Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/2165810/Streets_of_Rogue_2/
@burton5131
7 ай бұрын
Most anticipated game this year. Streets of Rogue is so underrated.
@yetanotheridiot9582
7 ай бұрын
okay lets not get TOO ahead of ourselves but it looks good
@doomclasher9287
7 ай бұрын
Deltarune, Silksong, and SoR2 are my three highest ranked wishlisted games
@willykellum7668
7 ай бұрын
yeah couldn't agree more especially when you consider Matt D. puts out a game by himself that's better than most AAA titles with teams of people and a monster budget.
@737-zo4oe
7 ай бұрын
please secret neighbor android please 😢😢😢
@SuperMasterJuice
6 ай бұрын
I bought it on Gog for like 2 bucks i keep trying to get my friends into it
@LustyLichKing
7 ай бұрын
Got the "Quadruple A" game development companies nervous with this one. Matt is solo spearheading making 2024 the Year of the Indie Dev.
@ethanrauh7565
4 ай бұрын
Even SoR1 was a marvel of a game for a single dev it holds its own against some AAA games (cough starfield cough)
@rafaeldoraguille9169
7 ай бұрын
Looking good. Can't wait to play!
@toniaperouli2563
7 ай бұрын
Very excited for this one. I've spent countless hours playing the first one.
@BurninButter
7 ай бұрын
244.1 hours on SOR1 how long have you played?
@randomnameforreasons
7 ай бұрын
“play as barrel” modifier when
@tinyBuildGAMES
7 ай бұрын
Good idea for a dlc
@737-zo4oe
7 ай бұрын
Please secret neighbor android please 😢😢😢😢
@737-zo4oe
6 ай бұрын
Will you make Secret Neighbor game for android devices?
@Illevium
7 ай бұрын
THIS is the game I've been looking forward to the most in 2024. Been at at the very top of my Steam Wishlist for a while.
@GrocKing
7 ай бұрын
It's honestly amazing being able to make an open world map with interconnected cities that are procuderally generated. Props to the developer for actually making this a reality.
@willykellum7668
7 ай бұрын
the selfish side of me wants you main line coffee and never sleep to keep working on this game so I can play it as soon as possible, lol! But seriously, get your rest, take your time. It's going to be great! And maybe throwing a little bit of the sims into it would be cool too. Like maybe the whole getting a spouse and a 9 to 5 kinda thing. I think I probably speak for most of us players when I say that the greatest thing about the first SOR that really made it shine aside from the surgical precision with the Proc Gen was the fun with trying to create a custom character that could break the balance of the game a little bit. If i went the rest of my life with there never being a sequel I'd die happy so the fact that you've already put this much work into SOR2 is just icing on the cake now. Thank you so much for all the work you've put into both and thanks ahead of time for the work you will continue to put in, Matt.
@Graphomite
7 ай бұрын
The devlogs are appreciated. I could care less when upcoming games throw teasers to retain anticipation. Having the dev break down is very nice. Both as a transparent business move, but even more importantly in the interest of the art. It's fascinating information, to be given a general idea of how this is done.
@tinyBuildGAMES
7 ай бұрын
Glad you like the format, we will be doing more of these with Matt in the future.
@alarmy5211
6 ай бұрын
i too love when devs have mental break downs! :D
@HKITW
7 ай бұрын
Damn, man. Setting up world generation sounds and looks easy, but you can tell it’s probably HELL to work out all the kinks.
@waitingtrout2437
7 ай бұрын
I really hope Matt considers letting us give npc's The Sims treatment! I would absolutely love to be able to trap a bunch of people in a room, and come back a few days later only to see skeletons, or maybe just one big cannibal!
@TheBenenen
7 ай бұрын
For me the best thing about SoR was that despite it being 'linear' - complete the floor and move on - it felt like anything could happen, with or without the players input, so now making the game one big open world, procedural, and with more features, it feels like anything could happen even more! so I'm pretty hype for this!
@AeciusthePhilosopher
7 ай бұрын
"Less Cruel than the Sims" Should be added to the quotes on the release trailer.
@tinyBuildGAMES
7 ай бұрын
love it
@MICKEYrenraw
7 ай бұрын
Can't wait, was skeptical by the the new open world direction, but looks like you're handling it :)
@gorky1249
7 ай бұрын
Жду с нетерпением вашу игру! I love Streets of Rogue!
@reeceshugrue6167
7 ай бұрын
"I was not planning to allow NPCs to soil themselves or starve to death, but, you know, I guess we'll see if there is demand for it." YES! I'd love to see needs added both to the player and NPCs, it'd make the world feel so much more alive.
@IsakGerson
7 ай бұрын
I'm SO excited. Thank you for sharing some news and peeks. Really enjoyed it. Gonna love the game.
@kebaboopierdalator1880
7 ай бұрын
14:10 it would be funny if police could hand you a ticket for jaywalking
@Graph06
7 ай бұрын
This is bound to be one of my favorite games of all time, cant wait!!!
@wileecoyoteee9416
6 ай бұрын
Seconded!
@sleepbox2
7 ай бұрын
Matt, thank you for showing some of how the sausage is made. You're truly a brilliant guy and a masterful mind for making games.
@geekygamer3954
6 ай бұрын
I've played streets of rogue since its beta. This game has gone a long ways since its development. You're doing a great job, can't wait to see it when it's finished!
@G7ue
7 ай бұрын
It would be interesting to see roads that can cross water tiles to dynamically create bridges. That way main roads don't trace around an entire lake or river to get to a city when it could have crossed a few water tiles in the middle. Also, a river passing through a city could make for an interesting city full of bridges and water front locations.
@Valtharr
7 ай бұрын
I'd be interested in an episode about procedurally generating missions, too
@jason1238
7 ай бұрын
Wow man. Amazing. Thanks for showing us your work so far. Can't wait to play the game! Please don't feel the need to rush this masterpiece. Edit: maybe make the cars explode if they hit a wall as a fun idea.
@MarcadetFPS
6 ай бұрын
Can't wait! Streets of Rogue is my favorite rogue like and is SO underrated!
@troller9838
7 ай бұрын
Looking good Matt. I am looking forward to playing this. I also have a buddy that wants this game, so me and him can play co-op, which will be fun just like the first game.
@dard2240
7 ай бұрын
Developer talking on technical level that normal players might not understand instead of throwing in flashy words describing a game to make it look good? That's a good sign that he is developer first and seller second.
@tinyBuildGAMES
7 ай бұрын
I think Matt did a fantastic job of delving deeply into technical stuff while keeping it comprehensible
@PlushBanshee
7 ай бұрын
i can not wait for this game also this video is very informative for any game developer watching it helped me with my own projects matt should run lessons on game development
@Gus1ooo
7 ай бұрын
WoW, I loved it, when it comes out I'll be playing it!
@Xaviinn
6 ай бұрын
I bought my friend streets of rogue a week ago, he now has over 33 hours in the game. I have with the help of Matt created an addict. He is a member of the crepes
@fxkxrxki
7 ай бұрын
It looks amazing! I'm really looking forward to the second part!
@ryanfisher2482
7 ай бұрын
I was of course excited for these dev logs because of how much I want to play SOR2, but I didn't expect them to make me laugh too :P
@thatoneguy6837
7 ай бұрын
this is my most anticipated thing ever
@w00tyd00d
7 ай бұрын
13:35 Seems like a fitting area to fit in like a little parking lot or something too, not all buildings/businesses should just have on-street parking after all!
@ytivarg5371
7 ай бұрын
i agree parking lots would be a perfect idea and parks too
@keviouk
7 ай бұрын
Each time I see a new video from this sequel, I get more and more excited. It's crazy how each new reveal hypes me even more !
@bulletflight
7 ай бұрын
You should add bridges in the future as part of the road algorithm
@ataraxia7439
7 ай бұрын
Man this is going to be so much fun. It feels like the kind of thing that could be added to a lot for a long time too.
@basimaziz
6 ай бұрын
Dude, this is... Holy Toledo... The variety of stuff to do in SoR 1 impressed me. Yer gonna slap all this in an OPEN WORLD now? With even MORE features? DUDE!!! SIGN ME UP!!!!!!!!!!!!!!!!!! I can't imagine how much work this must be. Thank you for doing it and I look forward to the finished product!
@Hombre_Tranquilo
7 ай бұрын
Regarding the creation of different buildings/cabins, you should check out the wave-function collapse algorithm. It could allow you to prodecedurally create cabins instead of manually having to design each one of them.
@tinyBuildGAMES
7 ай бұрын
Matt has heard of it, it's decent for creating wall layouts, but ultimately it's probably better for games that are a bit more abstract in their presentation. SoR2 requires a lot of detailed object placement to make buildings look good.
@tritoner1221
7 ай бұрын
Is there a chance you'll implement procedural buildings/structures at some far-off future date? Presets begin feeling a bit samey after a while.
@tinyBuildGAMES
7 ай бұрын
Matt's plan is to add a greater variety of hand-crafted chunks (aka interiors) in the future. Procgen wouldn't be an ideal fit for this.
@737-zo4oe
7 ай бұрын
please secret neighbor android please
@737-zo4oe
7 ай бұрын
please 🥺🥺🥺
@jamminsilver
7 ай бұрын
I don’t know if anyone will see this, but i have to ask: will we finally be able to read emails in this sequel? 😂😂
@MrTDWfan
7 ай бұрын
The scope of this game is crazy - can't wait to just wander around these random countries and get up to hijinks!
@Trapishe
7 ай бұрын
If the npcs in the game are "Live" it will definitely be the game of the year I mean, if the npcs have needs, if they work and their actions have some effect on the world (for example, a farmer picks up harvest tiles and it disappears, then he sows the field again, and goes to sell the harvest to the nearest store, or replenishes his trade store) it will be awesome. That's what I meant when you said about hunger in the npcs like in the sims. I developed this idea a little in my head and thought of something like that. For another example, just replace farmer with any other profession, like a cop who comes to a call because some random npc started robbing him or something like that
@Trapishe
7 ай бұрын
If you notice any mistakes in the text, I apologize, translated via deepl
@404_profile_not_found
7 ай бұрын
Once you see that he never blinks thoughout the video, you'll never unsee it
@TakahiroShinsaku
7 ай бұрын
He did Actually, but not often, super focused, like a laser! Even though it was deep into the night. But i get what you are talking about.
@dawidscheffler7152
7 ай бұрын
Date of release, damn you! In all seriousness though; thank you for sharing these behind the code/scenes blogs, they are fascinating and greatly appreciated.
@tinyBuildGAMES
7 ай бұрын
Haha, patience, man-the very moment we're ready to reveal it, we will not hesitate to do so.
@737-zo4oe
7 ай бұрын
please secret neighbor android please 😢😢😢😢😢
@Jolpe
7 ай бұрын
I can't freaking wait for this! :D Streets of Rogue is my tied favorite Roguelike/Roguelite together with Darkest Dungeon 1! Open world chaos and bs sounds like so much fun!
@thebusinessman214
7 ай бұрын
I like how matt is just phasing in and out of existence piecing together the best game of all time
@Dionysus24779
7 ай бұрын
16:40 - Survival mechanics could actually be fun, having the player and NPCs have needs like in the Sims. Would work well with the new Farmer class that is featured in the trailer and generally the ability to grow food. It could also play into the game's economy, since it was mentioned how destroying a Fud factory could increase prices because the supply will be lower. Unless this is just like a random increase to Fud prices to simulate that there could actually be a supply and demand. Though I dunno if simulating a whole economy with supply&demand plus having NPCs have their own needs would go beyond the scope of the game. Maybe NPCs would have simplified needs. Having Needs would also be another way to differentiate classes by having some have unique needs. Like a Vampire doesn't eat food or needs to sleep but obviously needs blood and perhaps has a meter that decreases in the sun. Maybe a Werewolf has an increasing bloodlust meter and will need to vent some of that once in a while. I don't particularly care about having a restroom need, but it would give restrooms another use I suppose. Though I wouldn't go further with it than the Sims did. And of course these survival things could perhaps be made optional with a mutator in case someone hates that stuff, options are always good.
@nicky_mir
7 ай бұрын
All this stuff already looks kinda fascinating and it'll be very interesting to see it in action! Good luck!
@generalhorsecok7331
7 ай бұрын
Nice. Can't watch right now but good to know development is going smoothly.
@XxSliphxX
6 ай бұрын
I've been waiting so long for this game. I still play streets rouge regularly. Probably my top played game on steam for years now.
@thehuntergaming6772
7 ай бұрын
I am still impressed from just SOR1 of how basically small that is compared to this. And I am excited fir when this hits early access and I xan only wonder how bigger the game will get in time. I wish Matt the best of luck and he has my support yet again 😁
@KryyssTV
7 ай бұрын
You may want to look at the GDC talk on waveform collapse being used for procgen in Caves of Qud. It gives you much better control over edge cases and allows for more detailed cities without turning in a mess.
@Klokinator
7 ай бұрын
I just wanted to ask, Matt, when the game launches, do you plan on taking player-made buildings/chunks and adding those to the randomized pool to further improve the diversity of the game's landmarks? You alone can only hand-craft so many, but thousands of players crafting even just one or two buildings each could sextuple the amount existing ingame within just a few months!
@TheSquareOnes
7 ай бұрын
I think the current system is pretty ideal, giving players the ability to make things and put them in the workshop for others but still needing to manually toggle them on. Custom content is wildly varying in style and quality, it wouldn't be a good idea to have it universally injected in for everyone.
@Klokinator
7 ай бұрын
@@TheSquareOnes Yes, obviously there would be some quality control system. Matt himself could just look at and pick the best ones, even.
@Valtharr
7 ай бұрын
This idea kinda reminds me of Spore, where you could encounter creatures, buildings, etc made by other players.
@thomasharriett
7 ай бұрын
Will cities have different types within them? for example, if its a large city, could there be a slums in addition to an industrial zone or suburbs?
@tinyBuildGAMES
7 ай бұрын
Cities don't currently have different districts. In the future-we will see what happens. Can't confirm, though.
@RediGamerz
7 ай бұрын
I am SO excited for this lol we're definitely gonna do a playthrough
@roncinephile
7 ай бұрын
Your voice sounds like Ron Livingston, also look a little like that guy too. Anyway, love the first game, this one seems like a massive undertaking that I look forward to causing mischief in.
@jackdarby6080
6 ай бұрын
Streets of Rogue is such a fun and charming game! Really looking forward to the next installment! Really interesting to see all the thought processes and decision making going on behind the scenes. Keep up the good work! It's on my wishlist!
@scotthuffman3462
7 ай бұрын
Suggestion: A rare variant of the Graveyard biome where the G is missing. You're welcome.
@ocean5577
7 ай бұрын
Impressed as always, you're one of the best devs I've seen!
@yardhunter4209
7 ай бұрын
The rivers going around the cities could be fixed by generating the terrain first and civilization after (allowing bridges over rivers or something)
@viperlimo
7 ай бұрын
Nothing to worry about with the city generation vs the rivers, where you saw the river pathfind around a city. Cities would naturally spring up in places that geographically have lots of river access, right?
@Rollo-Vlog
7 ай бұрын
Awesome!
@generalhorsecok7331
7 ай бұрын
Just watched it. Am hyped, can't wait to break this game on my knee.
@itsmetux
6 ай бұрын
Streets of Rouge is still my most played game on switch. This sequel looks amazing
@oistyer
7 ай бұрын
Literally the game I am most excited for this year. I cannot wait to play this
@xunyoushouce
7 ай бұрын
So,when can I play this game😢I love this game so much😢and do you have any plans to transplant to mobile phone😂love for China❤
@tinyBuildGAMES
7 ай бұрын
It's coming out in Early Access in 2024; about the potential mobile release: we might do it around the Version 1.0 launch
@xunyoushouce
6 ай бұрын
@@tinyBuildGAMES Did I hear it right? This game will be released this year? God, this is really me.🌹
@mionski415
7 ай бұрын
I'm already hyped about fight against rogue robot army
@carlosmayoralgarcia
7 ай бұрын
It looks so awesome, cant wait to play Streets of rogue 2.😍
@ABC.A.A.A
7 ай бұрын
So excited to play game! Note- first game's performance is very good. Pls make this game good as first(: (of course no woriees) you can add more grapich option!❤
@rjagad
7 ай бұрын
You're one of the greatest Indie creators ever Matt. I know the sequel is going to be completely worth the wait. Streets of Rogue is perhaps my favorite game.
@bearnardb
7 ай бұрын
You are a source of inspiration, sir. Streets of Rogue is one of my favourite games of all time. Thank you for all of your hard work.
@flippnfadoodle13
7 ай бұрын
Hyped for this game, absolutely loved the first!
@Fallub
5 ай бұрын
That looks really amazing. Great work. Thank you.
@theyearning6819
7 ай бұрын
First game was amazing, I already got all the achievements last year. Very excited for the next one!
@radthadd
7 ай бұрын
Greatest indie game of all time goes to...*Coming 2024*
@Dude1923Dumby
3 ай бұрын
Just got the first game on PS5 and I thought for 4 bucks on sale it was gonna be fun for an hour or two but yeah I'm finding all kinds of ways to do stuff. I knew the game was deeper than I thought when I put some cigarettes in an air filtration system to cause everyone to leave a room lol.
@kingo6378
7 ай бұрын
so hyped for this sequel
@Breach-Clear
7 ай бұрын
watched it, this is actually quite good stuff to watch be built
@Aburner1109
7 ай бұрын
looks great! However, I'd recommend making the buildings a little more cramped together. Using chunk packs that made the game more claustrophobic always gave me more interesting emergent scenarios.
@tinyBuildGAMES
7 ай бұрын
If you mean those empty-ish areas between buildings, it will change in the future, of course. What you see here is WIP; cities will only become more bustling as the development continues.
@Medard22
7 ай бұрын
Looks GREAT!
@Muhammadilhami782
7 ай бұрын
Would this on android??
@coltrigun9186
7 ай бұрын
I am so hyped for this game such a great evolution
@Sektoriiiii
7 ай бұрын
Bruh I like SOR but could the sprites of characters at least be better? What is with the air hanging hands and such basic animations?
@tinyBuildGAMES
7 ай бұрын
Yes. The characters use the technology system in the first game. As a lot of systems in the game are tied to the character system and it took for game 1 a very long time to develop and bugfix, for game 2 it was imposible to change the system. Therefore the characters use a lot of the same animations and layout as in game 1 (floating hands, seperated bodyparts etc) But there are tons of improvements for SoR 2: All character elements from game 1 have been remastered and drawn completely new on a higher pixel resolution and with more volume and more brilliant colors. There is more of every type of character element in the game (e.g. more clothing, more hats, more hairstyles), Game 2 uses also handcrafted palettes for skincolors and hairs, so the predesigned colors are much more brilliant. Game 2 also makes use of a bunch of different body types (slim, normal, buff, curvy) And every hairstyle can now be used under/in combination with any hat-type. Also we got now a variety of beards.
@Vormaz
7 ай бұрын
you're just like my lecturer
@TheFirstSpaghettiSpartan
7 ай бұрын
i know its comeing out in 2024 but when exantly like a certain month or certain day of the year?
@tinyBuildGAMES
7 ай бұрын
stay tuned;)
@143Al
7 ай бұрын
@@tinyBuildGAMESyall have been saying that for months, I’m pretty sure the release date was supposed to be 2023 too
@TheFirstSpaghettiSpartan
7 ай бұрын
ok :D@@tinyBuildGAMES
@rocky_kitten
7 ай бұрын
i love how it looks !!! cheers
@polopoloco1084
7 ай бұрын
If the game comes out for playstation I'm definitely playing it
@MartinMillerGuitar
6 ай бұрын
Mad respect!
@ProfSebastian
7 ай бұрын
Looks so cool! Do you plan to update the character's sprites? The art of everything is so beautiful that the design of the humans with floating hands doesn't match the rest, specially when you see it next to animals.
@stevenuniverse842
7 ай бұрын
Looks very good can’t wait to play
@nerdicus6458
7 ай бұрын
Very excited to see more as the game develops!
@Crayzo_A.s.
7 ай бұрын
I'm fanboying so hard like a schoolgirl, Jesus Christ. I CANNOT wait for SoR 2
@bradjohn9710
9 күн бұрын
So in my history I don’t love precedural generation due to lack of “coziness” if that makes sense. But this is more 7days to die style where all major POIs will be involved within a limited space and I love that. This game man. I’m geeked.
@Robstarsky
7 ай бұрын
We making it out of the slums with this one
@TheDibbun
7 ай бұрын
Me and my buddy are so hyped for this game! We love Streets of Rogue and can't wait to get up to all kinds of shenanigans in an open world! Thank you Matt for making my favorite game :)
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