Another pure hell stage in the same update. Doremi revenge is marked as the hardest advent in the game, far beyond the difficulty of Wanwan revenge, Kawano, and Infernal Tyrant. A simple normal cats (and uber) only restriction has skyrocketed Doremi even past brutal difficulty.
Keeping within the realm of uberless runs, your best options are all gone. Obviously no Bahamut, but also any unit conceivable of viability like Cameraman, Cyborg, Can Can, or any rare/ super rare has now been made null and void. Cheesing is no longer an option, it’s time to fight Doremi for real…
When it comes to strategy, the surface level method is to stack a bunch of high DPS normal cats when you touch the base. You have to stunlock Doremi and take out a huge portion of her HP or in this case, get a chain so good that she gets one rushed.
For the startoff, I spam Island to take out the few Mr. Angels and the Alpacky. Make sure to turn off sniper after Island did one attack on the first Mr. Angel. Once Alpacky is at lethal strike/ strengthened, make sure all islands are dead and then turn on sniper to finish off the Alpacky.
(Sometimes Alpacky activates strengthen without going into lethal strike. Spawn an island to bait an attack and send superfeline to make her go into lethal strike, then snipe her with sniper.)
After that, leave sniper on for a few seconds, that way the next time you turn it on, sniper will instantly fire a shot. This will be used to interrupt Doremi’s first attack.
Then in this order: Spawn Jamiera, then Flying, then Legs/ Island/ Dragon. I time the spawn intervals using Jamiera’s hand in relation to the clouds in the background. When Jammy’s hand crosses the inner part of the first cloud, I start spawning Flying. Then once Jammy’s hand fully crosses the cloud, I spam the other units.
Keep spamming until the next Dragon is ready. Spawn that Dragon and then immediately spawn Superfeline. After superfeline, stop spamming your cats.
When the base is hit, Doremi should initiate an attack and miss your cats. IF DOREMI DOES NOT INITIATE AN ATTACK, START OVER.
Your frontline cats should damage the first Mr. Angel, then Superfeline should rush in and finish it off.
After that, turn on sniper the very moment Doremi STARTS initiating her attack. This will ensure your first stack has enough DPS to damage KB her.
After Doremi’s second KB, Kurosawah should start attacking. Interrupt and push him back with breakerblast.
By this point, you shouldn’t have spawned any units since Doremi spawned. With the cash you have, spawn Superfeline and other cats like Dragon/ Legs. This is important because there’s a very good chance your first Superfeline would’ve gotten crushed by Kurosawah.
After that, you just hope.
Once the rush is over and your stack dies, Doremi should be very low on HP. In my run I got a god rush and Doremi died on the spot. You will most likely have to lure Doremi to your base, there you will time Jamiera, Superfeline, Dragon, and Legs to burst enough damage to KB her and finish Doremi. After that, you win.
Obviously for this strat you will need maxed normals. Don’t have +90 Superfeline? lmaooooo you are not doing this.
For ubers, use stuff like Balrog, Lasvoss, Poseidon, Dark Izu, and any high burst attacker. Combo them with this strat and you shouldn’t have much issue assuming your normals are maxed.
As with Villainous Gods, I’m also glad here that Ponor took the more difficult route for making Doremi revenge. This could’ve been another one time joke stage like every other Bakoo variant ever, but this time it was a very big surprise. While it does require maxed Superfeline, it ended up not being as bullshit as Villainous Gods.
This run took 65 attempts over the course of 4 hours. Not bad.
Song List:
Desolo Zantas - Drawcia Soul
Ocarina of Time - Title Theme
Video by Xskull
Thumbnail by Xskull
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