What could go wrong when your scale of testing in TF2 goes from dozens to hundreds of thousands? Turns out, quite a bit.
A quick explanation of the challenges that can arise when mapper gets their project in and what you can do to help mappers make better maps, and help make TF2 a little bit better in the process.
A big fat disclaimer: This video is inherently coming from a place of privilege, getting a map in is an amazing feeling, and seeing players on that scale running around your map is incredibly affirming, this topic is only intended to explain the other side of things and hopefully get everyone on the same page.
Check out Baxter by nesman here:
tf2maps.net/downloads/baxter....
tf2maps.net
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