Speed is such a classic. That one scene where it hits a baby stroller and you think they killed someone, only for food to fall out still gets me.
@franek_parouva
28 күн бұрын
That can be an intereating thing for a multiplayer video... you take that system, put it in race cars and well... race eachother around the map. You can mount a snowball canon turret to your car to attempt to slow eachother down and the last one still driving wins the round. Sounds fun to me at least. EDIT: You literally said that the second I unpaused the video... my timing is impecaple as always😂😂😂
@Zhar-Ptitsu
28 күн бұрын
I like this Idea
@Hadeks_Marow
28 күн бұрын
Nah, add a timer and you have cop chases. Cops goal is to make the robber have next to no movement for x amount of seconds. It's a cool idea cause it takes advantage of the new logic AND the new collision physics.
@AlechiaTheWitch
28 күн бұрын
Old multiplayer monday video but yea
@graylinbeaudry4651
28 күн бұрын
@@AlechiaTheWitch i was fer sure (maybe) about to say that.
@hardboiled_cat
28 күн бұрын
@@Hadeks_Marow i extremely enjoy the cop chase idea, directly mimicking the behavior from NFS most wanted 2005
@ProjectNoDarkNight
28 күн бұрын
He did half of my suggestion, building the Speed bomb. Now, he needs to have a multiplayer race with busses and Speed bombs, or maybe have the others build vehicles and longest time wins.
@Hadeks_Marow
28 күн бұрын
Add a timer and you have cop chases.
@Skrylex_
28 күн бұрын
For sure xd. Also he should probably look into the suggestion and be flabberghasted about me having it built within 10 minutes or so xd
@ProjectNoDarkNight
28 күн бұрын
@@Skrylex_ LOL
@Skrylex_
28 күн бұрын
@@ProjectNoDarkNight Bruh
@Graytail
26 күн бұрын
Pretty much what I suggested a few days ago over on Yzuei's channel, kinda surprised Scrap beat him to it
@Hadeks_Marow
28 күн бұрын
Next challenge: Add a timer. Staying under 5 speed for a set amount of time causes explosion. You want this with the new crash physics so you can have "cop chases". The idea is for all players to build a "cop car" and a "robber car" that can't go above a set speed (much like how this bus can't go above 90). The cop cars can have a max speed of x1.5 the robbers max speed. The cops job is to make it so the robber stays under 5 speed for 10 seconds or however long you set the timer to. If you do that, the robber explodes and is considered "arrested". The robber has to survive for as long as possible. You couldn't do this challenge before because of collision damage. But it's now SUPER doable.
@notthatbad42
28 күн бұрын
NEED FOR SPEED!!!
@CATSRLIT
28 күн бұрын
im like idea this :D
@vera2193
28 күн бұрын
10/10 idea.
@nikolaskuklis5925
28 күн бұрын
Disabling the engine when you go above 🤔 or is there way to force to be weaker? Let's say if you went above 90 it would decrease to 0.5 output or 0.25
@Hadeks_Marow
28 күн бұрын
@@nikolaskuklis5925 -I mean, yeah, you could "disable" the engine by hooking it up to an and-gate where the and-gate goes into a player control and the other and-gate. . . but that's not flashy, self apparent, nor fun.- -Explosions are just more fun and obvious.- Ignore this, I read your message wrong.
@cuber9320
28 күн бұрын
I saw this movie about a bus that had to SPEED around a city, keeping its SPEED over fifty, and if it’s SPEED dropped, it would explode! I think it was called “The Bus That Couldn’t Slow Down.
@ChefGL1TCH
28 күн бұрын
I saw that too haha
@TTIOttio
28 күн бұрын
I was thinking exactly this too 😂
@Rwekodagecko
28 күн бұрын
0:01 fun starts
@7ofredspades12
28 күн бұрын
18:19 fun ends
@tysonlucas9175
28 күн бұрын
9.09 fun middle
@markinipannini
28 күн бұрын
@@tysonlucas9175 9:09, actually
@tysonlucas9175
28 күн бұрын
@@markinipannini the more you know
@DivinityAureole
28 күн бұрын
@@markinipanniniis that a benchy with a head
@raccun9670
28 күн бұрын
Finally a video with the new logic, so excited for the next community video to see all the crazy creations!
@CthuluSpecialK
28 күн бұрын
Hey Scrap, in regards to your bus racing on the short round track: it was made difficult because you sped through the straight aways then tried to turn at top speed. To make it easier you'd have to slow down before the turn and then accelerate through the corner. The turning radius of your bus sucked at higher speeds, so you'd have to start the turn at a lower speed for a better / tighter radius, and accelerate through the corner to keep your speed above 50. For future reference. Great video though. Slow is smooth, smooth is fast.
@Pale_Kingg
28 күн бұрын
Scrapman could've done all of this using the old logic blocks... It's really simple. (Help i started a war :D)
@royalphrog
28 күн бұрын
i feel like it would still be bigger
@user-jy3gs5yg1r
28 күн бұрын
Could you?
@OrengarMK3
28 күн бұрын
Speed sensor --> Dynamite with 10 sec delay like the campaign in beamng--> that's all
@Vacxt
28 күн бұрын
@@royalphrogno, u can make it the same size
@Vacxt
28 күн бұрын
@@OrengarMK3ye, but if u to under 50 u won’t immediately explode
@janekxxx975
28 күн бұрын
just use a hinge which activates after breaking 50 and which trigger the distance sensor which go into an and-gate togheter with the speed sensor set to below 50 and there you have it with the old logic
@The_Buttered_One
28 күн бұрын
I was going to comment this exept with a servo
@cheesywaffle6761
28 күн бұрын
Its ez to do with 2 speed sensor an and gate and a or gate
@janekxxx975
28 күн бұрын
@@cheesywaffle6761 I know
@janekxxx975
28 күн бұрын
@@The_Buttered_One I tried with a piston but I found hinge easier to setup
@mrnaris4852
28 күн бұрын
You can literally do the same setup scrapman did, but instead of using an accumulator, use a logic gate with the positive imput set to toggle. How hard is that, guys? Honestly, it's so obvious...
@GummieI
28 күн бұрын
17:11 Love how everything you can come up with it purely disastrous things, you know Scrapman it could create positive effects too, like giving you a boost with some extra thrusters or something ;)
@Kazuhira95
28 күн бұрын
loophole, I'll just drive ScrapMan's bus in reverse, meaning that the intended logics never gets activated.
@___________________________-.-
28 күн бұрын
or never go above 50
@Kazuhira95
28 күн бұрын
@@___________________________-.- i mean you can do that, but you just end up not maxing out your engines...
@raphaelc9492
28 күн бұрын
@@___________________________-.- mhh i mean in the film no1in the bus knows that a bomb activates at a certain speed xD
@melvinwestgren4113
28 күн бұрын
You could put power couplers between the right and left wheels to act as a sway bar to decrease body roll so you don't fall over as easy.
@LACdoggys
28 күн бұрын
If you instantly pause at 11:04 you can see that ScrapMan's speed did not drop below 50, I think the reason for this is because with the logic he set it to arm the bombs at 51 MPH because of that I think that's why the bus exploded at 11:04.
@PlagueMaster815
25 күн бұрын
I was looking for this exact comment to see if anyone else realized this
@LACdoggys
25 күн бұрын
@@PlagueMaster815 I pay too much attention lol
@oblivion098
27 күн бұрын
Human guided rockets, but the target player has the speed logic, so stopping or going to slow will take them out. So the target can not juke the players in the rocket by abruptly stopping or slowing.
@tomasmokrys4635
28 күн бұрын
You can make this with the old logic gates. Some logic gates have a toggle option so you can just replace the accumulator with it. The accumulator is just a toggle logic gate which cannot be toggled off with a positive input.
@jan_harald
28 күн бұрын
oooooh, hey, a cool thing you can now do is...detect diagonal speeds!!! you put a speed sensor in each direction, and then use the math block to "add" two of them together for diagonals, then you can "or" them all together to get "speed in any direction" instead of "speed directly forward" or "speed directly sideways"
@jan_harald
28 күн бұрын
might need to average instead of adding, else you have an increase of speed in diagonals, but that'd be easy too, I'm not great at math, lol
@TTIOttio
28 күн бұрын
It would be the Pythagorean theorem - square both, add them together, square root and that’s your total speed
@jeffie_pie5340
28 күн бұрын
@@TTIOttioPythag is for lines...
@jeffie_pie5340
28 күн бұрын
Add em together and /2 for an average (this wouldnt work because diagonals of a square aren't equal to it side lengths)
@TTIOttio
28 күн бұрын
@@jeffie_pie5340 that doesn't work. Think of it this way: if I'm travelling north at 10mph and west at 10mph, your method says that my total speed is still 10. In actual fact, it's a little over 14mph.
@Vacxt
28 күн бұрын
If u replace the accumulator with a toggled or gate it (should) work the same
@thomb.9013
28 күн бұрын
jusy loop three or gates if it work the same, it's not as hard as a storage bit because it never has to turn off (because it explodes)
@PyroYeet
28 күн бұрын
I tried making this in the current version: I have a speed trigger below 50, and one above 55, the above 55 goes into a toggle OR, the toggle OR and the below 50 both go into the AND gate which just explodes the explosives, 4 logic blocks, works exactly the same
@Alpvax
28 күн бұрын
You should do a version of this with an accumulator and comparator between the under 50 and the and gate. When over 50, decrease the accumulator, when under 50 increase it, and have the comparator activate the explosive if it reaches a threshold. Then have your opponent(s) build cars to stop the bus for long enough to cause it to explode, longest survivor wins.
@coryman125
28 күн бұрын
Yeah, if memory serves (it probably doesn't) I think the bus could go under 50 for a few seconds. I think it would be good for stuff like sudden turns, jumps, recovering from a crash; give the person a chance to recover instead of one tiny mistake being instant death
@syeblaize
28 күн бұрын
You should replace the passenger seats with chirpo statues. Then put them on pistons to push them towards the other half of the bus to emulate that scene where the passengers move to one side to let the bus take a sharp turn.
@PanoPanino
28 күн бұрын
VIDEO IDEA: you can do a multiplayer challenge where one has to go from point A to point B mantaining a speed above a certain number otherwise he will explode, and the others have to try to make it slow under that speed to make it go boom. The one who finish with the lower time wins (or maybe, instead of going from A to B, you can go and the one who lasts more wins)
@tbuk8350
23 күн бұрын
5:18 Because the memory doesn't need to be reset, this is actually fairly easy. You just put two OR gates feeding into each other, and put a second speed sensor that triggers above 50mph into one of the OR gates. Then, once you go over 50mph, both OR gates get stuck in the enabled state, and you're done! At this point you just put any of the OR gates into an AND gate, connect the below 50mph speed sensor to the AND gate, and connect the AND gate to the dynamite. Here's my best attempt at an illustration: Speed sensor 1 (Above 50) -> OR Gate OR Gate -> AND Gate -> Dynamite ^ Speed Sensor 2 (Below 50)
@Judbutnotspud
28 күн бұрын
if you wanted to build this using the old parts all you need is: 2 speed sensors 1 and gate 1 piston 1 distance sensor dynamite One of the speed senses triggers below the given speed and one of the speed senses triggers above The speed sense of that trick is above goes into the piston, when the piston extends it activates a distance sensor The distance sensor goes into an and gate and so does the speed sensor at triggers below the given speed The and gate goes into the dynamite but set the dynamite to have a delay of 0.2. This allows you to get up to the set speed without blowing up, but then if you go below that speed, you will explode.
@babywaffles2373
28 күн бұрын
I was thinking xor with 3 inputs one from the below 50mph gate and 2 on a Detachable block. Then a 51 mph gate to detach the block, taking away the other 2 “defusing” inputs so when you go below 50 boom boom.
@babywaffles2373
28 күн бұрын
I was thinking xor with 3 inputs one from the below 50mph gate and 2 on a Detachable block. Then a 51 mph gate to detach the block, taking away the other 2 “defusing” inputs so when you go below 50 boom boom
@adamohrouyart
28 күн бұрын
You can do this with 2 (speed sensors) 1 (or logic gate) and 1 (and logic gate) easily, lol.
@mrnaris4852
28 күн бұрын
He couldve just replaced the accumulator with any logic gate with imput set to toggle, it is not that complicated...
@CATSRLIT
28 күн бұрын
@@mrnaris4852 i just realized thats what i did thinking i was smart..
@warlordish
26 күн бұрын
Things like this is great. Like someone who knows logic could probably do that with the logic before 1.9 but it makes it so easy for more people who wanna make cool stuff
@CTag81
28 күн бұрын
I built a Speed bus about 2 years ago and then adapted that logic for detonation of missiles and torpedos. It's not that complicated just 2 speed sensors, and 2 AND gates were used.
@____elias5
27 күн бұрын
I was gonna say.. this doesn’t really seem like a complicated problem with current the logic blocks. But still happy to see accumulators being used :)
@CTag81
27 күн бұрын
@@____elias5 All you need is an XOR block to toggle on at 50 mph, feed that to an AND block with another speed sensor set to trigger below 49.9 mph, then the AND block will be set to trigger the dynamite.
@____elias5
27 күн бұрын
@@CTag81 thats a fun way to do it. If i were to do it right now I would just use a manual toggle that turns the system on and off.
@Belzemat
28 күн бұрын
Explosion maybe would have been coolest laced along the roof, would end up with a blown up bus look rather than a random cab.
@Tractorsareawesome
28 күн бұрын
So an interesting thing about this is your turning and flipping issue is the same issue that they had in the movie. The driver made all the passengers move to the inner side of the bus when the bus had a hard turn. Would be neat to see your weight on pistons shifting it to the inside of the turn and see if it made a difference just as the movie did.
@johncage5368
27 күн бұрын
Well done and well explained! Idea for some Speed related multiplayer session: One player drives the bus on a suitable track and the other player has a car that can get in low and close, and there's an off switch on the underside of the bus you can press with a device on the small car. Mechanism needs to stay very low and better only be active on a straight part of the course. You might even want to throw in a camera on the disarming device as touching in the wrong point could slow down the bus. The bus needs a bit more legroom for that though, or one needs to shoot off some panels first.
@michaeljambi6531
28 күн бұрын
Day 112 of asking scrapman to play space engineer ( i dont know any more im gonno stop now )
@mochiphrog
28 күн бұрын
Nuh uh. You stop when i say so bud.
@marcfrancizdominguez6977
28 күн бұрын
Never back down never what!!!!!
@gingercat1024
28 күн бұрын
No don't stop
@Peanutlover-rj8vj
28 күн бұрын
KEEP ON THE GRIND
@dark-5825
28 күн бұрын
That's fair, you gotta know when to stop
@aaravlogan1105
28 күн бұрын
Hey Scrap, I got really excited when you posted this video since i already made this exact concept a year ago! It wasn’t as hard as i though it would be, for the memory module I ended up using a piston on toggle hooked up to a speed sensor which triggered below 50kmh and a distance sensor placed where the fully extended piston would be and did the rest exactly like you did just instead of an accumulator it was my piston memory module. Oh and i added a 5 second delay to give the victims some time 😂. Anyways just found it pretty cool that we both had the same idea as i haven’t seen anyone else do it 😊
@fuzzyguppie436
24 күн бұрын
Before the update to make a bit of memory you can put a distance sensor perpendicular to a surface on a toggle steering hinge. 1. Speed sensor into steering hinge (set to 90 degrees) 2. Distance sensor into AND gate 3. Speed sensor (trigger below 50) into AND gate 4. AND gate into explosives.
@nathanridgard4202
27 күн бұрын
Here's a pretty fun idea: use this same concept to build an ejection seat and have it trigger when you reach a slow enough speed in a dogfight.
@TacoDude314
27 күн бұрын
I think the logic pre-update would actually be pretty simple. You don't need a logic latch to remember whether you've been above some speed, just detect the transition from above the speed to below by comparing a time delayed signal to the current reading from the speed sensor. Explode if [current speed below set speed] and [current speed __ seconds ago was above set speed].
@BeefIngot
28 күн бұрын
The obvious challenge idea here is 1 person tries to not explode and 2 people try to slow them down. The longest cumulative time alive wins, and the stoppers have very few parts to make their vehicles so that they have a harder time stopping the bus, like maybe 25 parts. Would also be awesome if it had functional doors for passengers and the driver to walk to their seats.
@justadude7455
28 күн бұрын
Accumulators also let you do stuff like explode only if you've been < 50mph for 5 seconds (kinda like in Zeepkist) :) I mean you can probably do that without accumulators - not really sure how delay mechanics work - but accumulators make it easier to keep track of
@Flacklichef
28 күн бұрын
Make a wall out of classic bricks and then a couple of players make a vehicle each to make as much damage to the wall as possible when u drive into it. The person with the most damage wins.
@WilliamLDeRieuxIV
27 күн бұрын
If trailmakers has a latch (when a control input goes high the output remains on until it's reset) -- this would enable you to do the same thing ScrapMan did with the same number of logic blocks. The latch would be used in-place of the accumulator.
@Botman5959
28 күн бұрын
You should remove the seat and add weights on pistons to simulate the people in the bus moving from side to side, like in the movie. Also you should try to do the f-1 race with that bus, while a couple of people are chasing you trying to stop you
@CthuluSpecialK
28 күн бұрын
Pop Quiz, Hotshot! There's a bomb on a bus. Once the bus goes 50 miles an hour; bomb is armed. If it drops below 50, it blows up. What do you do? What do you do?!
@-aid4084
28 күн бұрын
... never go above 49 mph?
@CthuluSpecialK
28 күн бұрын
@@-aid4084 It's a quote from the movie. Martin Sheen's character calls and taunts Keanu's character. The response from the movie is: "I'd want to know what bus it was!?"
@bobhopman4648
28 күн бұрын
50mph is a survivable roll. I'd put cruise control on, drive into the grass and bail out.
@5peciesunkn0wn
28 күн бұрын
@@bobhopman4648 just find a long, empty stretch of grass, open the back door, and everyone jump lol.
@raphaelc9492
28 күн бұрын
@@bobhopman4648 in that times there was no cruise control ^^ but something similar but more epic happens
@PaladinCasdin
28 күн бұрын
The fact that he has to explain the plot of Speed makes me feel really, really old. 💀
@pularis1629
28 күн бұрын
Guys, I think he realizes he could do it pre update now(the amount of comments about that is way too high) but I think we should still appreciate this. He has a background in music and circus(so creative performance) and he’s trying to figure out how to use it. Oh and also, I saw someone else mentioning space engineers, and you REALLY should play it. One of my fav games, and so many thing you can do
@camoweeman
25 күн бұрын
you could use a speed sensor hooked up to an on and off switch which is hooked up to another speed sensor that is linked to some dynamite. as in once you get past 80 kilometers an hour or 50 miles an hour, it activates the on part of the switch which activates the speed sensor.
@torinpena288
26 күн бұрын
A one-time memory latch is *really* simple. All you need is two OR gates hooked into each other, activate one, and then they'll both be on.
@luthva
27 күн бұрын
you were actually able to do this with old logic. instead of an acumauator you can use an and gate on toggle.
@DaNightmare11
28 күн бұрын
I've been hoping to see this in a video for a while! I'd love to see this logic circuit bomb used in multiplayer. A piston set to extend and hold position that would advance over a distance sensor could replace the accumulator (with the piston taking input signal, the distance sensor outputting a constant on), if others wanted to try it before the new logic goes live.
@crazyking3329
28 күн бұрын
Surely you can do speed sensor detects over 50 activates a or gate that activates speed senser that detects under 50
@WynterLegend
28 күн бұрын
I'm really looking forward to active, variable input based, adjustment using the new logic! Just imagine all the machines with active adjustment as conditions change!
@SDTimmy23
27 күн бұрын
I can’t wait for this update but I was able to make this “Speed” drop below 50 = boom system without the update using 4 logic blocks. How to make it 2 And Gates, 2 Speed Sensors Speed Sensor 1 (set speed x) goes to And Gate 1 (set toggle true) which goes to And Gate 2 which is set to activate bomb. Speed Gate 2 (set speed x-0.1)(set trigger below true) hooks into And Gate 2 which as stated before is set to activate the bomb. How it works Speed Sensor 1 (once x speed is reached) tells And Gate 1 to stay on forever. And Gate 1 sets And Gate 2 at 1/2 inputs for output. Speed Sensor 2 (once below x-0.1 speed) sets And Gate 2 at 2/2 inputs needed to send output. And Gate 2 actives bomb
@royalphrog
28 күн бұрын
Minimum speed race on the new race map when?
@AtrakKarta
27 күн бұрын
15:50 If that is the case, you might be able to cancel that effect by having the speed sensors perfectly centered.
@RAMA-gu8cs
28 күн бұрын
I just realized some of scrapman's demographic probably never heard of the film speed 😂😂
@teim9929
28 күн бұрын
I tested this and i dont have the new update, its really simple even without the accumulator. I did it like you but instead of the accumulator i just added an OR Gate with capturing positive signal in settings. Rest is same as you did. It works.
@babywaffles2373
28 күн бұрын
0:16 To do it with old logic you have an xor with 3 inputs one from the below 50mph gate and 2 on a Detachable block (always on). Then a 51 mph gate to detach the block, taking away the other 2 “defusing” inputs so when you go below 50 boom boom. 7 blocks.
@DoctorLipton
28 күн бұрын
If you go over 51mph and then go to exactly 50 then you go again above 51 you could just stop the bus with no explosion.
@allengrove1864
28 күн бұрын
Super quick fix actually put the speed sensor into an end game that also requires another input like just Pressing a certain Button, it'd be like a quick cheat, but another thing is if there's a way to make a simple logic so that if it gets any input, it constantly stays on you can (like a t flip-flop) You can have a second speed sensor to test if you ever go over 50.Why you're in to that and then why are that in the other speed sensor into an end gate
@logicbuilder1204
28 күн бұрын
If you needed to do it with the old logic, I believe you could do it using two or gates, an and gate and a not gate. Just connect the two or gates into themselves and connect the speed sensor into one of them, also have the speed sensor be "trigger above". Then connect the output of one of those or gates to the and gate, then hook up the speed sensor into a not gate and connect that not gate into the and gate. The and gate will only trigger when it was previously above 50 mph and then got below 50 mph
@nyscersul42
28 күн бұрын
For a memory bit: Could you run an or gate with two inputs, and an and gate with one input, the or gate has an input from controls, and one from the output. Then, you run the output from the or gate into the and gate, and also into whatever you wanted to have the memory bit for. The input for the control / whatever will trigger the or gate, so that when it has been turned on once, then the and gate is triggered, which creates a feedback loop into the or gate. You could also have a turn off method by doublign the and gate and having the first one using an always on input that you can turn off. Then you have an or, and a pair of ands, where the first and can be disabled and break the feedback loop.
@Redfox264
28 күн бұрын
When I started this video it took me five minutes to fine a way to do this with out the accumulator; Step 1: place two speed sensors both set to 50 mph but one needs to be set to Trigger below Step 2: place two (OR) GATES with a delay of .5 seconds connected the speed sensor that does not have trigger below to both OR GATES Step 3: Place an AND GATE, connect the trigger below speed sensor and one of the OR GATES to the AND GATE Step 4: Connect both OR GATES to each other, after connect the AND GATE to how many bombs you want I upload my build on the workshop; Name: Speed condition test Made by: RedFox (Same profile image as my KZitem profile image)
@ColdFire-d2e
26 күн бұрын
scrap i have an idea for your diagonal speeed sensor problem. just mount it on a hinge that has the same controls as your steering hinges in the same axes so that when you turn it also turns towards that direction maintaining the angular speed
@janethomson9877
28 күн бұрын
speed sensor trigger above set to toggle, speed sensor trigger below not on toggle, both go into and gate for explosives
@yohoki4642
27 күн бұрын
This circuit should be good for your multiplayer builds. You should be able to route it into the thrust or engines to make a build go a set speed. Would be good to limit the speed of the Boss builds, or to keep the creator builds at the same max speed. It's small and simple enough that it could fit into most builds.
@stairgoms
27 күн бұрын
i could easily make this with 3 logic gates, but i have also made a self flying plane BEFORE gyros were added
@Mirsad911
28 күн бұрын
Day 1 of asking Scrapman to do a battle with hybrids(Vehclies that could go on land,water and air maybe even space) Do a battle in each enviroment
@snake__gaming
28 күн бұрын
he already did that
@Wither-the-L3
28 күн бұрын
1 way you could do it before 1.9 releases is to have the speed sensor that detects when you get over 50 on a detachable block and hook it into a logic gate that is on toggle, and when you get over 50 detach the block to prevent it from disabling the gate again. Easier than you'd think! :D
@neginesuke
27 күн бұрын
definitely would enjoy seeing a multiplayer video with this and not letting them know what it is beforehand. Might have to change the vehicle and all that, but would be a blast to see, literally.
@conely2463
22 күн бұрын
you could probably make it give realtime feedback so it shows how close you are to exploding, but idk if having several accumulators and speed sensors is the best a person could do though
@joshuabates2200
28 күн бұрын
And now you have another king of the hill multi player Monday idea by using this concept. AKA the king can't go to slow or they go boom. A toggle switch method would probably work best for this.
@billdimlerjr-go2df
27 күн бұрын
2:24 yeah gotta love how the wheel blocks leg room for 2 seats normally.😂😂
@thesunnynationg
28 күн бұрын
14:50 you could put a speedometer on the back of the bus. now with the new logic blocks it's easily possible. that way you don't need to take your eyes off the bus.
@nihl2951
28 күн бұрын
EVOLUTION DOGFIGHTERSS PLEASE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
@kenshin_30754
27 күн бұрын
Hey i was just wondering, if you put 2 speed sensors on the bus, the first speed sensor activates the bombs when ur below 50, then make the other speed sensor activate the bomb sensor when you're above 50 (Sorry if this don't make sense and sorry if it dont work)
@q6624
28 күн бұрын
Option 1: What would happen if you take a plane, may have to be large, put speed sensors on the wing tips, which trigger detachable blocks that drop segments of the wings, and put that craft through a race. Need to determine a reasonable speed so it only triggers on tight turns, potentially simulating over stressing the wing. Option 2: a drop competition. Who can build a lander that self lands and deploys a wheeled vehicle with no damage. Lander must be dropped from a plane. Closest to target with no damage gets point. Option 3: use the capacitor to create an over heat function. Apply it to race cars, boats or planes. Have the function disable most engines after a set time of use. Include a cool down input that only tries to lower the capacitor when not accelerating or when capacitor has filled. This could also be changed, so parts fall off after holding a button too long.
@MarginallyAddicted
15 күн бұрын
Use 2 or gates going into each other and the 51mph sensor into them, then put one of the or gates into the and and the 50mph sensor in too. Then you don't need accumulator
@davidannen7448
27 күн бұрын
He made this way harder than it needed to be. You use a >50mph speed sensor to extend a piston with a distance sensor, which acts as a switch. Connect your
@LAZXHD
28 күн бұрын
The same thing is works with old logi you just replace the Accumulator with a OR gate that is on toggle😀
@Akuma_yuk1
28 күн бұрын
Hey scrap i got an idea ..... trying to break the speed of sound by explosions (as in you JUST trigger explosives to make you go(or maybe using guns to try and break the speed of sound)
@Akuma_yuk1
28 күн бұрын
Unless he already has done that
@Dam1an9X9
28 күн бұрын
5:12 you could have a speed sensor with 50 mph that triggers above that put it into a toggleable or gate that goes into an and gate with the below 50 mph speed sensor
@ForgedInKaos
28 күн бұрын
Honestly this concept is not hard to do without the new logic blocks. Same with the speed sensors first triggers above 50 second triggers under 50 both into AND gate to the booms
@SirNobleIZH
28 күн бұрын
This is the perfect idea for the new logic, i loved that movie
@anonym5160
28 күн бұрын
You could use stabilizers instead of weight blocks
@metmen2335
28 күн бұрын
If you replace explosives with an engine or booster, you can make a race, in which you cannot slow down.
@duodecaquark3186
28 күн бұрын
You can also do it with 3 blocks very easily in the old version. With 2 speed sensors and an and gate, you set one speed sensor to trigger under 50 with a toggled imput, then set the other sensor to over 50.
@lo_zephyr_6427
28 күн бұрын
A race between these buses around the air combat map with a bully vehicle that tries to push them off the road, that would be an entertaining watch! 😄
@EX__
28 күн бұрын
Try to do a vehicle battle using seats on diferent parts of him, that way as you got damaged, you cant repair fully, so your vehicle get worse repair as you lose parts with seats on it.
@josephle5373
28 күн бұрын
i think S-R-Latches are really easy to build, if it's possible in scrapmechanic to feed an AND (or OR) gate with an input from another, and vice versa. it's weird too understand at first, but once understood it really helps for the whole "remembering bits" problem. once S-R-Latches are understood, all the other flipflops and latches and even 8bit memory all just follows. I don't know how explosive handle a "nul" signal (a "not set yet" signal), if this is a problem you can't use S-R-Latches here, need some D Latch or flipflop, can't remember :) but wikipedia helps here
@omardengel4498
28 күн бұрын
I mean, yeah, memory was hard before. But the speed thing was just as easy before. Instead of the accumulator just use an OR-gate to slightly delay the above 50 signal. It works just the same. only explodes once you reached 50mph and then went under it again.
@sircogwheel
27 күн бұрын
Couldn't you do it in 2 blocks? Like: [Speed sensor] (speed = 50 mph, trigger below = true) --> [Accumulator] (minimum = 0, maximum = 2, scale = 1, use steps = true) --> [Dynamite] It would trigger the accumulator once after spawning, makes it go to 1 Then you go above 50, it turns off, accumulator still at 1 Then you go below 50, speed sensor triggers again, accumulator increases to 2, and triggers the dynamite
@Csheff56
28 күн бұрын
This could be a fun series to revisit as a multi-player series. Building different vehicles with different thresholds in order to complete predefined and homebrew races.
@victortolstov5175
28 күн бұрын
A memory bit for this purpose is very simple. You make 2 OR gates that point at each other. That's it. Any one of them is now the same as your accumulator.
@Silver_Gear
27 күн бұрын
if you were to replace the accumulator with a sensor and a piston that retracts at 50 km/h, you only need 1 piston, 1 and gate, 1 sensor and 1 speed sensor
@roo-kitty-000
28 күн бұрын
Day 30: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
@KurzhaarBard
28 күн бұрын
The "memory bit" ScrapMan was talking about can be easily done by setting a speed sensor to 50 mp/h and linking it to an OR gate. If you link the first OR gate to a second one and then second one back to the first, it powers itself. In short: Once one OR gate gets a signal it powers the other one, which powers the first one back, so you have an infinite loop.
@jeffie_pie5340
28 күн бұрын
Tldr: the memory bit required pre 1.9 takes 2 logic blocks, 1 more than now A SR latch or set - reset latch would have solved the issue with the bus exploding under 50mph. You can build one with two nor gates tied into each other. (Pre 1.9 a NOR gate could be built with an XOR and an altitude sensor set to always on (above -500m) the altitude sensor ties into tge XOR turing it into a NOR For the complete system you have one SR latch, two speed sensors one to triger above 50mph and one to trigger below 50mph and also one AND gate. Start by reseting the SR latch (any input to one of the gates will reset), now tie the above 50mph speed sensor into the set part if the SR latch (simpley the other gate thats off or that you didnt reset) and the below 50 mph speed sensor into the AND gate now tie the AND gate into the bombs and you are done Another not gate could be used instead if you only wanted the one speed sensor And because the bomb is "single use" a toggle on a OR gate would do the job given a 0.02 delay
@Vtarngpb
28 күн бұрын
“I know kung fu.” -Keanu Reeves
@KurzhaarBard
28 күн бұрын
You can do this with old parts: For it to only be armed once you pass 50 mp/h you can take a speed sensor into and OR gate. Then link the first OR gate into another one and back, so it basically stays on and powers ittself once you cross 50 mp/h. For the explosion if you're under 50 mp/h take a speed sensor set to 50 mp/h and link it to an XOR gate which is constantly powered by a distance sensor/altitude sensor. This makes it so the XOR gate has 2 imputs going into it if you're above 50 mp/h, which makes it NOT send a signal. If you're below 50 mp/h it only has 1 imput, which means it does give an output. Lastly link the XOR gate and either OR gate from the beginning into an AND gate, so it only explodes if it has driven over 50 mp/h but is now under 50 mp/h (Link your TNT to the AND gate) EDIT: I kind of overcomplicated the trigger if speed below 50 mp/h thing because I was unaware that you could change the speed sensor to "trigger below"
@TheBaldrickk
28 күн бұрын
This can be done with standard logic with a latch (or gate looped back in on itself as one of the inputs) and an and gate.
@JF743
21 күн бұрын
I definitely want to see something in multiplayer using a similar concept
@devanandhl8677
28 күн бұрын
The two boards that you can see at 11:04 show a quote meaning "If you have already placed your head in the mortar, then why be afraid of the pestle"...Kudos to the developers, perfect quote for a game like trailmakers.😂😂😂
@WholesomeBlue
28 күн бұрын
It's smart to draw the logic: higher speed sensor -------------------> Toggle On | lower Speed sensor --> Not gate ---> And ----> Boom
@sircogwheel
27 күн бұрын
check out my other comment, I think it could be done with only 1 speed sensor and 1 accumulator
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