We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)
@IronKore
Ай бұрын
have you found other tutorials like that, that you can share?
@luzid.vision
Ай бұрын
@@IronKore check out blender training, but its not free
@harryblends
Ай бұрын
This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to
@pitched7401
Ай бұрын
Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing
@zack3danimation666
Ай бұрын
The best explanation I've ever watched of Matrix in Blender
@Heavenira
Ай бұрын
HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!
@jostasizzi818
Ай бұрын
It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful. Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.
@nathitappan
Ай бұрын
Very cool, thank you for the thorough explanation and fun example! Truly appreciated.
@seeds_bomb
Ай бұрын
It's absolutely perfect. Thanks for the explanation!
@algi1
Ай бұрын
As someone who learned vector math in school, I'm very excited for this.
@francesca5295
Ай бұрын
a savior I tell you, A SAVIOR
@cocamaster0
Ай бұрын
thank you for explaining these new nodes !
@guanorseki
Ай бұрын
World changing update! I feel so Motivated
@BlendingEdge
Ай бұрын
Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.
@HARDstone3d
Ай бұрын
Amazing and clear tutorial! Please make them more! You are awesome 🔥
@bil666
Ай бұрын
Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?
@PhotiniByDesign
Ай бұрын
Very helpful and very well explained, thank you, it's really appreciated 🙂
@990cth
24 күн бұрын
amazing
@Aaws424
Ай бұрын
Now I understand 🎉thank you
@abhayraja412
Ай бұрын
Thanks a ton for sharing this knowledge 👏👏
@AndyLiong-en7fs
Ай бұрын
So, hair curve can be simulated now? using the matrix , can we make like a fake chain of bone like behavior for hair curve?
@Spacebar-3D
Ай бұрын
Super helpful! Thanks
@UniBlend_Art
Ай бұрын
Love the @NinoDefoq video on this too
@juaogeneroso
Ай бұрын
thank you for the explanation video!!
@koktszfung
Ай бұрын
Imagine the different fractal structures you can make out of this
@lengting
Ай бұрын
Where’s blender’s courses to learn the nuanced things that, it feels like only film animators know?
@visaac
21 күн бұрын
When they said they're releasing matrix nodes, i was exited But then i was hit with 4x4 **transform** matrix Guess we're still implementing our own matrices and matrix math when we need to
@Coskis
Ай бұрын
i need a tutorial on the floor, all the nodes used on the creation of the floor
@user-jw2uw3wc1p
Ай бұрын
That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together
@koktszfung
Ай бұрын
Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance. At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform. Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform) Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top
@erikbihari3625
Ай бұрын
Allrighty then....
@SpencerMagnusson
Ай бұрын
1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.
@epogue
Ай бұрын
🔥🔥🔥
@ObscureHedgehog
Ай бұрын
"Pizza time." - Tobey Maguire
@vliedtke
Ай бұрын
wait, what is the point of the transform matrix if it cant handle arbitray transformatioms complex matrix operations almost always contain shear transformations as well, which does not seem possible here
@btn237
Ай бұрын
Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate. There’s more new nodes than what’s shown here.
@nickberckley
Ай бұрын
It is possible. Video seems to be intentionally kept simple to be an introduction
@lengting
Ай бұрын
This is too difficult
@CGToonStudio
Ай бұрын
Please bring parallax occlusion mapping node.
@maksurdu9305
Ай бұрын
Intel iris xe 😞
@blenderdiscord
Ай бұрын
follow the white rabbit
@LEO_PIGGY_LIVE.
Ай бұрын
English or spanish 🤑🤑🤑
@hiccupwarrior89
Ай бұрын
english
@LEO_PIGGY_LIVE.
Ай бұрын
@@hiccupwarrior89 whowever moves first is gay. 💀
@hiccupwarrior89
Ай бұрын
@@LEO_PIGGY_LIVE. I am in your walls (and very much gay)
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