i have spent the last 12 hours in a trance scripting, editing and recording this in its entirety I am very tired
@theghostcreator776
2 жыл бұрын
rest well, you have revived the series
@theultimatepielord8697
2 жыл бұрын
i will appreciate this a lot if/when I ever decide to try Advance Wars PVP
@nathanwitte9442
2 жыл бұрын
It really showed in the quality. Great video!!!!
@donovanbarrientosreyes
2 жыл бұрын
Putting the Excel in the emblem
@EdwardoFE
2 жыл бұрын
of course there's the biggest exception, where you are playing as Hachi and don't need to even think.
@maltheopia
2 жыл бұрын
7:25 Blood Emperor Marth: That's the real secret to my success. With my daring and unsentimental conception of 'reinforcement zone' being 'wherever Malledus recruits hapless idiots', I am able to push further and more aggressively into enemy territory than those sadsacks who value their reputations and lives of their troops.
@maltheopia
2 жыл бұрын
Everted Plaster Saint Corrin: Fascinating. What do you say about the other objections to your strategy? Blood Emperor Marth: Oh, depends. They're all spurious, some more than others. Let's go down the list. *Logistics:* No need for logistics if all the belligerents are dead! *Reputation for Competence:* Altean secret police will handle that one. *Postwar Economics:* lol as if any fantasy story had EVER cared about how the Dread Armies managed to feed its demobilized populace. *Recruit Competence:* This one is actually a concern. During the endgame of the War of Heroes there was definitely a decline in troop quality. Which is why we invest in forged weapons, statboosters, and most importantly: grueling arena training. *Losing valuable equipment:* All their gear goes back to my convoy. Hell, with the generics, it's like I'm printing my own money! *Loyalty:* Why do you think I grinded to max level against Hymen? *Welfare of the Troops:* THIS INTERVIEW IS PERMANENTLY OVER. GET OUT OF MY FACE WITH THIS DRIVEL.
@maltheopia
2 жыл бұрын
"What if we can somehow get on top of a factory or other unit production building to stop it from producing units, like with a movement boosting power, eagle's lighting strike, or the opponent just being bad?" Depends? I mean, this is Advance Wars PVP so this strategy isn't going to work against player-ran COs, but if you're playing the campaign sometimes you don't actually want to block the production buildings. 1) The AI prefers to build its most expensive units in its most forward bases, with no regard to safety or backline integrity. 2) In Advance Wars 2, the CPU refuses to go below 4 infantry/mech units, a lander if a seaport is available, and a T-copter is an airport is available. You can manipulate an AI into repeatedly building something that will get destroyed so it won't cycle to tougher units. AW1/AWDS the AI is more flexible about not having a capture/transport foundation. Note that in AWDS, an AI will NEVER build a second APC. 3) The AI has no sense of building units in a way that won't get them destroyed. If the AI has a very forward Airport and a backline Airport and a Missile unit is guarding the forward Airport, they will never build an air unit in the backline Airport. This enables some hilarious strategies, like Grit taking a permanent chunk out of Black Hole's offensive capabilities by letting Sturm capture Andy's airport and parking a Missile Unit to cover it.
@arcturus64
2 жыл бұрын
Had some huge Famicom Wars flashbacks with the 2 tanks playing cards at the top right corner at 4:40 or the light tank being super small when facing the med tank 5:55 like in the intro.
@Hone_mor2525
2 жыл бұрын
Technically videos like these are your real roots.
@ianleather5699
2 жыл бұрын
Dude I love these videos so much, I imagine they are very difficult to script and make, so kudos to putting so much effort into videos that may not perform as well
@d.altounian244
2 жыл бұрын
This is very well put together and thought out. Good vid excel
@NeviTheLettyFan
2 жыл бұрын
I enjoy your AW videos a lot, thank you for these
@arcturus64
2 жыл бұрын
Thank you for this very informative video! I know it may not be as popular as your FE vids but thank you all the same for sharing your knowledge with newer AW players like me.
@zacharybrown3010
2 жыл бұрын
based, another tryhard excel vid
@maltheopia
2 жыл бұрын
Tryhard Excelblem videos are my favorite one. Gotta have some meat and potatoes between your desserts.
@thehuffpuff10
Жыл бұрын
oo, this concepts are interesting. Makes me want to go back and play advance wars again.
@redhairedprince5382
Жыл бұрын
Yo, things are on fire at the moment in Awbw Would be interesting to see you coming back to the game
@Pm3m_Dia
2 жыл бұрын
What is this mech-spam slander?
@Excelblem
2 жыл бұрын
not slander if it's true
@tricky2795
2 жыл бұрын
@@Excelblem would you go deeper into the analysis why Mechs are bad in general?
@tanphamnhat969
2 жыл бұрын
@@tricky2795 Expect in the map which have the middle of the map seprated by the mountain which probally never existed.
@LoudWaffle
2 жыл бұрын
@@tricky2795 Probably smaller movement range makes them far less useful/flexible than infantry who want to capture buildings, and for direct combat the varieties of tanks just pull it off better? My guess as an AW novice.
@tricky2795
2 жыл бұрын
@@LoudWaffle kinda my guess too, it trades badly against infantry considering it's 3x the cost of the infantry and a tank usually get the first shot on a mech, or it will just stay out of the mech range hitting something else while the mech is not doing anything useful. It also takes 3x as many turns to reach the contested zones compared to a tank, so that is a lot of turns where you don't get the value from the funds spend. If you use a transport on it, you spend 5,000 + 3,000 which could've been spend on a tank + infantry instead
@SnydeX9
2 жыл бұрын
5:55 "swiggity swooty, I'm comin' fo' dat booty"
@alex_zetsu
2 жыл бұрын
Hey Mech spamming can be good if they can reach the important area in 3 turns while your tanks tanks 2 (usually because of a river... and AWBW will make sure that while rivers might be present they are never placed in this way that the 6 tile zone covers too many cities) or if your opponent has a bunch of units nearby your base. Of course, usually if your opponent has a bunch of units nearby your base you probably are at least at a 6 city disadvntage and will lose anyway. But hey if you see 3 tanks, an artillery, and an infnatry within 4 tiles of your base and 2 of them are within 2 tiles and you're not behind in income, go ahead and Mech spam, you'll probably come out ahead. And wonder why your opponent left all those cities on his way to your base uncaptured.
@VestedUTuber
Ай бұрын
"If your opponent is doing something silly" Just one thing to note, be careful when moving in against someone doing things like this and pay attention to what they're actually building, when they're building it and where. For example it might by silly to build naval units other than landers but if your opponent suddenly invests in a battleship that just happens to be able to cover a chokepoint that you're fighting over, you might want to take that seriously. And to use the mech example you gave, they may be trying to clog out your ability to advance on one of their bases should you actually try to take one.
@theghostcreator776
2 жыл бұрын
IT RETURNS REJOICE
@theforgottenranger
2 жыл бұрын
What if we can somehow get on top of a factory or other unit production building to stop it from producing units, like with a movement boosting power, eagle's lighting strike, or the opponent just being bad?
@blazerchocobo
2 жыл бұрын
If that factory cannot produce more unit, it is as a matter of fact useless (apart from the income). That _will_ reduce the effective space that the opponent controls despite them still owning the structure. However you need to invest resources in keeping that structure ineffective (like leaving a unit there, in such a way that it's not immediately destroyed by a counterattack) so it's usually just a stop-gap measure until you can secure the position (i.e.: capturing).
@Excelblem
2 жыл бұрын
Generally, if you've managed to push on top of a factory you're probably already winning in multiple ways, either by income, army size, etc. It's not something you need to really think too hard about.
@anzyroadside2374
2 жыл бұрын
Exception 1 is basically another type zone of control. After all, units that are already on the field are threats by themselves. A bunch of them grouped up are even more so. This is why I think regrouping after a successful push is better than overextending.
@Capris9x
2 жыл бұрын
B-b-but Mech spamming is so fun, especially with Sami :(
@queengames8421
2 жыл бұрын
This was quite informative. Maybe I should play AWBW...
@g-56
Жыл бұрын
next advance wars academy when ?
@crawfy48
2 жыл бұрын
Where are the wooden unit blocks?
@Excelblem
2 жыл бұрын
They ended up not looking that great on camera so they're just sitting on my desk unused D:
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