I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.
@lewisanimation
Жыл бұрын
Awesome! Thank you so much :)
@swanclipper
11 ай бұрын
it is forbidden. i was forboden. But now i have the knowledge... I... HAVE, THE POWER!
@Dikko
Жыл бұрын
Perfect tutorial! Great pacing and just enough info to make it all understandable.
@lewisanimation
Жыл бұрын
Thank you so much! I've been watching your tutorials for years and they've really helped me learn Blender and character creation, so it's really cool to get a comment from you :)
@thffkfltm
Жыл бұрын
Great
@GarviHere
Жыл бұрын
Hey Dikko
@toonanimationstudio
Жыл бұрын
Oh dikko huge fan
@parallelhighway4191
9 ай бұрын
this video is very good Helped me a lot
@cranberryvodka7051
Жыл бұрын
Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise Can't believe my months of struggle are finally over 😅
@lewisanimation
Жыл бұрын
Awesome! Thank you so much for sharing this :)
@im_Dafox
Жыл бұрын
I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️
@lewisanimation
Жыл бұрын
I understand your pain, I'm very glad I could help :)
@IveNeverStoodUp
Ай бұрын
over a year old and you never fixed your typo
@lfgarrocho
11 ай бұрын
Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.
@channelname8623
7 ай бұрын
Why are b bones not so great for exporting to an engine?
@Nevetsieg
7 ай бұрын
@@channelname8623 “not so great if you're planning to export the armature to a engine” I was thinking exactly the same question. If you rig like this then you can only animate it in Blendre, or re-invent bbone in other software like UE. This is why they make so many support bones in their standard skeleton rig.
@haramberinokripperino7770
7 ай бұрын
I’m completely new to game engines, but can you make all the character animations in blender and use the animations on the game engine without a need of the bones? Will there be problems like changing from an animation to another? Because I remember watching some tutorials where they could animate the bottom part of the model with a running anim and the top part was aiming and shooting but idk (and don’t remember) if they were using rigs in the game engines or just imported animations
@Nevetsieg
7 ай бұрын
@@haramberinokripperino7770 Yes bones are essencial in games. Characters use bones to record animations instead of vertices, because most of the character animations a procedural, not pre-baked sequences. And animations can be re-used only on similiar skeletons, or you will need to do alot of extra work to retarget them.
@haramberinokripperino7770
7 ай бұрын
@@Nevetsieg so its pointless to make rigs and animation in blender if you want to make a game? Just make the model in blender then make the anims in unreal engine?
@Velgan83
Ай бұрын
Okay, so, this is incredible. I'm going to work on blender again pretty soon since I have a "real" PC now and started learning UE5. And since it has been years I first tried it out, I forgot how to rig etc. Stumbling upon this video is a blessing, cause I remember the deformations in my models were a pain in the arse to deal with lmao. I feel like it's a cheatcode and your video is only 9mn, straight to the point and really understandable. A novice like myself can totally understand and make what seems like a miracle in no time. Really, words cannot express my gratitude, thanks for your work mate!
@morielpereira4299
Ай бұрын
thank you bro, your overall existence makes me believe there's a solution for any problem, you just need to take your time, sip your cup of coffe, sit and work then after a lot of struggles, have a great night of sleep and with a fresh mind try again until it works, lol. mad crazy talented skills you have. I love you! and thank you again!
@dustwavethemusic
Жыл бұрын
Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!
@lewisanimation
Жыл бұрын
No problem! Glad you enjoyed, has definitely saved me a lot of time so thought I'd share :)
@ericfieldman
Жыл бұрын
If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪
@lewisanimation
Жыл бұрын
Thank you so much for the comment! The best thing I can recommend is to do loads of mini projects each that focuses on a new technique each time. Then over time you're abilities build up and you start to be able to combine the skills into bigger projects. That's the way I did it! Another thing I'd recommend with characters is you don't need to make an entire production ready perfectly weight painted character if you're only going to use it once for a few shots. Do the very basics quickly, animate the scene and then if there are any deformations that look off on the poses, add and keyframe a shape key and sculpt it so it looks right from the camera view. I spent loads of time when I started trying to get perfect deformations for poses that the character was never going to be in, and now I save so much time! Finally, also be aware that you don't have to make every single thing in the scene, it's good to get an understanding of how everything works but definitely have the goal of building up an asset library of textures and assets so in the future you can have more fun building the scenes rather than spending ages trying to model and texture everything! :)
@ericfieldman
Жыл бұрын
@@lewisanimation yeah, right now I'm just going to take a step back and read through a lot of the documentation until I understand everything I can, cause it seems like there's always more to it. I'm probably a bit too much of a perfectionist to use other people's assets but having my own ones organized would definitely be cool. Maybe one day I'll turn into one of those freaks who can make a perfect model in 3 minutes
@schirleyamaral
Жыл бұрын
I love it, please make more videos about using this method in others bodies parts 🤩 Thank you so much!!
@TylerGibbonsArt
Жыл бұрын
Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!
@lewisanimation
Жыл бұрын
Glad it was helpful! :)
@LARADEKA
Жыл бұрын
This is why I see that there's the "Hip Layer" and the "Waist Layer" in any model. *_Dang, the sheer time and effort to actually fix the most complicated joints in the human body is the reason why the rigging is smooth._*
@rsher_digital-art
2 ай бұрын
I just began to learn animation in Blender, watching this video is like stepping into the future of understanding animation. It's where I want to be....hopefully soon.
@english_5359
7 ай бұрын
Super high quality, thank you. Most blender tutorials on KZitem are like fast food quality in other words, they’re too basic. Not all of them of course.
@lewisanimation
6 ай бұрын
Thank you! Glad you found it helpful :)
@danielbrugovsky6018
Жыл бұрын
I've spent the last 2 and half hours screwing around with weight painting the hips and it was going nowhere. This fixed my problem and I am relieved from my day-long suffering
@lewisanimation
Жыл бұрын
Glad I could help! :)
@ЕгорБугрышов-й5м
10 ай бұрын
Dear Sir, I want to express my HUGE gratitude for sharing such a powerful technology. The thought that it would take a long time to learn how to draw a weight discouraged me from learning 3D modeling. Thanks again
@lewisanimation
10 ай бұрын
You are very welcome! Really glad the video helps :)
@MyZagon4ik
5 ай бұрын
The most amazing thing is that I’ve been suffering from similar problems for two days now, I didn’t google anything, but I got this video in KZitem suggestions, thanks for this lesson and an interesting solution to this problem
@lewisanimation
5 ай бұрын
Amazing! Happy to help :)
@SilentRedaction
Жыл бұрын
God-sent advice. I've been beating myself up over the little imperfections in hip weight painting that I was only thinking to solve out with mathematical geometry designed around range of motion and musculoskeletal anatomy. This takes that foundation to the next level. Thank you!
@lewisanimation
Жыл бұрын
Thank you so much! I'm really glad I could help :)
@radicant7283
Жыл бұрын
Had a similar idea a while back and tried it on an old model with kinda bad topology. Worked like a charm. We're basically doing poor man's muscle sim using extra bones. Only caveat with this is you can't export bendy bones to game engines iirc. In my setup I used about four bones with Stretch To around the hip and a few helper bones around the pelvis to control the auto weights better.
@2bit8bytes
Жыл бұрын
"Only caveat with this is you can't export bendy bones to game engines iirc." Did you find any ways to adopt it, all or part? Or some other method that's like this?
@PostEater
7 ай бұрын
Maybe use the keys and this metod together? Bones for correct bending, keys for maintaining geometry and subsequent transfer to another system?
@PostEater
7 ай бұрын
Or use real subdivision for bones, not virtual? Create more real bones for geometry.
@MajorDude421
Жыл бұрын
A simple yet genius solution towards animation. Well done. 💜
@lewisanimation
Жыл бұрын
Happy to help! :)
@dzibanart8521
Жыл бұрын
Not gonna lie, rigify should use this method by default.
@SortOfEggish
11 ай бұрын
Have you found a way to add this hip setup to a rigify rig? I'm attempting it as I type, and not having much luck so far. Putting this hip setup in the metarig before Generating doesn't create the proper deformation bones, but they DO stay in the metarig copy. So I think I need to Generate a rig, then Join the Bendy Hips to that rig before I parent with Auto weights
@cgbox9437
10 ай бұрын
@@SortOfEggishdid u try after generating rig? I hvnt tried though.. But i think base adding to the base guide bones wd be useless
@jdamagedgoods
9 ай бұрын
Why is lying even an option?
@apraxas
9 ай бұрын
Use the proper rig types
@mehck2
7 ай бұрын
@@jdamagedgoods because we live in a polarized energetic system where Truth = Positive and the opposite of Truth = Negative, and Truth cannot exist without it's counterpart. Every facet of our reality is a dualistic system at the core. Even the planet we live on is a polarized energy field (that's how "gravity" works, also how a compass works). By the OP signaling that they would not lie, they are attempting to communicate Truth and, by doing so, they are broadcasting positivity.
@rjsmith1193
6 ай бұрын
Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect
@lewisanimation
6 ай бұрын
I hope it helps! And good luck on your new Blender journey :)
@KevRyanCG
5 ай бұрын
This randomly popped up, I don't do any rigging these days but the hips were always a pain back in the day. Good to see there's a handy solution should I ever have to go back to it!
@nosirve9458
Жыл бұрын
I've been waiting patienly for your next video...And it's finally here! Thanks :)
@lewisanimation
Жыл бұрын
No problem! Hope you enjoy :)
@costaluca78
7 ай бұрын
I believe this is one of the most usefull rig tutorial I've ever seen for blender!
@lewisanimation
7 ай бұрын
Thank you! Glad you think so :)
@joshuamarsh2618
29 күн бұрын
Such a great flow of concise information and everything I needed for a project I'm working on, thank you! :D
@YourFavoriteEnemy
Жыл бұрын
Not as quick as your lazy being would think it was, but it is actually quicker than manual weight painting pain... Incredible results. Thank you very much my guy.
@lewisanimation
Жыл бұрын
Glad I could help! :)
@NRWork
11 ай бұрын
I actually loved doing weight painting in maya back in school, after loosing the licence and switching to blender it has been a struggle, thank you for this tut!
@lewisanimation
11 ай бұрын
Glad it was helpful! :)
@Jargoed
Жыл бұрын
This is such a useful tool to have under any 3d animators belt!
@lewisanimation
Жыл бұрын
Has definitely saved me many hours :)
@sanderdevries7718
Жыл бұрын
wow. that was incredible! I've been struggling with this for a while, thinking that the only solution was just to get better at weight painting.. You've shown me some new constraint ideas that I've never thought of before
@lewisanimation
Жыл бұрын
Really glad I could help! :)
@Gazing-09
13 күн бұрын
I'm not in front of my computer right now but I can't wait to try this out! Thanks so much for this! Also: I subbed!
@arturglushko8850
8 ай бұрын
Where was this video a month ago, KZitem?..(( Thanks, man, that's brilliant!
@lewisanimation
7 ай бұрын
Happy to help! :)
@itchytastyurr
5 ай бұрын
Adding a centre crotch bone was a huge help! But for older versions of blender that armature modifier not being available, the solution is to create separate bones for each leg! For each leg i create a pendulum bone (it points down just off centre, so its easier to mirror) and has a small nub bone at the crotch mesh point that will be skinned. It copies the rotation of its corresponding leg at 25% strength- just make sure to add a limit rotation so they can't cross over each other when the legs are crossed!. To stop the thigh mesh at the top/side crease point from moving too far inside the torso when bent, i created bones above the thigh joint, level with the expected mesh crease point that full copies the thigh leg rotation so the mesh swings out at a higher pivot point! Mixing the weights with these added bones have got me close to the above results, with a little bit of smooth correction modifier too. Shoulder joints are my last bugbear to fix- i like making simple models so i can't rely on things ironing out over sub-d's.
@lewisanimation
5 ай бұрын
Thank you very much for sharing this! This'll be helpful to a lot of people :)
@NICK....
2 ай бұрын
if i had to guess at why this works so well i'd imagine it's because it's replicating the dynamics of actual muscle better? i wonder if there could be some more generalized nugget of information somewhere in here that could be applied to every joint
@ernestoescala4161
11 ай бұрын
The best part of the tutorial is that you show how useful and versatile is. 🌟 I always have the doubt of using a feature in a different character/scene/etc.
@lewisanimation
11 ай бұрын
Glad it was helpful! :)
@ziroadoki_
Жыл бұрын
DUDE, you are a fucking wizard! AMAZING tutorial!!! please, do more blender tutorials!!!
@lewisanimation
Жыл бұрын
Thank you so much! Plenty more tutorials and content on the way :)
@maximorra
6 ай бұрын
i made the same thing in C4D and it works wonderfully, thank you so much, you saved me hours of work
@lewisanimation
6 ай бұрын
Awesome! Happy to help :)
@arcade_mntra
Жыл бұрын
Thanks for sharing this cool trick. I hate weight painting so even if this is tedious, its reusable across multiple rigs, totally worth the effort.
@lewisanimation
Жыл бұрын
Glad I could help!
@MasthaX
6 ай бұрын
This little video will help me quite a bit, awesome.
@lewisanimation
6 ай бұрын
Happy to help! :)
@ExBlaz3
6 ай бұрын
Seeing the video length, I came in expecting it to be filled with babbling barely related to the topic. But no, every second of this video turned out to be relevant and attention catching. Great job and thank you!
@lewisanimation
6 ай бұрын
You're very welcome! Really glad you enjoyed and found it helpful :)
@Woolfio
Ай бұрын
Wow, this is incredible, I will have to try this!
@robertmoats1890
4 ай бұрын
Great tutorial! Your voice gave me flashbacks of admiral Zex, which was awesome.
@WesleySales1
Жыл бұрын
What an amazing tip! Thanks for sharing!
@lewisanimation
Жыл бұрын
You are very welcome! :)
@mineiro88
Жыл бұрын
You changed my mind about rigs. Sensational tutorial. Congratulations on the job.
@lewisanimation
Жыл бұрын
Happy to help! :)
@CokeClassic2006
5 ай бұрын
My head is spinning, this is genius 😵💫
@lewisanimation
5 ай бұрын
Glad you liked it! :)
@metatechnocrat
Жыл бұрын
Very elegant solution to rigging hips. Now I can finally make animated remakes of all my favorite Jean Claude van Damme movies.
@RobertNeptune
Жыл бұрын
amazingly elegant. This deserves a exclusive add-on or even a app.
@lewisanimation
Жыл бұрын
Thank you!
@WM48_
Жыл бұрын
This is an underrated gem of a rigging tutorial *clap* *clap* *clap* what an amazing tutorial!
@lewisanimation
Жыл бұрын
Thank you so much! Glad you enjoyed :)
@an9l1c1sm6
Жыл бұрын
It's not like I need this right now - But one of the best tutorials I've seen.
@lewisanimation
Жыл бұрын
Thank you so much! Glad you enjoyed :)
@Yaroons
4 күн бұрын
That is absolutely genius!
@Srcsqwrn
8 ай бұрын
This is really cool for something that stays in Blender. I wish b bones would work in game engines
@lewisanimation
8 ай бұрын
They are super useful!
@tjspeirs75
7 ай бұрын
okay this is incredible stuff
@lewisanimation
7 ай бұрын
Glad you think so! :)
@rajabwali3373
11 ай бұрын
This is revolutionary! This better blow up and hope you get the subscribers you deserve.
@lewisanimation
11 ай бұрын
Thank you so much! Glad you like it :)
@mehmetonurlu
Жыл бұрын
thats brilliant, ill try to implement those extra bones into every joint even fingers ihope itll work :D thanks!
@lewisanimation
Жыл бұрын
I'm glad you like it :) good luck!
@tellthex
6 ай бұрын
It was so good, thanks for sharing your knowledge!!!!!
@lewisanimation
6 ай бұрын
You're very welcome! :)
@Ngei69
6 ай бұрын
OMG, thank you so much! I was suffering with weight painting but no more!
@lewisanimation
6 ай бұрын
You're very welcome! :)
@ericmatthews9894
Жыл бұрын
This is brilliant. I have been looking for so long for something like this. I tried so many different ways to achieve this and nothing has worked as good as this.
@lewisanimation
Жыл бұрын
Amazing! Really glad I could help :)
@blatanthamma6624
7 ай бұрын
you have a new subscriber just for this video, good work.
@lewisanimation
6 ай бұрын
Amazing! Welcome to the channel :)
@alessiohocevar7290
Жыл бұрын
I learned more about rigging on this video than in months around tutorial and courses. Thank you for all this value!
@lewisanimation
Жыл бұрын
No problem! Really happy to hear it helps :)
@queennil
5 ай бұрын
This is just what I was looking for ! Thanks
@lewisanimation
4 ай бұрын
Happy to help! :)
@Flandelacasa
Жыл бұрын
This tutorial made me follow you. This is how tutorials should be. Useful, clear and concise. I’m trying this soon, for sure.
@lewisanimation
Жыл бұрын
Thank you so much! Glad you enjoyed and welcome to the channel :)
@Flandelacasa
Жыл бұрын
@@lewisanimation Worked like a charm! Thank you so much!
@vatti9999
11 ай бұрын
You sir are beautiful, my characters hips not deform right is what burned me out because I couldn't get the weight paint just right this is what I needed
@lewisanimation
11 ай бұрын
Amazing! This is exactly why I made this as I had exactly the same problems when I was learning. Good luck with your new characters! :)
@akashsaxena9366
Жыл бұрын
This is so nice. I hade made a sumo character and rigged it with standard blender human rig. It had weird deformation around the waist. I wasn't able to solve it that time. My boss discarded my effort to trash due to this issue. 😢 I wished I have found this earlier. But thanks for video
@lewisanimation
Жыл бұрын
I'm so sorry to hear that happened, I hope this helps avoid any issues in your future projects!
@ramyissa20
8 ай бұрын
This Is what we need from blender tutorials. Subscribed
@lewisanimation
8 ай бұрын
Glad you liked it! Welcome to the channel :)
@ИванГромов-ы6н
Жыл бұрын
Wow. I couldn't figure this shit out for six months. And here it turns out that in this way it can solve all my problems with bones. You're just like Jesus came down to me from heaven.
@lewisanimation
Жыл бұрын
Really glad I could help! :) My favourite miracle of Jesus has always been when he showed the world how to efficiently weight paint complex joints properly, just happy to pass on the knowledge :D
@ybenax
4 ай бұрын
Dude, this is black magic. Thank you so much.
@lewisanimation
4 ай бұрын
Happy to help!
@thehalobrony9050
Жыл бұрын
What I would like to see (desperately) is this method implemented with Rigify. The controls that I get from Rigify is to good for me to change methods. So if there exists a method of applying this technique with Rigify, then you would have made me the happiest human in the world!
@lewisanimation
Жыл бұрын
I agree that there's so many benefits to rigify, I'll have a look into it! :)
@VizVinAnimation
Жыл бұрын
Perfect Tutorial For Every Blender Rigging Artist Thanks For Your Effort Bro... Keep Going...
@lewisanimation
Жыл бұрын
Glad it's helpful! :)
@ChernobylComedyAndWings
Жыл бұрын
I've been doing something simillar for some times, but this seems like a much more involved solution, thank you for sharing.
@ChernobylComedyAndWings
Жыл бұрын
Fantastic
@lewisanimation
Жыл бұрын
Happy to help! :)
@segundosdeciencia
Жыл бұрын
This trick it's mind blowing!!
@lewisanimation
Жыл бұрын
Has definitely saved me many hours! :)
@poptoonsskaff2016
Жыл бұрын
This wins the Best Blender Tutorial of the Year
@lewisanimation
Жыл бұрын
Glad you like it! :)
@hikam9721
Жыл бұрын
this is amazing, what a genius, very clever, love it
@lewisanimation
Жыл бұрын
Thank you! Glad you like it :)
@eknight2904
Жыл бұрын
can you do something on proper arm deformation, too? Especially armpit muscle effect is so hard to achieve and most animations look pretty awful as a result. Thx master of rigging 👍😎
@lewisanimation
Жыл бұрын
I haven't worked out anything special for arm rigging yet but will certainly share if I do! :) The best I can recommend is looking into shape keys so you can sculpt in the correct deformations for the different poses. You can even use shape keys while animating that if there's a specific pose that doesn't look right you can add a new shape key and sculpt adjustments just for that specific shot
@georgekeita4872
Жыл бұрын
Goodbye hips weight painting nightmare 😄 Thank you man
@lewisanimation
Жыл бұрын
Glad I could help :)
@domphill1569
8 ай бұрын
pure gold video, great!
@lewisanimation
8 ай бұрын
Thank you! :)
@bradbloom5649
7 ай бұрын
Really great work regarding pacing, information, etc. I wish all tutorials were this well done. 👏
@lewisanimation
7 ай бұрын
Thank you! Glad you found it helpful :)
@Techno_Bear
13 күн бұрын
You sir are a godsend.
@RawketSushi
Жыл бұрын
I tried this on the shoulders and while it works pretty much as good as it does for the pelvis! It isn't 100% perfect but it's pretty dang good. Thank you so much for this video!
@lewisanimation
Жыл бұрын
Amazing! Happy to help :)
@onshapeme
9 ай бұрын
What a genius method! I finally know the importance of bendy bones
@lewisanimation
9 ай бұрын
Thank you! Glad I could help :)
@user-qr4jf4tv2x
2 ай бұрын
i've seen solution solved with adding more topology to joints at right locations but never seen solution solved with adding bones.. seams people just need to think outside of the box hope to see more tutorials related to solving issue with bones
@pyton9553
5 ай бұрын
That thing just blows my mind🤯
@lewisanimation
5 ай бұрын
Glad it helps! :)
@timpong2393
Жыл бұрын
Instant tecnique
@FairlySadPanda
16 күн бұрын
Thinking about how to do this in a Unity-friendly way, it'd probably involve making Hip.L have a look-at constraint at Hip.Upper.L, and potentally convet Hip.L to a three-bone chain? I've also seen a front bone used that covers the iliac crest region down to the groin in a line, and a bone for the buttock, used as deformation helpers. Anyway, nice tutorial; anything that can get people out of weight painting as fast as possible is a massive time saver, no matter the exact Blender trick used.
@Psrj-ad
6 ай бұрын
This should be the standard way of handling this type of deformation!
@polatkemalakyuz2021
6 ай бұрын
The question why it wasn't spreaded before. Amazing cleaar explanation, thank you very much!
@lewisanimation
6 ай бұрын
Glad it was helpful! :)
@polatkemalakyuz2021
6 ай бұрын
Yes it is heplful, exciting, inspirig...🖖@@lewisanimation
@askuare
9 ай бұрын
man this is awesome simply amazing outstanding
@lewisanimation
9 ай бұрын
Thank you very much! :)
@Kisama001
Жыл бұрын
You sir, have earned my Sub. Very nice.
@lewisanimation
Жыл бұрын
Thank you so much! Welcome to the channel :)
@ЖмыхАирлейнс-о8м
6 ай бұрын
Я нашел твое видео очень вовремя. Спасибо, то, что как раз было нужно!
@AgeOfGarSkew
9 ай бұрын
I also can't be bothered with weight painting. I've been using helper bones but never bendy bones. Also your tips for transferring setups between rigs are great ! Subscribed.
@lewisanimation
8 ай бұрын
Glad it was helpful! Welcome to the channel :)
@ageofgar
10 ай бұрын
I love Blender's default weight deformation, most Characters come out very clean. I hardly weight painted any of my characters. Your tips are awesome, will try them for sure on my next iteration !
@lewisanimation
9 ай бұрын
Thank you so much! :)
@Zaire82
9 ай бұрын
I don't know what kinds of characters you animate, but the realistically proportioned ones I've used auto weights on have all suffered from this issue with hips and a similar issue with shoulders. It's a convenient tool for sure, but it's never been good enough for me out of the box.
@jdamagedgoods
9 ай бұрын
Halfway through the vid and I can tell this is one of those tutorials where I follow along only for it to turn out wrong or broken.
@justcallmecat
5 ай бұрын
Amazing, maybe I can add some of this knowledge to a tail rig
@MetalGearMk3
Жыл бұрын
thank goodness, I hate weight painting with a passion - I wish we had a better way to deform a mesh. This is a good workaround!
@Princely_Arts
Жыл бұрын
Thank you Lewis
@lewisanimation
Жыл бұрын
You are very welcome :)
@theblindbandit_76
Жыл бұрын
Oh wow this is amazing, now I can speedrun rigging much faster.
@lewisanimation
Жыл бұрын
It has definitely saved me a lot of time! :)
@HC-pw5du
Жыл бұрын
Never thought that this can be solved by this way, amazing!!
@lewisanimation
Жыл бұрын
Thank you!
@ssbmPi
9 ай бұрын
very cool bro nice find and thanks for upload!!
@lewisanimation
8 ай бұрын
Thank you!
@TeachmeGin
4 ай бұрын
this was incredible helpful
@lewisanimation
4 ай бұрын
Glad it helped! :)
@johngo9249
11 ай бұрын
3:29 just beautiful mouse cursor movements
@lewisanimation
11 ай бұрын
Glad you think so! :)
@porky1118
11 ай бұрын
Wow, this is exactly what I've been looking for. The KZitem algorithm might be better than KZitem search :) This should also work for my setup. I'll soon try it.
@porky1118
11 ай бұрын
So I tried it, it's still far from perfect, but I think it's much better than before.
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