This is just a quick video showing off what happens when you replace the pikpik carrots with actual pikmin instead.
Some things of note:
Pikmin can be thrown in here just like normal, along with still acting random about it. They make no sounds at all, and in fact the game trying to play certain sounds with them crashes the game, so I had to disable those attempts in my code. There is still a limit of 100 pikmin here, and since the pikmin don't go away on their own, that limits you significantly. When an enemy is defeated in the piklopedia, it leaves no corpse.
0:40 Pikmin can't get buried in the piklopedia, instead they simply hit the ground like normal. The same happens with mamutas as shown later in the video.
1:00 Pikmin are able to be whistled by the Antenna Beetle fine, although its annoying to get it to actually happen.
1:26 Throwing pikmin into a candypop bud makes the game crash, likely because the game doesnt have the pikmin seeds loaded.
1:34 Honeywisp eggs attempting to make nectar drops causes a crash, but I got lucky here and was able to briefly show that if the egg drops mitites it works fine.
2:04 Pikmin attempting to pick up the pellet posies 1 pellet causes a crash. The log mentions the carry number display manager, but I suspect even besides that this would crash due to there being no onions present.
2:16 Finally we get to see an Empress rolling in the piklopedia!
3:49 The segmented Crawbster will never attack in the piklopedia, even when its being attacked itself.
4:40 The Raging Long Legs still drops mitites on death in the Piklopedia.
5:09 Theres nothing interesting about the games final boss, but perhaps if there were a way for it to have its weapons in here?
5:49 Some enemies, such as this one and the cannon beetles, are invincible during the piklopedia. This is most likely because they could hurt themselves with their own attacks in theory.
7:19 If you use purples instead of reds, you can defeat the Waterwraith itself within the Piklopedia! Although the limit of throwing 100 pikmin max makes it difficult...
Use this gecko code in order to mess with this yourself, but note it is for the USA Demo 1 version of Pikmin 2, so your best bet is to use it with Pikmin 251 or my 4 player hack. And be careful about the crashes that I showed in this. If you want to change what type of pikmin is thrown, change the value at the end of the first line: 0 = blue, 1 = red, 2 = yellow, 3 = purple, 4 = white, 5 = bulbmin, 6 = carrot
04223380 38800001
04223358 38a00006
041488ac 4e800020
04462430 4e800020
042321a4 4e800020
04231da4 4e800020
0418f278 60000000
Anyway, thank you for watching this random video showing something I found interesting!
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