create more in the future. I would like to see how to create a spline bridge, tunnel etc. in blender. Maybe a tutorial bringing the cube into TANE? or is it the same process minus PBR?
@nahjustaverage
Жыл бұрын
just a question, is there a way to get the models from in game and put them in blender?
@boomeraus0073
4 жыл бұрын
Ok just a quick Question for someone that is still using T:ANE this will be useless to them? Not played around with Blender for a long time.
@trainzcontentcreation9435
4 жыл бұрын
This tutorial is not useless for TANE users, but you will not be able to use the PBR materials. Instead, you can use one of the legacy materials listed here: online.ts2009.com/mediaWiki/index.php/Material_Types#Legacy_Material_Types The entire procedure is the same except the material ending will be different. So for example that uses the onetex material, instead of .m.pbrmetal, it will be .m.onetex .
@trainzmania2022ricardo
4 жыл бұрын
Does this also works on TANE?
@NCXDesigns
3 жыл бұрын
Can you do a tutorial on how to do a locomotive? Like I want to make a locomotive using other dependencies but I will make the body from the ground up. This includes making a passenger car.
@railwaycrossingproductions
3 жыл бұрын
How do I make a locomotive in blender 2.9 and then exported to trainz 2019
@donaldcollins8551
2 жыл бұрын
Show us how to make the parameter file, that's what I have a problem with.
@darkopahic
4 жыл бұрын
Hi. Great tutorial. But your cube cast no shadows in TRS2019. Why?
@doublepickup2064
4 жыл бұрын
I have imported a tunnel_portal into 2019 as a basic scenery(PBRmetal 3dsmax SP baking) , and it looks strange, all the map are fliped to the inside ,even I tried to turned over the normal but it is not working,what's the problem?
@trainzcontentcreation9435
4 жыл бұрын
That sometimes happens with assets and I cannot find a perfect solution how to fix it. Try giving the surface some thickness by extruding it a bit (or solidifying it). It doesn't have to be very much, it could be extruded 0.001.
@Heino5010
4 жыл бұрын
Make sure the faces (normals) are facing outwards.
@trainman264
5 жыл бұрын
Thanks so much
@norzalinaabubakar7003
3 жыл бұрын
does it only work on ts2019 and tane??????
@ohshoottre5262
4 жыл бұрын
does the exporter work with mac?
@daltondick5223
Жыл бұрын
You missed half of what is needed to be discussed. how to make the materials and set them, how do i texture, and how do you get it in the game?
@trainman264
5 жыл бұрын
where do you get other PBR Materials from?
@nathanw7114
4 жыл бұрын
Look online (there are plenty of sites that offer free PBR materials).
@Jasper_jobs_13
2 жыл бұрын
Bro how to export Trainz CDP into Trainz 12 Android
@ITSG2370
5 жыл бұрын
How to generate parameter texture for our own texture?
@trainzcontentcreation9435
5 жыл бұрын
You can create a paramater texture using any photo editing software of your choice. Each color channel represents a purpose in-game, so each channel shouldn't necessarily be the same. Follow the m.pbrmetal article on the Trainz Dev wiki for more information.
@ITSG2370
5 жыл бұрын
@@trainzcontentcreation9435 Ok but how to generate roughness and metalness map?
@trainzcontentcreation9435
5 жыл бұрын
@@ITSG2370 You can generate those using a program such as Materialize, or by hand in a photo editing software.
@dghcpumpernickeldeluxe7391
3 жыл бұрын
where is the sample config file
@ironphilly2366
2 жыл бұрын
how to move a trainz model to blender
@RichardHunslet1963
2 жыл бұрын
10:13
@karma9681
4 жыл бұрын
didnt help at all
@trainzcontentcreation9435
4 жыл бұрын
What didn't help specifically? Where did you get stuck?
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