hey everyone! I forgot to add my usual outro, but I hope you enjoyed the video! and that you don't have to agree with everything I've said, but maybe walked away thinking about games/gaming/nostalgia a little differently than before. as always, leave a comment! i love comments. cheers! see you on the next one :)
@Zoroark_Master
3 жыл бұрын
So many times when I listen to video games music on KZitem I see in the comments something like "the original is better" when talking about a track that has been remastered for a remake. They always say, it as this special something that the new one doesn’t have, but can’t really explain it. Usually, but not necessarily always, it’s the memories of playing the game the original music came from and not the music itself (basically, nostalgia) Nothing wrong with having found memories of the original version of a game/music, but you should ask yourself "do you really think the original is better or do you just remember the feeling you had while experiencing it wen you where younger"
@dizzywallen1187
3 жыл бұрын
That was really on the point about how nostalgia plays a major part of someones personality whether in the past or present. Nostalgia makes people dislike innovative ideas as it makes people even more uncertain in an uncertain present. For instance, Halo was a big part of my childhood as these games first came out when I was a teenager. When a new game such as Halo 4 came out, initially I did not like it. I did not know why I did not like it until I compared the game to another similarly released game from a different franchise. I do think that because nostalgia is now commonly used as a marketing campaign, it holds us back as an individual and as a society. For people who may be lacking an identity now will retreat to the past as it is comfortable rather than having to deal with the uncertainty of the world today. This is why people will vote for politicians that will take us back to a time that made us feel comfortable yet their promises are broken and leave us in more uncertainty. Another example I can relate to is being a student and the thought of graduating soon subconsciously scares me as it means that I will have to leave the comfort of school. Careers will put our self-identity more uncertain than school as it means that financial security is on the line if something does not work out well with a job. I think that in order to help many people especially kids that are involved in video games, we need to have games that create new challenges rather than to repeat the same challenge repeatedly. Currently, I think there needs to be more input from the game designers rather than the industry itself as the corporations will sell what is profitable rather than what is substance to a player.
@Zoroark_Master
3 жыл бұрын
Just look at Pokémon and gen1 vs every other gen. I remember when both Pokémon go (with only gen1 mons at the time) and let’s go were talked on TV and radio when they came out. But things like, a new generation or the introduction of post-gen1 Pokémon in go aren’t. Because most casual only seems to have fondness for gen1 and quit Pokémon at gen 1 or 2.
@QuestMarker
3 ай бұрын
I don't know why I never saw this comment 3 years ago (I hope you're doing well, dude!), but it's really thoughtful and thanks so much for leaving it.
@Table53
4 жыл бұрын
Just so happened to be awake at a stupidly late hour of the morning when this popped up, this is a really good video man! Clearly put a lot of effort into the editing/presentation too and it looks sick
@QuestMarker
4 жыл бұрын
Thanks so much man! I always appreciate you
@OmriGrin
2 жыл бұрын
I just bought a PS5, when I got home this evening, I wanted to unpack it (of course) but for some reason, I just went through my old files on the PC that's connected to my 65-inch tv in the living room, pulled u pa SNES emulator and just start up some ROMs, experiencing the opening of the games on the TV was a bit surreal, Especially Final Fantasy 6 opening which I played several times in the past when I was a teenager. This made me think what the hell am I doing, knowing that I have this huge console just waiting for me to open it at the corner of my eye while playing FF6's first battle sequence. I had a rush of nostalgia feeling, so I did what I usually do, and find someone else that's interested in nostalgia gaming, just looking for that human connection across the internet silly as it may sound. I arrived at this video, this is great content and doesn't fall from channels with 100K+ subscribers. I really enjoyed watching this and it put my feelings in perspective. Just wanted to say thank you.
@jckorn9148
2 жыл бұрын
Burning through Tony Hawk 1+2 in a way I haven't in many years was just what the doctor ordered during the dark days of the pandemic. Round after round, old school tunes blasting.......gave me peace.
@QuestMarker
Жыл бұрын
someone just has to play the first 5 seconds of the halo 2 main menu music and I ~weep
@searingburrito
4 жыл бұрын
Keep up the great work! You put out consistently good videos and are consistently getting better, too. Your work deserves orders of magnitude more subscribers.
@QuestMarker
4 жыл бұрын
I appreciate this so much!
@veryblurry
4 жыл бұрын
Less remakes and more original stuff would definitely be appreciated!
@DreableNeebal10
4 жыл бұрын
I agree that the game, film, and tv industries are held back by the past, but it's not simply because of nostalgia. It's got more to do familiarity than nostalgia. You don't continue with a franchise you like just because of your nostalgia for the previous installment. That'd be like saying you continue to spend time with your friends only because you're nostalgic for the first time you met them. There's just more to it than that. Now-old franchises became popular because they had merit and people genuinely liked them. Eventually they became familiar instead of novel. Familiarity isn't nostalgia, but it's similarly easy to exploit as people are more likely to stick with what they know they like. Companies exploit that rather than take risks with new IPs, which leads to a much much smaller pool of novel franchises and developers that people can fall in love with anew. People are more complacent in buying what they know, and because of the smaller pool of new franchises people are less likely to be jolted into novel joy by a new franchise. It's a cycle.
@QuestMarker
4 жыл бұрын
I definitely think familiarity is a part of it, for sure. And it is nuanced - some franchises really just are terrific. I think my point of the Final Fantasy 7 Remake vs Final Fantasy 15 really demonstrates how much bank nostalgia can pull in. The Remake is a critically-acclaimed remake of a critically acclaimes game. FF 15 is mediocre. Why couldnt they have made 15 amazing instead of rehashing out 7? How big of a role did nostalgia play in the need to make this... remake? Maybw that's an unfair angle to developers, I dunno. But yeah. Familiarity is definitely a part of the conversation for sure.
@Zoroark_Master
3 жыл бұрын
Even if you remake/remaster something, you’ll always have peoples saying something like "the original was better"
@ThunderKat
2 жыл бұрын
They do it for the money, they can only invest on what they can sell and they can't make games without money (with smalls exceptions). Old formula sill works so they will invest on it, if the formula stop selling they would attempt to leap into new things. Have you ever play a game call Magicka Online? (the first one) That game has awesome mechanics and they had to make it more kid friendly later just to sell better.
@silent_ice1190
3 жыл бұрын
This is like an artist doing a painting and people expecting the artist to make an exact or better painting that is considered the best painting the artist has made. An artist can’t paint the same painting twice
@QuestMarker
3 жыл бұрын
Jay-Z has a great line on The Blueprint III that I wanted to include, but couldn't find a way. It encapsulates your idea neatly, "If you want my old shit, buy my old album."
@Poydflink
Жыл бұрын
In the last months I've been seeing some game analysis videos from dozens of channels. You're one of the most in-depth ones, and it's disappointing to see your lack of subscribers. It's by far the most unjust situation I've seen yet in this area. I wish you good luck with your channel, and thank you for the quality content. PS - I don't click the reviews because I feel like unless it's an acclaimed game, I don't even want to watch a review (there's so much content, why would I watch a review of a game that I don't know nothing about that might be meh?). So I would suggest you give more information about the game having some great mechanic or whatever in the title (if it's true...), if you want more clicks.
@QuestMarker
Жыл бұрын
Hey! Thanks so much. This is so nice of you to say. I really appreciate it. Definitely check out some of my other longer form stuff if you're interested -- the stuff with more views is probably the place to start :) And thanks for your feedback re: reviews. I definitely have this weird combination of indie reviews of random small games, and then essays that are more about AAA games (or 'mainstream' games, etc. etc.). It's probably not the best combo, as that probably targets different audiences... but the indie reviews for me, in the editing room, break up the pace a lot of from these often more complex projects (complex in writing and complex in editing). But I enjoy both! Random small titles + researching bigger topics in the gaming space. So I definitely understand it's not for everyone. And lastly, if you do want to share anything you see here with any folks you think would also appreciate my stuff... I'd always be deeply appreciative. As a small (tiny) creator, any word of mouth does wonders. But again- thanks for commenting! Hope you like what more I have coming down the pipe :)
@Poydflink
Жыл бұрын
@@QuestMarker You're welcome, and thank you too for your work and attention!
@SvalbardSleeperDistrict
3 жыл бұрын
For anyone interested to read about how culture and art under precarious reality of neoliberal capitalism makes nostalgic reimaginings of future from the past the only form of imagination, Mark Fisher's works are the go-to.
@QuestMarker
3 жыл бұрын
great recommendation!
@jiggins63
3 жыл бұрын
Great video, really well thought out and informative. On a personal note I had planned to make a video myself regarding remakes and remasters but now I'm unsure because I know it won't be as good as this! 😂😂
@QuestMarker
3 жыл бұрын
We all have our own voice and our own unique perspective - so I say go for it! And send me a link when you have it done and live :D
@jiggins63
3 жыл бұрын
@@QuestMarker will do, keep up the great work ❤
@Lobatomic
3 жыл бұрын
Great analisis, thanks for the hard work
@TheRetroPerspective
4 жыл бұрын
Could not agree with your sentiments on FFXV more! Rather than remaking stuff, companies should look back at their older games and realise what made them good, then use that to make new games. FFXV was a jumbled mess of ideas that was originally promised by Nomura as "his vision of what Final Fantasy should be." I don't think he delivered on that.
@QuestMarker
4 жыл бұрын
Absoooooolutely.
@ypunk__
3 жыл бұрын
subscribed. great video!
@LWoodGaming
4 жыл бұрын
games are always moving forward, look at the fact the remake is a remake and not remastered.
@Mysticbladegod
11 ай бұрын
Games pretty much peaked in 7th - early 8th gen. New games are overpriced, unfinished, and microtransactions are EVERYWHERE. It's outrageous. I think nostalgia is good for for gaming. The future of the hobby is looking bleaker by the day
@LazyLoonz
3 жыл бұрын
Talk about underrated
@QuestMarker
3 жыл бұрын
No YOU'RE underrated
@garrettcarroll5808
4 жыл бұрын
Just personal opinion, but I feel like the term nostalgia is used way too much nowadays. Just because you like and revisit something that's 10, 20, 30 years old, doesn't mean you're nostalgic for that thing. It means you like it enough to keep on playing it again and again, like Ocarina of Time. But most gamers provably buy the latest games, play using the latest consoles/PC parts, and sometimes revisit their old favorite games, and there is nothing wrong with revisiting.
@QuestMarker
4 жыл бұрын
Definitely. Old games are still good games. You can replay Ocarina of Time because its simply a good game. There are rose-tinted glasses for other games/experiences, though. For games that are not as ageless. And my point is that we can misremember (like my quote) and we use the past to make comments on present gaming. Which... to me, isn't good.
@garrettcarroll5808
4 жыл бұрын
@@QuestMarker I agree with this. Some games aren't as good as we remember them *cough* Oblivion...
@TSPhoenix2
4 жыл бұрын
@@QuestMarker As the video states, formative media leaves a snapshot in your mind of what you were like then, so one of the cool things about revisiting media is you can see how you have changed based on the changes in your feelings on the subject. I sometimes see people say they don't want to go back in case "it doesn't hold up" but it seems this kind of holding sacred is the kind of nostalgia that we should be wary of.
@forasago
4 жыл бұрын
0:06 Suggestion that a big budget or many cooks in the kitchen make a game good. Wrong and I thought you knew better than this. Regarding the fans wanting a "return to form" - that is all you can accuse the fans of. The reason 343 are doomed to disappoint again with Infinite is because once again they do not intend a "return to form" in the slightest, but they pay lip service to the idea because they know it's what people want to hear. Once again they are using Halo as a scenario and marketing vehicle for the kind of gameplay they like, not the kind of gameplay the fans like. In the recent demo and trailer they're showing you that the gameplay is like Halo 5, except in a semi-open world. 343 are not making what the fans want and they are running towards certain backlash for it. Why would they do this if nostalgia was a dangerous force that could harm their success? Answer: It isn't. In fact nostalgia is going to massively help them. That and only that is why they are calling it "Halo" at all. Without that name how many people would be interested in the game right now? There's your answer. Nostalgia also didn't hurt any of the previous Halo games. Until Reach each Halo was universally praised and while there were always stragglers in multiplayer, each game sold more copies than the last and had a bigger online community. The makers never complained about unfair nostalgic expectations then. They knew what their audience wanted and they were ready to deliver. Then in 2010 suddenly they changed direction with Halo Reach (some consider Reach a test-bed for Destiny ideas) and the community was divided for the first time. Considering the much larger install-base of the Xbox 360 by then, Halo Reach undersold by a lot. Its multiplayer also had a shorter lifespan than the others. But of course that was not rock bottom yet. During Reach's life cycle 343 took over the helm and went on to make the poorly received Halo 4 and 5, although 4 was received particularly badly. Now there are two things to note here: Classic fans should be most nostalgic about Halo CE but they like Halo 3 the most. And if it were up to nostalgia people should like 4 more than 5 but the new school fans like 5 the most. Based on these observations I don't see any predictive power in nostalgia. Nostalgia is not what broke Halo's streak or 343's reputation. Mediocre games nobody had asked for did that. The problem is not with nostalgia itself but with a marketing strategy used constantly by the games industry: Bait and switch. They keep making all these sequels and reboots, as you rightfully point out. But you conveniently gloss over the part where they don't usually intend to deliver the expected product! Remember what I said about Infinite. The games they churn out never play like those older games people actually liked, but they keep suggesting that they will play like that (or at least "feel" like that or whatever) to generate buzz. The movie industry operates the exact same way. And then both industries have the gall to spin the backlash as a case of nostalgia gone mad. And this video plays into their hands way too much. You can't possibly blame movie-goers for new Ghostbusters or Star Wars, or gamers for new Halo. These products are the victims of management prioritizing a quick buck over the long-term goodwill of the audience, the long-term value of a brand. What's "Halo" worth right now? Everybody knows it but does anyone still trust in it like people did in 2007? When a product side-steps expectations its own marketing campaign (which starts with the product's name) created, don't blame the consumer who rejects it. EDIT: You want games to go in new directions instead of re-treading the past endlessly. That's fair, I want to see new games as well. But not as bait and switch sequels/reboots. I don't want to be sold a new, different kind of shooter under the "Halo" or "Doom" brands (to name just two massive bait and switches of recent times, in the same genre) and I have zero sympathy for dishonest business-people who can't stop themselves from taking this low road over and over. Every classic franchise people recognize starts out as an unknown entity, a nobody who has to earn his place. Nothing great ever comes from these "it's like your favorite game but not really" Frankengame productions. P.S. This segment came out of nowhere and then also went nowhere: 10:00 - 10:38 I want to highlight the statement "Video games are the most diverse, inclusive and accessible they've ever been". With all due respect, all I hear is a beauty pageant girl going, "I really like flowers and kittens and my one wish is world peace". Same thing. The only diverse thing in corporate game development are the hair dye colors and the only perspective that's being represented in their games is that of a wealthy, cosmopolitan, 20-40 year old, extreme left-winger who has never worked physically. The most radically different person these people will tolerate is someone with all the same opinions and a different sex or skin color. Oh, and the loudest ones always have skeletons in their closet. Don't buy what they're selling, literally and figuratively.
@QuestMarker
4 жыл бұрын
This is a great comment! Thanks so much for watching and taking the time. I will try to respond to each thought (let me know if I miss one!), 1. I can see how I might suggest that 343's investment could be seen as something that necessitates something good. Totally meant it as just how massive this franchise is, economically. 2. A lot of games that are marketed with nostalgia, totally don't end up as the same game. I think thats a fair point. I think it still touches on the disingenuous nature of corporate culture trying to play at our heartstrings. 3. I definitely remember my own friend group had debates between Halo 2 vs Halo 3, so that might be own my bias seeping in. A lot of those streamers in the pre-show wanted more "old" Halo, but are we going to get it? Should we care about "old" Halo? I don't know where the line is on gamer expectation vs Infinite abusing gamer nostalgia. 4. The comment at 10:00 could totally seem virtuesignalling. Maybe it is confusing, because up until this point, I am not talking about games themselves - but I do think games really have a come a long way in inclusivity, diversity and accessibility in the 2010s compared to previous decades. We are no where near "good" though - look at the whole Ubisoft fiasco. 5. Overall, I really do struggle in the writing stage by trying to cover a lot of ground but also not go on and on and on. I just hope I have given you something to think about! You don't have to agree with me - heck, I dont want you to. My goal is to be more question-provoking, than give you all the answers. Cheers, man! I really do love comments :)
@forasago
4 жыл бұрын
@@QuestMarker 2. In the damage control for these bait and switch games a recurring narrative is that the old game was never special, you only feel that way because you played it when you were young. And this line of reasoning is in your video pretty much verbatim. You may never say that the old game isn't actually good but it's kind of implied given how highly you speak of change. On that note, you seem to be saying that just about any change is better than sticking to what works. I can't think of one area of life where that's true. Not one. Why would it be true for video games? Why should video games be this ever-changing chaos that never finds form? I like to refer to football and chess when this obsession with change comes up. When you have a game that both players and viewers already like, don't fix what isn't broken, right? Do you think football and chess are outdated games that need to make room for something new? Would you be in favor of drastic changes to, let's say, attract a different kind of audience to them even though the move alienates the existing audience? You'd have a hard time finding anybody who agrees with this anywhere else, yet in the gaming space the sentiment is popular. How come it's different when it's a video game? Why do so many developers and critics believe that gamers don't know what's good for them and that they need to be dragged kicking and screaming into a nebulous future by a self-appointed elite? 3. Maybe I downplayed the prevalence of the "stragglers" too much. They are always there and I am usually one of them. But they are no problem for a franchise as long as they still consider the new game worth buying or as long as the new game attracts enough new players to make up for the loss. The problem with Reach was that it failed to do either. And the puzzling thing about 343 is that their two attempts have failed in the same way but they are still in charge and acting defiant. "Are we getting old Halo?" No. "Should we care about old Halo?" Caring is not a choice. An obligation does not enter the equation. I care about old Halo, irrespective if it's a convenient time to do so or not. And I speculate you do, too, and you're wrestling with this because it goes against your maxim of supporting change. 4. I can see by your response that my remarks about progressivism in the industry came off as agreeing with it in principle, as if I was pointing at bad apples in an otherwise positive trend. But they're not bad apples. They're not even apples. It's not an apple tree. The main product of the tree must be what it was meant to produce and to me the tree's main product seem to be conflicts over how to achieve impossible goals, and a longing for authority that will enforce said impossible goals (and the measures to achieve them). It seems to be a method of divide and conquer. It's made to look like an apple tree (something positive) so well-meaning gardeners (like you) will plant it far and wide. But what it actually does is it makes individuals hyper-aware of group identities, telling them they need to somehow abolish all differences between groups, an obviously futile task. I do not believe any game or game company CAN be made "inclusive", "diverse" or "accessible" because there's a key word missing: Enough. It can always be a tad more inclusive still. However inclusive you already are, you can always say, and I quote: "I do think games really have a come a long way in inclusivity, diversity and accessibility in the 20[...] compared to previous decades. We are no where near "good" though" This road is a circuit. There's no destination, it has no end. So we've got these ever-escalating goals. Next we pair them with a Christian-derived group guilt, an original sin no one is exempt from. We constantly remind ourselves that the utopia is a group project. It can only be accomplished if every individual does his part, implying that if the endeavor fails somebody did not pray- I mean check his privilege hard enough. The people who properly fall into this trap are constantly at each other's throats over not being good Christia- I mean progressive enough. I've seen some worst case sufferers practically cancel themselves (on forums, twitter) over a perceived not-progressive-enough guilt they carried with them. These are the true believers who try to take the impossible to its logical conclusion. They see where things are headed, that we're not even close to "peak inclusivity" etc. and they try to get there ahead of schedule, ahead of everyone else. Their rewards are complete self-hatred over not living up to the impossible principles, complete hatred of the heretics who would question the impossible principles and complete informer culture, grasping for any authority to please enforce the impossible principles formally. And that's the conquer part of the divide and conquer strategy. The more afflicted with progressivism a population is the less real work an authority figure needs to do to appeal to them. Merely appealing to the impossible principles more than the other guy is enough to be the only acceptable choice. Hence why with some of the principles both or all available choices in a system will promise to uphold them. Then there's the marketing angle to it. No doubt corporate marketing has amplified the "progressive wave" massively. And no doubt it's also being used for divide and conquer inside corporations, and in the academic spheres that started it all. Any way, as for the fiasco at Ubisoft, I think the real fiasco is that all their games play the same for a decade now. Will firing their Lead Problematic Employee (now there's a bad apple, lol) pay off in that regard? I doubt a difference will be felt. New AC for example looks like they managed to remove one additional bit of soul nobody even knew AC still had. It looks like AC3 died and went to Valhalla TM and its spirit came back to haunt us.
@QuestMarker
4 жыл бұрын
@@forasago We are certainly veering away from nostalgia to a lot of the adjacent conversations, but I do love talking about games...! I'll give you more thoughts. 2. I think a part of this stems from how one views video games. I had a line in my original script that got cut in rewrites, but it was to basically quote Hova, and I'm paraphrasing, "if you want my old shit, buy my old album." For me, one of the things I chase in video games as a hobby, is new experiences. I feel like there is a lot of ground we haven't covered yet, and the medium is only just beginning. So yeah, to me, change > "what works." Like I know Halo 2, or Halo 3 works. I don't need that experience again. Perhaps "change for change's sake" can also be dangerous. Maybe this sentiment is less prevalent in more competitive spaces, or people who approach gaming for different reasons. I approach games like I would books or film - I don't need another Lord of the Rings, because I already have the original. 3. I totally care about old Halo, and I'm super glad I can play it via the MCC on PC. That element of games preservation mixed with nostalgic perspective is good. I think I say that somewhere. 4. Striving for ideals is always a moving target, for sure. I'd argue it's more a never-ending road than a "circuit", but I get your point. I can see how highlighting representative politics can be construed as creating an almost aggressive hyper-awareness. I wouldn't say I have your take on the idea, and I'd argue representation/diversity/inclusivity isn't in the realm of "progressive politics." But I'll start to rant if we go there, haha. The Ubisoft fiasco I was also pointing to was backlack among Twitter gamers that the Collector's Edition statue of Einar was the female version, not the male. The gaming space can simultaneously criticize Ubisoft for not making Kassandra the sole protagonist in Odyssey, while criticizing Ubisoft that women warriors "belong in the kitchen." That's what I mean by, ... "we are no where near 'good' though." Maybe it's fruitless to use Twitter in the discussion, idk. What's the point of it, then?
@forasago
4 жыл бұрын
@@QuestMarker 2. There's a huge gulf between singleplayer and multiplayer audiences. I think everyone wants at least some novelty in singleplayer. But in multiplayer most people would like to keep playing the game they love but even better. Maybe with better graphics or better hit detection or better positional audio - improvements that don't disturb the core much. Halo having both SP and MP of some importance muddies discussions about it. 4. "The Ubisoft fiasco I was also pointing to was backlack among Twitter gamers that the Collector's Edition statue of Einar was the female version, not the male." I did not hear about this, I'm not on twitter. But it seems obvious that customers who play as the male character will not appreciate a statue of a character they literally won't see in the game. Either offer two statues or no male in-game character. One statue and two in-game characters was always going to get backlash and I imagine the backlash for only a male statue to be greater, at least on twitter. "The gaming space can simultaneously criticize Ubisoft for not making Kassandra the sole protagonist in Odyssey, while criticizing Ubisoft that women warriors "belong in the kitchen." That's what I mean by, ... "we are no where near 'good' though."" This is a key passage to illustrate the way the progressive mind burdens itself with guilt. You are placing guilt on the group identity "the gaming space" and then you are taking that burden of guilt on yourself since you identify with the group. But does this group actually carry guilt? And are you responsible for the group? It was neither the whole gaming scene making these two criticisms nor was it you personally. The whole movement is founded on guilt by association. Someone else's sins become the group's sins and the group's sins become yours. It's never sufficient for you to personally be "progressive" in your own little part of the world, you have to make other people act "progressive" as well if they're in your group. And it turns out that everyone is in your group. Even all dead people are in your group (guilt over slavery, holocaust). Expanding goals are to be achieved by these expanding groups or it's the individual's fault. And expanding catalogs of sin are to be atoned for at the same time because a raised bar in the present means a raised bar in the past. There's only one bar. In this race against the rising tide the individual has close to no power but infinite responsibility. Infinite amounts of guilt by association weigh down on the progressive individual, forever.
@youtubesuresuckscock
3 жыл бұрын
Dumb video. It's not nostalgia. Gaming has been in a major rut for years. The only reason people still play old stuff is because new games are by and large terrible. It's a problem with the movie industry too.
@zainakram6908
3 жыл бұрын
True but many people play games for the nostalgia too. I play Twilight Princess out of nostalgia
@rohanalias9053
3 жыл бұрын
Seriously? I've played some of my childhood favourites adn found out they all kinda whacky and broken
Пікірлер: 48