I beat Iyo here so pin me, I also heard that Iyo doesn’t like buttered toast smh 😏
@SuperSoulSpark
Ай бұрын
Kettei, cool to see you out here!
@KetteiThe7th_
Ай бұрын
@@SuperSoulSpark sup fam
@nairav9156
Ай бұрын
*when you like the TV but everyone hates it*
@vladys001
Ай бұрын
I liked about 80% of the TVs, but the biggest problem for me is a balance between fights, narrative and actual puzzles. Oh, and the splashy lengthy animations that are in many cases are just prolonging the "explanation" part. If you are making a puzzle, why would you need to bring a team for a fight that takes less time than the transitions? If you are making a fight with a narrative, why not give a bigger screen area to read it, if it is really important. Etc., etc.
@Dietghostscp2107
Ай бұрын
@@vladys001exactly. It's too tedious. But the fact of the matter is they take control away too much and many of the stories are t engaging with the sheer amount of written dialogue for it.
@nairav9156
Ай бұрын
@@vladys001 I also feel like some puzzle are really stupid easy, like baby toy put the right forms in the right hole easy. Thats just like, why? It feels lazy, because some puzzles had me thinking and even take 1-2 extra attempts so they can make it a challenge, why not just make a skip button instead of easy puzzles, for if you fail a hard puzzle once and don't like it just skip or have fairy give the solution, feels less worse when being treated like a 3 year old.
@lushesluke5291
Ай бұрын
TV gang!
@lukedeauxilium
Ай бұрын
tv gang here sad and unfortunate we might get less or lose tv section entirely just because people doesnt like it and want the typical roaming around sheit where its more tedious and unimportant part let see if it getting that and the last part is a hard boss people will start complaining again. like in elden ring or soul game lol.
@alexandrem798
Ай бұрын
Removing the TV monitor entirely would be such a mistake. It would be like removing the dungeon crawling in Darkest Dungeon because "players just want to fight monsters". People praise the rally commissions, and even though I think they're alright, they're pretty much like all the other games out there: run from A to B, pull a lever switch, break a crate, pick up items, etc. I don't see how it's so much better than the TVs. What I like with the TVs is the retro feel of them, and how the devs can play with a lot of gameplay mechanics, like making an in-game Tic Tac Toe or Connect 4. The only thing is they should refrain from doing missions that take too long in monitor mode; I remember a couple of them which were really long.
@scartioantolare5825
Ай бұрын
Isn't that exactly what they did in Darkest Dungeon? I didn't even bother with the sequel because it's not the same game.
@GheistXin
Ай бұрын
One of the longest TV missions is actually one of the best ones for a lot of people (The Prophecy). It's less about how long the mission takes, and more about how creative they get with it and how different it feels from other TV missions. Also some of the animations are really annoying where you just watch your Bangboo Avatar having a seizure before you can finally start moving again. That's probably my biggest gripe with it.
@tweezy5804
Ай бұрын
Agreed
@gemgem-hl7ii
Ай бұрын
> I don't see how it's so much better than the TVs. That's because in rally commissions you actually explore using the characters you pulled. I also like the TV mode but I understand why people prefer the rally mode. My real gripe with the TV mission is how the Bangboo animation takes so long before it can move again. Fortunately, it's one of the problems that are being addressed.
@Dahras1
Ай бұрын
Personally, I don't think they are going to take away the TV mode mission, simply because doing so would require a complete reconfiguration of the staffing. Right now, ZZZ is very light on environment art. There are very few tiles per Chapter, the tiles are not very distinct between Chapters (except maybe Ch3), and outside of the Hollows, there are only about a dozen non-combat maps. With the current number of tiles, Rally missions could not take over for TV content without becoming incredibly stale almost instantly. There are only ~10 Rally-style missions in the game right now anyways, and those that exist do not feel environmentally distinct. And so, to make that change, ZZZ would have to bring on a ton of new modelers and world-builders to make the additional tiles, and that would ruin the balance their three main games currently have in terms of staffing.
@ReconKnight6797
Ай бұрын
Experiencing the same animation when an opening a smart tech door for the 200th time gets old very fast. Wish they just let us play through it without interrupting the flow to explain every minute detail
@AverageLuckGamer
Ай бұрын
Too true
@Weaponxkp21
Ай бұрын
@AverageLuckGamer but continuous combat doesn't get boring?
@zacziggarot
Ай бұрын
@@Weaponxkp21 I honestly kind of got tired of the rally missions. There were like three missions where you had to move subway cars, so 3 of the rally missions were basically the same
@Weaponxkp21
Ай бұрын
@@zacziggarot yeah I like the tv puzzle that can break up all the fighting. If a game is just fighting without puzzles, I get bored
@helbea5726
Ай бұрын
the lock is not smart tech!
@SparklyNoises
Ай бұрын
I've been saying this since people first started complaining about TVs I hope you have fun walking through copy pasted hallways to backtrack and pick up puzzle pieces because that's what you're going to get if they remove the TV
@MrSoso1050
Ай бұрын
they are doing beta testing version available before releasing the update, they are taking a lot of care in the player feedback before doing any drastic change. they should improve the TV mode but to take it away entirely obliviously
@gemgem-hl7ii
Ай бұрын
How is walking around in a 2D grid so much better than 3D hallways? You also forget that in 3D mode we can actually control the characters we pulled for instead of a Bangboo that spends several seconds staying in place while having a seizure whenever it steps on something. The only problem I can think of is how 3D mode will make the mission longer, but if it is more enjoyable then it's not really a problem. I also like the TV mode but I do think it's used too much in main missions, which I think is what's being addressed by the devs. I don't think they will be removing it entirely.
@SparklyNoises
Ай бұрын
@@MrSoso1050 That would be nice, I hope they do that, I'm just cynical and base my expectations off of other hoyo games.
@SparklyNoises
Ай бұрын
@@gemgem-hl7ii How is it so much better? It's better because it streamlines the exposition to take less time It's better because it gives them more leeway with the storytelling and puzzles since the majority of it happens in your mind You aren't looking at your character until you get to the combat so you got me there and I don't think they're removing it entirely either. If the 3D sections are more enjoyable than obviously that would be better but that's a big "if" that also takes more time to make assets for. If Star Rail is any example to go by, the constant need to pump out content is more likely to produce time wasting slop at the cost of resources that could be used on other parts of the game But hey it's a different team, so maybe we'll all get what we want and everyone on the ZZZ team is just slapping themselves saying, "Damn why didn't just add more good stuff?"
@ehe9519
Ай бұрын
@@SparklyNoises Nah, I don't wanna imagine the things going on. I wanna see it
@statixfear
Ай бұрын
What I've noticed about all this discourse with ZZZ is that a lot of people who actually enjoy the game, for what it is, come from those who are outside the gacha community. I have friends who've never touched a single gacha game in their entire life fully enjoying the game, with their main complaint being the energy system (for obvious reasons). Personally, I've just been treating the game as a chill single player experience, and not even looking at other gacha games to compare, in its periphery. The TV mode, despite it significantly slowing down the pace of the game, is actually a breath of fresh air in a decent list of open world action gacha games we already currently have, with even more to come, thanks to upcoming titles like Azur Promilia, NTE, Project Mugen, etc. It's just kinda exhausting when one of the main features I actually enjoyed in ZZZ, is also the most hated by a good majority of the community. And I will, indeed, dread the day when Hoyo decides to fully give in to the loud majority and just do away with the TV mode entirely. There shouldn't be a "one size fits all" for any video game. If a game wants to be different, and you feel like you're not enjoying the game or it's just not for you, then move on instead of forcing devs to change direction just to fit your preference. Provide constructive criticism and make suggestions on how they could improve the game system, and not just do away with it outright.
@Rayichiban
Ай бұрын
True. I personally found this game to be quite a step up compared to the repetitive format of open world gacha games. The world's building is great. All characters have their own distinctive features even the npc. But I guess people just like to complain.
@CyrilCommando
Ай бұрын
I love the TVs in story mode. It's a great abstraction of exploring an area, and makes sense with the whole "proxy" thing. But when they do puzzles with them, & the way they've been using them in the events has been horrible. Because it's just a big waste of time with no story payoff or immersion.
@AverageLuckGamer
Ай бұрын
Hopefully over time they’ll realise what works and what doesn’t.
@rhezer
Ай бұрын
I think at this point is too polarizing, such a contentious thing should not exist in game. While I've enjoyed some parts of the TV system, personally I dislike it, but I feel is bc of how the game was marketed. Specially before ik 40 the game feels like a story/TV game with a combat mini game in between. So much far from the "combat oriented" game they promised
@elderlywhale
Ай бұрын
Yeah, I agree. The tv mode in the current event is mostly just listening to an explanation of each new puzzle element. The agent then becomes available on a tile where you can go talk to them and get the explanation again. I wish they would just have the initial call be for character development / flavor and then you could optionally go to the agent tile for the tutorial if you couldn't figure out what to do. I like the tv story mode as well and hope they keep using it but make improvements to remove tedious elements.
@aryanrawat112
Ай бұрын
I also like the tv, but this event was actually good because of the puzzles they had in tv mode, I don't care about event stories that much. But the bangboo event story was awesome xD
@yoitsaroma
Ай бұрын
Damn, I feel exactly the opposite. In the latest TV event I had no issues because you can just skip the simple explanation and get started with the puzzles, it takes no time. On the other hand, TV stuff in story mode just annoys me because it gets in the way of the cutscenes and combat. Of course, I know why the TV exists, I get what they're going for, but whenever I go back to the TV after a scene between characters or a combat stage, it just makes me wish I could skip it entirely.
@ZenlessSavage
Ай бұрын
I also like the TV mode, particularly all of more interesting puzzles and levels. I quite enjoyed The Prophecy mission as a good distraction, and I hope that we get more things like that. Though I won't complain about more Rally missions, those are some of the best content in this game!
@AverageLuckGamer
Ай бұрын
True!
@eurekadiaz3771
Ай бұрын
how much Hoyo pay you for that TV review? and where do I sign btw? Im good at deceiving
@ZenlessSavage
Ай бұрын
Haha I wish! I’ve always been into puzzle games though, so maybe that’s why it resonates with me. I still think there are some real tedious and uninteresting TV missions, but a few of them are decent!
@Kittysune12
Ай бұрын
@@eurekadiaz3771 zero i been defending TV since CBT2 if you want open world go play genshin or wuwa
@eurekadiaz3771
Ай бұрын
@@Kittysune12 i never said i want open world, you got a problem?
@vinicyhuz
Ай бұрын
Yup, completely agree. Fairy I know this vault is not smart tech, stop talking and LET ME IN!!!!
@oyshikaadi9631
Ай бұрын
I was wondering if they could make the TV mode seamless. Like, no loading screens. If you can make them exist in the same space instead of constantly requiring to change game scenes, you could reduce the disconnect between combat and exploration.
@AverageLuckGamer
Ай бұрын
That would be incredible!
@iamkurogane
Ай бұрын
Ngl if we lose TVs at the expense of long story missions and we eventually end up getting less comics and dialogue then, yes, that would suck. I still kinda hate TVs but I do love the story content. So overall 100% agreed with your thoughts. ZZZ is genuinely funny and I'd love to see more content in the same vein. Well-crafted thoughts and great delivery as usual. Also a distinct lack of Gen Z editing, speedrunning through words and constant pauses to crack jokes, makes the experience extra refreshing. Thank you!
@AverageLuckGamer
Ай бұрын
Thank you so much!
@Hhhh22222-w
Ай бұрын
They're a billion dollar company... A single HSR banner makes more in a month than the latest Spiderman 2 game, they have no excuses when other developers like Kuro games and Level infinite who earn less than them can put out high quality content every patch.
@defenestratedone
Ай бұрын
@@Hhhh22222-wI like Kuro games and all but they are absolutely not hitting the overall quality mark that hoyoverse is able to achieve. The polish and production values are at least a couple notches lower and it can tell they’re working with a much smaller budget.
@YoriYoshi
Ай бұрын
The TV is such an integral part of ZZZ that I can't see a future where they move away from it completely. They just need to optimize it so it doesn't feel like a drag to go through. The TV is great if used correctly (Like in the hidden commission "The Prophecy"). Hoyo have a great idea on their hand and it would be a waste for them to remove it.
@kelzero
Ай бұрын
I love the TV mode, and I agree with your points. They shouldn't outright remove it, but instead improve the quality of life for it. I love the potential of mini games they did like with the Bangboo League, Watch Your Step, or the Bomberman type and cannon side quests.
@HCCasual
Ай бұрын
Good stuff lad. I 100% agree. TVs are pretty unique and they've definitely grown on me. Personally my biggest issue is that there are just so many TV missions and not nearly enough combat. If/when there's a better balance between the two (and some of the awkwardness is optimized out of the TVs) I think we're golden
@SomberP
Ай бұрын
There are a few times where the tv mode really shined The latest event with the ice floors, the puzzle levels, and Rina’s story missions. Like yeah would Rina’s missions have been better with cutscenes? Probably. Would we have gotten them? Probably not, that would have taken much longer to develop. But I have potentially a hot take with tv mode…we don’t always need combat. Especially on puzzle missions, there are so many that end in a short unexciting combat and it feels forced in. Weirdly enough for those missions it felt like the combat Invaded my tv experience, when usually it feels like the tv mode invades my combat experience.
@AverageLuckGamer
Ай бұрын
That’s a hotter take than mine bud!
@vladys001
Ай бұрын
yes, pointless battles in puzzles. Bring a team just to waste additional few minutes
@woodoowooda_yt1713
Ай бұрын
I agree with that one! Many times in a tv scenario, I would avoid combat because it takes time loading in and out of it, for what, a 30 sec combat against small grunts.
@SomberP
Ай бұрын
@@AverageLuckGamer hahah well not all of them! But ones like the captcha challenges, the tv part is cool, then they end it with you fighting 6 basic soldiers. That’s kind of a pointless fight, in my opinion they should just end it right after you leave without the combat.
@mikuuu4936
Ай бұрын
I actually find the rallies incredibly boring. For fights i like the notorious hunts, the hollow zero stuff, at critical story moments. I love how the tv sections fit into the gameplay though. Id adapt i guess but if we went to rallies i wouldnt like that very much
@mirrormagic6584
Ай бұрын
I think the tvs were cool in that it made zzz play like a top-down dungeon crawler with a stylish coat of paint
@vahallen9876
Ай бұрын
TV enjoyer here I honestly enjoyed a ton of the stuff they did with the TV in the story, it was a fun variation with some fun idea that also worked for dinamic story telling I hope they just want to expand the game in general and not get rid of the TVs
@ricetanooki8655
Ай бұрын
I like the TV mode. It's pretty chill sometimes and it helps to build the narrative during the missions. Also, Hollow Zero is the aspect I enjoy the most about the game. TV mode needs some QoL improvements, not to be deleted from the game. A way to skip text and some animations and different backgrounds that gave it variety.
@kaca2137
Ай бұрын
Personally I love the tv mode. It's basically an interactive board game (which I'm a sucker for) to which they can constantly add new rules. Just today I've finished the prophecy commision and for those who don't know, it's straight up a 2 hour long rpg campaign entirely in the tv mode. The way the tv mode is made allows hoyo to easly invent new scenarios and alter the gameplay without much effort, so loss of this way of storytelling would majorly impact the game in a negative way. While there are issiues with it like you mentioned, I think the majority of the people complaining about it are just tiktok kids that need constant action on the screen. If everything was combat focused the entire game would get repetetive REALLY fast because there just isn't enough depth to combat to keep it entertaining for long.
@theRaika
Ай бұрын
Yeah the Prophecy Quest took me 1 hour 45 minutes and I enjoyed every minute of it. The TV in story I personally enjoyed too, it felt intuitive and kept in-line with the story, I guess players that lack the ability to visualize what's happening in real time will find it lackluster though. Monitor Array system has become apart of my ZZZ experience, just as much as the combat. I hope they keep it and improve upon it, or if they remove it completely from "Story content" make a separate non mandatory mode that utilize it to its fullest potential.
@Kittysune12
Ай бұрын
i think setting up interactive board game is way more harder than setting up any genshin puzzle well that is my opinion i play both game so i know it very well the complexity between TV puzzle and genshin puzzle
@snail736
Ай бұрын
TV is actually pretty fun but i agree that it does take a little too long. Its just that the reward for a lot of the Exploration TV quests dont give the appropriate rewards for how long some of them take, the ones that come to mind personally is the 'League of Bangboo' and the one where you collect 200k coins for a bear.
@LordHaragnok
Ай бұрын
Reminds me of a board game and I enjoy board games, but I want to use my characters lol
@woodoowooda_yt1713
Ай бұрын
Thats a take I can agree with ! I want more tv puzzle events and more tv content/story, but I want to be able to enjoy it as much as I enjoy the combat. But like you said, zooming in and out, useless dialogue i've read multiple times and unavoidable small combat take out a bit of the enjoyment right now. Lets make our voice louder soo ZZZ's team can hear us !!! DON'T REMOVE TV MODE, PERFECT IT!
@sandnoodles
Ай бұрын
1000% agree on your sentiments for the TV mode. I dont wan't less of it, i just want it to be more streamlined. And the over-tutorialization really is egregious; i was enjoying the recent puzzle event one until i realized there was going to be a tutorial explaining exactly what to do for every single one... Let me try and figure it out! Its a puzzle after all! 😭
@23B3CCA
Ай бұрын
Totally agree, I actually really like the TV mode, it's unique and a nice change of pace from other games I play. If they just made little changes to optimize it I think that would be great! whenever fairy reminds me that a gear coin lock isn't smart tech I'm reminded of that one glitch from I think Twilight Princess where whenever you booted up the game it would always remind you how much each rupee was worth whenever you collected one for the first time upon starting the play session (even the green ones lol). the creative uses of TV mode are super fun imo, I really enjoyed the watch your step event, and the pokemon esque mission was fun as well and something they could only really do in the TV mode. Also like you said, I agree that hollow zero is a good balance of TV mode management and battles, I find it fun to plan out my route balancing how much debuffs I'll take for the rewards I want. Overall I really hope they don't axe the mode altogether; I understand people wanting to see the characters they pulled for, but I hope the changes they make don't take away what makes ZZZ so unique from other games.
@-Raylight
Ай бұрын
We all played for Billy, no shame admitting for it xD The TV bits are awesome, love it. Not everything should be action fights But they really need to make the dialogue skippable or make us able to move when they're -yapping- explaining every single hints for the puzzles
@schultz4966
Ай бұрын
I agree. Instead of trashing TV mode entirely they should just make it more enjoyable. The core of TV mode is like a grid based Dungeon Crawler, which I personally really like. It just needs a few QOL improvements. That being said I’m also excited for more Rally type commissions. I just hope they don’t entirely replace TV mode. No need to throw out the baby with the bathwater.
@TRemIk42
Ай бұрын
It’s a very good point that nobody talks about the good parts of the TV’s. I the case of development cost it’s a cheap system and those mini games are alright for old phone games for sure. But i gotta side with Gacha Smacks take on the part that: I didn’t feel like i’ve saved those people from being blown up. I just moved in squares and dodged some turn base moving pictures of trains. If you compare that to the Necomata quest, where there is that small cutscene introducing Corin. That was so shoking to me.. to actually see the world that the TV’s are trying to make me believe exists in the hollow. Like we’ve been told that it’s always changing and moving and we as the Proxi are the oonly people who can navigate it. But in reality it’s either generated scripted overtutorialized Hallways, or some the rally quests. Which doo make these little maps a bit more immersive :D
@bebopknux5857
Ай бұрын
I actually like the TV. I like the puzzles it incorporates and that they can be diverse in traversal, yeah the zooms are tedious but I have a fun Idea for it as a CO-OP gamemode so I'd prefer if it didn't go as right now because I feel like it's potential still has more to go.
@frostcrm
Ай бұрын
I just wish the tv mode felt more responsive, there are time when i try to change direction, but because the animation hasnt finished it doesnt go through, or during the iron witch story when youre trying to dodge the mech, the mechs attack area didnt appear until after i had pressed the move button
@postman6553
Ай бұрын
Your train of thought was the same as mine, tv mode allows zenless to concentrate their efforts on more content. Though I will say that I want more combat. It's either too easy or gated by resources that I just have to grind out (I joined like a week after launch). Speaking of, I'll say that shiyu defense doesn't impress me since it's more time gated combat clears like genshin when it instead could focus on its fleshed out defensive mechanics with perfect dodges and parries. I have heard they might be adding a survival-based game mode, so that'd be fun.
@laams_
Ай бұрын
I agree! I like the puzzles, and when you see characters moving through the tv mode in a story it feel like you're participating in or watching a puppet show, its so cute. However the dialogue is indeed too much.
@cvrlo_
Ай бұрын
Honestly, that announcement of changes was so surprising for me because I indeed love the TV Mode. It was something new and introduces a new way of interacting with the game with puzzles. I never got tired of it even doing the Infinite Abyss quest all the way to the last floor (took me 3 hours). I also did enjoy Rally quests but like the others said, it was really just like any other game played. Go to point A to point B. I think everyone liked Rally because it was different than the TV Mode we were experiencing firsthand. After you've been playing TV Mode for like 10 hours in the game then you get a taste of Rally Mode, your neurons activated. I'm sure if Rally Mode was first introduce then TV Mode was then shown, it would have the same effect? I hope they don't remove TV mode. It's such a good concept. Maybe they'll just balance it out who knows. I think they'll keep it for Hollow Zero and Exploration, as for Story maybe a balance of both TV and Rally mode.
@alexmelik4030
Ай бұрын
I love the tv. And this "lets remove stuff and/or dumb it into oblivion because loudest whiners b*tch about it" is a strategy that murdered World of Warcraft and then mutilated its corpse many times over.
@darthteddybear2385
Ай бұрын
The tutorials slow it down so much I really agree
@ERBrd
Ай бұрын
Moving away from the TVs is bad. This whole game aesthetic is built on millennial nostalgia, having a top-down puzzle mechanic exactly like the classic pokemon games is part of the charm.
@aggapuffin
Ай бұрын
For me at least, I hope there are more rally commissions, they're fun, but I hope there's not too many more. They're really nice as short and sweet missions and fun in small bursts, but if that's all I was doing, it'd get stale and repetitive very quickly. I do think doing more of the story in Rally Commissions is a fun direction, though. Very optimistic to see how they do it.
@AverageLuckGamer
Ай бұрын
I hope so too!
@vladys001
Ай бұрын
I also thought that more Rally would be more interesting, but after first 3-4 I was like 'ok, this thing probably will take at least 5 minutes and I can potentially lose here, maybe I should try later'. The problem with rally part is that if you fail there is no way to save the run... It brings more fun overal when you are able to complete it with all challenges, but still there is so much content outside the rally missions. Maybe I even find reason to read through some secondary dialogues, which turned out to be the most fun thing in the entire quests
@laur.33
Ай бұрын
I agree with your thoughts on the TV stuff just too slow like Fairy repeating things (the gates.. why...), or taking away your control etc. The speed up function also does not seem to actually speed up some parts. What it does allows is to tell very unique stories without having to build a bunch of completely new assets, which I don't think would be the case if everything was done rally style. An example is Rina's agent story and the tv sections that depicted a hospital. Similarly like you said they can focus hard on the actual traditional 3d scenes which I think is what allows the animations of main story cutscenes etc to be a huge step above most other games.
@27777BigRedBarn
Ай бұрын
I don’t want to see the TVs leaves completely. I do want to see it faster. My biggest issue is that Hollow zero has too many weekly requirements to meet the 7/7 clears. For more casual players that’s a lot of time. I don’t mind the hollow zero missions taking a while. I just think it should be more like 3/3 or 4/4 per week max. Anything above that should get Dennie’s or something.
@gustavod.4795
Ай бұрын
Tv mode is okay and I basically said the same thing on their survey that they need to streamline things when you don't need a tutorial
@AverageLuckGamer
Ай бұрын
Fighting the good fight.
@darkzerothe1
Ай бұрын
I love the tv mode. What it needs is some animation speed ups and such which im pretty sure we're getting
@roslin8060
Ай бұрын
Finally a reasonable take on the state of the TV mode. People advocating for outright removal don't seem to realize it would just lead to less content, not necessarily "better" content. Any replacement would either be boring (text) or too costly in comparison (more comics, or even expansive 3D levels). It just needs some fine-tuning and polishing. More reuse of the various gimmick mechanics from comissions would help too since it'd give you move varied gameplay with fewer tutorials needed down the line.
@marx.soguilon
Ай бұрын
TV mode is also ok with me for most of the part. Its fresh. I agree with what you said about some unnecessary animations and the length to complete it relative to the items/experience you will gonna get.
@gigglegimmi133
Ай бұрын
if they gonna make real time 3D animated storytelling as stiff as Genshin and HSR. I would prefer this TV approach.
@AverageLuckGamer
Ай бұрын
fr
@damnpretzel
Ай бұрын
I 100% agree here: the TV mode isn’t the problem, it’s just how it’s used and how it flows (which it doesn’t, at all). I say keep the TV mode if you want to, but fricking fix it first, make it flow
@destinoo1792
Ай бұрын
In my opinion the tv mode is not bad at all, the problem is the interations and animations who make it take 4ever to finish. Some Puzzles like the falling floor and bombs are actually good, the problem lies specifcally in the stops for interactions and zoom in animations
@steamhare4559
Ай бұрын
See the thing with Zenless that makes it so much fun is that theres so. many. types of play and makes it so much more interesting! Id really hate if we lose TV mode because I like how it mixes things up and adds so much more gameplay to the game.
@bolorierie1203
Ай бұрын
I agree. I love the TV mode; it's positively different, and the exploration missions are sometimes more interesting than the combats. However, the flaw is that it is very slow and has too many non-interactable cutscenes, which make the gameplay slow and tiptap-y. I hope they leave the Tv mode in the game.
@AverageLuckGamer
Ай бұрын
Exactly! It’s so distinctive, let’s hope they just smooth out some of those unnecessary stops.
@horokai
Ай бұрын
This is my exact same take, the TV system is great, the problem is that the segments are too goddamm long. I do not want a sem i open world for this game, the lack of open world is like the main reason that im playing this game.
@ordo3297
Ай бұрын
I grew to really like the TV mode the longer I played. Though the issues of over explanation, especially when Fairy talks about locked doors really slows the process. That being said, seeing the devs play with the TV mode made for some memorable moments. Spoilers: Such as the Prophet sidequest, the missions where they mirrored your movements, the recent event that had tiles break after repeated steps, etc. and Hollow Zero continues to be a fun venture all in all.
@thecrimsonpugilist
Ай бұрын
All they have to do is reduce the amount of game stopping pauses/handholding and it's golden. It's used very creatively and the possibilities of what they can do with it based on what I've played so far, is exciting. It's not Genshin or HSR and I don't think they should try to, or need to be like them. Throwing the whole thing away would be a huge waste and a massive mistake, I agree. It also threw me off a bit just how much community feedback they acknowledged, so I hope they don't go overboard w/ changes. Very interested in how the livestream will go. Good points and great video!
@romanzuev2105
Ай бұрын
I totally agree with your take on the TV mode. It's a great simple narrative tool.. It's immersive, because it makes us feel as proxies and it's great for devs, because it's easier to make new content. In some of the exploration missions, I was honestly fascinated by how much creativity went into it and how differently it can be utilized. The long animations, honestly, didn't really bother me personally as much as dialogues interrupting my gameplay did. Also, a big part of people hating on TVs is that there are way too much of them in the early game. They take up much more playtime than combat, which is the meat and potatoes of zzz. That's where the confusion stems from imo. So I really hope they won't get rid of the TVs. Just make them more manageable, sprinkle more combat here and there and the game will be good to go.
@Ikarus568
Ай бұрын
Hard agree that the puzzles are over-tutorialized. I'm hoping we get more interesting puzzle events alongside combat-focused and arcade ones.
@Creepman_Horror
Ай бұрын
Okay, you're my favourite ZZZ content creator now
@AverageLuckGamer
Ай бұрын
Thank you so much!
@ZennyTheMama
Ай бұрын
If this is a necessary change to get more people to play and like the game, I'm all for it. I do hope they still keep (TV Mode) it as a main part of the time, I feel like when they do plan to reduce or push back the TV mode they are also removing the uniqueness of the game from other gacha games on how they present story, world building, puzzles.
@Juimimi
Ай бұрын
They should minimize and optimize the TV experience, they can keep it for Hollow Zero but do something different everywhere else. That constant zooming in and out to read useless stuff is just incredibly annoying and breaks the immersion. I like reading but when it's just repetitive bs and word salads that don't actually say anything it's just not it.
@STELEDAIM
Ай бұрын
Agreed! Make TVs faster, the TV mode itself is *fun* and *iconic*
@unlegendaryduc
29 күн бұрын
I absolutely love the TV mode, it brings the freshness to story telling, the retro feeling, new gameplay and saves hoyo money from explaining stuff with cut scenes. The only complain I have for it is some animation feels pretty slow ( smart doors opening for example ) and gets somewhat frustrating when you go through it for the 1000th time. I don't want them to delete TV mode cuz zzz will just be honkai impact 3rd at that point ( which is boring, but people just like to combat more ig) I think a animation skipping mode is a good change (only applicable outside of story mode and some investigation missions). In that mode, there's no more zooming in and out ,text boxes and dialogue selecting will still appear ofc; no more animation when you pick up items , you will instead get a inventory section at the edge of the screen showing the stuff you have; the game will not take our perspective to the smart door when we're opening them, instead, we can move right away after interacting and our perspective will not be moved, if the smart door is off our sight then there will be a small arrow at the edge of the screen showing where the smart door is; no more animation when shifting from a TV layer to another (when you enter those portal thingy), instead the screen just have a short glitch animation and we'll be at the next tv layer right away. That are some of my ideas. Idk why people are complaining so much about TV mode, it's not like zzz is made to please everyone, if you aren't happy with it then try to adapt or just move on, don't just ask the dev to remove a core feature of the game.
@smashmonkey6304
Ай бұрын
I think the problem is that too often the TV ideas aren’t fully utilized. Like there are some good puzzles but it takes a while for them to get good and sometimes they are underdeveloped. They also stop the pace too much and could use more fights. I think more Rally Commissions are good but they shouldn’t totally ditch the TVs for some missions.
@SMandz
Ай бұрын
I like the TV mode as is, i wouldn't mind some polish here and there but to remove it entirely will make me sad
@chiko5602
Ай бұрын
obviously there are glaring qol issues with the tv which annoys me like the gear coin gates. but theres way too few people giving credit for the creative and fresh storytelling/gameplay it offers. seriously, i would choose this over the insufferable 3d model back and forth yapping that genshin and star rail does (wuwa gets a pass because they have a skip button). heros journey/the prophecy, golden city, inifinite abyss, plants vs zombies, bombman etc etc were all amazing imo. granted, some overwhelmed tf out of me at first but after finishing them, i just thought, "they have something amazing on their hands" that just needs polishing. the backstory of that old lady in rinas agent story was told amazingly by the tvs too. damn theres more examples than i can provide. point is, im going to feel alienated af if they totally go rally commissions from now on. cool vid btw
@AverageLuckGamer
Ай бұрын
They say great minds think alike so… also thank you.
@RandomPinoyGamer
Ай бұрын
I said this in their survey and I'll say it here since I just found your channel man. The TV system is such a great and neato system for what we have right now. It's fun and builds the world in such an interesting way. HOWEVER, the TV system is NOT supposed to be a good 'endgame' loop because of how long and repetitive it can feel. What they can keep doing is keep the TV system for events, worldbuilding, story, what else, but it should not be the complete loop they go for. I don't love the TV system but I do LIKE it. A lot actually because it lets z-hoyo make so many interesting plot points and story beats with such low monetary/developer investment that they can keep churning out fresh stuff for a lot longer and a lot more consistently in this way. BUT as a repetitive structure, Hollow Zero is a big L if you need to keep repeating it over and over and over again.
@alangator4744
Ай бұрын
The TV can be great, they literally just need to speed it up. That Dragon Quest parody quest was awesome and it’s entirely a TV thing
@TumbleSteed
Ай бұрын
I like the tv modes where they full commit instead of the linear paths that interrupt combat
@mizzzzzoasd
Ай бұрын
Yeah the potential is there for the TV gameplay, but it's very bare bones right now and it sure is annoying that they "tutorialize" every step.
@Skys-fw1jp
Ай бұрын
Are we the minority if like the TV mode ? 😅
@AverageLuckGamer
Ай бұрын
I think so… it’s certainly divisive.
@YungHaimovitz
Ай бұрын
Great thoughts and I too hope the TV mode is refined instead of replaced going forward-glad I clicked on that upload notification!
@AverageLuckGamer
Ай бұрын
Thanks for the support!
@momochora
Ай бұрын
totally agree. i've played the other hoyo games and i hate how long the exploration, puzzle solving, running around a mostly lifeless open world etc. is. the TV mode feels like such a streamlined abstraction of the total waste of time slack that ultimately killed my joy in those. if they remove the TV and make an even slower open world and boring rally quests it will suuuuck.
@JamesMKE
Ай бұрын
I like the TV for hollow zero. They should just focus on creating 3d zones for story and quests would be a lot more fun. I also don't want them to panic and cancel the TVs and rush something not as good or polished and the game suffers. I think they have a lot of great ideas with the TV (prophecy commission) etc.
@AashishPrajapati-nr2ox
Ай бұрын
I love the TV mode, i agree that its just too long . The recent event with the bangboos where the tv is on 3 different floors is super good, As always, i just wish the puzzles were harder. But there are very cool tv puzzles and i love the story telling done with tvs.
@zanuka7487
Ай бұрын
Couldn't have sum it up better
@SuspiciousScout
Ай бұрын
The TV can have some really engaging experiences when they get real creative and cool with the stages they create. I thought the entirety of the Chapter 3 main story was pretty cool with the gimmicks of the lights, ghosts, and mindscapes. It only feels like a slog when you're doing nothing special and characters are mostly just talking when that can be done with the 3D models instead.
@ccreina9472
Ай бұрын
Yep, they suddenly stop on tv, ruins inmersión
@Rietto
Ай бұрын
I also like TV mode as a concept, but think it could be built upon and optimized to be better. I hope everyone who thinks similarly uses their feedback forms to let Mihoyo know and not let the antis control the narrative.
@thatman13545
Ай бұрын
thing about the tv sections that I don’t like is that there is too much of it, so if the devs do a good job at balancing the rally missions and the tv sections I would be super happy.
@maelstrom7063
Ай бұрын
I hope they keep the exploration mode on Hollow Zero as it is, I like it there.
@chillax319
Ай бұрын
I'm not a bif fan of Tvs but I agree. There isn't much environment variety with battles and we already are pretty much running through the same areas again and again. TVs break that down in-between a bit.
@CleanUsername
Ай бұрын
This video is pretty much everything I've been saying. I'm very glad someone thinks like I do
@Luftgitarrenprofi
Ай бұрын
My only problem with the TV mechanic is that it's way too easy. I quite like it, gives the game a unique feel and has alot of potential, like that pokemon/autochess fighting mission. I like the Hollow Zero mode as well. Just needs some amped up difficulty levels with extra rewards.
@AmaneB_Gaming
Ай бұрын
I actually think the TV mode is good and fresh as well, they can just cut out the fluff that makes it drag out. It is actually bad if they completely drop the TV mode
@luczakj8053
Ай бұрын
I like how people jump the gun , they didn’t say that they will stop using the tv system at all . Maybe provide other mode that don’t use tv like in the next update that’s it It’s cost effective for them and it’s integral to the game identity not in a million year they change that .. but I guess people need to make something out nothing and farm content I like the pit about the tutorials in the tv so true and I agree 1000%
@Dave_Chrome
23 күн бұрын
I love the TVs, Hollow Zero is fun and obscure side missions like Infinite Abyss and Heroe's Journey are some of the coolest content in the game... could it be better? Yeah. But this is a game that's going to be developed and improved on for YEARS. I really hope they don't just sweep TV gameplay under the rug moving forward
@isidroduarte8942
Ай бұрын
Don’t like TVs it ain’t for me. But I don’t want them completely removed. Reduced a bit more is fine. I’m already level 45 so I have completed the majority of story TVs. Hollow Zero and SD are where I spend the majority of my time now.
@AverageLuckGamer
Ай бұрын
I’m getting to that point too!
@dreamk33per56
Ай бұрын
I also like the TV mode and in general that you have to read and get involved and engaged in the story and what is actually happening on the screen.
@parkerthompson2893
Ай бұрын
Thank you for the very sane take. I'm about the TV mode; I would much rather see it improved than scaled back.
@TomuMofu
Ай бұрын
I personally think that removing the TV system will make ZZZ lose its unique feeling because the TV is what makes ZZZ fun and different from other gacha games. As if they were to remove it, its just gonna turn out to be another GI...
@gallumgd9569
Ай бұрын
Something im worried about if they decide to remove the tvs and have more maps for exploration. The storage it takes is going to increase so much😢
@AverageLuckGamer
Ай бұрын
I should have mentioned that!
@tetravisum
Ай бұрын
in my opinion, it's not only the speed of the animations in tv mode that need fixing (and they do), but also the level design in tv mode for most of the game has been incredibly lackluster. There needs to be interesting stuff to do instead of load into a level, have fairy say "the key is here, go here and get the key and then unlock this gate right here you dumb fucking bastard" every 5 minutes without even giving you the chance to think for yourself. It feels like most of the levels were designed for toddlers. There are a few exceptions where the puzzles were actually alright, like the dadd-e commissions, or the hard mode for the watch your step events, but nothing really great. Which is a shame, because the building blocks are there.
@riceshakes
Ай бұрын
TVs are truly awful for a multitude of reasons, the main one being the interruptions that constantly intrude on the gameplay. I don't need a tutorial or to stop moving just so characters can say "OH CATCH UP TO HIM" for the 50th time. Using Rally style missions for the story mode is a plus imo. That being said, I'd like them to keep it for hollow zero since the rogue-lite elements fit really well into the TV format, that actually felt good to play.
@goblez5900
Ай бұрын
The TV mode is fine, I do actually like the puzzle mechanics. The problem is Fairy's interruptions and all the dialogue, especially when it's unvoiced. I said as much in that survey they had us fill in lol. I think one benefit of it, maybe unintended, is it does seem to filter western genshin fans quite a bit lol. Don't want of that drama or witch hunting of artists.
@susanavrilchavezrendon7094
Ай бұрын
I think the TV sections are really not that bad specially when they get creative and add puzzle elements like actual puzzle's like the Dad Ai mission, i really dread it when I get a mission labelled as "exploration" and it's just 2 or 3 fights but with uninteresting dialogue in between each one, it's a way to separate the encounters but a very slow way to do so, when they get creative with it or for story missions i actually don't really mind it and end up enjoying most of those sections
@404kappa
Ай бұрын
I personally just wait for us to wander in town with any character or agent 😂
@UtaminoUta
Ай бұрын
As much as I like the tv as concept and idea, I can’t lie I get burn out easy from the tv too. But I won’t say they should remove it entirely tho. I will just give up the game bcs I know it’s not for me but I hope the tv stay. Afterall, it’s really refreshing for gacha game genre to have this concept.
@DefjamsterDiBs
Ай бұрын
The Tv should only be kept for the rouge like system, puzzles, or hacker themed things. Never for "Exploration" or story driven missions, or else it comes off as cheap IMO. And Hoyo makes bank, they should be able to produce just as much content without the story being majority TV's if their other games are able to make the same amount of content without them ever having a system as obnoxious as the Tv's are.
@kajex7589
Ай бұрын
This is the same kind of system as something like epic seven but highly developed and polished, with a lot of opportunities for cool dialogue and exploration mechanics without an insane load screen every five minutes. It's a remarkable solution, and I don't have any problem besides it's kinda slow, so is walking around 6th street. The rest of the game is meant to ease you out of the bombastic action and give you other things to invest in so you don't burn out.
@ch1dd
Ай бұрын
Completely agree, like it or not even the combat will get too repetitive (anyone who played hi3rd and pgr can probably tell), so the tv mode is a necessary evil... that is currently just too evil to work. Instead of removing they need to limit and optimize it. The clunky movement pausing briefly in every single tv transition, the tile animation when you get an item or buff (battle ones can stay), the zooming, the endless tutorials and getting interrupted by npc dialogue, the scenario playing out on tvs is also not very good, most puzzles are pretty boring and some are also unclear... It all has to go. Enough 40-minute hollow zero runs where you only fight for not even 10.
@Zharque
Ай бұрын
Two of my biggest complaints about the TV mode is that forced one-block movement is absolutely miserable to play in mobile, and the second is that the dialogue in TV mode is very unintuitive. Like why is the dialogue text on the upper left of the screen at very small font size, it would help the players feel less constrained if the game had a bigger indication that they should be paying attention to what the characters are saying by putting the dialogue text down to the center with bigger size, they didn't need to cook with this.
@NalaBlep
Ай бұрын
I would miss the TV puzzles if they were gone completely. The RPG adventure one in particular was really fun (it just made you grind too long).
@hasretreew8675
Ай бұрын
Ok you scared me cuz when i read their brief summary on 1.1 i thought that they meant what you explained you wanted and i too from tv improvements, less sluggishness with repetitive forced animations and weird camera locks. The rally commissions are alright but it's nothing new and it doesn't help the identity of the game, it would be cool to make them a game mode like they were originally in one of the betas
@MrSoso1050
Ай бұрын
they shouldn't take it away but Improve it. like make the animations faster. make the camera more compact. don't leave us with a huge map with a tiny camera we can barely see what's going on.
@MrSoso1050
Ай бұрын
decrease the size of the maps in the tv mode so they can fit perfectly in the camera view would be a great thing
@MrSoso1050
Ай бұрын
like the TV mode has potential to be an enjoyable roguelike game is just that it needs a lot of polish
@AverageLuckGamer
Ай бұрын
So true, it’s like it’s slightly too zoomed in, I should have mentioned that too!
@KurohigeDTeach
Ай бұрын
TV is good. Its sad to see that people don't like it. When its gone they'll complain that there's no variety or anything special about the game when there was something that set it apart from other gacha games day one.
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