This run was weird. I don't normally play Hazama, but if you don't get lazy with the character there's a lot he can do. As far as I know he can still get outclassed by certain characters competitively, but... laff, this is a single player run. Tenra Sou'renkyaku is a ridiculously great super. It is incredibly easy to cancel into in a variety of situations. Braindead easy.
Hazama using stance cancels and applying meaties, or working the guard bar with his solid normals, he's really fun. I'm not great with his types of rhythms, rhythm where you have to be very precise instead of being able to dial in and then set up your follow ups comfortably. Hazama really requires you to be at the wheel whether you're attacking someone's guard bar or going for his confirms. But his tools really allow him to have relentless, mostly safe pressure at range.
Problems I ran into were that I learned that if you so much as press crouching SK/Strong Kick there are situations in neutral where the CPU will just punish you before the move ever comes out. It is very disorienting and initially I wasn't sure if the move was even coming out, it looks like your inputs are dropping, the CPU opponents that actually try to attack you will do this (Greed, Hazama, Beatrice... some CPU opponent you're unlucky enough to have "turn on"). I was having weird thoughts about the way unlocks worked in Street Fighter V. This is like, their dogshit great grandfather as far as games go. Like, you have characters who just stand and take beatings and then, oops "I guess I'm a functioning CPU opponent now." The Rumble Fish 2 is interesting in that I think it really represents the true slide to the bottom that the genre started to take.
You target an audience that basically is the remnants of previous interest, that audience will inevitably manufacture the interest of new players and those players will sort of slop up what's left of the value of previous properties while change sort of picks and chooses, seemingly at random, what will be inspiration. SF6 is an especially awful endpoint, though I'd say the tentpole status of the genre is bad... SF6 itself feels like this REALLY ironic tentpole. Someone who purports to really love the brand, but it's the way Yoshinori Ono likes Street Fighter. Understanding the underlying themes of the game, but then making some bastardized version of it.
That's how things go, and it's not like SF6 doesn't have a competitive identity either. It's a really amazing parody of the genre, 14-16 buttons for some players!
Негізгі бет Ойындар The Rumble Fish 2 (Steam Port) - Hazama Playthrough, Normal Difficulty
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