I like the idea of being a sort of explorer trying to set up trade relations with local tribes/kingdoms/nation states for a sort of pseudo East India Company like entity.
@xKeeganxxx
10 ай бұрын
I'm playing an old, scholarly wizard in a PF2e pirate campaign. He's loosely based off of Sir Terry Pratchett's cowardly character, Rinsewind. Strong academic sedentarism, read far more than he's able to do, practical failure since he isn't gaining practical experience points. The college basically said shove off unless you can prove something, so he shoved off to prove something. In the first combat encounter, he went below deck with the ship hands, and started cleaning. He had never in his eleventy years conceived of himself as a combat participant until the party (self-aware murder hobos) gave him an earful for not fighting. So he started using the practical magic he had learned until then (cooking Grease, Produce Lighter, Sleep aid, etc) to slowly wade into the pool of combat. To boot, he's a total landlubber, so all the aquatic-based characters who have way more lore, know-how, and experience are the ones providing the exposition. His only damaging spells are "variations" of Produce Flame, emphasizing the depth of research one can do on a single subject. To me, it would be strange for him to start casting high level lightning spells. Even if he found a book/scroll detailing such high level magics, he'd have to start at the bottom to really be comfortable using it.
@Chrisspru
4 жыл бұрын
a knowledged based character is playable when given a few prepared card with info he knows, and the gm sometimes droping small comments or whispering them to the player. this way the player has to emulate the process of "finding old memories" and can share this experience with the other players. so: pre formulated tables, info cards, map points or small lore bits the learned character should know , coupled with small hints and tips. basicly a detective like build. only in very obvious or unforseen cases is exposition dumping to be used.
@Randomness65535
4 жыл бұрын
This is a really cool idea that I might put into practice
@Chrisspru
4 жыл бұрын
@@Randomness65535 i hope it plays well, i just made up this more methode.
@yakirchernin6015
4 жыл бұрын
Well in more freeform systems, like Fate, scholars work kind of perfectly. If the player say the ring belong to the Jade Emperors from the second age- then it is a fact
@Trombi01
4 жыл бұрын
I was thinkig the same thing! I think it could be a pretty fun to play a character whose primary job was to manipulate the lore of the world to the partys advantage.
Scholar will always be a secondary thing attached to another class. You just don't get anything to do in combat unless it's magic in which case you just become a wizard.
@laurencefraser
4 жыл бұрын
I have on my shelf the 1632 RPG. If you get in a fight at All in that game you've got unreasonably good odds of dieing. (Killing people by Accident in fights intentionally made as non lethal as possible is Still super easy)... Strangely enough, non-combat classes (in as much as the system has classes at all) tend to be the default, with combat skills usually amounting to 'I can hit what I aim at with a hunting rifle' or 'if forced into combat I can Probably defend myself well enough to get away', and given the choice, player characters are far more likely to hire mercenaries or attach themselves to army units for protection rather than fighting themselves. Basically, if combat is lethal enough and there are other things to do besides being a murder hobo, non combat classes are entirely viable.
@Ralndrath
4 жыл бұрын
Dark Heresy has the Adept class which can be an incredibly handy class to have in the party in the Grim Darkness of the 41st millennium especially as knowledge really is power in 40k but ignorance is especially blissful. The Adept is very handy to have especially in lower ranks and especially if he has the "forbidden" lore, also Adepts can be pretty good "faces". Dark Heresy you're a team of Inquisition acolytes so it can be a very investigation orientated game too.
@theGrabix
4 жыл бұрын
So you've just invented class that should be just called "Blessed one" :)
@gavindavis9636
4 жыл бұрын
Initialy I thought this video was about social class and I was very confused
@TheBurgerkrieg
4 жыл бұрын
oh boy I haven't done one of these in too long
@marktheriac3873
4 жыл бұрын
Ideas for Scholar Class: To begin with a scholar class is a perfect GM/DM character to play. Perhaps not as a really good, flushed out character, but the one who helps point the way (drops hints) to players to attempt to influence their decisions. Consider the Disney Cult Classic Atlantis the Lost Empire and the character Milo Thatch... A scholar character, obviously a lower level, who joins a group of warriors, explorers, etc. on a big treasure hunt. Consider also that Indiana Jones is a Doctor of Archeology. He is an expert in his field. One can always argue about the academic flaws of such a character, but still. Consider the "Blue Shirts" from Star Trek. Explorers whose purpose, in general, is to be the scientist onboard a starship. The scholar has many possible uses as a class outside of the fantasy setting, especially considering the "mages" of our world were simply scientists of their age. A scholar, as far as building one, would require highest stats in Intelligence. They would also need to specify in a discipline. While learning several branches of science helps to know the general picture, specializing in Geology or Archaeology or Languages makes for a more focused character. Character motive could range from the cliche of "further study" or "advancing knowledge" but could also be as simple as desire. Consider how, as a human being, you could be on the top of your game and still you desire more. You want to go see the world, not be stuffed into your books. Over the course of the adventure, the charactee experiences the world, wants to return to the books, and maybe sees their field of study as... no longer interesting or distasteful. By the end of the journey the character may have overcome the challenges and has learned far more in the field than they ever would have in the library. On the topic of the "distasteful", consider having a character who goes into the wild to study a creature, goes to a village of Goblins, or maybe a Jurassic Park style place. As a creature expert and scholar you think highly of the creatures you study. After experiencing their might and terror of becoming their prey, your character suddenly hates them. Your character no longer feels the need to hold them in high regard. Now, not only is your character opposed to their field of study, they give up and now must find a new subject or a new class altogether. Just some ideas.
@Seetor
4 жыл бұрын
System agnostic more like God agnostic
@Chrisspru
4 жыл бұрын
a friend of mine wrote a pen and paper in which i play a alchemist/ scholar. i was the co- creator of some lore, but have no full grasp, which makes my character somewhat functional, as i know the few lore pieces and world rules a functional alchemist and scholar would know. the in lore grandfather of my character is a indiana jones parody and an explorer. This kind of make the whole situation tripple rare. Inventory management is a pain indeed. Last round our party was robbed so my character was kind of useless besides lore dumps for planing and some puzzle solving.
@ahumblemerchant241
4 жыл бұрын
I mean, you can combine the Scholar with a non-magicky priest to give you a Religious Scholar/Theologian capable of debating the common folk and swinging his religious influence around with a good deal of authority in the terms of character interactions, and that would make *perfect* sense in a High-Fantasy setting as fervent religiosity was common among both nobility and the common-folk in the medieval period. Hell, make them an inquisitor capable of commanding goons to go fight for them and you've solved the combat issue all together!
@floridamancode_e2673
4 жыл бұрын
A scholar usually falls under wizard, alchemist, or engineer or something. Even bards to an extent. Even things like inquisitors or clerics can fill that role. There is also the maester archetype from a song of ice and fire RPG.
@HunterLee2600
4 жыл бұрын
I've played a scholar as a ranger with a couple levels in sorcerer as a demonologist. It was honestly really fun and interesting to be trying to go around like Steve Irwin documenting various devils, demons, and other hellish creatures. (The couple levels in sorcerer were do to demonic heritage, and they started studying other demons to better understand that part of themselves.)
@RowbotMaster
4 жыл бұрын
For scholars I think their main combat ability would just be knowing the stats of a monster if they're relatively common and maybe being able to deduce their abilities quickly if not. I don't know how to do this for other GMing styles but if the GM has a lot of worldbuilding material they've made they might share it with the scholar and perhaps even a bit more than what most people would know and if a the scholar needs to they could make a roll to have the GM tell them where the information most relevant to the situation is.
@Jallorn
4 жыл бұрын
I found a Scholar class for 5e DnD on the DM's Guild I quite like. The 5e Archetype mechanic is used to good effect, with Scholars coming in varieties from, "like this other class," (Such as the Theologian) to more unique concepts, such as the Diplomat or Culinarian. There's also a core class feature that is a list of abilities that you pick a few from every couple levels, with some archetype restrictions most of the time.
@floridamancode_e2673
4 жыл бұрын
For a high fantasy setting pure scholar there is the loremaster from Pathfinder. Though they are also spellcasters they have abilities that grant them skill bonuses, magical lore spells, new languages, etc. It's a prestige class so you need to be a wizard, bard, cleric, ranger, or really any class that casts spells. Specifically you need to cast divination spells There is also the investigator which is kinda a lore master type character in the sense of Sherlock Holmes or a scientist. Kinda roguy but knowlge and alchemy based
@beneaththefells
4 жыл бұрын
A Pilgrim is a person on a holy journey, so you could adventure to visit all the sacred sites in your religion and uncover lost artifacts and teachings to return to your people. Also, Oblivion's Knights of the Nine was Pilgrim: The Game.
@-haclong2366
4 жыл бұрын
13:40 *Castilians, as this was before Hispanic unification, and they had a huge army of Tlaxcallans. The Tlaxcala Confederation was one of the many countries the Mexicans were in conflict with.
@TrustYourSources
4 жыл бұрын
I love being a pack rat. Setting traps to get meat and furs picking up rope or hey or stealing forks from an Inn. I could not disagree with you about inventory more it’s beyond essential burger. Please completely change your mind, thank you.
@KeineNamenMehr
4 жыл бұрын
DSA does have the explorer profession, in multiple variants, but the system doesn't really have classes. Your character is more defined by the skills and abilities he or she acquires than by the profession they start with. That is, unless you want to be a magic user.
@TheBurgerkrieg
4 жыл бұрын
I've never seen that one before but then the game does have a fuckton of professions in various different rulebooks, so I can imagine it existing.
@KeineNamenMehr
4 жыл бұрын
@@TheBurgerkrieg Entdecker of the Travel and Wilderness oriented professions is the closest match, Kundschafter and Prospector are close enough to fit the bill.
@xenathcytrin202
4 жыл бұрын
This is a bit of heavy lifting on the gms part, but the scholor could be given an index of knowledge they might know at their level, and they could roll a certain amount of times a day to see if they remember anything on the subject. On success they recieve a prepared card with relevant info and/or lore, on failure they know that they do not know the subject. A scholar can spend time and possibly money anywhere knowledge could be found to take a look at that place's specific index on knowledge, where they would make a similar role but adding the location's bonus to finding it. Now, all of this would require for the setting to be fleshed out to the point where there is actually a lot to learn about it and lore to go into, and realistically there should be a lot to learn about that has little to nothing to do with the plot, side secrets and questions that could be usefull to throw them off the trail or perhaps help them out in a pinch. All in all, a campain with a Scholar in it would have to be made for a scholar to be in it.
@AleshaM30
10 ай бұрын
I could see a scholar as a sort of high INT, mid CHA bard. They could do really well on knowledge/history checks, and be reasonable at performance and persuasion checks. Because scholars know a lot, but really are always just writing proposals and begging for grant money. I have given scholar/teacher characters background information, slightly more than what should be common knowledge lore ahead of time to be able to answer basic things that might come up in session, and then I might give them advantage on another knowledge based roll for deeper details if they show me they did their homework and saved me an amount of exposition.
@Ralndrath
4 жыл бұрын
Call of Cthulhu pretty much always has a scholar in the party, but that's "real world."
@ArchitheFA
4 жыл бұрын
Final Fantasy XIV Scholar was quite cool
@JCDenton2012Modder
4 жыл бұрын
No no no no. Lawyer.
@zeropoint2594
Жыл бұрын
For a scholar it´s actually not that difficult to build one that works you have someone who knows a lot of stuff so let´s say you pick one area of knowledge when you create the charakter then you know a lot of this stuff, if you choose let´s say animals you know how to manipulate them to do what you want them to do, you are not a ranger those are no animal companions you know for example how you get a swarm of rats to show up and distract the guards if you have knowledge about plants you become an alchemist but one without magic, if your area is magic you know how to find out what magical items do and how to break spells, if you know the theory you know what a spell need to function and how to take that away, in medicine you know how to put someone to sleep or blind them or poison them you know what works on what kind of injury, if the field is religion you know how the ritual of the death cultis will work and how you stop them from summon a demon or you know exactly when all the priests are in the chapel to pray so you can sneak in the monastry to steal something the scholar knows something about the world and how to manipulate it even without magic, if I know the bloodlines of the royal families in that area I can pass as one of them. There are so many things you can do and for mechanics give them advantages for all kinds of knowledge rolls they make or whenever they try to use stuff. With higher Levels you get to choose knew fields of study or increase the bonusses of the ones you already have.
@voxlknight2155
4 жыл бұрын
Very nice! Was wondering when the next of these videos would come out. Youve really decided to go back to those (sort of) old series, huh?
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