Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear kzitem.info/news/bejne/qaJuq6R_jmWahX4
@bigboss9150
2 жыл бұрын
You're just the gift that keeps on giving, aren't you? So many high-quality tutorials. Cannot be thankful enough
@Leukick
2 жыл бұрын
Really appreciate you acknowledging a variety of hair types 💚
@Dikko
2 жыл бұрын
No problem 😊
@mafty_x
2 жыл бұрын
Thank you for the afro hair as a poc learning blender it means alot seeing someone that looks like you in a project
@Dikko
2 жыл бұрын
My pleasure :). I'll be keeping that in mind for future topics :)
@diegoarboledatech2340
2 жыл бұрын
1:47 braided hair 8:47 afro 12:47 hair with curves 23:35 putting all together braided hair and hair with curves 34:30 final render
@anomalyraven
2 жыл бұрын
It seems to me that since the Curve Parameter disappeared and got replaced by the Spline Parameter, the Float Curve function does not seem to work properly in this case. Only when I change the start and end point of the curve in the graph, does the hair thickness change. But adding more points between start and end does nothing in my case, using 3.1.0. Just figured I'd put it out here in case someone else run into a similar problem. I haven't solved it yet but if anyone knows a workaround it'd be much appreciated.
@mafty_x
2 жыл бұрын
thank you
@DoctorMadness
2 жыл бұрын
Oh man geometry nodes is a real game changer for hair great video!
@kat74809
2 жыл бұрын
Dikko love the content and was wondering will you be doing an animating series geared towards beginners like your other series or will we have to wait until you finish remaking all the videos first Blender 3.0 version? Like I see your Livestream versions of animating but it's too advanced for me. Can you do a series step by step to teach us how to use the rig you taught us to build? Like how to use the control to animate a short tik tok dance for example? Can you also teach us how to animate this poly- Model hair and do particle hair and animate it also (like flowy dancing hair with the wind)? My biggest trouble with doing hair is the rotation and orientation of the hair strands. like rotating too little or too much and they look the same to me haha. Or when twisting and curling the hair, the front design doesn't show on the twist so I'd have to keep manipulating strand shape for the bottom or go in sculpt mode to draw them in so it doesn't look flat and designless.
@Dikko
2 жыл бұрын
I'll be working on the game plan for my animation series this week, and I hope to start publishing videos on it sometime in January :)
@Nikkizsche
2 жыл бұрын
@@Dikko you're fucking amazing, cheers
@kat74809
2 жыл бұрын
@@Dikko Yay I'm super excited can't wait!!! :)
@Len11999
2 жыл бұрын
Honestly particle hair and alpha hair is not super difficult to learn, and particle hair has the added benefit of being very easy to apply physics to in animations. Poly hair is way easier to import into game engines as you don't need to worry as much about the shaders as you would alpha hair, but poly hair will always read very cartoony in comparison.
@ScorchedIce
2 жыл бұрын
this was a great help! i would love to see you covering rigging on top of methods like these, i've been following along and I keep asking myself how to tackle retopology with the hair curves.
@Dikko
2 жыл бұрын
You dont have to retopo the hair in any of these approaches - they are already perfectly suited :D. You just have to convert them all to meshes - I'll be doing a quick video for that this week.
@ralexnicholas
Жыл бұрын
"...I am a dude and I've never braided hair before." I feel your pain homie! LOL I was wondering how to place the 3 hair strands to create a 3-strand braid!!!!!!! Great tutorial. Thank you much.
@user-gz1jh1ir7q
Жыл бұрын
Incredible tutorial. I've never done stuff like that before, but I'll try to do that with help from your lessons. You have great talent not only for art but for teaching. Go ahead!
@Cosmic_Commentary
2 жыл бұрын
I'm literally on this step of your character making serious you posted last year XD perfect timing
@Neyspaniel
2 жыл бұрын
Hi, Dikko! Ever made a video covering "Modeling Clothing?"
@Dikko
2 жыл бұрын
Yep - in my previous series on stylised characters :). Though I will be covering it again in the next video!
@tumultuousforce6204
2 жыл бұрын
@@Dikko Love you Dikko. Keep going!
@mri9030
2 жыл бұрын
Man, I discovered your youtube channel with those tutorial. I never had the chance to work on 3D but was very interested in giving it a try. Those videos are really amazing.
@luxor9339
2 жыл бұрын
You're a person keeps me saying: Blender's community is awesome.
@keletsorabalao7454
9 ай бұрын
You're a star!
@gamestart8948
2 жыл бұрын
I clicked on this video so fast that KZitem quality option is unavailable. 😔
@pledg
2 жыл бұрын
Great tutorial as always thanks. I'm going to go back to something I did last year and apply the geometry node hair profiles.
@shanepaige9135
2 жыл бұрын
Beautiful, thanks for everything Dikko! You're videos are so comprehensive, I've learned so much from your channel
@NickBaijens
2 жыл бұрын
Another way to change the profile curve for multiple strands at once would be to just join the new profile to the current one, then separate the current one out of there. that way you're using the new shape inside the same old object and you don't have to change anything in the strand settings. That said, I like the geometry nodes for the fact that you can change a few and leave the others with the old profile, which is much more useful in a practical situation!
@periwinkle1136
2 жыл бұрын
this great dude
@Spec1alD
2 жыл бұрын
god modelling has come so far from my milkshape3d shit when i was a kid lol
@NICK....
2 жыл бұрын
Pressing 'e' on any color or object input will automatically select the eye dropper tool
@deanerhockings-reptilianhu8701
2 жыл бұрын
Thanks Dikko! You're a class act!
@Clases3d
2 жыл бұрын
those seem very useful techniques, thanks a lot I will try
@charlesdarwin7647
2 жыл бұрын
Very interesting method.
@brandonjacksoon
2 жыл бұрын
Thank you Mr Dikko! Awesome tutorial :))
@Dikko
2 жыл бұрын
My pleasure!
@morganlak4337
2 жыл бұрын
This is very good! I would also add that if you're making hair that is unique to a culture that is not your own, particularly black hair, please look at the work of artists from that culture for reference! They are most familiar with it. If you don't know what to look for you can find bad references accidentally, looking for work by artists of that culture basically guarantees that it's good reference
@Dikko
2 жыл бұрын
That pretty much applies to all references imo - try to find the most genuine/authentic representation of what you are trying to recreate or be inspired by :). That's why I avoid art station like the Plague when it comes to sourcing reference
@noirlavender6409
2 жыл бұрын
My ass will eventually turn into dust with all this ass kicking, but thank you!
@manthiravel6274
2 жыл бұрын
This is soo cool. Best stylized hair tutorial ever. Awesome work🤍 Can you please make realistic hair too? If you done it already can you please link the video, I gone through your videos and I can't find realistic hair tutorial. Can you help me? Thank you. Really awesome work. Learned a lot from your channel.
@LightAaronD
2 жыл бұрын
thank ya dikko..love it
@LuisPereira-bn8jq
2 жыл бұрын
So, as someone who is decently comfortable with geometry nodes, but is terrified of hair, the reason why Geo Nodes require you to set the material within Geo Nodes is because your geometry is being created inside Geo Nodes. In this example you are taking curves as input and using Geo Nodes just as a way to control the bevel. But in more extreme examples, your whole object may be defined in Geo Nodes. You can find tutorials on KZitem of someone defining a full couch using Geo Nodes from no starting geometry whatsoever. But surely the legs of the couch need a different material from the cushions, so you need a way to specify which bits of the geometry created by geo nodes get which material, and this really can't be done the traditional way, since you can't select the faces created by geo nodes in order to assign them a material. And since I've come this far, I might point another issue, which is that objects created from Geo Nodes won't really have UVs, which are a bit beyond the current capability of Geo Nodes. Technically there's already enough functionality, via attributes, to define "fake UVs" that you can feed into the texture nodes, but such workarounds create undesired effects around seams, which attributes can't yet deal with.
@stanjustine3179
2 жыл бұрын
The man Always 👌
@u.r.specialkelley6390
2 жыл бұрын
Got lost at 3:06 Dikko please assist. Someone help!!! Video to fast at that part. I'm stuck. Thanks for all the tutorials
@ralexnicholas
Жыл бұрын
If you click on the cog-looking Settings icon down the bottom where the video controls are, then you should be able to slow the playback speed of this tutorial.
@Imran400e
Жыл бұрын
can we rig that also ??
@Memeieli
2 жыл бұрын
Love the video Dikko, you make amazing content as always. I was curious, is there a way to make the curves not have faces render? I'm trying to make the hair have only sides facing away from the head render.
@Dikko
2 жыл бұрын
In the material setting you can cull back faces, or if you don't need the thickness you can probably use an open shape profile (not sure if that would work though)
@Memeieli
2 жыл бұрын
@@Dikko An open face profile? That sorta sounds like what I'm after. Gotta figure out where to do that
@neilmarshall5087
2 жыл бұрын
Like at 13:30... But use a half circle curve, U shape, v shape. You can use a wide U shape with a few smaller ones above it to create depth as you go. That looks like multi strands. Adjust the curve twist to get the shapes facing correctly.
@TKilgannon
2 жыл бұрын
For whatever reason I don't have the option to add a geometry node to my curve. I doesn't show up in the modifiers tab. It'll show up on my other mesh objects but not my curve object. Anyone know if I'm missing anything?
@Dikko
2 жыл бұрын
Update to blender 3.0
@josegabriel6140
2 жыл бұрын
18:26 when i link the object info with the curve to mesh jode nothing happens and the shape of the circle is not added but when i link the star node it does. can someone help me i don't know what to do
@Dikko
2 жыл бұрын
I had the same problem. You gotta test the curve parameters to default in the curve properties
@felipealbuquerque6309
2 жыл бұрын
Got a question. Sometimes when using curves and adjusting the segments make the curve tilt to change, is there a way to get around that?
@Dikko
2 жыл бұрын
Not really. Geometry nodes mitigates it somewhat but when doing it with just curves, you have to manually twist each point at times
@felipealbuquerque6309
2 жыл бұрын
@@Dikko Alright thanks... I find geometry nodes kinda complex yet, so I'm gonna stick to the old method hehe
@bluntly-
7 ай бұрын
does not work this way for me on 3.4.1 at alll
@TheMarinaneth
2 жыл бұрын
1000 * Thanks for that :-D
@Hydra-tm7qm
2 жыл бұрын
incase you are making cloth tutorial for women character,I reccomend iron bikini with scaf or cloak,personal fetish...😂
@Dikko
2 жыл бұрын
Clothing will be based off of daenerys from GOT :)
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