We also lose the LMB skill slot. For Summons it was usually something like Bone Armour, which isn't a skill gem and now takes up a new skill slot we don't have room for.
@jukkapekkaylitalo
5 ай бұрын
many ppl use cast when damage taken for guard skills. Even that has one too many skill gems. But with this y can use enduring cry in without linking it to any button.
@reznovvazileski3193
5 ай бұрын
@@jukkapekkaylitalo At least CWDT makes sense since it costs a skillgem slot yes, but that one triggers conditionally when you most need it so it's never on cooldown when you most need it. This gem increases the cooldown and the manacost both, as well as makes warcries share a cooldown meaning you'll need increased duration and cdr through the ffing roof to keep them all up at once. So after nerfing yourself by 1 socket for rallying cry, now you can choose by nerfing yourself by warcry uptimes or many skill nodes and item mods to get it back to proper uptime.
@izeculd8828
5 ай бұрын
@@jukkapekkaylitalo hard to link to bone armour though
@gok408
5 ай бұрын
@@jukkapekkaylitalo and it cost a socket :D
@TheCosmicAstro-
5 ай бұрын
Just classic GGG making the game worse and worse. Whats new? The last good thing they did was the atlas skill tree. Nothing they have done has helped the core problems of the game at large or core problems of build types like melee
@ravenatnm
5 ай бұрын
it only makes sense if they're adding WASD movement to POE1 and this is a means to getting adoption to WASD.
@touchthis3372
5 ай бұрын
I walk with E
@HeavyClaw
5 ай бұрын
I will never understand the GGG need to fix something they broke, by break something else
@majinanti3645
5 ай бұрын
How does wasd movement interfere with left click skills? Those are all seperate inputs
@NMarsh8899
5 ай бұрын
Or leveling the field if they are about to announce cross platform play
@TheBlackWaltz
5 ай бұрын
Leveling the field makes no sense either. Consoles don't have alt tab for shopping, they dont have awakened poe trade, they have longer load times, and the mouse and keyboard is still a better movement style in poe1 than the controller. Poe2 the wasd is better bwcause you can still walk while in vendors and other stuff. @nathanmarshall8899
@daanstrik4293
5 ай бұрын
For this quality of life episode: We’ve added a problem. And provided you with a solution (with a cost). This is a buff
@user-qg8uv3kn3c
5 ай бұрын
They had the opportunity to make this so good and kind of blew it. They can obviously make additional gearing slots for sanctum relics, heist trinkets, etc. They should have left it alone, and instead added new chase items (cough” fix trinkets) that when slotted could modify the ways both left AND right clicks are used. This would deliver similar results but would give us an even larger array of build options and new ideas for skill interactions. Just my thoughts. Great video as always.
@erutherford
5 ай бұрын
I like the concept of AutoMation in theory as I do want to periodically cast things even if I'm not necessarily left clicking often. The thing is we need several different types of automation ... some that recast spells just before the duration ends ... some that cycle through spells one at a time ... some that cast spells "recently" [once every 3.9 seconds], etc.
@dreamcore_gg
5 ай бұрын
Yeah, realistically this would require not a skill gem, but an entire new system and interface for setting delays etc.
@BorkBigFrighten2
5 ай бұрын
This idea is damn near flawless. 100% agree.
@diabolostylespim5310
5 ай бұрын
If you just want to handle duration, you just need a cooldown drifting with gem quality or level. You can do a lot of automation with gems but we simply don't have enough socket.
@zeriel9148
5 ай бұрын
Irony is they didn't add it for the things that need automation the most. Like melee totems. So you have them "automating" at a significant cost things that already worked perfectly with no automation, then not automating the things that actually need to be automated for genuine QOL. This isn't even really a QOL change if we're honest compared to the status quo, you're getting the same effect you had before but for an added cost. Well, perhaps if we say QOL stands for "Quality of Loss", then it is accurate.
@CouchOwner2
5 ай бұрын
i feel the more elegant solution would have been to create Gem enchantments. basically instilling orbs, but for gems. even if Automation/CtA had no drawbacks and left-click still worked, i doubt they'd see much use outside Brand Recall, just because of the socket pressure. many builds to add in Automation or CtA would have to drop an aura, or their movement skill, or a support gem for keeping support minions alive... which is INSANE cost for the "QoL". even some builds that just have a setup that's like, shield charge, faster attacks, momentum, can't really just drop momentum. that makes an open slot in a three-link and their guard skill is in a single socket, on a four socket, with the other 3 sockets as a three link. they can make "space" but not in the right place.
@dreamcore_gg
5 ай бұрын
Love this idea!
@zeriel9148
5 ай бұрын
Yeah, PoE's customization in builds while lightyears ahead of their competitors feels strangely, intentionally backwards sometimes. Like... acknowledging something is a problem for years, and just refusing to fix it. Melee totems buffs could just be a mana reservation aura that does the same thing without affecting the functionality of totems, etc. If helm enchants being too annoying to have the right base/get the right enchant/people hate lab was a problem, just fucking add them as a tradeable enchant item you can put onto any gem, but nope. They had to remove all of it. Which is why I'm 100% convinced it was never about adding a "cool new feature", but just decapitating nerfs because that's what GGG really wanted to do, they have simply perfected the art of presenting huge nerfs to players as a shiny new feature.
@CouchOwner2
5 ай бұрын
@@zeriel9148 i mean, we do know they want to nerf things because they don't want the game to become D3 with players hitting for trillions of damage per second. i don't feel like that's the case here because of how weird it would be for them to think Mines especially needed a nerf and the best way to nerf minion builds was to make convocating minions obnoxious. just seems weird to me. i think this Automation change is just a desire to handle all auto-casting uniformly in a typical PoE "there's a gem for that" kinda way... but they just didn't think things through well enough. they also haven't perfected presenting nerfs as features. people are pretty annoyed about this. that's hardly perfect presentation.
@zeriel9148
5 ай бұрын
@@CouchOwner2 Yeah, gem pressure in PoE 1 as opposed to how PoE 2 does it is a bit of a problem. Introducing basic game functions as gems... maybe this "works" for 2H builds, but for 1H + shield or dual wield? I am down 6 sockets/6 links, I already have stuff I would ideally want to run but don't because it takes too many sockets, now they want me to sacrifice more for the same functionality I got previous to this patch for free? Nope. I meant "perfecting presenting nerfs as features" as an insult. Obviously kind of sarcastic. It's not good to "present" something bad as something good. Most people, at least in the real world, don't think lying is a moral virtue.
@sights363
5 ай бұрын
The numbers on these gems are reminiscent of the nerfed Second Wind :')
@mr.catface-2635
5 ай бұрын
I do think call to arms will be pretty useful, but I don't understand why we had to remove left click in order to add these
@JanPapiezGaming
5 ай бұрын
thank console players
@tinaeepy
5 ай бұрын
Can cope and say it's for future WASD movement
@jukkapekkaylitalo
5 ай бұрын
Too op if y can both automate and left click. i could auntomate sigil and have arcane on left. well for travel skill users this is little bad. No more phase run on left and flame dash on space.
@gabrielpasqualini8413
5 ай бұрын
@jukkapekkaylitalo I'd rather just keep the skill on left click if that's the case? LOL no mana multi cost, no increased cd and only need 1 socket instead of 2 to make it work... This is not a "qol" this is a nerf lol
@rammune7260
5 ай бұрын
Call to Arms Gem will be in every build that does not depend on Warcries already. If they don't already have a source for Endurance Charges, they now have it at the cost of a couple sockets. Infernal Cry will grant explosions for mapping.
@juliangrabowsky6418
5 ай бұрын
I am a very big fan of Instant Skills on Left. Vortex (no longer instant, rip. was my biggest joy ever and made me, for the first time, play the game long enough to do all 50 league challenges), Corrupting Blood Warcry, Molten shell (Altho a bit more questionable). I was also considering making some weird Instant spell leftclick build this league so.. uh this one was unexpected. For Corrupting warcry it already took me a huge investment to get the cooldown low enought for them to be consistent, and that was during Ancestors where i had plenty access to Warcry Cooldown Tattoos. The only saving grace i can see with these gems is if their lv 20 versions somehow actually support the gems, instead of nerfing them. I genuinly enjoy the idea of these, but i hope they will be revisited.
@zeplis1
5 ай бұрын
"This is a buff"
@matthewbwp
5 ай бұрын
I would be all for this if the cooldown modifier were for faster recovery rather then slower and then not removing left click...... That would make it a bonus in cooldown for extra cost of mana, i feel that's a nice buff for the loss of a gem socket. Losing a gem socket and cooldown and extra mana cost and losing left click instant skills is crazy.
@Enzo-kb4oj
5 ай бұрын
This done like this does not make sense. They could have added the option of when you select a skill, as well as choose to use it in place or move to use it, to be able to choose to cast it automatically or not. It would be, on their part, to recognize that many people do the numLock trick and provide a practical solution for all players. From Joystick and those who do not have a numpad. Done this way, it seems designed to give us a bad time. This is literally what J Rogers himself criticized about the Diablo 4 cooldowns.
@NhatAnhPhamDr
5 ай бұрын
What is numlock trick ? I try but fail to success.
@nextgen3ric
5 ай бұрын
@@NhatAnhPhamDrbind one of your skills to your numpad key ->press and hold key when you enter a zone -> deactivate NumLock WHILE STILL PRESSING THE KEY -> release the button press. Due to a quirk in how windows deals with it, the button is considered continually pressed, as if you were still holding it down.
@NMarsh8899
5 ай бұрын
I'm wondering if it's a hint towards potential cross network play? Would level the field since as far as I know you can't bind a skill to move on a controller
@apalsnerg
5 ай бұрын
@@NMarsh8899 That is, by far, the biggest huff of hopium I have ever seen anyone take in my entire life. Please let me get some as well, I'd love to be able to play with my nephew who doesn't have a PC.
@NMarsh8899
5 ай бұрын
@@apalsnergA guy can dream. Cross platform play was about the only good thing that came out of D4. Was finally able to play with a couple of buddies that only play console.
@ultimosoneto674
5 ай бұрын
GGG developers came up together to hit their heads on a sink before coming with this one. Simultaneously. A huge *pump* It's the only way that I think they could have thought that removing the option to bind skills in the left click was good idea.
@dth7171
5 ай бұрын
I love how GGG used Cleave as the attack skill for introducing these automated gems. Perfect for memes.
@agtihz
5 ай бұрын
I think its a dead giveaway that WASD movement is being ported to poe1 in 3.24. So they want everyone to try it out and dont give anyone the feeling that they are missing out on the left click cast. The "fix" for ppl that are staying with click to move is very poorly executed tho. Nice Video as always
@dreamcore_gg
5 ай бұрын
WASD to PoE1 would be interesting, I'll have to reserve judgement for that until I've played with it
@jasonmoss-qk8oh
5 ай бұрын
poe1 isn't getting wasd
@agtihz
5 ай бұрын
@@jasonmoss-qk8oh If it does not then this change is f*cked up
@immanuelaj
5 ай бұрын
@@dreamcore_ggYou can just plug in a controller and give it a go. I'm sure it'll be somewhat similar.
@pierrenoel6878
5 ай бұрын
They have talk about it on an interview (one of the first after the mercenary showcase). It is currently impossible to implement it on PoE1, and to make it look good, because it requiert to do the animations for movement on a 8 cross directions (also called strafing). And that for every class, since they dont share the same skeleton structure. One of the main reasons we have PoE2 as a separate game is because they had to rework the animation system they made 10 years ago, so they can have differents layers of animation. And this is what allow them to make WSAD.
@nela8872
5 ай бұрын
"...if you've cast spell recently" - also took a hit here
@Nionqp
5 ай бұрын
Another cost that you haven’t mentioned is that we also basically lose a skill slot on the bar if you cant fit in the new skill gem in your build.
@sinteleon
5 ай бұрын
Why isn't this a support gem outright instead? Also, do we need to activate automate every time we enter an area?
@vynze
5 ай бұрын
When I first saw this I thought to myself "wow automatic warcries? SURELY theyll announce melee totems being removed / automated with a support gem to always give the buff as well". Then I saw the entire thing, feels like this is gonna be really bad and if they keep going, melee is gonna get obliberated next patch
@kju-uu8me
5 ай бұрын
As a heads up, the automation shown in the teaser is lvl 1 and has an off CDR value meaning it will likely be near 0 or even increased CDR at lvl 20, which would make automation not entirely useless.
@christopherstreet5713
5 ай бұрын
Something to keep in mind; controller players have never been able to use a skill on left click. So for us, this has no downsides, only positives. I do feel for the loss, but dang is it time we get access to similar tech
@dreamcore_gg
5 ай бұрын
I think the better solution was to just provide a single automated skill slot for controller players, and offer that skill slot option to keyboard/mouse users as a replacement to left click if they wished to use it.
@_alex_y.not_
5 ай бұрын
I mostly agree. Cool idea in theory but the impact to numerous builds is very, very large and not much is being gained for this tradeoff. It will be interesting to see how quality scaling and gem level scaling impacts Automation and Call to Arms and maybe some shenanigans can take place there (jousis pls) and the ability to automate multiple instant cast skills at once is very nice. But the numerous tradeoffs make this pretty rough. We don't even know when and where the gems will drop from which doesn't make this feel good either. Having to potentially mule a Automation gem to one of the strength classes on leaguestart will only make this sting worse. I don't know why GGG couldn't have implemented these new gems while also keeping left-click skills in. These gems clearly have positive aspects to them and would be worth using as a choice, but forcing the choice onto the playerbase is a different story altogether.
@Hooga89
5 ай бұрын
Considering how wack Affliction was, everyone should prepare for Necropolis to be an extreme nerf league.
@johnturtle6649
5 ай бұрын
Gaming reflecting IRL right now ...
@zeriel9148
5 ай бұрын
I'm really gonna miss my extra 3 impale stacks, stun immunity, and easy spell suppress. Sad days ahead.
@bewilder210
5 ай бұрын
these particular changes has nothing to do on what affliction gave to us.
@pedrolopa2
5 ай бұрын
basically anti-qol change because you can use numlock to get same results as before with extra steps
@gameanalytic
5 ай бұрын
and with every zonechange you need redo numlock shcenanigan again and again. No thanks, I better go use ahk.
@ahmedbadreddinemoucouf3662
5 ай бұрын
@@gameanalytic macros 'exist'
@nextgen3ric
5 ай бұрын
The thing I specifically hate about this is that it is one of those design credos that pops up every so often in their changes, namely that QoL is an expression of build progression, and regarded the same way as pure power scaling. Every so often a change like this comes along that just straight up introduces clunk to be overcome. Given that instants are still instants, and can be bound to any other key in your slots to be pressed, it literally changes nothing except forcing you to keep another button pressed constantly. And forces you to probably have to rebind auras after each death because of limited space. What could have been a very interesting build option was just turned into hostile qol.
@doothdooth
5 ай бұрын
I will always stand by the idea that if there's even a slight attempt to buff numerically challenged skills, abilities, archetypes etc then the nerfs are always fine. I am tired of DD, I am tired of bonezone.
@apalsnerg
5 ай бұрын
I'm not tired of bonezone, but I really wish other skills were as viable. But what other skill is going to give me 21k regen with 21 million dps on like 30 divines?
@doothdooth
5 ай бұрын
@@apalsnerg Variety is the spice of life, and at this point variety in PoE is only from self imposed challenge, especially more so in SSF/HCSSF
@pixelj4877
5 ай бұрын
I'm in the 1% here. This is huge for me. For health reasons (neck, shoulder, back and wrist issues from keyboard and mouse set up), and being a new dad, I estimate 99% of my game time is on the steam deck or on PC with a ps4 controller plugged in. But i felt like I was at a strong disadvantage by manually casting my guard skills or call to arm warcries. I don't mind the change at all. They are undoing a design decision they probably regretted 10+ years ago. Having a skill automatically cast in the act of moving was a strange design choice.
@KillerMZE
5 ай бұрын
These shouldn't be gems, but instead an option on the skill to autocast
@theinfernity1799
5 ай бұрын
There will be probably some weird frostblink build with the one amulet that gives cdr to travel skills per frenzy charge or so. So better a gem to sacrifice some power xd But for guard skills or so it would have been better, ye.
@user-mt7zh5sq7i
5 ай бұрын
I didn't see how this was a nerf until you mentioned it applies to left click trigger too, I thought it's just about UI you using spells and didn't really see the sense of it, but yeah no they'll not implement it at least 3/5 players have something on their left click to trigger
@martinertner2524
5 ай бұрын
I definitely think it's on line with GGG Vision how Poe is supposed to be. If I cast spells myself I save a skill socket, mana and cooldown, if I automate it I will not get that Benefit. The Guardian skills in particular are intended to reduce the high damage values that a single attack that is well displayed would cause. And not to have permanent uptime or as much uptime as possible. Of course it's a bummer that you can no longer place things on a left click and yes, that's a nerf for players and also one you can avoid by the use of a macro. Nevertheless, I think that GGG definitely has the right to nerf things because a constant power crepe is not healthy for the game in the long run. And the fact that they first take something that every idiot can see that the devs didn't intend in that way is completely logical to me.
@helltube4523
5 ай бұрын
The gem pressure is the one big thing here. Maybe the cooldown recovery rate will be fine or even a net positive with gem levels and quality? I can also see myself just using automation instead of mark on hit support and using molten shell or whatever else I wanted to be automated (curse) in the same setup.
@multikatm1354
5 ай бұрын
Now other ARPG's will be able to make binding a skill to the LMB for smoother game play a feature.
@sinteleon
5 ай бұрын
The thing missed here is for builds that automates more than 1 skill (basically, every build that uses cast spell on skill use weapons, along with most builds that uses CWDT) Once you exceed more than 1 automated skill, the support is either a wash or a net buff.
@dreamcore_gg
5 ай бұрын
This support can't replace most trigger weapon spells(for example, a necromancer using bone offering in a trigger weapon) since it only works on instant spells. Barely any builds use more than one instant spell, and putting a guard skill in automation is almost always worse than it being on CWDT. Things that other builds use on CWDT, like curses, marks etc also can't be used with automation.
@sinteleon
5 ай бұрын
@@dreamcore_gg ah right, forgot the "instant" clause. Maybe the instant clause should be removed then, since most instant skills falls under 3 categories: reservation buff skills which this is pointless, movement skills which this is unreliable, guard skills which arguably works better with CWDT even if we don't use left click. The remainder outside of brand recall doesn't work well with or doesn't require automation regardless...
@VoyKarma
5 ай бұрын
I hope they address their decision for this change because i honestly cant see how they could think this is a quality of life change
@andrewmccune2895
5 ай бұрын
A very, very bad change that most players hate. Made worse by masquerading it as a QOL update.
@PierPaoloG
5 ай бұрын
GGG is following in Blizzard's footsteps little by little until most players will be pissed and choose other products .
@VicoSun
5 ай бұрын
@@PierPaoloG How?
@PierPaoloG
5 ай бұрын
@@VicoSun Nerfing a-la fuckthingsup when not needed nor asked for .
@VicoSun
5 ай бұрын
@@PierPaoloG And how much it's comparable to Blizz?
@PierPaoloG
5 ай бұрын
@@VicoSun alright that's a good question 😂😂😂 Fucking things up like Blizz did to D4 is out of this world ,I know ,I'm just worried about this great game that is PoE to not become like D4....
@CCSplinters
5 ай бұрын
But detonating mines is sitting comfortably in 'D' key as a default. I think everyone forgot about it and it's actually comfortable than automating it with left click so you can maximize mine aura before detonating. Also for automating skills using left click - they can just automate it in right click then use their main spell in the left click. A bit of getting used to for reversing the buttons but still reach the same goal. Constant use of instant skill and kill everything while moving with 2 buttons.
@Kardeell
5 ай бұрын
Call to arms have a point: it gives keystone power, but better they do transformed gems "of automation" with 10% less cdr, "of dander" triggers when savage hit etc, and disable for manual using.
@thomasgoodwill
5 ай бұрын
Unfortunately, I do not think the Saboteur tech will work. The Automation gem is currently missing the Trigger tag that other triggered gems like Spellslinger or CoC have.
@ahmedbadreddinemoucouf3662
5 ай бұрын
exactly, it will not work with things like second wind too. People sometimes forget how poe works
@midknightcrisis8612
5 ай бұрын
So you're saying that the " _triggered_ spells" mentioned in automation's description will not work as " _triggered_ spells" mentioned in Summon Triggerbots simply because the Skill gem turning the spells into triggers does not have the Trigger tag? Even assuming they didn't just forget to add the tag in, the whole idea that it doesn't work sounds dumb. On the flipside, if it doesn't work with Second wind support which specifically mentions "Cannot support triggered skills", that sounds contradicting to the first statement that it doesn't rly count as a triggered skill. Can either of you explain what's going on?
@thomasgoodwill
5 ай бұрын
@@midknightcrisis8612 it is possible that they've assigned the Trigger keyword to the gem in the code and just forgot to update the gem description to accomodate the new behaviour. But if it's not an oversight on their part, it absolutely won't work with Sabo. The gamecode refers to the keywords associated with any given gem to determine the different interactions, it does not care about the skill description (which is manually written by a human anyways) whatsoever.
@sinteleon
5 ай бұрын
(technically General's Cry and Snipe also doesn't have the trigger keyword... Can Snipe trigger barrage?)
@midknightcrisis8612
5 ай бұрын
@@thomasgoodwillthx 4 the technical explanation. Still dumb though, having interactions work differently than the intuitive implication from the skill descriptions. Those being handwritten does not excuse it; if sth is supposed not to work a certain way, it's the game designer's job to clarify it in the description. This has been a pain point of PoE ever since minion stats were hidden, making speculations on how to use them dependant on either hours of testing on your own or data mining (on that note, poedb has been proven to provide inaccurate data concerning minions iirc, so not even they're a trustworthy source)
@oxygene9082
5 ай бұрын
I think you are just right. This was a pretty good summary.
@Kasbark
5 ай бұрын
I had not seen call to arms triggering multiple warcries! i did not thing that would be possible since it causes them to share cooldown. This gem is very interesting for a number of builds.
@addict3d1224
5 ай бұрын
I wonder how Call to Arms interacts with Echoes of Creation.
@aliunwala1034
5 ай бұрын
Probably just trigger twice as it comes off of cooldown and has +1 charge
@Fabian_Lobo
5 ай бұрын
This comes across as the Politician's way of doing things: There's hundreds of well-known problems to address but why not instead create a new one, offer a half-assed solution and call it a success! They make decisions that baffle me sometimes, like re-introducing the old elemental flasks which were changed because they were too powerful before only to realize leagues later that their solution was, in fact, even more overpowered hahaha. I really hope they cooked a banger of a league because after Affliction, the expectations have risen and random changes are not a great sign. Cheers!
@Scroapy
5 ай бұрын
the 200% cost on warcries would be fine if they cost LIFE and not MANA, but it will be unplayable with 19(mana cost)*2(gem mana multiplier)*(3-4 number of warcries) trigger every 5-10s~ -> 114-152 mana without the life mastery for 30% cost as life.
@Scroapy
5 ай бұрын
maybe throw them in 6link - seismic, rallying, intimidating, enduring, lifetap, call to arms. I am not sure about this setup tho, since you lose huge more dmg multi from echoes of creation and already dont have any free slots for gems unless they drop rework totems.
@TheCosmicAstro-
5 ай бұрын
Every time the community at large is upset about something GGG proceeds to do nothing about it and then the community proceeds to forget all about it and praise GGG for cool new league next league (see the 3.15 incident. Terrible terrible terrible changes, community at large absolutely hating it. GGG did nothing to fix any of it. And the community has since forgotten all about it)
@bramderkx8190
5 ай бұрын
if the skillgem shortens the cooldown instead of increases the cooldown timer i'd be fine with it, on top of that it'd be nice to make the LMB optional instead of mandatory, now it feels like the playerbase is being forced into using this gem or resorting to a roundabout way of still managing to handle either: the manacost increase on their skill, an extra skillslot or the (support)gemsocket not completely impartial to the change GGG decided to make with the LMB
@Narnach
5 ай бұрын
From a build design perspective it allows replacing Cast When Damage Taken or Cast While Channeling for some skills. That's a boost in reliability. A quick look at the Instant skills list on the wiki shows: - Guard Skills - Warcries - Utility spells such as Brand Recall, Convocation, Detonate Mines - Buffs such as Blood Rage, Berserk, Phase Run, Corrupting Fever - Frostblink auto-cast shenanigans - Possibly Plague Bearer, but that's usually one you want to control the timing for
@chrisretford6627
5 ай бұрын
Solving something that isn't broken. Maybe work on buffing Melee
@TBrius88
5 ай бұрын
If Dreamcore can't find positivity about something you know it's doomed. I play on SteamDeck a lot nowadays but even for me the extra gem slot, reduced cool down and huge mana cost of automation are too much...
@thanhatleba3030
5 ай бұрын
We might have some gems changed into instant in the next patch note. I believe corpse creating spell (unearth and desecrate) will become instant since they don’t deal that much damage and normally uses as enable for builds. In that case, automation will work quite well on some build like DD or Cremation, they become one button build. And not to mention General’s cry will get a huge buff since they don’t have to use cyclone to generate corpse everytime anymore.
@chandlergordon8878
5 ай бұрын
sorry if u said this elsewhere, but what is that weapon effect at 0:30?
@dreamcore_gg
5 ай бұрын
I have no idea, that's from the GGG teaser, perhaps someone else in the comments is able to help out?
@Nimroc
5 ай бұрын
The only nitpick I have here is that they only showed the lvl1 gems with no quality, so at 20/20 the CDR reduction might be really tiny or even gone entirely. But yeah I sure hope there are other things in the patchnotes meant to justify these changes.
@mikenieradko8877
5 ай бұрын
Players: "Hey GGG, melee players really hate being pidgenholed into using warcries and still doing garbage damage while having our faces rearranged." GGG: "We understand your frustration, so how about we make them more convoluted to use without addressing any melee issues? Oh by the way, buy some cosmetics, love you."
@NeoZhinzo
5 ай бұрын
I feel like this stops being a downgrade as soon as you have a second skill to use on the same setup. For me I was just planning to dump a few utility spells in a 4-link and never think about them again.
@finisheseverythi
5 ай бұрын
I think this is indicitive of a deeper design philosophy, championed by Jonathan and which is very prevalent in poe2. Namely they are pushing reactive, brain-switched on, multiple button's required gameplay. My belief is that a large part of poe1s popularity is that the you can create one-button builds, passively, brainlessly, melting through enemies while half switched-off, escaping from real life. With WASD and poe2 they are pushing an active playstyle which I'm not sure is going to be appreciated by all.
@ExiphVG
5 ай бұрын
this change makes so much sense if in the future WASD comes to PoE 1, also, the cooldown on these germs are level 1 .. we havent seen the level 20 yet, the cooldown might be 0% on level 20 gems
@Kardeell
5 ай бұрын
Still, you need reserve less mana, still you need gem socket, still you need link on leveling and attributes itself.
@Shiro_Okami5
5 ай бұрын
Announcing the removal of a mechanic like this in a less than one minute teaser is such a bad move. More over its seemingly treated as an afterthought like nobody was going to have a problem with this. Now regarding the gems, they are cool. Seems like automation could replace cast when damage taken on guard skills.
@franciscomellocastro654
5 ай бұрын
I get that it is a nerf, but this was a free auto cast on left click. It surprises me that they allowed this for so long.
@dule605
5 ай бұрын
Phrase that triggered me the most is "players who use a gamepad will appreciate this one", i agree all 7 people who play poe on a joystick will be gratefull
@leonsmuk4461
5 ай бұрын
I agree. I like call to arms. Mostly though because it's not just a net loss in cooldown and mana cost, but also gives me a Keystone passive for the cost of a socket with Skills that need no links (other than maybe Lifetap) anyhow. That much is ok with me. But Automation? Why limit it to instant skills in the first place? You can trigger non-instant skills already, why not let us automate them? I think something more generalized would be way more interesting.
@felipefaturi5082
5 ай бұрын
Mark said today that the multiple warcries don't activate at the same time, which means that it's basically a worse version of old Call to Arms because loses the instant component. So either the video is incorrect or what he said is incorrect. We'll know when the league starts. I really wanted to play an Earthshatter/Echoes of Creation build with a 4 Wacries + Lifetap + Call to Arms setup but I don't think that'll work at all after what he said today. Now I think I'll go for RF/Scorching Ray of Immolation Totem approach, which I'm guessing will be great!
@dreamcore_gg
5 ай бұрын
Yeah I'm kinda sad about that change, as the removal of CTA keystone and introduction of that new support in its place is basically just a melee nerf and a buff to classes that can now use support linked to enduring cry on the other side of the passive tree.
@Hsquared
5 ай бұрын
As a console player, this is the opposite of what I hoped for. The promise was so high to get to use mines more easily on console. This is a massive let down.
@wolfcam4462
5 ай бұрын
Even if the idea is to use this as a means of implementing wasd, it's still a bad move for most of us, just because it's also asking us to unlearn years of skill & finger memory to be replaced with something quite awkward, you can realistically use your skills and movements with the same hand without building up quite a bit of frustration. Sometimes bad decisions are just bad imo.
@jarlomenvgc
5 ай бұрын
If they keep the ability to dete mines, focus, and bone armour on left click I think these changes would be fine. I personally rarely used molten shell or any guard skill on left click anyways. Mines without it on left click are dead to me though.
@toukoenriaze9870
5 ай бұрын
Honestly the detonation thing ... I already use right click for that ... The main thing i lost was like left click withering step in that kind of build
@iwantyourfood4083
5 ай бұрын
This is literally all I could think of. So much nerf
@therocklau
5 ай бұрын
Automation + bloodNsand, with the "damaging ailment removed when you change stance", removes the threat of poison and ignite, and mostly removes bleed except for one giant phys hit bleed while you are running, it only takes 10% mana or less. And yes whining is so cool.
@Kardeell
5 ай бұрын
Will not work. Reservation ability.
@Hukas01
5 ай бұрын
Let’s be real. This is a “nerf” because people love to complain. The best use case of instant skills is to use them in the right situation, but most are lazy and got away with left click. The majority of PoE community just follow a guide and this will be forgotten within weeks of new league. All GGG has to do is address the real concerns like you mentioned. Skills that are not gems, (bone armor, focus). Which I believe they will.
@stephennetu
5 ай бұрын
This all makes sense if PoE2 were here already, wherein we would have: - WASD movement (justifying left-click being unable to be utilized as we do currently) - The new gem system (justifying having "meta" gems as Automation/Call to Arms at all, and not needlessly taking up our already too-full gem slots on our gear) But, we don't have those things, yet... Perhaps they are about to drop a huge bomb shell on us and say they are going to be testing some of these systems out in Necropolis? Which would completely and totally let them get away with breaking such systems? Ha...one can hope!
@ulruc
5 ай бұрын
I can see at least one build where these gems could be inserted and be useful to increase damage: Righteous Fire. I watched a few videos recently as I was planning on playing in 3.24 and in some of them, Pohx is using the Indigon unique helmet that incrase your damage based on recently spent mana. This is used mostly for singlet target damage. Now, using these gems, it could be possible to have these powers (like a cry for example) up in rotation and as such, increasing your general damage without the need to press your buttons. You could even be using a movement skill at the same time as the automation skill is trigerred. Not saying it will be efficient (hard to tell without testing) but, it could be a scenario where these gems could be useful. And spending more mana is actually a source of increased damage :)
@dixalex02
5 ай бұрын
All warcries instantly is very good. I'd give up a socket and left click for that. If only there was a way to make non-instant spells instant. Thinking about the friction of general's cry and corpses.
@Xeldur
5 ай бұрын
My main concern is with the power level with automation through skill gem vs automation through external factors. Otherwise I'm excited for these gems. Of course shame for losing a skill slot, but shit happens.
@zagadkazakafresko5409
5 ай бұрын
i don't believe that they removed left click without changing anything else. Probably there is something that we dont know yet
@StNashable
5 ай бұрын
agree
@toukoenriaze9870
5 ай бұрын
I think the new gems are cool ... My main problem is that i actively use the mechanic that they removed from the game ... As a minion player we are already both socket starved and skill slot starved
@knaz7468
5 ай бұрын
The problem with GGG is they never say the "why". Then everyone has to guess. Including me, and I think this is in prep for WASD and bringing equality to controllers. And if they have a solution for all the edge cases like bone armor, detonate, etc ... they absolutely would have included them in this same announcement. So yeah ... goodbye left click.
@tate959
5 ай бұрын
I am planning on doing an energy blade smite battlemages cry absolution Inquisitor and this means I don't have to path 12 skills points to call to arms...so this is a huge buff for me!
@Kardeell
5 ай бұрын
Dont forget, you get 30+% effect of warcryes near keystone, utmost might as well. You save 1 point: on keystone itself.
@Valkaneer
5 ай бұрын
What's the most crazy thing right, in short, are the people who are actually tripling down that only "Negative" people are calling this a nerf. That and the Subreddit change to censorship. Can't wait till Belton see's that the Sub Reddit is implementing MORE censorship and cited part of it because of what happened to TFT.
@_Procursus_
5 ай бұрын
The one other fringe scenario this affects is RF on left click which is an odd amount of friction added back to the build
@Lentato
5 ай бұрын
yeah so annoying have to click rf once a map, omg ggg such a nerf.
@_Procursus_
5 ай бұрын
@@Lentato k bud, didn't say it was nerfed. The qol is affected tho which is something to state considering the build is a walking simulator while mapping
@joshuahensley9395
5 ай бұрын
I just wish they had given the thought process behind this one
@dreamcore_gg
5 ай бұрын
I'd also love to hear some manifesto style balance comments on these changes
@Gambling4Life
5 ай бұрын
Easy fix, why not instead allow for gems to be instilled with the automation effect. And this will trigger said skill automatically, but is placed onto said gem as a effects which is instilled into the gem , just like flasks.
@fwannmacher
5 ай бұрын
They should not affect cooldown. There is a cost of losing a socket already.
@BixxPlays
5 ай бұрын
instant skills already don't work on left click unless you have them set to use in place. that's not a change
@Novestador
5 ай бұрын
The change makes sense for PoE2 because WASD movement will be a thing and it would be weird to force players to pick mouse movement just because they want to autocast an instant skill.
@Cryoptic_
5 ай бұрын
one thing im not sure is showed yet, which may at least help with the outrage, is that afaik the levels and quality of these auto gems hasnt been revealed? which means a lvl 20/21 | qual 20/23 or both, may have increased or at least neutral cooldown recovery rates. i doubt the mana costs are going to be a major issue, and if the cooldown isnt higher at all then i dont think we would be annoyed at this. heck, even making the CD faster would at least make up for the loss of a gem socket. but yeah, the loss of a gem socket really is a problem. would it be such a terrible thing to add gem sockets to some other gear? rings and amulets have unset versions which do work, but losing implicits can be sad. so how about just making it default that rings, amulets have gem slots? this may be a bit to much, and this is why i think the belt actually has an even better fit. add 2 gem sockets to belts. this for one makes the problem of socket space go away. it also means that ppl can have more room for supporting their utility skills (by no means would this under normal circumstances be an issue since most things needs to be at least a 5 link to even do dmg...). this is lovely for adding things like duration, or AOE to ur utility skills such as frost shield/barrier, sigils, curses and also ur instant skills aswell. it would ALSO on top of all this make it so other belts than stygians would be more viable as stygians would have 1 abyssal socket and 1 normal. basically it tightens the gap between the BIS belt for 99% of builds and the other belts that so desperately is fighting to be viable. (realistically, only crytsal belts and sometiems distillery (which is fckin hard to get) even gets close to viable. tho im sure theres some weird str stackers and whatever that wants heavy belts, not the point...) so yeah, i really believe GGG should just add some sockets somewhere, i rly like the idea of 2 belt sockets. not only does it fix the socket starving, it means u can add the "nice to haves" support gems to utility stuff like AOE, duration, enhance, cwtd, lifetap, speeds etc.... or more skills in ur current utility setup.
@dreamcore_gg
5 ай бұрын
This is very true, I'm interested to see what the 20/20 gem info is on these new skills
@Saiperia
5 ай бұрын
in most of my builds i dont even have space for a instant guard skill so unless i sacrfice 2 gem sockets for comfort i just dont use any of them. whats the use of left musebutton now? attack/spell on their feels shit. well whatever doent impact me mutch mines are allready not that great with massive extra reservation and now we need to press d or somehting or use a totem.
@joshuaattard8060
5 ай бұрын
Okay, so I league start ice spear totems. I am a boss killer and I actually don't use many dps supports because I am to lazy to press the buttons. I also have 6+ free gem sockets. For this situation the support gems are just a bonus for this build because I was to lazy to press the extra buttons. For every single other build i can think of playing this is not something useful. Removing the left click option just sucks! Keep in mind I could have done the same thing using a macro or numlock trick. The skill gems are a great addition the removal of left click use just seems like some D4 stuff honestly. Like why, what is the point? Especially when we could use numlock trick or a macro.... maybe they want us to have less skill slots?
@ScorpionKingTP
5 ай бұрын
If with the last video I wasn't too happy, this one is awsome. You nailed it, bro!!!
@MattiKettu
5 ай бұрын
@dreamcore_gg - There is a 1% tiny speck of hope inside of me that they combine this a full overhaul to gems to be alongside the poe2 design instead of the current implementation. But that would be ... an absolutely massive change which would require quite many items to change as well.
@errormaster12
5 ай бұрын
On the same level as the expedition nerfs and the archnemesis mods in sentinel. Very bad. Just leave the left click bind in and everyone would be happy.
@akimezra7178
5 ай бұрын
Love the skills. Hate the left click being gone.
@D3V1L4NC3
5 ай бұрын
Im in the minority but i think using instant skill automatically should have a some sort of cost and have using the skill manually at the correct time be more rewarding. Using molten shell at the proper time should feel better than using it on left click and on cool down with zero thought. I personally love this change for PoE and hopefully opens up design space for new skills that might have been deemed to strong to release if players would have just used the left click bind.
@Vulgaels
5 ай бұрын
I honestly dont know where i am gonna place focus or detonate mines, so many builds already struggle with the slots we have....imagine minion builds where we gonna put guard skills?
@dreamcore_gg
5 ай бұрын
I think minion builds got hit the hardest by this one, unless of course there's some big systems change as I mentioned coming in 3.24
@Novicks
5 ай бұрын
Withholding judgement until the reveal/patch notes. It definitely doesn’t feel good to have a feature taken away that is used by huge number of builds. I assume this is in service to some other change they are releasing here or just a change in mindset in what is allowed and how they want the game to be played. If not answered in the reveal I hope the post reveal interview with ZiggyD can shed light on this.
@timmalinowski62
5 ай бұрын
The removal of instant skills on lmb is my least favorite change they have made, ever.
@ahmedalocard1909
5 ай бұрын
Nice video Dreamcore do you think the automation gem will work with channelling skill ? To me i think it is nice addition just charge once and go around the map kill enemies this will give the player more time to focus in other part of the build to deliver more damage
@sinteleon
5 ай бұрын
Doesn't make any sense for it to work with channeling.
@cadeemjoseph4124
5 ай бұрын
Hey bro im going to be honest with you. This will be a godsend for console as we never had that functionality. I only see it as a buff. Also i feel like builds that scale skill effect duration would love to use something like this with a gaurd skill. potentiall having molten shell up 80-100% of the time maybe.
@dreamcore_gg
5 ай бұрын
This doesn't change the uptime on a guard skill. Guard skills do not recover cooldown while they're active, to prevent full uptime. Automation will only make the uptime worse as long as the recovery rate modifier is negative even at gem level 20(not yet confirmed)
@Ryan_but_the_name_was_taken
5 ай бұрын
The mana multiplier is gonna be rough. Looks like a mana stacker buff lol. The only people able to cast these skills unless they fill another link on lifetap support
@Elliot_97
5 ай бұрын
Cooldown might not be reduced, if gem levels/quality increase it
@MrBuns-yi2hk
5 ай бұрын
I feel like this change is very much directed at console players because we didn't have acess to instant skills on left click.
@Jbeasty1990
5 ай бұрын
Call to arms is what interested me. Warcry builds, rage vortex, etc. might be a lot more desirable with this automation. If the rumors about an ancestral totem rework being done are true, that MIGHT free up gem slots in order to use call to arms more efficiently. Last time I played a warcry build, gem slot space was already a problem. With the top end skills/items likely to get nerfed as well, melee/slam league anyone? I am hopeful. My brain automatically just assumed the left click thing would be limited to when using the gem, all at once I was like "oh....." lol.
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